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Skins spawned with 023C makes Game crashes


PCjero
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Hi, this problem makes me very angry because when i create a CLEO spawning a special actor with +1MB .dff/so much polygons or something like that my game crashes, and now, if we talk of light skins, everything is Ok, if anyone can help me, i'll really appreciate it, thanks.
OH! And when i use Skin Selector 2.1 everything is Ok, in both skin types.

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Alright men, take:
Crash:

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'CHINOS247' 

:CHINOS247_33
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @CHINOS247_33 
if 
00FF:   actor $PLAYER_ACTOR sphere 1 in_sphere 2001.8824 -1761.7261 13.5391 radius 2.0 2.0 2.0 on_foot 
else_jump @CHINOS247_33 
023C: load_special_actor 'CHINANAVY' as 1 // models 290-299 
023C: load_special_actor 'CHINAARMY' as 2 // models 290-299 
Model.Load(#CWMOHB1)
Model.Load(#PPSH41) // Added weapon i have
Model.Load(#CWMYHB1)
gosub @CHINOS247_228 

:CHINOS247_228
wait 2000 
if 
023D:   special_actor 1 loaded 
023D:   special_actor 2 loaded 
   Model.Available(#CWMOHB1)
   Model.Available(#PPSH41)
   Model.Available(#CWMYHB1)
else_jump @CHINOS247_228 
select_interior 17 
0860: link_actor $PLAYER_ACTOR to_interior 17 
04E4: refresh_game_renderer_at -24.2671 -186.2262 
Camera.SetAtPos(-24.2671, -186.2262, 1003.5469)
Actor.PutAt($PLAYER_ACTOR, -24.2671, -186.2262, 1003.5469)
Actor.Angle($PLAYER_ACTOR) = 312.164
07FB: set_interior 'X7_11D' access 0 
$GILIPOLLAS = Actor.Create(Gang2, #CWMYHB1, -10.0521, -180.2121, 1003.5469)
Actor.Health($GILIPOLLAS) = 350
Actor.Angle($GILIPOLLAS) = 359.0515
0245: set_actor $GILIPOLLAS walk_style_to "OLDMAN" 
0446: set_actor $GILIPOLLAS dismemberment_possible 0 
$MARULETE = Actor.Create(Gang2, #CWMOHB1, -28.9504, -186.8197, 1003.5469)
Actor.Health($MARULETE) = 350
Actor.Angle($MARULETE) = 358.3288
0245: set_actor $MARULETE walk_style_to "OLDMAN" 
0446: set_actor $MARULETE dismemberment_possible 0 
$ALMIRANTE = Actor.Create(Criminal, #SPECIAL01, -10.3871, -178.2521, 1003.5469)
Actor.Health($ALMIRANTE) = 750
Actor.Angle($ALMIRANTE) = 184.3548
0446: set_actor $ALMIRANTE dismemberment_possible 0 
$CHINO1 = Actor.Create(Criminal, #SPECIAL02, -12.3818, -177.6119, 1003.5469)
Actor.Health($CHINO1) = 370
Actor.Angle($CHINO1) = 91.0765
01B2: give_actor $CHINO1 weapon 55 ammo 99999 // Load the weapon model before using this 
01B9: set_actor $CHINO1 armed_weapon_to 55 
0446: set_actor $CHINO1 dismemberment_possible 0 
$CHINO2 = Actor.Create(Criminal, #SPECIAL02, -10.1764, -175.8608, 1003.5469)
Actor.Health($CHINO2) = 370
Actor.Angle($CHINO2) = 180.6906
01B2: give_actor $CHINO2 weapon 55 ammo 99999 // Load the weapon model before using this 
01B9: set_actor $CHINO2 armed_weapon_to 55 
0446: set_actor $CHINO2 dismemberment_possible 0 
$CHINO3 = Actor.Create(Criminal, #SPECIAL02, -7.1556, -178.0066, 1003.5469)
Actor.Health($CHINO3) = 370
Actor.Angle($CHINO3) = 93.502
01B2: give_actor $CHINO3 weapon 55 ammo 99999 // Load the weapon model before using this 
01B9: set_actor $CHINO3 armed_weapon_to 55 
0446: set_actor $CHINO3 dismemberment_possible 0 
wait 2000
jump @CHINOS247_1291 

