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Bravado Buffalo

Declasse Vamos Appreciation Thread

Would you buy this car?  

331 members have voted

  1. 1. Would you buy this car?

    • Yes!
      293
    • Mmeh
      38
  2. 2. Rate this car

    • 1/10
      3
    • 2/10
      2
    • 3/10
      10
    • 4/10
      8
    • 5/10
      7
    • 6/10
      14
    • 7/10
      23
    • 8/10
      72
    • 9/10
      59
    • 10/10
      133


Recommended Posts

Willy A. Jeep
10 minutes ago, Marciliojunior01 said:

This nova is the most accurate representation of how an old car behave i have ever seen in gta.

The problem lies in that GTA is not a simulator and it doesn't try to be. General players are not looking for a car that fights them, they're looking for a pleasing, fun experience in-between whatever else they're doing (because, of course, cars are transport to most people, so at best an accessory pleasure). The handling flags are bad news for any car they make bouncy, making them less desirable than any older car or one without flags and so decreasing their buyer popularity, which is somewhat surprising given how much they cost. They're a waste of time (so too money) to a general player, only finding an audience in a small niche of enthusiasts and racers willing to put up with the quirks.

 

Of course, even with input more analogous to handling a real car, I have to disagree with the idea that any of these new cars handle at all realistically. They still follow the backwards power ≠ speed problem of most vehicles in the game, and in the specific case of the Tulip or Vamos, seem more akin to a car that hasn't been cared for or has been purposefully modified for very specific pursuits. Their top speeds (and weight in the case of the Tulip) aren't exactly realist, either. On keyboard, the driving experience can be dreadful even at modest speeds, as the already twitchy handling does not mix well with the floaty, jumpy handling profiles. I can't imagine somebody on controller having an easy time with how imprecise joysticks can be. Again, it's strange to argue for realistic performance or handling when the environment is so casual, the handling system has been long-established, and the inputs available are so far from being anything like realism.

 

And, hey, give the Brits some credit. There's plenty of British people who know a lot about American cars. Entire clubs dedicated to the culture. I don't know if Broughy knows... anything about cars, I don't watch his content, but he is right about the specific nature of this game's cars. They shouldn't be realistic - the game is a casual crime sandbox, not a car simulator - they should be fun for as many people as possible. The flags, whether they're neutering the performance or throwing a wrench in the handling, need changed to that end.

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Marciliojunior01
Posted (edited)

@Willy A. Jeep

Although i agree with the part that gta is not a simulator, i think with these new cars they are experimenting with a more real life lookalike handling.

For causals is not appealing in fact, but lets be honest a car like the Vamos wouldnt be appealing for a standard gta player in the first place, is an old car that isnt that fast. Muscle cars are for essence cars with a smaller public in their target, and i doubt people who arent enthusiasts buys them (maybe some exceptions exists, but not in general).

And a lot of these enthusiasts like me and a lot others in this forum likes the way the new muscle cars drive. Because they drive like.. Muscle cars 

Edited by Marciliojunior01

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Atomic_DoNkEy

Bearing in mind how old this game is.... They have people talking about an aspect of the game. Which is obviously generating interest. As far as money is concerned there’s no such thing as bad attention. 

 

Seems to me they changed an Ed an aspect to generate interest. Good or bad it doesn’t matter. They got the desired effect. 

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Willy A. Jeep

@Marciliojunior01 & @Atomic_DoNkEy, Right, it's a criticism of Rockstar more than anything. They've done a poor job of the cars in this game, considering competition, and have left the people who do want some more specialized vehicular experiences wanting. Manipulating the game to generate news - especially in a bad way - is wretched, because it's like treating all of the fans as fodder, leaving many burned by spending on an unexpectedly poor-performing vehicle or struggling to enjoy what would otherwise be a fine addition to the game's roster. Too, it doesn't make much sense, as it limits the actual buying tendencies of players by spreading the popular "do not buy" warning to all cars with deviant handling.

 

I definitely think they could make a better handling system with the flags, but it's lacking and unrefined as of now, especially against the long-standing standard handling. I think they could make a better one in general. At its core, it's a problem of traditional apathy on the part of Rockstar, leaving one of the main draws of the game - the vehicles - incomplete and shallow. We could have a full tuning system, atleast as advanced as that in the first Forza Horizon from 2012, but they've retained a casual-focused streamlining of the customization. It's not bad, but for the ends of car enthusiasts, it's not good, and in the face of this supposed realist focus, it's incompatible. It's maddening.

