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4Arty

4Arty's Stuff

Recommended Posts

4Arty

Declasse Sabre 1972 2nd gen

Spoiler

Dhi40TB.jpg

 

Spoiler

A2r7Z3M.jpg

 

Spoiler

hdIfcaM.jpg

 

Spoiler

cDo4cpl.jpg

 

https://www.sendspace.com/file/hsvbqj

 

SACSFX

about 1000 sounds replaced with max possible quality

 

https://www.gtainside.com/en/sanandreas/mods/117136-san-andreas-cinematic-sound-effects/

 

 

 

aaaaaaaaaaaaaaaaaaaaaaaand another one

SAHQS - my first attempt to make SA sounds a bit better

outdated but u can combine sounds with sacsfx if you want

https://www.gtainside.com/en/sanandreas/mods/97715-s-a-hq-s-san-andreas-high-quality-sounds/

 

 

Edited by 4Arty

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JerX

You need at least 3 mods, to create workshop.

 

BTW, cool works.

Edited by JerX

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TheMuscle01

Amazing work man, but you need 3 mods for a workshop.

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4Arty

Guys, just wait a bit, a few more things will come today

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Mysterdogg

Hey there! by reiterating what @JerX & @TheMuscle01, you need and must have at least three released mods before opening a workshop as stated in the pinned topic of this section. Mods that does not qualify for a workshop are minor texture editions/replacements, minor ENB editions/presets, custom settings for other's mods. You can eventually add any of those minor tweak mods to your list of released stuff but as a starting point, those won't count as an actual mod. 

 

It's not about waiting or pacience, those are the rules are you must read them & accept them before posting or creating your own topics. 

 

The time that you will have to accomplish with the requirements for a workshop could differ from a few days, to an entire month, it all depends on which user visit your topic.They decide if report it or not. 

 

Hope to see more stuff soon! 

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Helomyname
5 hours ago, Mysterdogg said:

Hey there! by reiterating what @JerX & @TheMuscle01, you need and must have at least three released mods before opening a workshop as stated in the pinned topic of this section. Mods that does not qualify for a workshop are minor texture editions/replacements, minor ENB editions/presets, custom settings for other's mods. You can eventually add any of those minor tweak mods to your list of released stuff but as a starting point, those won't count as an actual mod. 

 

It's not about waiting or pacience, those are the rules are you must read them & accept them before posting or creating your own topics. 

 

The time that you will have to accomplish with the requirements for a workshop could differ from a few days, to an entire month, it all depends on which user visit your topic.They decide if report it or not. 

 

Hope to see more stuff soon! 

How come this wasnt an issue when i opened up my workshop, and all i had was 1 thing, and not even released? i dont think its fair to enforce this rule, give the guy a space to share his work and give him some time. It took me months to even make and release my first mod car after opening the workshop.

Edited by Helomyname

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Mysterdogg

@Helomyname, that's why I said:

5 hours ago, Mysterdogg said:

The time that you will have to accomplish with the requirements for a workshop could differ from a few days, to an entire month, it all depends on which user visit your topic.They decide if report it or not. 

Because at the end, the rules are lived by we the users, in your case probably the users that visited your, back then, work in progress workshop, didn't bother the fact that you weren't accomplishing the rules of the section. But well, the case couldn't be the same here, just take as the example the recent locked topics in similar sections, their mistake was the same or close to it and finished as I said, locked. 

 

I really don't mind if someone's not fully covering the requirements for this section, if they are active sharing WiP stuff or just answering the posts, that's great!. They can take their time but they need to know the rules. 

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4Arty

well. this is remake of original versions cuz it was awful and creepy

 

fzszIQN.jpg

-added badges

-retextured body parts, generic e.t.c

-re-edited materials

-fixed normals

-fully remodeled some of parts (like bumper, lights, some misc things

 

download soon 

Edited by 4Arty

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4Arty
Posted (edited)

sabre 1972

Spoiler

KxsvYuq.jpg

 

here we are

 

 

Edited by 4Arty

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dent0nz
Posted (edited)

Oh dude is that car from Driv3r? That's really cool!

 

Will you do more D3 cars? It would be super cool if you ported the Chevy Impala from the Istanbul level, it would be a perfect replacement for the Voodoo!

 

0ZnUdpZ.jpg

Edited by dent0nz

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thalilmythos
15 hours ago, dent0nz said:

Oh dude is that car from Driv3r? That's really cool!

 

Will you do more D3 cars? It would be super cool if you ported the Chevy Impala from the Istanbul level, it would be a perfect replacement for the Voodoo!

 

0ZnUdpZ.jpg

This is quite the bump, but i' second this idea, i love impalas god dammit!

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4Arty
Posted (edited)

Thanks guys for your support. About impala.. maybe someday cuz I have not enough time for ZModeler nowadays

btw

final fixed version of declasse sabre 1972!

re-edited flags, handling, remodeled rear lights and other minor improvements

 

https://www.sendspace.com/file/cygc8p

 

A2r7Z3M.jpg

 

Edited by 4Arty

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