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And now I’m kind of over it... (SPOILERS)


Go Team Venture
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Go Team Venture

Arthur is sick. He’s not going to get better. And try as I might, I just don’t care much about the game now. It’s not like I didn’t know he’d get killed somehow... I guessed Arthur disappearing to Fiji or some place was a slim possibility as to why he’s not mentioned in RDR1, but more than likely, I figured he’d get shot to pieces by Pinkertons or whatever. So it shouldn’t matter... But it does. I have zero motivation to level him up any more or seek out special gear with him. If I could skip to the epilogue where apparently you play as John Marston, and then just do stranger missions, I would. This storyline just stopped the game in it’s tracks for me...

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SM00V 0PERAT0R

I felt like that as soon as he got sick. Second playthough is all about finding the little stuff as Arthur. Easily missed. But yea, when it's hard to consume enough rations to keep your health up, it makes it hard to care.

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Arthur being sick brings a new perspective to the story as he looks at things from a different lens. 

 

I highly recommend playing through as many of the stranger missions as Arthur as possible. I'd imagine some wouldn't have the same impact with John as they would with a mortally sick Arthur. 

Edited by josephene123
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I think if you're playing as deep down morally decent Arthur - then Chapter 6 has a big impact.

Arthur's sickness causes him to think and reflect - and as a result, he starts seeing Dutch's rantings for the bull**** they really are; starts to understand the damage and hurt that the gang has caused through its actions; and starts to want to atone for what they've done, and save whoever can be saved, with what little time he has left. It's sad, and it's powerful.

 

If you're playing Arthur as a raving psychopath that shoots everything that moves.....then yeah, I can see that dying of tuberculosis is a bit of a downer!

 

I suspect that Option A is probably more canonical though....what with the name of the game and all......

Edited by Tonesta
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33 minutes ago, Tonesta said:

I think if you're playing as deep down morally decent Arthur - then Chapter 6 has a big impact.

Arthur's sickness causes him to think and reflect - and as a result, he starts seeing Dutch's rantings for the bull**** they really are; starts to understand the damage and hurt that the gang has caused through its actions; and starts to want to atone for what they've done, and save whoever can be saved, with what little time he has left. It's sad, and it's powerful.

 

If you're playing Arthur as a raving psychopath that shoots everything that moves.....then yeah, I can see that dying of tuberculosis is a bit of a downer!

 

I suspect that Option A is probably more canonical though....what with the name of the game and all......

This ^

I played as a 'good guy" and chapter 6 was very emotional.

I have a friend that plays as a "bad guy" and he called me when he realized he had TB (i already finished the story) and said "Now that I'm going to die, I'm taking EVERYONE with me!"

It's cool how different people play the game completely differently and have a different experience.

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Some of the best parts of the story happen because Arthur is sick.  Keep going, you will be rewarded.  There are some stranger missions in chapter 6 that gutted me.

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1 hour ago, Smokewood said:

This ^

I played as a 'good guy" and chapter 6 was very emotional.

I have a friend that plays as a "bad guy" and he called me when he realized he had TB (i already finished the story) and said "Now that I'm going to die, I'm taking EVERYONE with me!"

It's cool how different people play the game completely differently and have a different experience.

I like how some of the dialogue in chapter 6 changes depending on your honor level. It's not majorly different but you can notice the subtle differences. He doesn't even say the "But it weren't us who changed." line from the launch trailer if you had low honor. 

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Go Team Venture
12 hours ago, jje1000 said:

Well in my opinion...

 

zI3cnNJ.jpg

 

Hahahaha exactly. 

 

The other comments regarding the new-found depth the character device adds to the storyline... Well, I definitely agree. And if they had been able to somehow pack that into the last 2-3 hours of gameplay as Arthur, I’d probably be right on board with you... It’s just that 10-12 hours of gameplay (if you’re rushing through the main story missions, according to an article I read) seems like a bit much. I guess I’m kind of an unsophisticated gamer in this capacity. I’d just like more happy-go-lucky outlaw gunslinger action. But I’ll keep an open mind...