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Atomic_DoNkEy
40 minutes ago, Willy A. Jeep said:

@Marciliojunior01 & @Atomic_DoNkEy, Right, it's a criticism of Rockstar more than anything. They've done a poor job of the cars in this game, considering competition, and have left the people who do want some more specialized vehicular experiences wanting. Manipulating the game to generate news - especially in a bad way - is wretched, because it's like treating all of the fans as fodder, leaving many burned by spending on an unexpectedly poor-performing vehicle or struggling to enjoy what would otherwise be a fine addition to the game's roster. Too, it doesn't make much sense, as it limits the actual buying tendencies of players by spreading the popular "do not buy" warning to all cars with deviant handling.

 

I definitely think they could make a better handling system with the flags, but it's lacking and unrefined as of now, especially against the long-standing standard handling. I think they could make a better one in general. At its core, it's a problem of traditional apathy on the part of Rockstar, leaving one of the main draws of the game - the vehicles - incomplete and shallow. We could have a full tuning system, atleast as advanced as that in the first Forza Horizon from 2012, but they've retained a casual-focused streamlining of the customization. It's not bad, but for the ends of car enthusiasts, it's not good, and in the face of this supposed realist focus, it's incompatible. It's maddening.

I don’t disagree as far as vehicle handling. But I believe it should be remembered that when playing forza or need for speed you can’t get out of your car and start a gun fight with another player. Or fly a plane..... 

 

I understand why people don’t like the flags. But if im being honest. I enjoy them solely for the fact that it’s something different. 

 

I guess if I hated it that much I’d just use a different car... 🤷🏻‍♂️

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Willy A. Jeep
18 minutes ago, Atomic_DoNkEy said:

I guess if I hated it that much I’d just use a different car.

That's one of the big parts of the problem. Imagine somebody who was really enthused about the Vamos or Tulip or whatever, liked how it looks, liked its customization, but they're not exactly somebody who's into the difficult handling. It could be ruinous for them playing the game, spending their time grinding for money, and then it turns out the car's basically worthless as a car after they've already blown their money on it. It's like a direct screwing from Rockstar. Players shouldn't be expected to conform to arbitrary rules, especially in the case of something as widely attractive as a classic muscle car (though I'd argue both the Tulip and Vamos also represent rather pedestrian cars of their time - not necessarily the tuned-up performance cars so popular in certain circles).

 

If there's going to be as much inclusion as possible, there needs to be better tuning, more specifics, so everybody can have any car any way they want. As it is, the casual customization just appeases as many people as it can without being very particular in any way, and nobody really wins or loses. That's fine until some specialized cars do turn up, which throws the middle-of-the-road balance off, again leaving flagged cars sectioned off from general players. On the meta, beyond the context of GTA, I believe players shouldn't really try to force themselves into one game if it doesn't cater to their exact preferences - there's plenty of better games for cars, whether they're racing-focused, physics simulators, or mechanic games - and that's a grand ignorance on the part of gamers in general, probably on the part of big-name marketing, but that's an argument that is much broader (and more involved) than this. I think GTA should be casual in its approach, as it has been, and not try to evolve unless there's going to be some global overhaul, or the next installment. It just makes things murky and confused.

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Marciliojunior01
Posted (edited)

Now if the flags (40000) got removed a rather significant part of the playerbase would be kinda disappointed, so the argument about making "everyone" happy doesnt fit that well anymore, i know from where you are coming from and your statement would fit before the implementation of them and before people start to like how those cars behave. 

And lets be real the amount of people who actually race muscle cars, the "racing community" is pretty small, so if R* deactivate the flags would make a small community happy but another small community (those who likes) not that happy. I saw some people here on the foruns saying that some of the cars from this DLC are the reason they come back to the game, because they are fun and different, how these people would feel if the fun is gone ? 

Then you might say, so sell the car and buy another ones that they like, we got into the same point. 

I think what you are saying is that they shoudnt have been implemented in the first place, and at this point i dont agree neither disagree, but what i know is that i had a lot of fun with the gto, tulip, deveste 8, etc. And i wouldnt like them to behave exactly as every other car in the game, being excessively easy to drive. 