:CHINOS247_1291
wait 0 
if 
0AB0:   key_pressed 110 
else_jump @CHINOS247_1291 
wait 6500 
07FB: set_interior 'X7_11D' access 1 
wait 9990
Actor.DestroyInstantly($ALMIRANTE)
Actor.DestroyInstantly($CHINO1)
Actor.DestroyInstantly($CHINO2)
Actor.DestroyInstantly($CHINO3)
Actor.DestroyInstantly($GILIPOLLAS)
Actor.DestroyInstantly($MARULETE)
wait 250
0296: unload_special_actor 1 
0296: unload_special_actor 2 
Model.Destroy(#CWMOHB1)
Model.Destroy(#PPSH41)
Model.Destroy(#CWMYHB1)
wait 2150 
jump @CHINOS247_33     

Spawning Good:

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'CHINOS247' 

:CHINOS247_33
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @CHINOS247_33 
if 
00FF:   actor $PLAYER_ACTOR sphere 1 in_sphere 2001.8824 -1761.7261 13.5391 radius 2.0 2.0 2.0 on_foot 
else_jump @CHINOS247_33 
Model.Load(#CWMOHB1)
Model.Load(#PPSH41) // Added weapon i have
Model.Load(#CWMYHB1)
Model.Load(#ARMY)
gosub @CHINOS247_228 

:CHINOS247_228
wait 2000 
if 
   Model.Available(#CWMOHB1)
   Model.Available(#PPSH41)
   Model.Available(#CWMYHB1)
   Model.Available(#ARMY)
else_jump @CHINOS247_228 
select_interior 17 
0860: link_actor $PLAYER_ACTOR to_interior 17 
04E4: refresh_game_renderer_at -24.2671 -186.2262 
Camera.SetAtPos(-24.2671, -186.2262, 1003.5469)
Actor.PutAt($PLAYER_ACTOR, -24.2671, -186.2262, 1003.5469)
Actor.Angle($PLAYER_ACTOR) = 312.164
07FB: set_interior 'X7_11D' access 0 
$GILIPOLLAS = Actor.Create(Gang2, #CWMYHB1, -10.0521, -180.2121, 1003.5469)
Actor.Health($GILIPOLLAS) = 350
Actor.Angle($GILIPOLLAS) = 359.0515
0245: set_actor $GILIPOLLAS walk_style_to "OLDMAN" 
0446: set_actor $GILIPOLLAS dismemberment_possible 0 
$MARULETE = Actor.Create(Gang2, #CWMOHB1, -28.9504, -186.8197, 1003.5469)
Actor.Health($MARULETE) = 350
Actor.Angle($MARULETE) = 358.3288
0245: set_actor $MARULETE walk_style_to "OLDMAN" 
0446: set_actor $MARULETE dismemberment_possible 0 
$ALMIRANTE = Actor.Create(Criminal, #ARMY, -10.3871, -178.2521, 1003.5469)
Actor.Health($ALMIRANTE) = 750
Actor.Angle($ALMIRANTE) = 184.3548
0446: set_actor $ALMIRANTE dismemberment_possible 0 
$CHINO1 = Actor.Create(Criminal, #ARMY, -12.3818, -177.6119, 1003.5469)
Actor.Health($CHINO1) = 370
Actor.Angle($CHINO1) = 91.0765
01B2: give_actor $CHINO1 weapon 55 ammo 99999 // Load the weapon model before using this 
01B9: set_actor $CHINO1 armed_weapon_to 55 
0446: set_actor $CHINO1 dismemberment_possible 0 
$CHINO2 = Actor.Create(Criminal, #ARMY, -10.1764, -175.8608, 1003.5469)
Actor.Health($CHINO2) = 370
Actor.Angle($CHINO2) = 180.6906
01B2: give_actor $CHINO2 weapon 55 ammo 99999 // Load the weapon model before using this 
01B9: set_actor $CHINO2 armed_weapon_to 55 
0446: set_actor $CHINO2 dismemberment_possible 0 
$CHINO3 = Actor.Create(Criminal, #ARMY, -7.1556, -178.0066, 1003.5469)
Actor.Health($CHINO3) = 370
Actor.Angle($CHINO3) = 93.502
01B2: give_actor $CHINO3 weapon 55 ammo 99999 // Load the weapon model before using this 
01B9: set_actor $CHINO3 armed_weapon_to 55 
0446: set_actor $CHINO3 dismemberment_possible 0 
wait 2000
jump @CHINOS247_1291 

