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HelloMyNameIsHuman

The "DO NOT bring that over from RDR2" thread

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HelloMyNameIsHuman

What do you NOT want to see come to GTA VI out of RDR2? Is it the inventory systems, the way you have to loot each object, what in the game would be devastating for someone at Rockstar to think was a good idea to put into GTA VI, but wasn't necessarily out of place at all in RDR2? It can also be things you also hate and feel were out of place in RDR2 itself.

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SonOfLiberty

Map fogging. I started a new save of Red Dead Redemption 2 and it's annoying as f*ck having to unfog the whole map again. At the very least R* should add a toggle option for those who like the map slowly revealed and one for the rest of us that prefer the map revealed straight away.

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TheSantader25

-Honour System because it doesn't fit GTA. 

 

-Restrictions on how many weapons you can carry which once again doesn't fit GTA while it works perfectly fine in RDR. 

 

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Grotti Vigilante

The bounty system. Once I’ve lost the cops, don’t make me have to pay things off unless it’s for storyline purposes, in which case try to save me some money. Works in RDR, not in GTA.

 

Added point: Weapon conditions. Don’t make me lose accuracy cause my gun is dirty. I won’t notice that until I’m in a fight, and I really cannot afford to have increased risks of death.

Edited by Grotti Vigilante

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Bloodytears1666

Autoaim option. Time for the real deal.

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Grotti Vigilante

Okay I think this is more important than anything. Do not under any of the circumstances give us skippable or optional story missions. I only bothered in RDR2 with yellow markers but missed out totally on the Arthur and Mary story arc along with the forbidden love between Beau and Penelope. I can deal with missing certain side missions like homestead robberies but not other things. For example how many of us played the side mission with Mrs. Downes and finish their arc with Arthur seeking to redeem himself after having helped make their life harder. How could you make me miss that by having it as a limited side mission? That’s something that would work better as a story mission, but not optional or skippable. 

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TheSantader25
3 minutes ago, Grotti Vigilante said:

Okay I think this is more important than anything. Do not under any of the circumstances give us skippable or optional story missions. I only bothered in RDR2 with yellow markers but missed out totally on the Arthur and Mary story arc along with the forbidden love between Beau and Penelope. I can deal with missing certain side missions like homestead robberies but not other things. For example how many of us played the side mission with Mrs. Downes and finish their arc with Arthur seeking to redeem himself after having helped make their life harder. How could you make me miss that by having it as a limited side mission? That’s something that would work better as a story mission, but not optional or skippable. 

Because it should be optional. Some may play a dishonorable Scumbag Arthur where none of these missions make sense. 

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Grotti Vigilante
1 minute ago, TheSantader25 said:

Because it should be optional. Some may play a dishonorable Scumbag Arthur where none of these missions make sense. 

I suppose that’s true but I think it still stands not to bring it into GTA VI since some of us don’t really want the honour system either and thus it doesn’t make sense for it really.

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TheSantader25

I won't be surprised if the next GTA has around 70 missions like V. People these days cannot play a game more than 20 hours. I would like R* to have more unique missions instead of pouring repetitive missions in there though. But even if they did 100 missions with complete quality and variety I still think people would call it repetitive. But f*ck em anyways. 

Edited by TheSantader25

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silly_nate

Locked areas.

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TheSantader25

I would like R* to stop using blips to show that random encounters are happening. In that case you would feel something is naturally happening in the world other than being a scripted event. 

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Typhus

Ridiculously big map and huge travel times. They need a smaller area, about the size of the original Vice City or Liberty City. Those long horse journeys grew tiresome about half an hour into the game.

Go for a smaller map, and focus on making the most of your space.

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TheSantader25
Just now, Typhus said:

Ridiculously big map and huge travel times. They need a smaller area, about the size of the original Vice City or Liberty City. Those long horse journeys grew tiresome about half an hour into the game.

Go for a smaller map, and focus on making the most of your space.

That would get boring IMO. we have taxis for fast travel. I want the next GTA to have a huge map across multiple states and I want it to deliver the sense of "traveling and landscape" like SA did for it's time. I'm expecting a very huge map from R*. But detailed as well. 

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HelloMyNameIsHuman
On 12/10/2018 at 2:37 AM, TheSantader25 said:

I would like R* to stop using blips to show that random encounters are happening. In that case you would feel something is naturally happening in the world other than being a scripted event. 

As an option, to enrich the radar options without having to turn it off to achieve that.

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Tao Cheng
On 12/7/2018 at 12:50 PM, Bloodytears1666 said:

Autoaim option. Time for the real deal.

Manual transmission. Better not bitch about that.

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Jabalous
On 12/10/2018 at 10:42 AM, Typhus said:

Ridiculously big map and huge travel times. They need a smaller area, about the size of the original Vice City or Liberty City. Those long horse journeys grew tiresome about half an hour into the game.

Go for a smaller map, and focus on making the most of your space.

I completely disagree. For players who don't like traveling, fast travel will do them just fine. Take a taxi, metro or a bus and then you'll be at your destination in half a minute or less. The map should even be more ambitious than V size, variety and detail wise. The increasingly improved draw distance will make maps like VC look funny, unambitious and outdated. IV's LC is reasonably sized, but it'd not be ambitious enough for a project that will be in development for many years, and such a map will underutilize the engine's capabilities on newer consoles. 