Edited by Marciliojunior01

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Foxwolfe

Yeah I mean we all understand that "it's not a sim", at the same time they have made a game world in which they are attempting to somewhat realistically emulate real world physics. This can't really be argued as it's a fact, therefore while outlandish and impossible at times, the game is otherwise trying to be rather true to life in the world it creates. 

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Standard Deluxe 59

Maybe I haven't driven mine enough, but even tearing it up in the farmlands of Grapeseed I didn't find the Vamos all that difficult to drive. It's bouncy sure but nowhere near as bad as the Itali GTO and the swaying is negligible. I don't think it fights you too much unless you hit a lot of curbs and do so while turning, but then again I don't drive my Vamos(es) too often. At least these flags didn't neuter it's straight line performance, well when it goes in a straight line at least. 

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Foxwolfe
37 minutes ago, Willy A. Jeep said:

That's one of the big parts of the problem. Imagine somebody who was really enthused about the Vamos or Tulip or whatever, liked how it looks, liked its customization, but they're not exactly somebody who's into the difficult handling. It could be ruinous for them playing the game, spending their time grinding for money, and then it turns out the car's basically worthless as a car after they've already blown their money on it. It's like a direct screwing from Rockstar. Players shouldn't be expected to conform to arbitrary rules, especially in the case of something as widely attractive as a classic muscle car (though I'd argue both the Tulip and Vamos also represent rather pedestrian cars of their time - not necessarily the tuned-up performance cars so popular in certain circles).

 

First off (and I'm saying this playfully, not trying to come off as an ass lol) the Tulip and Vamos definitely represent high performance cars of their time and secondly your argument applies to the GTO too, which I spent a hell of a lot more money on than I did either the Tulip and Vamos. I've driven the thing literally twice, barely getting anywhere before I took it back to the garage, it's as you said, worthless to me. I'll keep it cause I like how it looks but I don't plan on driving it much if ever but that's the way they made it so I ain't gonna cry over it. I mean I had more than ample resources to read up on it and learn about how it drove before I spent money on it but I was curious at the same time and wasn't sure how bad it actually was. But hey it is what it is, not every car has to be enjoyable to me and even ones I might have thought would be or wanted to be don't have to be either :p

 

I dunno that prolly sounds more harsh than intended but I mean people can be disappointed as much as they like, better to just move on to something else (like another car).

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Willy A. Jeep
25 minutes ago, Marciliojunior01 said:

Now if the flags (40000) got removed a rather significant part of the playerbase would be kinda disappointed, so the argument about making "everyone" happy doesnt fit that well anymore, i know from where you are coming from and your statement would fit before the implementation of them and before people start to like how those cars behave. 

And lets be real the amount of people who actually race muscle cars, the "racing community" is pretty small, so if R* deactivate the flags would make a small community happy but another small community (those who likes) not that happy. I saw some people here on the foruns saying that some of the cars from this DLC are the reason they come back to the game, because they are fun and different, how these people would feel if the fun is gone ? 

Then you might say, so sell the car and buy another ones that they like, we got into the same point. 

I think what you are saying is that they shoudnt have been implemented in the first place, and at this point i dont agree neither disagree, but what i know is that i had a lot of fun with the gto, tulip, deveste 8, etc. And i wouldnt like them to behave exactly as every other car in the game, being excessively easy to drive. 

It's not really my opinion on the matter of the flags themselves. Sure, I'm not happy about it, but they're far from a dealbreaker for me. I enjoy the Tulip and Vamos, both are happily getting my main drivetime as of late. But I recognize that for many players, they're just not worth it. For as many people who are interested because of the flags, who are happy with them, there's players who were turned off from playing because so many new cars are, to them, undriveable, or who have already wasted time and money on things they sold right away. I don't think everybody will be pleased in any one scenario - I try to make it clear that, from my figuring, the best route is to make the game enjoyable for as many people as possible, and that might mean some groups are neglected.