:CHINOS247_1291
wait 0 
if 
0AB0:   key_pressed 110 
else_jump @CHINOS247_1291 
wait 6500 
07FB: set_interior 'X7_11D' access 1 
wait 9990
Actor.DestroyInstantly($ALMIRANTE)
Actor.DestroyInstantly($CHINO1)
Actor.DestroyInstantly($CHINO2)
Actor.DestroyInstantly($CHINO3)
Actor.DestroyInstantly($GILIPOLLAS)
Actor.DestroyInstantly($MARULETE)
wait 250
Model.Destroy(#CWMOHB1)
Model.Destroy(#PPSH41)
Model.Destroy(#CWMYHB1)
Model.Destroy(#ARMY)
wait 2150 
jump @CHINOS247_33     

BTW, If you know a opcode for make the Skins keep position in 24/7 store, can serve too

And sorry late my friend

Edited by Gh1baudi
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Doesn't work too, and now i remember, once i changed (.ifp and .cut) of Running Dog cutscene (HD) Vagos and crashed too.

But thanks men, you tried

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in the first script
these names are too difficult
and besides, this opcode is 50% active
because he does not accept much

do so, get rid of this opcode
023C: load_special_actor 'CHINANAVY' as 1 // models 290-299
023C: load_special_actor 'CHINAARMY' as 2 // models 290-299

and
load these id in the script
#MAFFA
#MAFFB
#MAFBOSS
and rename txd and dff to MAFFA, MAFFB, MAFBOSS
 
in the second script you're loading the original skins, that's why it works
only replace global variables such are the worst
Get the Russian reliable tool to create fast const
to convert global variables to local variables
called the cleo optimizer is a poorly known tool

and get rid of it
GOSUB
I need a return, and besides, they are unpredictable
and not often used after the return command often finds no commands
That is why it is worth giving
return
end_thread

gosub @ CHINOS247_228

and besides, here waiting in the loop you will not protect you from crash, and besides, the loop checking has a delay
but I know you're learning

 

{$CLEO}

0A95: enable_thread_saving

const
  _GILIPOLLAS = [email protected]
  _MARULETE = [email protected]
  _ALMIRANTE = [email protected]
  _CHINO1 = [email protected]
  _CHINO2 = [email protected]
  _CHINO3 = [email protected]
end

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'CHINOS247'

:CHINOS247_33
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @CHINOS247_33
if
00FF:   actor $PLAYER_ACTOR sphere 1 in_sphere 2001.8824 -1761.7261 13.5391 radius 2.0 2.0 2.0 on_foot
else_jump @CHINOS247_33
023C: load_special_actor 'CHINANAVY' as 1 // models 290-299
023C: load_special_actor 'CHINAARMY' as 2 // models 290-299
Model.Load(#CWMOHB1)
Model.Load(#PPSH41) // Added weapon i have
Model.Load(#CWMYHB1)
gosub @CHINOS247_228