Edited by Jabalous

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HelloMyNameIsHuman

How cool would it be if the map had "intentionally wasted" space where, you really would use travel to get around because it would take you an hour to drive through that desert or across that mountain range. Now, I don't mean wasted space in the sense that people say a big portion of V went to waste in SP (I agree, it did). What I am saying is, think of lots of places you can travel to/through, but "why would you?" - have big areas like we are used to, use them to their fullest, but put some "flyover" in GTA - that could be cool. They can put things out there for people, collectibles, encounters. Have a use for it, but "overall" make it feel like "here is the living breathing world, and here is the living breathing wild". Areas, like in real life, you just never go to, but that if you did, you would discover new things that are outside of your normal life.

 

People say gta is too long for some people (one of the reasons RDR2 maybe lost to GoW some say, reasonable thing to assume imo),  Maybe a somewhat short "main line" of the story like V, but A LOT more non-story content. Little stories. Let us go meet short term people. Fill the world with mission strings and people to meet, have the actual story be short. Slow it down a little requiring some outside work (can't go forward without X dollars, need X item to move forward, can get it this way or that way), but mostly, make them optional. Make the bulk of the game optional, make it something you can add to, without changing the story itself. 

 

Got that idea from Jabalous, just above this post.

 

edit: This kind of may have been achieved, to a more limited extent, in RDR2 when I think about it. I am saying have like 3 cities the size of LS with some outskirts like that, with big area between. Like those fan maps that include all the game's locations, or that big one that looks like the real game with LV and SF added, even bigger between, intended to fly over with paid travel or jacking a flight vehicle.

 

At the same time, I can get on board with a VC or LC 3-era sized world again IF it was extremely detailed, full of people, looking like Hitman or Deus Ex crowds, let me interact with them all, a type of simulation that would make the world feel huge, even though it's really small. I'm talking load in entire buildings when I enter them, make most of the places enterable, give people actual lives. Probably not feasible in any reasonable length of production right now, but still awesome to think about.

Edited by JuliusCaesar

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TheSantader25

Add an airport interior with purpose. If you want to fast travel between cities you can't use a taxi(or maybe it's time for the parody of Uber to make it's way to GTA). for traveling between cities you gotta use trains and planes. 

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Bloodytears1666
11 hours ago, Tao Cheng said:

Manual transmission. Better not bitch about that.

Me, never ever, especially with clutch, not sequential. If impossible, than robot with adaptation and autocorrection to chosen mode, like sport and comfort.

 

Btw, didn't know that horses in RDR have manual transmission.

Edited by Bloodytears1666

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Guest
14 minutes ago, Bloodytears1666 said:

 

Btw, didn't know that horses in RDR have manual transmission.

I didn't know horses in general had manual transmission.....

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Coleco

Resizable testicles.

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mde2

the ability to not be able to fast travel from anywhere. being able to call cabs was a godsend in IV and V.

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GTA-Biker
Spoiler

I wouldn't want the protagonist to die at the end of the story.It was ok in RDR 2 because Arthur didn't have much stuff,but I don't wanna lose all the safehouses, vehicles and other stuff in GTA.

 

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universetwisters
On 12/12/2018 at 12:32 PM, TheSantader25 said:

Add an airport interior with purpose. If you want to fast travel between cities you can't use a taxi(or maybe it's time for the parody of Uber to make it's way to GTA). for traveling between cities you gotta use trains and planes. 

 

This is a thread for sh*t you don't want in GTA 6 that was in RDR2, not a wishlist thread

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TheSantader25
1 minute ago, universetwisters said:

 

This is a thread for sh*t you don't want in GTA 6 that was in RDR2, not a wishlist thread

The OP likes my post. 😛

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universetwisters
Just now, TheSantader25 said:

The OP likes my post. 😛

 

It's still wrong but okay

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SonOfLiberty

Just thinking about something although this isn't really just specific to Red Dead Redemption 2, but I think it's about time R* update their control scheme and ditch button mashing to run/sprint. It's been like that pretty much since GTA III. It's just annoying now and I'm surprised they didn't try to fix it already.

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TheSantader25
3 minutes ago, Miamivicecity said:

Just thinking about something although this isn't really just specific to Red Dead Redemption 2, but I think it's about time R* update their control scheme and ditch button mashing to run/sprint. It's been like that pretty much since GTA III. It's just annoying now and I'm surprised they didn't try to fix it already.

Actually button mashing started from the HD era. In the 3D era the protagonist would slow sprint by default and holding the sprint button would cause a fast sprint. Pushing L3 slightly would cause a slow walk. 

 

I think they should give us the option to choose between these two methods. I've heard many people like tapping for sprinting because they feel like it's more rewarding. 

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SonOfLiberty
2 minutes ago, TheSantader25 said:

Actually button mashing started from the HD era. In the 3D era the protagonist would slow sprint by default and holding the sprint button would cause a fast sprint. Pushing L3 slightly would cause a slow walk. 

 

I think they should give us the option to choose between these two methods. I've heard many people like tapping for sprinting because they feel like it's more rewarding. 

Oh. My mistake. I'm retarded.

 

Yeah I suppose an option would be the best way.

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AnimalFather

the disgustingly linear missions

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