 

I'm a big lover of econoboxes, land yachts, and weird stuff, so I've rarely been directly catered to, myself. I've made do with what I've got, and I recognize that is the experience of many of us around the forums. We're seeing a lot of fatigue towards the same-old, same-old (which is funny, considering super cars and flying bikes should be amazing), and I think the game needs some more variety, too. Life breathed into it, something... different. I just think, in the current environment, the flags are doing more harm on the grand scale than they're doing good in the small. Five years into the game's life, with no changes to any of the older cars, new handling profiles are so strange to see. A similar thing happened with Smuggler's Run, I think - the newer planes are more sensitive to inputs - and that meant that some people with motion sickness literally couldn't enjoy any of the new aircraft. Just as then, the flags are flawed, and if they're here to stay, they need work, refinement, maybe replacement with a new new solution. Something better for everybody.

 

11 minutes ago, Foxwolfe said:

your argument applies to the GTO too

I've not mentioned the GTO because I have no experience with it. Hearing about it, I understand it to be in a sorry state, but I don't want to erroneously say something I haven't experienced myself. But my main attempt in talking about the flags is to point out other perspectives, view the problem from the third person, understand that there's different opinions, preferences, and tolerances among different people. Much of the community is casual, people who don't even know these cars are coming in a dripfeed, maybe without any understanding of the internal workings of the game. They're just here to have fun. But the way the game is, it enforces a sort-of time sink for people who do want the cool stuff, and when that perceived cool stuff turns out to be unpleasing, that's a lot of time wasted. Further, in some cases, like a favorite real-world car getting an in-game analogue, it'd be really awful to discover you can't enjoy it like you want. It's happened for ages, the flags are just a new stage, and I'm trying to push back on it for the sake of the masses. People are different, as I've learned in my time, and I always try to see everybody else over myself, especially in this sort of global community-touching problem, however hard to wrap my brain around.

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Mach1bud

Hey guys, I am all for healthy conversation which is definitely going on in here. Just thought I would drop a casual reminder about the title of the topic however. So lets try not to steer too off topic. 

 

"Declasse Vamos Appreciation Thread"

 

D0oCSFiXgAAlviO?format=jpg&name=large

 

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Standard Deluxe 59

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Atomic_DoNkEy

nxefmH4.jpg

 

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boduke70

Only weigh in on the handling business (pun intended) is if R* would have more realistic gravity, it may solve the woes. Seems around the time the hangars and all the planes came along they lowered it.

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boduke70
On 3/6/2019 at 10:39 PM, Standard Deluxe 59 said:

TWMfu5mUsk2e564tcRa32A_0_0.jpg?downsize=

v2SPj_J5Lk-pFLLouH9tIw_0_0.jpg?downsize=

uQrQdT7lp0eF-feBlLuvBA_0_0.jpg?downsize=

Very, very nice stuff...never was into redline tires but they are very period accurate, if not by 68 when this style Nova appeared kind of on the wane in favor of white letters like Polyglas GTs. Looks very cool there, wish we could have more realistic wheel/tire sizing and more accurately placed and sized whie walls, red lines, and lettering - plus full palette wheel coloring. Green one is tight as well. We’d get along well in car meets etc lol

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Forza Harrd

p2WuHlR.jpg

 

hUrrhso.jpg

 

dtbov0P.jpg

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Forza Harrd

Had them both out last night and made some minor changes, thought I'd take some comparison snapshots and you know me, I have to share EVERYTHING.

 

WbG3T8m.jpg

 

n7fGd9T.jpg

 

XT7lriD.jpg

 

yvZTHoW.jpg

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gekko94

My two Declasse Vamos 

 

1971 Chevelle SS 

fmf200k39Uax9BhZ88NZxQ_0_0.jpg

 

RkFyN1QCEkmJUqySTWJ0hQ_0_0.jpg

 

and my 1971 Chevy Nova 

 

2iHaW7e9Gk63jmA6IOwVuw_0_0.jpg

 

VdTaBKKR1Ee84m5xa3Q5rg_0_0.jpg

 

Q__9ZQAlbkC2UAPbwKEtzg_0_0.jpg

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Mach1bud

Was hell trying to get that boat and get it to stay in place for the shot.

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DownInTheHole

Man I love this whip.5gDkLBK.jpg

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CRAZY AL WARD

After a few days of Grinding cash by doing some Store Robberies & sadly saying goodbye to my Daryl Daemon... i have bought my Third Declasse Vamos

 

Vamos #1: Jules & Vincent's Vamos from Pulp Fiction

jz81vxZM-EKMTZdwgDJ4Lg_0_0.jpg

 

Vamos #2: Stock Vamos

StanyU1RBUyU_sH3ruCDCg_0_0.jpg

 

& Finally...