:CHINOS247_228
wait 2000
if
023D:   special_actor 1 loaded
023D:   special_actor 2 loaded
   Model.Available(#CWMOHB1)
   Model.Available(#PPSH41)
   Model.Available(#CWMYHB1)
else_jump @CHINOS247_228
select_interior 17
0860: link_actor $PLAYER_ACTOR to_interior 17
04E4: refresh_game_renderer_at -24.2671 -186.2262
Camera.SetAtPos(-24.2671, -186.2262, 1003.5469)
Actor.PutAt($PLAYER_ACTOR, -24.2671, -186.2262, 1003.5469)
Actor.Angle($PLAYER_ACTOR) = 312.164
07FB: set_interior 'X7_11D' access 0
_GILIPOLLAS = Actor.Create(Gang2, #CWMYHB1, -10.0521, -180.2121, 1003.5469)
Actor.Health(_GILIPOLLAS) = 350
Actor.Angle(_GILIPOLLAS) = 359.0515
0245: set_actor _GILIPOLLAS walk_style_to "OLDMAN"
0446: set_actor _GILIPOLLAS dismemberment_possible 0
_MARULETE = Actor.Create(Gang2, #CWMOHB1, -28.9504, -186.8197, 1003.5469)
Actor.Health(_MARULETE) = 350
Actor.Angle(_MARULETE) = 358.3288
0245: set_actor _MARULETE walk_style_to "OLDMAN"
0446: set_actor _MARULETE dismemberment_possible 0
_ALMIRANTE = Actor.Create(Criminal, #SPECIAL01, -10.3871, -178.2521, 1003.5469)
Actor.Health(_ALMIRANTE) = 750
Actor.Angle(_ALMIRANTE) = 184.3548
0446: set_actor _ALMIRANTE dismemberment_possible 0
_CHINO1 = Actor.Create(Criminal, #SPECIAL02, -12.3818, -177.6119, 1003.5469)
Actor.Health(_CHINO1) = 370
Actor.Angle(_CHINO1) = 91.0765
01B2: give_actor _CHINO1 weapon 55 ammo 99999 // Load the weapon model before using this
01B9: set_actor _CHINO1 armed_weapon_to 55
0446: set_actor _CHINO1 dismemberment_possible 0
_CHINO2 = Actor.Create(Criminal, #SPECIAL02, -10.1764, -175.8608, 1003.5469)
Actor.Health(_CHINO2) = 370
Actor.Angle(_CHINO2) = 180.6906
01B2: give_actor _CHINO2 weapon 55 ammo 99999 // Load the weapon model before using this
01B9: set_actor _CHINO2 armed_weapon_to 55
0446: set_actor _CHINO2 dismemberment_possible 0
_CHINO3 = Actor.Create(Criminal, #SPECIAL02, -7.1556, -178.0066, 1003.5469)
Actor.Health(_CHINO3) = 370
Actor.Angle(_CHINO3) = 93.502
01B2: give_actor _CHINO3 weapon 55 ammo 99999 // Load the weapon model before using this
01B9: set_actor _CHINO3 armed_weapon_to 55
0446: set_actor _CHINO3 dismemberment_possible 0
wait 2000
jump @CHINOS247_1291

:CHINOS247_1291
wait 0
if
0AB0:   key_pressed 110
else_jump @CHINOS247_1291
wait 6500
07FB: set_interior 'X7_11D' access 1
wait 9990
Actor.DestroyInstantly(_ALMIRANTE)
Actor.DestroyInstantly(_CHINO1)
Actor.DestroyInstantly(_CHINO2)
Actor.DestroyInstantly(_CHINO3)
Actor.DestroyInstantly(_GILIPOLLAS)
Actor.DestroyInstantly(_MARULETE)
wait 250
0296: unload_special_actor 1
0296: unload_special_actor 2
Model.Destroy(#CWMOHB1)
Model.Destroy(#PPSH41)
Model.Destroy(#CWMYHB1)
wait 2150
jump @CHINOS247_33    

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1 hour ago, ZAZ said:

2. special actor name should have max. 7 charackter for example CHINAVY instead CHINANAVY

Thanks men!!! You saved me!!!! :D

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39 minutes ago, Sanmodder said:

in the first script
these names are too difficult
and besides, this opcode is 50% active
because he does not accept much

do so, get rid of this opcode
023C: load_special_actor 'CHINANAVY' as 1 // models 290-299
023C: load_special_actor 'CHINAARMY' as 2 // models 290-299

and
load these id in the script
#MAFFA
#MAFFB
#MAFBOSS
and rename txd and dff to MAFFA, MAFFB, MAFBOSS
 
in the second script you're loading the original skins, that's why it works
only replace global variables such are the worst
Get the Russian reliable tool to create fast const
to convert global variables to local variables
called the cleo optimizer is a poorly known tool

and get rid of it
GOSUB
I need a return, and besides, they are unpredictable
and not often used after the return command often finds no commands
That is why it is worth giving
return
end_thread

gosub @ CHINOS247_228

and besides, here waiting in the loop you will not protect you from crash, and besides, the loop checking has a delay
but I know you're learning

 

{$CLEO}

0A95: enable_thread_saving

const
  _GILIPOLLAS = [email protected]
  _MARULETE = [email protected]
  _ALMIRANTE = [email protected]
  _CHINO1 = [email protected]
  _CHINO2 = [email protected]
  _CHINO3 = [email protected]
end

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'CHINOS247'

:CHINOS247_33
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @CHINOS247_33
if
00FF:   actor $PLAYER_ACTOR sphere 1 in_sphere 2001.8824 -1761.7261 13.5391 radius 2.0 2.0 2.0 on_foot
else_jump @CHINOS247_33
023C: load_special_actor 'CHINANAVY' as 1 // models 290-299
023C: load_special_actor 'CHINAARMY' as 2 // models 290-299
Model.Load(#CWMOHB1)
Model.Load(#PPSH41) // Added weapon i have
Model.Load(#CWMYHB1)
gosub @CHINOS247_228

