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[CLEO] Multiple Crosshairs System [Legacy]


Mysterdogg
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Current version uses Mixsets function to disable the health indicator; simply toggle it inside the mixsets.ini file 😁

 

Future versions could include that function to remove the Mixsets dependence. 

Edited by Mysterdogg
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  • 1 month later...

When i resize the crosshair, the crosshair after that goes blank white. Don't know why, can you tell me what to do ?

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Current version has many issues that I haven't fixed yet as I haven't worked on the new/next version lately. I'm still recollecting feedback though, so comments like yours are always great to see, @Darnell1337. The release date for the upcoming version is still unclear but I can say for sure that this mod is still in development (on a low stage) and expected to be released, as promised, this year.

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8 hours ago, Mysterdogg said:

Current version has many issues that I haven't fixed yet as I haven't worked on the new/next version lately. I'm still recollecting feedback though, so comments like yours are always great to see, @Darnell1337. The release date for the upcoming version is still unclear but I can say for sure that this mod is still in development (on a low stage) and expected to be released, as promised, this year.

Im so glad that you reply this, and for me this is the best scripts ive seen and use in the last 5 years of playing SAMP. Good luck.

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  • 1 month later...
On 12/10/2018 at 10:18 PM, Mysterdogg said:

LeO9tQ0.png

 

Nominated as one of the best Scripts of 2018 & 2019!

 

Hey everyone, Mysterdogg here! I've made this topic for showing you my biggest CLEO project, which has been actually in the forums for a few months, but I kept it in my workshop almost like a secret because it was a regular script, not so relevant and full of bugs but my constant work with almost daily improvements and new versions led me to this, let's check it out!

 

(Video made with v1.6.4, more videos of WiP versions & features in my YT channel)

 

Notes:

  Reveal hidden contents

-In the ReadMe file & INI file, you will find a detailed changelog but also useful information for learning how to manage this mod. If you have any problem or issue don't forget to first check those files before posting it here.

-Feel free to post your ideas, suggestions, feedback, requests & even contributions, just don't forget to follow the Forums Rules.

 

-The crosshair textures are static, not dynamic like the default crosshair system.

*-This mod has a limited compatibility with added models.

-This mod is partially compatible with the story mode, specifically when you need to shoot in first person view or from a vehicle.

 

If you want to share any of my stuff I encourage you to use my provided download links instead of a mirror, by doing that you will help me to keep developing my mods but also the rest of my stuff and to continue with my many projects.

 

Feedback is key for modders so please let me know of every bug and problem you find in my mods, even grammar errors.

Features!

- Compatibility with the in-game controls.

- Unique crosshairs for the main weapons.

- Fully customizable settings.

- Different available presets.

- Compatibility with added weapons & vehicles*.

- Compatibility with the default aiming settings.

-Support for custom presets.

-Support for custom textures.

- Kill marker feature. 

- *new* Blood on-screen feature.

- *new* Aiming extra zoom feature.

 

Needed:

- Magic TXD by @DK22Pac

Mixsets by @Junior_Djjr

Silentpatch by @Silent

 

Download:

v1.6.5 coming this year!

v1.6.4

Optional Presets for v1.6.4

Wow Congratulations MysterDog you are doing a good job, look I have an idea that you might like which is to implement an editable .ini file so that each player can enable and disable the options they like.

-zoom  

-Looks

-Marker of death  

etc.

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Thanks for the suggestion, @Jethro. but and editable INI file with the option to enable & disable every aspect you mentioned is already present; called "CrossSysSet.ini" inside the "CrossSys" folder. The ReadMe file has all the required information :)

 

__________________________________________________

 

Please avoid using the quote system or quoting entire posts, there's no need to quote the OP to post your suggestions. Use the mention system instead, e.g: from "MysterDog" into @Mysterdogg.

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  • 2 months later...

I am having problems installing it, my game crashes when i put crosssys into cleo can you help please?

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  • 2 months later...

Already done for next version, @KssL,  but unfortunately haven't had enough time to finish this project yet, not even time to visit the forums so don't know when I will release it. 

Edited by Mysterdogg
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  • 1 month later...
5 hours ago, _keegan_ said:

The reticle disappears when shooting from the passenger seat (in SAMP)

Yeah, it just needs a passenger seat support if you can do for the next version, other features works fine in SAMP already.

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  • 1 month later...

Hi @Mysterdogg.

Why I can't see the crosshair :/.

Everything just fine before, after I installed Dynamic FOV I can't see the crosshair.

Already uninstall it, still same.

Screenshot :

Cant-See-Crosshair-Why.pngEdit :

Just reinstalling this mod and everything work as it should be :D 

Edit 2 :

Installing speedometer mod, and the crosshair not working again :(

Already reinstalling, even the cleo library, still same :/.

