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RDR2 Online problems that need fixing.


Krieg
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6 minutes ago, Lonely-Martin said:

I share every word, unfortunately.

 

(And regardless of our opinions and preference, I respect your points and these conversations dude. Made good reading/learning. Thanks).

Agreed, I like our conversations regardless of agreement or disagreement 😊 I am just a bit disheartened that they didn’t even mention it in their update today 😔

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Lonely-Martin
2 minutes ago, Gallows said:

Agreed, I like our conversations regardless of agreement or disagreement 😊 I am just a bit disheartened that they didn’t even mention it in their update today 😔

Yeah, hoping next week's is more of an involved newswire/set of changes all round. :)

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Honestly guys this game is set pretty heavily around pvp if you think about it. Rival posse's doing missions are subject to attack to steal the mission reward. Its also set in the old west which was a very hostile time in history. So it makes sense that this game has a heavy focus on pvp. Honestly i feel they should make the pvp more worth it. Out side of the 10, 15 or even 20 xp you get for killing a player perhaps looting players for a few dollars or even letting them rob each other. Now don't get me wrong yeah it would encourage griefers but we are supposed to be outlaws and bandits after all so robbing makes sense. Yeah there are certain people who play honorable and they should be able to get contracts to kill dishonorable people for a cash reward based on how notorious the player is. Meaning the more you grief the more people that are gonna hunt you like an animal just like what would happen to notorious bandits in the wild west.

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2 minutes ago, Krieg said:

Honestly guys this game is set pretty heavily around pvp if you think about it. Rival posse's doing missions are subject to attack to steal the mission reward. Its also set in the old west which was a very hostile time in history. So it makes sense that this game has a heavy focus on pvp. Honestly i feel they should make the pvp more worth it. Out side of the 10, 15 or even 20 xp you get for killing a player perhaps looting players for a few dollars or even letting them rob each other. Now don't get me wrong yeah it would encourage griefers but we are supposed to be outlaws and bandits after all so robbing makes sense. Yeah there are certain people who play honorable and they should be able to get contracts to kill dishonorable people for a cash reward based on how notorious the player is. Meaning the more you grief the more people that are gonna hunt you like an animal just like what would happen to notorious bandits in the wild west.

Maybe, but without freeaim lobbies, the focus on PvP is pointless. For PvE aim-locking is just fine and works well, but for PvP it feels like a simple pretty mobile game in terms of gameplay depth. No sense in spending much effort on making great PvP with lock-on aiming as the only option.

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14 minutes ago, Krieg said:

Honestly guys this game is set pretty heavily around pvp if you think about it. Rival posse's doing missions are subject to attack to steal the mission reward. Its also set in the old west which was a very hostile time in history. So it makes sense that this game has a heavy focus on pvp. Honestly i feel they should make the pvp more worth it. Out side of the 10, 15 or even 20 xp you get for killing a player perhaps looting players for a few dollars or even letting them rob each other. Now don't get me wrong yeah it would encourage griefers but we are supposed to be outlaws and bandits after all so robbing makes sense. Yeah there are certain people who play honorable and they should be able to get contracts to kill dishonorable people for a cash reward based on how notorious the player is. Meaning the more you grief the more people that are gonna hunt you like an animal just like what would happen to notorious bandits in the wild west.

 

But let the player have a choice to go PvP or PVE, not like now to force them into some playstyle that everybody don't like...

Edited by roggek
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6 minutes ago, roggek said:

 

But let the player have a choice to go PvP or PVE, not like now to force them into some playstyle that everybody don't like...

Yes players should have the choice. But no passive mode of any kind. Either be strictly pvp or pve. You can have a character on each but the two should never be crossed.

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1 minute ago, Krieg said:

Yes players should have the choice. But no passive mode of any kind. Either be strictly pvp or pve. You can have a character on each but the two should never be crossed.

I don’t know if it will be possible to have more than one character, but yes It would be best if a character is locked to a specific lobby type, so people can’t have an easy time in PvE and then go to PvP just to kill. But if they give me freeaim, everything else is not that important to me.