:CHINOS247_228
wait 2000
if
023D:   special_actor 1 loaded
023D:   special_actor 2 loaded
   Model.Available(#CWMOHB1)
   Model.Available(#PPSH41)
   Model.Available(#CWMYHB1)
else_jump @CHINOS247_228
select_interior 17
0860: link_actor $PLAYER_ACTOR to_interior 17
04E4: refresh_game_renderer_at -24.2671 -186.2262
Camera.SetAtPos(-24.2671, -186.2262, 1003.5469)
Actor.PutAt($PLAYER_ACTOR, -24.2671, -186.2262, 1003.5469)
Actor.Angle($PLAYER_ACTOR) = 312.164
07FB: set_interior 'X7_11D' access 0
_GILIPOLLAS = Actor.Create(Gang2, #CWMYHB1, -10.0521, -180.2121, 1003.5469)
Actor.Health(_GILIPOLLAS) = 350
Actor.Angle(_GILIPOLLAS) = 359.0515
0245: set_actor _GILIPOLLAS walk_style_to "OLDMAN"
0446: set_actor _GILIPOLLAS dismemberment_possible 0
_MARULETE = Actor.Create(Gang2, #CWMOHB1, -28.9504, -186.8197, 1003.5469)
Actor.Health(_MARULETE) = 350
Actor.Angle(_MARULETE) = 358.3288
0245: set_actor _MARULETE walk_style_to "OLDMAN"
0446: set_actor _MARULETE dismemberment_possible 0
_ALMIRANTE = Actor.Create(Criminal, #SPECIAL01, -10.3871, -178.2521, 1003.5469)
Actor.Health(_ALMIRANTE) = 750
Actor.Angle(_ALMIRANTE) = 184.3548
0446: set_actor _ALMIRANTE dismemberment_possible 0
_CHINO1 = Actor.Create(Criminal, #SPECIAL02, -12.3818, -177.6119, 1003.5469)
Actor.Health(_CHINO1) = 370
Actor.Angle(_CHINO1) = 91.0765
01B2: give_actor _CHINO1 weapon 55 ammo 99999 // Load the weapon model before using this
01B9: set_actor _CHINO1 armed_weapon_to 55
0446: set_actor _CHINO1 dismemberment_possible 0
_CHINO2 = Actor.Create(Criminal, #SPECIAL02, -10.1764, -175.8608, 1003.5469)
Actor.Health(_CHINO2) = 370
Actor.Angle(_CHINO2) = 180.6906
01B2: give_actor _CHINO2 weapon 55 ammo 99999 // Load the weapon model before using this
01B9: set_actor _CHINO2 armed_weapon_to 55
0446: set_actor _CHINO2 dismemberment_possible 0
_CHINO3 = Actor.Create(Criminal, #SPECIAL02, -7.1556, -178.0066, 1003.5469)
Actor.Health(_CHINO3) = 370
Actor.Angle(_CHINO3) = 93.502
01B2: give_actor _CHINO3 weapon 55 ammo 99999 // Load the weapon model before using this
01B9: set_actor _CHINO3 armed_weapon_to 55
0446: set_actor _CHINO3 dismemberment_possible 0
wait 2000
jump @CHINOS247_1291

:CHINOS247_1291
wait 0
if
0AB0:   key_pressed 110
else_jump @CHINOS247_1291
wait 6500
07FB: set_interior 'X7_11D' access 1
wait 9990
Actor.DestroyInstantly(_ALMIRANTE)
Actor.DestroyInstantly(_CHINO1)
Actor.DestroyInstantly(_CHINO2)
Actor.DestroyInstantly(_CHINO3)
Actor.DestroyInstantly(_GILIPOLLAS)
Actor.DestroyInstantly(_MARULETE)
wait 250
0296: unload_special_actor 1
0296: unload_special_actor 2
Model.Destroy(#CWMOHB1)
Model.Destroy(#PPSH41)
Model.Destroy(#CWMYHB1)
wait 2150
jump @CHINOS247_33    

Thank you but ZAZ gived me the solution: Maximum 7 characters Skins .dff/txd but thanks too

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