KaizerHind Posted December 19, 2018 Share Posted December 19, 2018 (edited) My question is this. As the title says. How can I assign new routes for vehicles and peds, in the internal files of the game or in sanny builder? I already downloaded carrec, and made the recording, but my concern arises at the time of applying this, since I tried with the code below, but what I want to do, is that the vehicles that I choose, transit where I choose. The code that I show below, what it does is that a vehicle is driven by an NPC. (Also the vehicle is driven only if it doesn't have a pilot) pd: Thanks to lil weasel, for telling me the correct section to ask this. Spoiler {$CLEO .cs} :NPC_CAR_ON_CARREC_PATH thread 'NPCAREC' [email protected] = 699// infernus // < --- vehicle model ID [email protected] = 234// SWMOCD // < --- ped model ID [email protected] = 900 // < --- carrec path while true wait 0 if 0256: player $PLAYER_CHAR defined then 077E: get_active_interior_to [email protected] if and [email protected] == 0 0AB0: key_pressed 9// tab key 0AB0: key_pressed 81// q key then gosub @carspawn wait 500 05EB: assign_car [email protected] to_path [email protected] [email protected] = 0 while Player.Defined($PLAYER_CHAR) wait 0 if or 0AB0: key_pressed 48// 0 key (ZERO) 860E: not car [email protected] assigned_to_path then break end end //00BA: show_text_styled GXT 'fem_off' time 1000 style 4 gosub @cleanup wait 1000 end end end :carspawn 0247: request_model [email protected] 0247: request_model [email protected] 07C0: load_path [email protected] 038B: load_requested_models 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 8.0 1.2 00A5: [email protected] = create_car [email protected] at [email protected] [email protected] [email protected] 0224: set_car [email protected] health_to 20000 0129: [email protected] = create_actor 24 [email protected] in_car [email protected] driverseat 0186: [email protected] = create_marker_above_car [email protected] 018B: set_marker [email protected] radar_mode 2 0249: release_model [email protected] 0249: release_model [email protected] return :cleanup 0873: release_path [email protected] 0164: disable_marker [email protected] 009B: destroy_actor [email protected] 00A6: destroy_car [email protected] return Edited December 24, 2018 by ZaikerHind Link to comment Share on other sites More sharing options...
KaizerHind Posted December 20, 2018 Author Share Posted December 20, 2018 Up... Link to comment Share on other sites More sharing options...
KaizerHind Posted December 21, 2018 Author Share Posted December 21, 2018 Exist an documentation at least? Link to comment Share on other sites More sharing options...
ZAZ Posted December 22, 2018 Share Posted December 22, 2018 The routes for vehicles and peds in traffic are called paths and are archived in 64 nodes.dat files These files are stored in gta3.img, nodes0.dat till nodes63.dat. The nodes.dat files of folder data\Paths are unused Realize routes for traffic by script and carrec paths is not good, because the cars are untouchable in that way Making real paths via nodes.dat files is a hard work, read here more about paths I know 3 tools: 1. APE 1.1 by Aschratt 2. Deniska's SA path tool (plugin script for 3D Max) 3. SA Path Editor by [email protected] I myself worked with successful with APE 1.1 by Aschratt and made a lot working paths for cars, boats and peds But it works only on WINDOWS XP APE 1.1 forums topic I also tried Deniska's SA path tool, but without success But other modders had success, especially the russians, because Deniska's is a great russian map modder KaizerHind 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
KaizerHind Posted December 22, 2018 Author Share Posted December 22, 2018 (edited) 8 hours ago, ZAZ said: It's ok, thanks u ZAZ! Only one thing, the tool of '[REL] [BETA] APE 1.1', I can not download it. Will you have another link, by chance? Edited December 22, 2018 by ZaikerHind Link to comment Share on other sites More sharing options...
ZAZ Posted December 23, 2018 Share Posted December 23, 2018 (edited) 14 hours ago, ZaikerHind said: It's ok, thanks u ZAZ! Only one thing, the tool of '[REL] [BETA] APE 1.1', I can not download it. Will you have another link, by chance? Not possible to download at gta-modding ? when you click at big download button a new site with advertising appears and after 10 or max. 20 seconds the download appear do you have a total clicker blocker? get it here Edited December 23, 2018 by ZAZ KaizerHind 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
KaizerHind Posted December 23, 2018 Author Share Posted December 23, 2018 11 hours ago, ZAZ said: ¿No es posible descargar en gta-modding ? 😲"> cuando hace clic en el botón de descarga grande, aparece un nuevo sitio con publicidad y después de 10 o máx. En 20 segundos aparece la descarga. ¿Tienes un bloqueador de clicker total? 😜"> tráelo aquí Thank u, very much. Link to comment Share on other sites More sharing options...