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[SA] New routes for vehicles.


KaizerHind
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My question is this.
As the title says.
How can I assign new routes for vehicles and peds, in the internal files of the game or in sanny builder?
I already downloaded carrec, and made the recording, but my concern arises at the time of applying this, since I tried with the code below, but what I want to do, is that the vehicles that I choose, transit where I choose.

 

The code that I show below, what it does is that a vehicle is driven by an NPC. (Also the vehicle is driven only if it doesn't have a pilot)

 

Spoiler
{$CLEO .cs}
:NPC_CAR_ON_CARREC_PATH
thread 'NPCAREC'

[email protected] = 699// 	infernus // < --- vehicle model ID
[email protected] = 234// SWMOCD // < --- ped model ID
[email protected] = 900 // < --- carrec path

while true
wait 0
    if
        0256:   player $PLAYER_CHAR defined
    then
        077E: get_active_interior_to [email protected]
        if  and
            [email protected] == 0
            0AB0:   key_pressed 9// 	tab key
            0AB0:   key_pressed 81// 	q key
        then
            gosub @carspawn
            wait 500 
            05EB: assign_car [email protected] to_path [email protected]         
            [email protected] = 0
            


            while Player.Defined($PLAYER_CHAR)
            wait 0
                if  or
                    0AB0:   key_pressed 48// 	0 key  (ZERO)
                    860E:  not car [email protected] assigned_to_path
                then 
                    break
                end                        

            end


            //00BA: show_text_styled GXT 'fem_off' time 1000 style 4
            gosub @cleanup
            wait 1000        
        end
    end
end



:carspawn
0247: request_model [email protected]
0247: request_model [email protected]
07C0: load_path [email protected]
038B: load_requested_models
04C4: store_coords_to [email protected] [email protected] [email protected]  from_actor $PLAYER_ACTOR with_offset 0.0 8.0 1.2
00A5: [email protected] = create_car [email protected] at [email protected] [email protected] [email protected]
0224: set_car [email protected] health_to 20000
0129: [email protected] = create_actor  24 [email protected] in_car [email protected] driverseat
0186: [email protected] = create_marker_above_car [email protected]
018B: set_marker [email protected] radar_mode 2
0249: release_model [email protected]
0249: release_model [email protected]
return

:cleanup
0873: release_path [email protected]
0164: disable_marker [email protected]
009B: destroy_actor [email protected]
00A6: destroy_car [email protected]
return

 

 

Edited by ZaikerHind
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