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Is RDR 2 map larger than GTA SA?


Bryce Montrose

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happygrowls

GTA SA's map has the Illusion of being large due to the fog rendering system for the PS2.

Image result for gta sa map no fog

 

without the fog you can see how small the map really is, pretty good illusion by rockstar.

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15 minutes ago, happygrowls said:

GTA SA's map has the Illusion of being large due to the fog rendering system for the PS2.

It's not just the fog, it's the incredible map layout in general ... SA to date still has the best map layout from any R* game!

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Rockstar always markets their new game worlds as being their biggest and most ambitious to date.

 

Though we all know how that turned out with GTA V, where the map was supposedly bigger than San Andreas, New Austin, (RDR 1) West Elizabeth as well as Liberty City all combined together... Turns out Blaine County is being composed of 50% mountains which serve as nothing but fillers and that Rockstar forgot to tell us the statement included the surrounding explorable waters. All in all, GTA V's total land surface is only 35% larger than 3D San Andreas'.

 

I also still have trouble picturing Los Santos being any larger than Liberty City. That might be true if you take into account the larger than needed port and airport areas, as well as Vinewood Estates which is completely isolated from the city, and the far northwestern part of Richman which extends quite a bit to the north as a single street. 

 

One argument in favor of Los Santos I would be ready to put forward is how the city is easy to navigate through, comparatively to Liberty City. Los Santos is mainly built on long avenues and boulevards which pass right through the whole east/west and north/south axis of the city, whereas most of Liberty City's burroughs, such as Broker, are composed of small, intricate street patterns with lots of turns and streetlights. 

 

Now to go back to your question, OP, I would believe that for once, RDR 2 is playable area truly is the biggest map Rockstar's map ever created. If the game had included Nuevo Paraiso as a playable area, the map would be nearly twice as large as GTA V's map, I think. 

 

That's a lot, considering we're travaelling on horseback. Have you ever tried to ride from the most western point of New Austin all the way to north of Annesburg? sh*t's take a while. Lol. 

 

Let's give credit to RDR 2's awesome draw distance creating some of the most jaw dropping vistas and panoramas ever possible in a video game. The scale of this map is truly gigantic, and so realistic as well. 

 

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oCrapaCreeper
26 minutes ago, TheSantader25 said:

I honestly don't think the map is larger than V. It's more detailed but not larger. 

It's about the same size if not bigger than V.

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TheSantader25
9 minutes ago, oCrapaCreeper said:

It's about the same size if not bigger than V.

It seems to be 2 times the size of RDR map.V was like RDR+SA+IV which makes it bigger I think. I think RDR2 is slightly smaller than V. 

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MuffinMcFluffin

I definitely think RDR 2 is smaller than GTA V, but it certainly feels larger. A lot of things contribute to that, mostly because you're riding on horseback but also because every bit of the map is explorable, detailed, and potentially useful.

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Penicuikscotland2010
On 12/8/2018 at 12:28 PM, happygrowls said:

GTA SA's map has the Illusion of being large due to the fog rendering system for the PS2.

Image result for gta sa map no fog

 

without the fog you can see how small the map really is, pretty good illusion by rockstar.

Ahhhhh. The memories. 

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Algonquin Assassin
On 12/8/2018 at 11:28 PM, happygrowls said:

GTA SA's map has the Illusion of being large due to the fog rendering system for the PS2.

Image result for gta sa map no fog

 

without the fog you can see how small the map really is, pretty good illusion by rockstar.

I really like the map layout (One of the few things I do about that game), but truthfully it would feel really small without the fog disguising the draw distance. So yes great illusion given the limitations of 6th gen hardware. 

 

I don't know what size this map actually is, but it feels huge. Yes a lot of it is because we ride around on horse back and of course there's no flying so we just fly above to see the map in its entirety, but I think the placement of the towns is really good too. For example Rhodes doesn't feel as close to Saint Denis as Sandy Shores does to Los Santos even though it's a city situated in a similar position on the map like Los Santos is in GTA V.

 

Personally I feel R* have done an amazing job making this map feel larger than it really is and they didn't need to mess around with draw distance to do it. Makes me excited for GTA VI if they do what they done here.

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happygrowls
5 hours ago, Miamivicecity said:

I don't know what size this map actually is, but it feels huge. Yes a lot of it is because we ride around on horse back and of course there's no flying so we just fly above to see the map in its entirety,

even in



the mission where you go up in a hot air balloon to find John in the prison

the map still looks massive, and in fairness, alot of the map looking massive is in part thanks to the fact rockstar didn't make RDR2's map on an island like every GTA game since VC. It feels very grounded in reality and realistic, the same can be said for RDR1, which allowed you to look at New Hannover in Blackwater, despite knowing you can't get there, you know there's some kind of life out there.

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On 12/8/2018 at 1:41 PM, Nutbuster3000 said:

Allll my exes live in Texas 

Queen of hearts, Juice Newton :)

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Thanks, @_CP_.

 

I had seen a similar scale map and this is what I based my above post on. I guess my brain was playing some tricks on me, as I personally remembered GTA V's map to be a bit smaller compared to RDR 2's map.

 

However, considering how Blaine County's and Los Santos' surrondings are mainly filled with unplayable areas, I can see how RDR 2 feels way larger, since most of the terrain is accessible. 

 

So with all that being said, I think it's still safe to advance that if Nuevo Paraiso was included as an official playable area, the playable area of RDR 2 would be nearly as twice as large as GTA V.