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2 hours ago, Meekail said:

I like how some of the dialogue in chapter 6 changes depending on your honor level. It's not majorly different but you can notice the subtle differences. He doesn't even say the "But it weren't us who changed." line from the launch trailer if you had low honor. 

 

Really? That's pretty cool. I kind of want to do a 2nd play with low honor, but heartbroken, sad, trying-to-do-right Arthur is so good..!

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Lonely-Martin

Made me fall in love with the character more, and just couldn't be a bad person while he looked to redeem himself.

 

Such a deep story during the latter chapters.

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I was the complete opposite as I struggled to play as John. I actually didn't play the game at all for a couple days after Arthur's story. I needed time to process everything, and I love stories that do that to me.

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7 minutes ago, Cutter De Blanc said:

Only time I play as John is to compare the 1899 map to the 1907 one

What's different? The buildings under construction are completed, is that all? 

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Cutter De Blanc
1 minute ago, josephene123 said:

What's different? The buildings under construction are completed, is that all? 

More or less. Some differences.  Pronghorn Ranch doesn't exist in 1899. It'd be better suited a subject for it's own topic

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16 hours ago, Go Team Venture said:

Arthur is sick. He’s not going to get better. And try as I might, I just don’t care much about the game now. It’s not like I didn’t know he’d get killed somehow... I guessed Arthur disappearing to Fiji or some place was a slim possibility as to why he’s not mentioned in RDR1, but more than likely, I figured he’d get shot to pieces by Pinkertons or whatever. So it shouldn’t matter... But it does. I have zero motivation to level him up any more or seek out special gear with him. If I could skip to the epilogue where apparently you play as John Marston, and then just do stranger missions, I would. This storyline just stopped the game in it’s tracks for me...

Dude, Chapter 6 is art in form of videogame. If you care about great stories in games, then play it, you won't regret it.

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Currently playing Polybius

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51 minutes ago, Nutduster said:

 

Really? That's pretty cool. I kind of want to do a 2nd play with low honor, but heartbroken, sad, trying-to-do-right Arthur is so good..!

If you don't want to play it over again, here are some videos of the different dialogue

 

https://www.youtube.com/watch?v=6m7tUs2VSA4

https://www.youtube.com/watch?v=gqIw1Cxmodk

https://www.youtube.com/watch?v=mHc3tqrovTk

https://www.youtube.com/watch?v=CK1NuI6Xa-g

 

 

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BoulderFaceplant

The TB was great from a narrative point of view, but in terms of gameplay... no it wasn’t quite worth it to take Arthur away from the player. Almost, but not quite. 

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GTAgamerWyald

It's sad but I for one like the fact that there are consequences to the main character's action especially if you're being dishonorable. Chapter 6 as whole is the only part of the story I truly consider great to what is overall a very good story and the best rockstar has crafted.

Edited by GTAgamerWyald
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First time I heard him cough I knew he wasn't going down in a gun fight or ride off into the sunset. Had a sook for a while and then got on with the game. It did take away some of the drive to upgrade Arthur to max. 

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I know how you feel, it sucks. Id make a save right before the st denis bank job for free roam purposes once you complete the story. However it sucks you wont be able to use some end game weapons.

 

Also some horses and pelts you need for trapper gear wont be available to you unless you glitch to traverse new austin without being harassed. 

 

Hope rockstar do something but I doubt they will. All focus will be on RDO ane single player will be neglected unless theres gamebreaking bugs :/

Edited by Killtacular
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23 hours ago, Go Team Venture said:

Arthur is sick. He’s not going to get better. And try as I might, I just don’t care much about the game now. It’s not like I didn’t know he’d get killed somehow... I guessed Arthur disappearing to Fiji or some place was a slim possibility as to why he’s not mentioned in RDR1, but more than likely, I figured he’d get shot to pieces by Pinkertons or whatever. So it shouldn’t matter... But it does. I have zero motivation to level him up any more or seek out special gear with him. If I could skip to the epilogue where apparently you play as John Marston, and then just do stranger missions, I would. This storyline just stopped the game in it’s tracks for me...

