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[REQ] Combination of 2 modifications


LOST100293
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N7LP3PV.png

Hello, I would like to ask you to combine these two modifications into one so that it is 2 in one. And for adding on / off options. By using the HOME key (on-screen display). Thank you in advance! Ps. The counter does not work installed directly on the cleo, it works only if we pass it through the modloader in the form: modloader / mod / cleo / file with counters.cs. In addition, I would like both fashions to be written in one font, one of the names of districts. I apologize for my language, written by a translator.



Want:
1. 2 modes in 1 file
2. turn on / off for the HOME button - after pressing mod / disappears to enter ss etc.





Thank you in advance!

 

1:

Quote

 

// ------------- MAIN ---------------
9 @ = 0 
11 @ = 0 
12 @ = 0 
15 @ = 1 
17 @ = 0 
0000: NOP 

: NONAME_37
wait 0 
if lub
  9 @ == 1 
  11 @ == 1 
  12 @ == 1 
  15 @ == 0 
else_jump @ NONAME_91 
03F0: enable_text_draw 0 
jump @ NONAME_136 

: NONAME_91
if and
   not Actor.Driving ($ PLAYER_ACTOR)
00E1: player $ PLAYER_CHAR pressed_key 4 
else_jump @ NONAME_125 
03F0: enable_text_draw 0 
jump @ NONAME_136 

:NONAME_125
03F0: enable_text_draw 1 
gosub @NONAME_143 

:NONAME_136
jump @NONAME_37 

:NONAME_143
if 
  [email protected] == 0 
gosub @NONAME_223 
if 
05AD:   s$93 == 'LA' // s$ == short 
05AD:   s$93 == 'SF' // s$ == short 
05AD:   s$93 == 'VE' // s$ == short 
gosub @NONAME_253 
jump @NONAME_221 

:NONAME_221
return 

:NONAME_223
Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])
0843: get_zone_at [email protected] [email protected] [email protected] nameA_to s$93 // 8-byte string 
return 

:NONAME_253
03E0: draw_text_behind_textures 1 
033F: set_text_draw_letter_size 0.3 1.2 
0343: set_text_draw_linewidth 640.0 
081C: draw_text_outline 1 RGBA 0 0 0 255 
033E: set_draw_text_position 115.0 412.0 GXT s$93 
return 
0842: [email protected] = player $PLAYER_CHAR town_number 
 

2:

Quote

 

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
0342: set_text_draw_centered 1 
033F: set_text_draw_letter_size 1 0.5 
0340: set_text_draw_RGBA 255 255 255 255 
081C: draw_text_outline 1 RGBA 0 0 0 255 
03F0: enable_text_draw 0 
thread 'SPEEDO' 

:SPEEDO_57
wait 0 
if and
   Player.Defined($PLAYER_CHAR)
   Actor.Driving($PLAYER_ACTOR)
else_jump @SPEEDO_57 
03F0: enable_text_draw 1 
jump @SPEEDO_93 

:SPEEDO_93
$CAR = Actor.CurrentCar($PLAYER_ACTOR)
$CAR_HP = Car.Health($CAR)
06AC: $ACTOR_SPEED = actor $PLAYER_ACTOR movement_speed 
$ACTOR_SPEED *= 3.22384 
008C: $SPEED_DIGITAL = float $ACTOR_SPEED to_integer 
045A: draw_text_1number 115.0 392.0 GXT 'SP_EED' number $SPEED_DIGITAL 
045A: draw_text_1number 115.0 402.0 GXT 'HP' number $CAR_HP 
if 
04C8:   actor $PLAYER_ACTOR driving_flying_vehicle 
else_jump @SPEEDO_249 
0819: $ALTITUDE_ACTOR = actor $PLAYER_ACTOR distance_from_ground 
$ALTITUDE_ACTOR += -1.0 
008C: $ALTITUDE = float $ALTITUDE_ACTOR to_integer 
045A: draw_text_1number 115.0 382.0 GXT 'ALTI' number $ALTITUDE 

: SPEEDO_249
wait 0 
if lub
   Actor.Dead ($ PLAYER_ACTOR)
0741: actor $ PLAYER_ACTOR odpadł 
   nie Aktor.Driving ($ PLAYER_ACTOR)
else_jump @ SPEEDO_93 
03F0: enable_text_draw 0 
wait 4000 
jump @ SPEEDO_57 
 

 

 

download

http://www.mediafire.com/file/n1id44elyqvv176/mods.rar/file

 

 

 

 

 

 

 

 

 

 

 

 

Edited by LOST100293
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