Vamos #3: The Vamos from "The Mexican"

1C72EVFIrEakxhjCH_9a_Q_0_0.jpg

 

More pics of Vamos #3 in the Spoiler

Spoiler

What it was Originally going to be, Drift Vamos

1ag-LU5JE0Cwx8JxD14XSw_0_0.jpg

What i decided to go with in the end.

jweWn2q4JUOx8rkcq1tQrw_0_0.jpg

Barn Find

OgaF-yzF60uo1YOnq2YPqg_0_0.jpg

Guess the Location

gvVOasPtdkiodOx0DPGOOQ_0_0.jpg

Drift Time!

TTwdTQGT7EKU5_giFux_sA_0_0.jpg

 

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el carlitos

Still fun to drive

hkat6r0bkkx.png

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YELLOW DOG WITH CONE

It's a shame that such a near carbon copy of a Nova drives like utter ass.

 

Don't get me wrong, I'm not expecting Vagner or even Yosemite tier performance from this but c'mon, this thing is broken.

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SickBoy
35 minutes ago, Voodoo-Hendrix said:

It's a shame that such a near carbon copy of a Nova drives like utter ass.

 

Don't get me wrong, I'm not expecting Vagner or even Yosemite tier performance from this but c'mon, this thing is broken.

People saying this things handling is fine, there's a very simple test you can put it too to see if the flags break it or not. Just try to drive it in a straight line on the train tracks, most every other car can handle it just fine, but this thing is so broken it literally just bounces itself off within seconds. The flags ruin this otherwise amazing car, it's such a pity. Give it handling similar to the Tulip, not over the top, but not perfectly smooth either, a little bounce can be fun throwing it around the streets.

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Zader

"Sorry, it's my mom's car."

D6RJ3c3WsAALi0P.jpg

I actually sold this thing, because it drove like f*cking dogsh*t. When the flags weren't eating it apart, it was quite nimble, nippy, and fun to slide around.

Wish I had more pictures of when I decided to get creative with it, and made it something unique, but c'est la vie.

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Arrows to Athens
Posted (edited)

@Zader I honestly don't mind the flags too much. It's the f*cking constant two wheeling on corners and the persistent "veering off to the right or left by itself" that grinds my f*cking gears. Also, I feel like my input lag significantly reduces whenever I drive this thing. Like, if I want to turn slightly right or left, it takes several more miliseconds for the game to register it. It's f*cking weird, dude. 

 

What hallucinogen were they on when they were coding this car? They ruined one of my favourite cars.

 

This is what it pretty much looks like when going through almost every corner in this car:

 

SplendidBlondConey-size_restricted.gif

Edited by Arrows to Athens

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Foxwolfe

I still love to drive the thing but yeah those are definitely annoying issues with it.

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JCSS1971
Posted (edited)

I3cIokF.jpg

 

zM37G7x.jpg

 

 

 

 

Edited by JCSS1971

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Pedinhuh
Posted (edited)

I really can't wrap my Head around the argument that people keep saying that the handling of the Vamos and by extension the Tulip are somewhat ideal for this game, just because they are old.

 

Yes, they do are old but so is the Bucaneer, the Sabre Turbo, the Tornado, the Nightshade, the Ellie...Even the damn BF Surfer and the Albany Roosevelt might be older than all of them and absolute none of them handle as bad as the Tulip and the Vamos. With that broken front suspension or steering column BS.

 

(And this kind of stupid handling would fit the BF Surfer like a glove, whoever have driven any old VW Bus knows what I'm talking about)

 

Its frustating to drive these cars because only on highways with perfectly flat and even surfaces is where you can truly make the best use of them, and even them not by much.

 

When I take my Tulip out for a spin I have to limit myself about 50% of how I usually drive my babies, not even because of the flags only but mainly because of the awful handling.

 

For context: In the city I drive my Albany Roosevelt Valor FASTER than I drive my Tulip and Vamos.

 

And what is worse is that this kind of handling is exclusive to the Tulip, Vamos and the Deviant(but this one to a much lesser that makes It bearable), three amazing cars with great customization options and awesome engine sounds but are ruined by this bullsh*t.

 

R* has to take a good look at what makes them handle so bad and fix it.

Edited by Pedinhuh

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