simpjkee Posted December 19, 2018 Share Posted December 19, 2018 One of the best things about PVP matches in RDR1 was the standoffs that started every match. So what gives? Why no standoffs in RDR2? JuliuszMCMXCVII, tonko, Man-Django and 6 others 9 Link to comment Share on other sites More sharing options...
ilaythepipe707 Posted December 19, 2018 Share Posted December 19, 2018 This was a huge dissapointment for me aswell. fejkb, Callahan44, TableTennisChamp and 3 others 6 Link to comment Share on other sites More sharing options...
CrimsonFolo Posted December 19, 2018 Share Posted December 19, 2018 I literally can see no reason why they wouldn't add such an iconic thing to the multiplayer unless their reasons were either they're lazy or that they rushed online. Man-Django, Callahan44 and tonko 3 Link to comment Share on other sites More sharing options...
simpjkee Posted December 19, 2018 Author Share Posted December 19, 2018 Just now, The FoolYT said: I literally can see no reason why they wouldn't add such an iconic thing to the multiplayer unless their reasons were either they're lazy or that they rushed online. Lazy? I don't think so. Rushed online? Possible. Man-Django 1 Link to comment Share on other sites More sharing options...
U Carmine Posted December 19, 2018 Share Posted December 19, 2018 I can imagine it being a big problem against laggy connection and poor latency. I mean, it may end up as both people killing eachother at same time cos of lag compensation. Man-Django 1 Link to comment Share on other sites More sharing options...
IKilledMyHorseAgain Posted December 19, 2018 Share Posted December 19, 2018 Im sure it will come with many other things once we get out of the "beta". GTA had so many issues at launch im betting they are going to roll out features much slower instead of just one big bang. This is rockstar, not ubisoft! Link to comment Share on other sites More sharing options...
simpjkee Posted December 20, 2018 Author Share Posted December 20, 2018 3 hours ago, Ektope said: I can imagine it being a big problem against laggy connection and poor latency. I mean, it may end up as both people killing eachother at same time cos of lag compensation. It worked great 8 years ago. Seems like it would only get better. tonko, psymin and fejkb 3 Link to comment Share on other sites More sharing options...
tonko Posted December 20, 2018 Share Posted December 20, 2018 https://www.rockstargames.com/reddeadredemption2/restricted-content/agegate/form?redirect=https%3A%2F%2Fwww.rockstargames.com%2Freddeadredemption2%2Fonline%2Ffeedback&options=&locale=en_us Link to comment Share on other sites More sharing options...
Man-Django Posted December 20, 2018 Share Posted December 20, 2018 (edited) I believe lag is the key issue here. Yes it worked great 8 years ago with 8v8 but 16v16 may just be too much for this gen of console and it's poorly connected players. I made dozens of red dead themed jobs on the GTA V online creator. A good few of them started with team spawn points facing across from each other. At first it worked perfect on PS3 when the creator was first added. I was happy as a Cheshire . But after a few updates to the creator to add more props and things I noticed the more props equaled more lag at start of match... It would often be just one person starting before everyone else. I thought the PS4 version may cure this problem but alas it made it worse and the same thing would happen but with more players than one starting early and not just one offs it was more like every time Edited December 20, 2018 by TheMckeever ilaythepipe707 and U Carmine 2 Link to comment Share on other sites More sharing options...