My config :

Spoiler

#####################################################
## Multiple Crosshairs System v1.6.4 By Mysterdogg ##                                 
#####################################################

##########################
## GTA V Complex Preset ##                                    
##########################
--------------------------
      
[Settings]            ; Main toggle for every group. "1" for enable, "0" to disable with the exception of the "delay" function, of course.

Delay = 400            ; Amount of time to make the crosshair appear after aiming. "400" milliseconds by default, based on SA values.

BoS = 1                ; Blood on Screen feature.

ExtraZoomS = 1            ; Handguns & SMGs Aiming Extra Zoom feature.
ExtraZoomM = 1            ; MGs Aiming Extra Zoom feature.
ExtraZoomL = 1            ; Shotguns Aiming Extra Zoom feature.
ExtraZoomX = 1            ; Heavy Weapons Aiming Extra Zoom feature.

Tanks = 0            ; Disabled in this version due to critical bugs found. Avoid its usage.
Handguns = 1
Shotguns = 1
SMGs = 1
MGs = 1
Heavy = 1
Melee = 1
Snipers = 1

[Texture]            ; Crosshair texture used by every group. Check the "Crosshair List" to know the available values.
        
Killmark = 1            ; Do not change this value unless you want to disable it, Use "13" if so.

Tanks = 4        
Pistols = 5                    
Shotguns = 6 
SMGs = 7
MGs = 8          
Misc = 9            ; Fire Extinguisher, Spraycan, Chainsaw & Melee weapons.
Area = 10            ; Flamethrower.
Impact = 5            ; Minigun.
TacSniper = 11            ; Only for the scope detail. Don't forget to have a sniper previously adapted.
AdvSniper = 12            ; Only for the scope detail. Don't forget to have a sniper previously adapted.

[NotMark]            ; Weapons that won't use the kill marker feature, meant for FPS weapons. Use "#" to make the script ignore the value. When editing use IDs only!

Wep01 = 34            ; Sniper rifle by default.
Wep02 = 35            ; RPG by default.
Wep03 = 36            ; Heatseeker by default.
#Wep04 =                                     
#Wep05 =             
#Wep06 =              
#Wep07 =     

[Weapons]            ; Use "#" to make the script ignore the value. When editing use IDs only!

Handgun01 = 22            ; Colt 45 by default.
Handgun02 = 23            ; Silenced pistol by default.
Handgun03 = 24            ; Desert eagle by default.
#Handgun04 = 
#Handgun05 = 
#Handgun06 = 
#Handgun07 = 
#Handgun08 = 
#Handgun09 = 
#Handgun10 = 
#Handgun11 = 
#Handgun12 = 
#Handgun13 = 
#Handgun14 = 
#Handgun15 = 

Shotgun01 = 25            ; Pump shotgun by default.
Shotgun02 = 26            ; Sawnoff by default.
Shotgun03 = 27            ; Combat shotgun by default.
#Shotgun04 = 
#Shotgun05 = 
#Shotgun06 = 
#Shotgun07 = 
#Shotgun08 = 

SMG01 = 28            ; Micro Uzi by default.    
SMG02 = 29            ; MP5 by default.
SMG03 = 32            ; TEC9 by default.
#SMG04 = 
#SMG05 = 
#SMG06 = 
#SMG07 = 
#SMG08 = 
#SMG09 = 
#SMG10 = 
#SMG11 = 

MG01 = 30            ; M4 by default.
MG02 = 31            ; AK47 by default.
MG03 = 33            ; Cuntgun by default.
#MG04 = 
#MG05 = 
#MG06 = 
#MG07 = 
#MG08 = 
#MG09 = 
#MG10 = 

ImpactHeavy01 = 38        ; Minigun by default.            
#ImpactHeavy02 =             

AreaHeavy01 = 37        ; Flamethrower by default. 
#AreaHeavy02 = 
#AreaHeavy03 = 

TacSniper01 = 34        ; Sniper rifle by default.
#TacSniper02 =  
#TacSniper03 = 

#AdvSniper01 = 
#AdvSniper02 = 

Melee01 = 2            ; Golf club by default.
Melee02 = 3            ; Police baton by default.
Melee03 = 4            ; Knife by default.
Melee04 = 5            ; Bat by default.
Melee05 = 6            ; Shovel by default.
Melee06 = 7            ; Pool cue by default.
Melee07 = 8            ; Katana by default.
#Melee08 = 
#Melee09 = 
#Melee10 = 
#Melee11 = 
#Melee12 = 
#Melee13 = 
#Melee14 = 
#Melee15 = 
#Melee16 = 
#Melee17 = 
#Melee18 = 
#Melee19 = 
#Melee20 = 

[Vehicles]            ; Recommended to use with vehicles with a working turret. Use "#" to make the script ignore the value. When editing use IDs only!

