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KGBeast

The Real % Breakdown of San Andreas

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KGBeast

This is the third in a series of threads I've done on this topic, researching the actual breakdown of percentage in each game. I list each objective in the game that counts for percentage, and show the amount of percentage you're getting for each objective and group of objectives. I also note any irregularities in what counts and what doesn't. In all honesty this one isn't that interesting as this game is one of the few you can easily find this info for and it's pretty straight forward, but there are still a few interesting things to note. 

 

If you'd like to see this information for III and Vice City, you can find those threads on their respective boards. I find those two much more interesting as the structure/organization of those games is a little strange in some ways, and information on them is hard to find.

 

San Andreas has 187 Objectives worth 0.535% each (~0.5347593583). The game rounds so you'll alternate between jumping up 0.53 and 0.54

 

The way certain story missions are handled is the most interesting thing this time around. There are 3 missions that consist of street races. 'High Stakes, Low Rider', 'Wu Zi Mu', and 'Farewell, My Love'. You do not actually get percentage for these missions, but for winning the races you compete in during them. You can check this yourself by pausing immediately after winning. You'll see your percentage bumped up at that point and not after the Mission Passed message like other missions. That percentage is part of the 25 races further down the list. 

 

There are also a few cutscene only missions. 'King in Exile' does not reward percentage while 'Fish in a Barrel' does. Likely because according to the game code, 'Fish in a Barrel' was originally a fully fledged mission. The mission 'Verdant Meadows' for Toreno which is just him telling you to go buy the airstrip also rewards percentage, as does actually purchasing the property. The game counts them as two separate objectives. So you basically get two objective points back to back for doing virtually nothing.

 

And finally you have Catalina's missions each of which are prefaced with a date name (First Date, First Base, Gone Courting, and Made in Heaven) but the actual missions are the robberies committed during the dates, which can be completed in any order. I've just listed them in the order I like to do them.


86 Story Missions - 45.98%
 

1 - In the Beginning, Big Smoke, & Sweet & Kendl
2 - Ryder
3 - Tagging Up Turf
4 - Cleaning the Hood
5 - Drive-Thru
6 - Nines and AKs
7 - Drive-By
8 - Sweet's Girl
9 - Ceser Vialpando
10 - Home Invasion
11 - Catalyst
12 - Robbing Uncle Sam
13 - OG Loc
14 - Running Dog
15 - Wrong Side of the Tracks
16 - Just Business
17 - Life's a Beach
18 - Madd Dogg's Rhymes
19 - Management Issues
20 - House Party
21 - Burning Desire
22 - Gray Imports
23 - Doberman
24 - Los Sepulcros
25 - Reuniting the Families
26 - The Green Sabre
27 - Badlands
28 - First Date, & Tanker Commander
29 - Body Harvest
30 - First Base & Local Liquor Store
31 - Gone Courting & Against All Odds
32 - Made in Heaven & Small Town Bank
33 - Are You Going to San Fierro?
34 - Wear Flowers in Your Hair
35 - 555 We-Tip
36 - Deconstruction
37 - Photo Opportunity
38 - Jizzy
39 - T-Bone Mendez
40 - Mike Toreno
41 - Outrider
42 - Snail Trail
43 - Ice Cold Killa
44 - Pier 69
45 - Toreno's Last Flight
46 - Mountain Cloud Boys
47 - Ran Fa Li
48 - Lure
49 - Amphibious Assault
50 - The Da Nang Thang
51 - Yay Ka-Boom-Boom
52 - Monster
53 - Highjack
54 - Interdiction
55 - Verdant Meadows
56 - N.O.E.
57 - Stowaway
58 - Black Project
59 - Green Goo
60 - Fender Ketchup
61 - Explosive Situation
62 - You've Had Your Chips
63 - Don Peyote
64 - Architectural Espionage
65 - Key to Her Heart
66 - Dam and Blast
67 - Cop Wheels
68 - Up, Up, and Away
69 - Intensive Care
70 - Misappropriation
71 - The Meat Business
72 - Madd Dogg
73 - Fish in a Barrel
74 - Freefall
75 - High Noon
76 - Saint Mark's Bistro
77 - Breaking the Bank at Caligula's
78 - A Home in the Hills
79 - Vertical Bird
80 - Home Coming
81 - Cut Throat Business
82 - Beat Down on B-Dup
83 - Grove 4 Life
84 - Riot
85 - Los Desperados
86 - End of the Line

 

 

Percentage for these is given upon purchase. Same for safehouses.


3 Purchasable Assets - 1.6%

 

1 - Zero's RC Shop
2 - Wang Cars
3 - Verdant Meadows

 

 

A bit unfairly the Trucking and Quarry assets only give you a single point each despite containing multiple unique time consuming missions.


13 Assets Missions - 6.95%

 

1 - Courier Los Santos, 5 levels
2 - Courier San Fierro, 5 levels
3 - Courier Las Venturas, 5 levels
4 - Trucking, 8 missions
5 - Valet, 5 levels
6 - Quarry, 7 missions
7 - Zero's RC Shop, Air Raid
8 - Zero's RC Shop, Supply Lines
9 - Zero's RC Shop, New Model Army
10 - Wang Cars, Zeroing In
11 - Wang Cars, Test Drive
12 - Wang Cars, Customs Fast Track
13 - Wang Cars, Puncture Wounds

 

 

In most other 3D era GTA games you get a point each time you collect 10 packages. Here however you only get a single point after collecting every single collectible in each group. Again a little unfair and somewhat random.