 

I felt exactly the same way, but I was empathizing with Arthur at the time.  After he (I) got the diagnosis, and finished an obligatory mission (the balloon surveillance of the penitentiary) and all the shooting was over, and all was quiet, I (as Arthur) just sat on my horse, at the edge of a marsh, and just looked at the scene, feeling numb, and feeling like all those life (game) goals I had, didn't matter any more.  Aspiring, striving, didn't matter.  Nothing mattered.  What was the point, now? 😕 I sat there on my horse, motionless, until well after in-game midnight, empty, numb, devoid of motivation, wondering what the hell it all meant.  And no answers came to me.  There was nothing.  I felt what Arthur was feeling.  At least, I got that bit of emotion out of the story.  

 

However, that story arc itself basically ruined the whole anticipated future I had imagined for the game, of Arthur as a western legend, of Arthur with a happy ending.  This story arc was a f*cking downer, ESPECIALLY, ESPECIALLY after two years of hype building up the game, getting us to love him, and then f*cking Rockstar yanks it all away from us.  F*cking trollmasters.  😠😠

 

 

As people mentioned above, Chapter 6 is worth slogging to, because it's just about the only chapter with a reasonable density and diversity of missions worthy of a AAA video game.  Chapter 6 is worth playing.  The downside is, to get there, you have to play the first 5 chapters, which, taken together, are like being tormented for 3 real world days of a long, repetitive, frustrating, ephemeral fever dream, that you can't escape. and can't wake up from.  😱

 

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14 hours ago, Killtacular said:

Hope rockstar do something but I doubt they will. All focus will be on RDO ane single player will be neglected unless theres gamebreaking bugs :/

 

What on earth are they supposed to do exactly?  The story is the story.

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Cutter De Blanc
31 minutes ago, Nutduster said:

 

What on earth are they supposed to do exactly?  The story is the story.

Well, being receptive to single player feedback would be a good start

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33 minutes ago, Cutter De Blanc said:

Well, being receptive to single player feedback would be a good start

 

I agree that being receptive to feedback is a good, if extremely general and vague, thing for them to do. There are certainly areas of the game that can be polished up.  But again... the story is the story.  They're not going to add a magic button that makes Arthur not have TB or resurrects him from the dead just so you can goof off in New Austin.  If you want to play as him indefinitely, stop during chapter 4, or keep a chapter 4 save you can mess around with whenever you want. 

 

Change and death are pretty much the entire theme of the game.  Asking them to let you play as healthy Arthur after the events of the story - or similarly, to not chop down the forest near Strawberry, not kill off key NPCs you like so you can still talk and do side quests with them, and so forth - is contrary to the theme of the game.  Just be grateful you get to play as a different, equally beloved character in the post-game, and even inherit the most important stuff (clothes and weapons) that Arthur accumulated along the way.

Edited by Nutduster
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Cutter De Blanc

Don't know about you but I play video games to have fun and relax, not to be f*cking depressed by the inevitability of death

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2 minutes ago, Cutter De Blanc said:

Don't know about you but I play video games to have fun and relax, not to be f*cking depressed by the inevitability of death

 

Then don't play the sequel to a game you already know to be about exactly that..?  Or failing that, just goof off in the open world/online and ignore the story.

 

God for-f*cking-bid that one game in a hundred actually try to inspire emotions in us other than "lulz PWNED."  It seems like basically your feedback here is "Hey Rockstar, go back in time and make a completely different game because I don't like that the main cowboy dies."  A+ criticism, sure to help them in the future.  I expect patch 1.05 will rewrite the entire plot just so you don't have to feel things.

Edited by Nutduster
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