LongCannon01 = 432        ; Rhino tank by default.
#LongCannon02 = 
#LongCannon03 = 

ShortCannon01 = 601        ; SWAT tank by default.
#ShortCannon02 = 
#ShortCannon03 = 

[Shaking]            ; Feature meant to mimick CJ's breath while aiming. Note: the shaking increases with the zoom.

SmallWep = 10            ; Pistols & SMGs.
BigWep = 5             ; Shotguns & MGs. 
HeavyWep = 15             ; Minigun & Flamethrower.
FPSWep = 1             ; Sniper Rifle, RPG, Heatseeker & Camera.

[Position]            ; Coordinates of the crosshair on screen. Useful for mod developers. Recommended to keep as default. Since v1.6.4 this option is limited to the tank crosshair only.

LongCannon_X = 320.0 
LongCannon_Y = 125.0

ShortCannon_X = 320.0
ShortCannon_Y = 175.0

[Size]                ; Size of every crosshair in-game.        

MarkCross = 8.0         ; X & Y for the kill marker.

TankCross = 50.0         ; X & Y for both tank groups.

GunCross = 22.0         ; X & Y for the melee weapons.

SmallCross = 10.0        ; X & Y for the handguns & impact effect weapons.        
MedCross = 15.0            ; X & Y for the SMGs & MGs.
BigCross = 27.0            ; X & Y for the shotguns & area effect weapons.

SniperCross = 390.0        ; X & Y for the sniper scope detail.    

[Camera]             ; Only for the "LongCannon" tanks. This is used to better match the shootings with the crosshair.

TankDis = 1.5             ; Distance.
TankMul = 1.0             ; Altitude Multiplier.
TankAng = 0.1             ; Angle X.

---------------------
#####################
## Crosshairs List ##                            
#####################

1 = Kill Marker Texture.

-These are the available crosshairs to be used by every group in the "texture" section.

2 = Aircrafts Gunship Texture. (present but not used yet).
3 = Aircrafts Missile Texture. (present but not used yet).

4 = Tanks Crosshair Texture.
5 = Handguns Crosshair Texture.
6 = Shotguns Crosshair Texture.
7 = Submachineguns Crosshair Texture.
8 = Machineguns Crosshair Texture.
9 = Dot Crosshair Texture.
10 = Area Effect Crosshair Texture.
11 = Sniper Tactical Scope Detail.
12 = Sniper Advanced Scope Detail.
13 = Blank Texture.

Edit 3 :

Deleting .sav file in .\cleo\cleo_saves make it works :D 

Edited by RyanDri3957V
Nvm..
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  • 1 month later...

recently I downloaded your mod and I noticed that when I open different savefile, the crosshair not showing, effects such as zoom and wooble when aiming are also broken. I admire your work so much and thank you for creating this very complicated mod to make gta sa experience a little bit more fun. I look foward to see your great work in the future!😃 

 

edit: I found out that the big part of crosshair disappearing and the game crashing are cause by cleo_saves. I delete that and boom back to normal. but I need to constantly deleting theme every time I want to play the savefile tho😕

 

-i found a bug that when playing just business, the crosshair not show

-i found a bug when play practice shooting in ammu nation, i need to hold rmb to make crosshair appear

 

Edited by khaizamsha
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Thanks for the feedback, @khaizamsha! That's actually a really interesting discover and yeah, I know that the script has some issues with certain aspects of the game but as stated in the ReadMe file, it has limited compatibility with the story mode.

 

Considering that CLEO+ has changed the way we script, I will mostly leave this project and restart it using the new coding methods.

 

Thanks for all the users that downloaded this mod, all the feedback and support, help improving it and ultimately, enjoyed it.

 

I will be uploading a last update that will remove most of the features and unstable functions, leaving only the sniper crosshairs as seen here

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  • 2 months later...

Please fix it for the First person mod

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  • 1 month later...

can you plz reupload the old files that made the crosshairs not expand in size when firing ? think there was some file called CrossSys.cs cant find it anywhere... :(

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Mysterdogg

@Deppp, this mod is meant to be used with the stock camera offsets. Current version, "Legacy", should work fine with 1st person camera mods, not tested though. 

 

Sorry, @xDazh, but the old versions of MChS are not compatible with the newest version of CLEO; in order to avoid the use of outdated script sources, I've removed those links.

 

A new version will come out as an ASI mod sooner than later!

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