KaizerHind Posted December 18, 2018 Share Posted December 18, 2018 (edited) My question is this. As the title says. How can I assign new routes for vehicles and peds, in the internal files of the game or in sanny builder? I already downloaded carrec, and made the recording, but my concern arises at the time of applying this, since I tried with the code below, but what I want to do, is that the vehicles that I choose, transit where I choose. The code that I show below, what it does is that a vehicle is driven by an NPC. (Also the vehicle is driven only if it doesn't have a pilot) Spoiler {$CLEO .cs} :NPC_CAR_ON_CARREC_PATH thread 'NPCAREC' [email protected] = 699// infernus // < --- vehicle model ID [email protected] = 234// SWMOCD // < --- ped model ID [email protected] = 900 // < --- carrec path while true wait 0 if 0256: player $PLAYER_CHAR defined then 077E: get_active_interior_to [email protected] if and [email protected] == 0 0AB0: key_pressed 9// tab key 0AB0: key_pressed 81// q key then gosub @carspawn wait 500 05EB: assign_car [email protected] to_path [email protected] [email protected] = 0 while Player.Defined($PLAYER_CHAR) wait 0 if or 0AB0: key_pressed 48// 0 key (ZERO) 860E: not car [email protected] assigned_to_path then break end end //00BA: show_text_styled GXT 'fem_off' time 1000 style 4 gosub @cleanup wait 1000 end end end :carspawn 0247: request_model [email protected] 0247: request_model [email protected] 07C0: load_path [email protected] 038B: load_requested_models 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 8.0 1.2 00A5: [email protected] = create_car [email protected] at [email protected] [email protected] [email protected] 0224: set_car [email protected] health_to 20000 0129: [email protected] = create_actor 24 [email protected] in_car [email protected] driverseat 0186: [email protected] = create_marker_above_car [email protected] 018B: set_marker [email protected] radar_mode 2 0249: release_model [email protected] 0249: release_model [email protected] return :cleanup 0873: release_path [email protected] 0164: disable_marker [email protected] 009B: destroy_actor [email protected] 00A6: destroy_car [email protected] return Edited December 19, 2018 by ZaikerHind Link to comment Share on other sites More sharing options...
lil weasel Posted December 19, 2018 Share Posted December 19, 2018 Sad... This part of the Forums is not for Modding, Modding questions nor problems Modding. On the Main Menu GTA Mods. Post your question there. Link to comment Share on other sites More sharing options...
Recommended Posts