 

Since San Andreas and GTA V are older, we have had the official numbers for a while now:

 

3D San Andreas = 13,9 square miles.

 

Los Santos and Blaine County = 18,7 square miles. (Playable area of roughly 12 square miles, my figures, though.

 

I understand how some mountains are reachable and that you can actually play there, but let's be honest, there's nothing to do and they serve absolutely no purposes. That's why I categorize them as ''unplayable area'' and 'filler''

 

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TheSantader25
1 minute ago, Bad Azz said:

Thanks, @_CP_.

 

I had seen a similar scale map and this is what I based my above post on. I guess my brain was playing some tricks on me, as I personally remembered GTA V's map to be a bit smaller compared to RDR 2's map.

 

However, considering how Blaine County's and Los Santos' surrondings are mainly filled with unplayable areas, I can see how RDR 2 feels way larger, since most of the terrain is accessible. 

 

So with all that being said, I think it's still safe to advance that if Nuevo Paraiso was included as an official playable area, the playable area of RDR 2 would be nearly as twice as large as GTA V.

 

Since San Andreas and GTA V are older, we have had the official numbers for a while now:

 

3D San Andreas = 13,9 square miles.

 

Los Santos and Blaine County = 18,7 square miles. (Playable area of roughly 12 square miles, my figures, though.

 

I understand how some mountains are reachable and that you can actually play there, but let's be honest, there's nothing to do and they serve absolutely no purposes. That's why I categorize them as ''unplayable area'' and 'filler''

 

RDR2 and SA have these type of mountains too so🤔

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2 minutes ago, TheSantader25 said:

RDR2 and SA have these type of mountains too so🤔

I agree. 

 

However, RDR2's mountains are mainly concentrated around the perimeter of the map to act as natural boundaries, and less so as plain filler placed in the middle of map. Not all players will agree with such a design, but personally, I think Rockstar pulled it off nicely this time, and it certainly is their best built map so far.  

 

These are all my opinions, though. I would understand why some would disagree. 

 

 

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TheSantader25
10 minutes ago, Bad Azz said:

I agree. 

 

However, RDR2's mountains are mainly concentrated around the perimeter of the map to act as natural boundaries, and less so as plain filler placed in the middle of map. Not all players will agree with such a design, but personally, I think Rockstar pulled it off nicely this time, and it certainly is their best built map so far.  

 

These are all my opinions, though. I would understand why some would disagree. 

 

 

I'd say it feels bigger than V due to riding horses and being more detailed but it's like 3/4 V's size. Especially when you consider the Underwater areas of V and also how high you can go.RDR2 does have mountains in the Mid North as well(The Grizzlies). 

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SAS_Intruder

It depends on what would qualify as part of the map because during actual story, map is pretty limited. New Austin and West Elisabeth are not accessible as well as penitentiary . Chapter 5 map is also not included.  

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Guest Guest176525326
14 hours ago, SAS_Intruder said:

It depends on what would qualify as part of the map because during actual story, map is pretty limited. New Austin and West Elisabeth are not accessible as well as penitentiary . Chapter 5 map is also not included.  

Yeah, I don’t get it, what was the point of Guarma?! Wasted space really

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DarksunDaFirst

One of the thing's that helps the RDR maps feel bigger is the vast differences in horsepower.  

In GTA, your horsepower can range anywhere from 100 to 1000 (approximate).

In RDR, your horsepower ranges from 0 to 1.

Edited by DarksunDaFirst
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KennyLoggins
30 minutes ago, O.Z said:

Yeah, I don’t get it, what was the point of Guarma?! Wasted space really

Because it was necessary for the story. I thought it was great!

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Guest Guest176525326
12 minutes ago, KennyLoggins said:

Because it was necessary for the story. I thought it was great!

It was an awful chapter, I couldn’t wait for it to be over, it was a drag - quicktime event - scripted on rails stuff, didn’t even feel like a Rockstar game.

 

They could have done it differently 

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1 hour ago, O.Z said:

Yeah, I don’t get it, what was the point of Guarma?! Wasted space really

I think Guarma was one of the worst part of the game. The setting, and the story.

 

One thing I enjoyed while discovering Red Dead Redemption 2 was seeing how Rockstar took a little from all of their older games and mashed it all together and improved upon it to create RDR 2's mechanics.

 

Sometimes I thought I was playing GTA V.

Sometimes I thought I was playing L.A Noire

 

That was so cool, having those flashbacks.

 

But when I was sent to Guarma, I had an immediate, unpleasant Assassin's Creed Black Flag flashback. Far Cry came to mind as well. That's not good.

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TheSantader25

It would be cool to visit new Austin instead. John was in prison as well so it would make sense. 

Edited by TheSantader25
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48 minutes ago, Bad Azz said:

I think Guarma was one of the worst part of the game. The setting, and the story.

 

One thing I enjoyed while discovering Red Dead Redemption 2 was seeing how Rockstar took a little from all of their older games and mashed it all together and improved upon it to create RDR 2's mechanics.

 

Sometimes I thought I was playing GTA V.

Sometimes I thought I was playing L.A Noire

 

That was so cool, having those flashbacks.

 

But when I was sent to Guarma, I had an immediate, unpleasant Assassin's Creed Black Flag flashback. Far Cry came to mind as well. That's not good.

I totally felt like I was playing Assassins Creed when chasing kids in Saint Denis.

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