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MTL Cerberus Appreciation Thread


Willy A. Jeep

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Willy A. Jeep

The MTL Cerberus is a heavy tanker truck similar to the Tatra 815 "War Rig" featured in Mad Max: Fury Road.

 

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All examples are the "Apocalypse" variant. Each variant has its own suite of customization and different paint regions.

 

Price:

Buy It Now: $3,870,300

Trade: $2,910,000

 

Vendor: Arena War Website

 

In-Game Descriptions:

Apocalypse Variant:

"If hell had eight wheels, this is what it would look like. Whether you're looking to survive the end of the world, or get it started, you're only a few mod options away from driving death incarnate."

Future Shock Variant:

"Forget cyborgs and dystopian world government. The only future of America worth caring about is the one where even the death-spitting big rigs are exquisitely and exclusively avant-garde."

Nightmare Variant:

"Land the killer blow in our war against the earth. Hop in the front, and watch as the natural world withers and dies around you, together with anyone who dares stand in your path."

 

Further detail images in the spoiler below.

Spoiler

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Edited by Willy A. Jeep
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Willy A. Jeep

@theEwing1979, Looks like just one. It's weaponized out the wazoo, though, and can... jump, with upgrades. GTA Series Videos shows off its features in this video.

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Is this really in the muscle category like it says in the database thread? lolwhat

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Willy A. Jeep

@Mazawattee, The Social Club lists it under "Commercial" and it displays as such in customization.

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Looks cool, it has some cool features, but as has become usual with these weaponized fierce looking vehicles, it's still a paper tiger. I know some people are sick of the explosive resistance complaints but I'm even more sick of them adding more and more ways to blow sh*t up and far few new vehicles that can take any serious pounding from them. 

 

In this same release they even made it so proxy mines are better at vehicle detection and made it so it's much harder to blow yourself up with your own, so count on seeing more of those around. 🙄

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Okay, I've got this thing. To keep it short: unless you're playing Arena, do not buy this truck. Flamethrowers are only good against civilian NPCs, it rams worse than that monster benz truck, it's expensive AF. 

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35 minutes ago, Mazawattee said:

This thing is everything the Pounder Custom should have been.

I think you got it backwards.

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3 hours ago, Pedinhuh said:

I think you got it backwards.

Nah this one can actually give a good Pounding with actual ramming power. Compared to the Bruiser it sure seams like nothing, but compared to the Pounder it's worlds apart.

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Yellow Dog with Cone
5 hours ago, Commche said:

Looks cool, it has some cool features, but as has become usual with these weaponized fierce looking vehicles, it's still a paper tiger. I know some people are sick of the explosive resistance complaints but I'm even more sick of them adding more and more ways to blow sh*t up and far few new vehicles that can take any serious pounding from them. 

Fully agree. I mean, not everything needs to shrug off 30 rockets but come one, one explosive, really?

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maybe i'm thinking of a different vehicle but i saw someone driving around and they shrugged off 3 homing missiles with the 4th killing them?

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8 minutes ago, The Wandering Hunter said:

1 rpg and it’s dead

 

nope

ikr, sold it instantly after

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Yellow Dog with Cone
3 hours ago, The Wandering Hunter said:

1 rpg and it’s dead

 

nope

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20 hours ago, Mazawattee said:

Nah this one can actually give a good Pounding with actual ramming power. Compared to the Bruiser it sure seams like nothing, but compared to the Pounder it's worlds apart.

Yeah, I'm the one who got it backwards...I thought you said Phantom Custom but you actually said Pounder Custom.

 

And yeah the Pounder is beyond pathetic for ramming thing out the way.

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whywontyoulisten

Does the Large Scoop actually hold on to vehicles that you ram? I'm not expecting moving parts, but it looks as if it should do a better job than the wedge-style ones.

 

Edit: wrong vehicle.

Edited by whywontyoulisten
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Flamethrower needs a huge buff to its range - I'm almost sure it's supposed to be 120m according to the files but it just isn't that in-game. 
120m might be a bit far, but currently if I'm driving this, I have to be so close to another car to set it on fire / explode, I'm usually within the blast radius and thus the truck ends up blowing up sooner or later. 
60m is probably fair, given it's half the range of most normal firearms, especially considering it takes a bit of time for those flames to reach their full distance. 

Edited by Gaffa
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whywontyoulisten
2 hours ago, Davisbruh said:

You guys know this thing breathes fire right?

Considering the post above yours is part of a discussion about the flamethrower's range, then yes, I think people are aware.

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Less people buying it because it's not free-roam pvp savvy just makes it more enjoyable for me, as it means I won't see it being used all the time. I've been having quite alot of fun using it in missions & vip work, or generally teaming up with friends in non-public sessions. It's essentially a new playground toy & nothing more, which is fine by me. It's not like even if it had some serious explosive resistance, that it would be effective at all against Deluxos or Oppressors, unless said opponents are stupid enough to get so close or land on the ground. I've used the RCV often just for fun & the Cerberus feels like a better traffic bashing, fire spitting version (minus the sirens sadly though). It's ramming capability is freakin fantastic, despite what people have said in the past for some reason. Also after extensive testing/maybe it's still just by chance: I'm finding npcs are having alot harder of a time actually shooting me when I've got the lightest armor mod on, compared to the heaviest.

 

 

The three things I would like to see adjusted on it:

 

#1: It's flamethrowers to have the same range as the RCV's water cannons.

#2: Choice of flame colors (Blue, Purple, White, etc), since different colors are already present- Normal, Brighter, & Green.

#3: Driver and/or at least the passenger can use small firearms if they want to/rather than the flamerthrowers.

 

* Also there's still the issue where any kills a passenger gets using the secondary flamethrower, count as kills for the driver.

I've tested it against freeroam & mission npcs- every kill a passenger got, I received the rp & kill count for it.

 

 

 

Keeping it simple with an all matte black & chrome design, red lights, impressive performance basic ram, no bulky armor, & a single flamethrower:

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Edited by Foreverpast
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Willy A. Jeep

OP updated with in-game images, showcasing the default vehicle and a customized example.

 

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& just to re-emphasize for those that plan on buying this vehicle.

Each of the 3 versions has a different color of flame/fire from flamethrower(s).

 

Apocalypse: Normal

Future Shock: Bright Green

Nightmare: Brighter Normal

Edited by Foreverpast
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  • 2 weeks later...
CrysisAverted

Aww nobody told me this thing has a horn similar to horns from war of the worlds

 

Man I want the Future Shock and Apocalypse versions

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We Are Ninja

Does it's ramming a ability and ground clearance issues improve if you install a ram instead of a scoop?

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—TheSquid—
7 hours ago, We Are Ninja said:

Does it's ramming a ability and ground clearance issues improve if you install a ram instead of a scoop?

Looking at the heavy armor, I’m going to say your ground clearance isn’t improving no matter what. Maybe a ram and light armor. 

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