4 Sets of Collectibles - 2.14%

 

1 - 100 Gang Tags - Molotovs, Tec-9, sawn off, AK
2 - 50 Snapshots - Grenades, Mac-10, shotgun, sniper
3 - 50 Horseshoes - MP5, M4, Spaz, Satchel charges
4 - 50 Oysters 

 


6 Vehicle Side Missions - 3.21%

 

1 - Taxi Driver, 50 fares - Taxi nitro
2 - Firefighter, 12 levels - Fireproof
3 - Paramedic, 12 levels - Extra health
4 - Vigilante, 12 levels - Extra armor
5 - Pimping, 10 levels - Prostitutes pay you
6 - Freight, 2 levels

 

 

You also only get one point after completing all 3 Chiliad races instead of a point for each race. A little cheap considering how difficult they can be.


3 Bike Challenges - 1.6%

 

1 - BMX Challenge
2 - Chiliad Challenge, 3 races
3 - NRG Challenge

 


25 Races - 13.4%

 

1 - Lowrider Race (High Stakes, Low Rider)
2 - Little Loop
3 - Backroad Wanderer
4 - City Circuit
5 - Vinewood
6 - Freeway
7 - Into the Country
8 - Badlands A (Wu Zi Mu)
9 - Badlands B (Farewell, My Love)
10 - Dirtbike Danger
11 - Bandito County
12 - Go-Go Karting
13 - San Fierro Fastlane
14 - San Fierro Hills
15 - Country Endurance
16 - SF to LV
17 - Dam Rider
18 - Desert Tricks
19 - LV Ringroad
20 - World War Ace
21 - Barnstorming
22 - Military Service
23 - Chopper Checkpoint
24 - Whirly Bird Waypoint
25 - Heli Hell

 


4 Stadium Missions - 2.14%

 

1 - 8-Track, Los Santos
2 - Blood Bowl, San Fierro
3 - Dirt Track, Las Venturas
4 - Kickstart, Las Venturas

 

 

4 Shooting Range Weapons - 2.14%

 

1 - Pistol, 3 rounds
2 - SMG, 3 rounds
3 - Shotgun, 3 rounds
4 - AK, 3 rounds

 


3 Import/Export Lists - 1.6%

 

1 - List 1, 10 cars
2 - List 2, 10 cars
3 - List 3, 10 cars

 


3 Fighting Styles - 1.6%

 

1 - Boxing, Los Santos
2 - Martial Arts, San Fierro
3 - Boxing, Las Venturas

 

 

Well known but only bronze medals are required for percentage which is rewarded after finishing all lessons at a school. 


4 Vehicle Schools - 2.14%
 

1 - Driving School, San Fierro, 12 lessons
2 - Boating School, Bayside, 5 lessons
3 - Flying School, Verdant Meadows, 10 lessons
4 - Bike School, Las Venturas, 6 lessons

 


29 Purchasable Safehouses - 15.51%
 

1 - Willowfield 
2 - Jefferson 
3 - El Corona 
4 - Verona Beach
5 - Santa Maria Beach 
6 - Mulholland 
7 - Palomino Creek 
8 - Dillimore 
9 - Blueberry 
10 - Whetstone
11 - Angel Pine House 
12 - Doherty 
13 - Hashbury 
14 - Vank Hoff in the Park 
15 - Paradiso 
16 - Chinatown 
17 - Calton Heights 
18 - El Quebrados
19 - Las Barrancas 
20 - Fort Carson 
21 - Rockshore West 
22 - The Camel's Toe 
23 - Pirate's in Men's Pants 
24 - The Clown's Pocket 
25 - Old Venturas Strip
26 - Creek 
27 - Redsands West 
28 - Whitewood Estates 
29 - Prickle Pine 

 

 

Summary

 

86 Story Missions

3 Assets

13 Asset Missions

4 Sets of Collectibles

6 Vehicle Side Missions

3 Bike Challenges

25 Races

4 Stadium Missions

4 Shooting Range Weapons

3 Import/Export Lists

3 Fighting Styles

4 Vehicle Schools

29 Safehouses

 

187 Total

 

As a final note, Unique Stunt Jumps, gang turf, robbery, girlfriends, clothing, various sidegames (consoles, arcade games, basketball, etc) and stats do not count for anything. This was the first game in the series to have this amount of unrequired content.

 

Anyway that's that. Hopefully someone else finds this interesting, helpful, or useful in some way. I'd really like to hear your thoughts. I'll be putting up one of these for GTA Advance soon along with some definitive info on the soundtrack in that game since the wikis are lacking. 

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Beg_Ultra

Awesome thread, thanks for this. It's very nice to have it all sorted and properly listed at one place.

Just one suggestion from my side: Collecting 50 oysters gives the player the benefit of removing all the requirements from girlfriends. They always want to start dating CJ, as well as go on a date with CJ, regardless of how he's dressed, what car he drives, what's his muscle/fat stats etc.

 

I wish someone makes the same topic for Mission passed/Mission attempts stats, so we can finally clearly know the numbers in all possible ways of playing through the game

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