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Lonely-Martin
36 minutes ago, Krieg said:

Honestly guys this game is set pretty heavily around pvp if you think about it. Rival posse's doing missions are subject to attack to steal the mission reward. Its also set in the old west which was a very hostile time in history. So it makes sense that this game has a heavy focus on pvp. Honestly i feel they should make the pvp more worth it. Out side of the 10, 15 or even 20 xp you get for killing a player perhaps looting players for a few dollars or even letting them rob each other. Now don't get me wrong yeah it would encourage griefers but we are supposed to be outlaws and bandits after all so robbing makes sense. Yeah there are certain people who play honorable and they should be able to get contracts to kill dishonorable people for a cash reward based on how notorious the player is. Meaning the more you grief the more people that are gonna hunt you like an animal just like what would happen to notorious bandits in the wild west.

Yawn.

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CaliMeatWagon
22 hours ago, Choo-Choo Chicken said:

Fat people need coats and belts that fit, all the coats and belts clip through my body because they were made for skinny folk. They also shouldn't lock a rope belt behind a gold purchase. Seriously, why do I need a gold bar to tie a rope around my waist?

 

How do you stay fat in this game? Seriously? All I eat is Big Game day and night and I'm losing weight like I got a tape worm. 

 

13 hours ago, Gallows said:

Lol WTF? That could be said about everything that griefers use to grief. Fact is, passive mode is a very bad solution. Making PvE and PvP lobbies is a pure solution. No way to exploit that system.

 

Here is how I would do it, and let's call it PvE mode. 

  • PvP and PvE same lobby to keep players together (different lobbies for aim types)
  • Can use weapons and almost play game normally
  • Cannot fire weapons at NPC's or Players unless already hostile (i.e. Ambush/Hideout or Stranger Missions) (some NPC's are already like this)
  • Bounties put player into PvP and put a 48 minute cool down on PvE Mode
  • 2 minute start up timer
  • 5 minute exit timer
  • 15 minute cool down
  • Looks normal (No Ghosting)

Pretty much this would turn PvE players into NPC's with better programming (sometimes...), and with long cool downs it makes impractical as a "griefing tool".

 

I'm a relatively passive player when it comes to PvP and am generally anti social. I don't like most people. For the most part my option generally is to play by, and with, myself. And it can be more enjoyable if there are other participants, but I've learned the easiest way to ruin your experience is to introduce other people into it. So it would be nice if I could find a solution that allows me to have my cake and fap with it, too. 

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9 minutes ago, CaliMeatWagon said:

 

How do you stay fat in this game? Seriously? All I eat is Big Game day and night and I'm losing weight like I got a tape worm. 

 

 

Here is how I would do it, and let's call it PvE mode. 

  • PvP and PvE same lobby to keep players together (different lobbies for aim types)
  • Can use weapons and almost play game normally
  • Cannot fire weapons at NPC's or Players unless already hostile (i.e. Ambush/Hideout or Stranger Missions) (some NPC's are already like this)
  • Bounties put player into PvP and put a 48 minute cool down on PvE Mode
  • 2 minute start up timer
  • 5 minute exit timer
  • 15 minute cool down
  • Looks normal (No Ghosting)

Pretty much this would turn PvE players into NPC's with better programming (sometimes...), and with long cool downs it makes impractical as a "griefing tool".

 

I'm a relatively passive player when it comes to PvP and am generally anti social. I don't like most people. For the most part my option generally is to play by, and with, myself. And it can be more enjoyable if there are other participants, but I've learned the easiest way to ruin your experience is to introduce other people into it. So it would be nice if I could find a solution that allows me to have my cake and fap with it, too. 

I get what you’re saying, although promoting your desire to play alone in an online game seems a bit strange 😂

 

Anyway, I think the first game had it split perfectly with three lobby types: Normal, Friendly and Hardcore. 😊 That gives everyone something to enjoy and will not split up the community too much. Those who want the hardcore experience will leave anyway, if that lobby type isn’t introduced, so there will be no loss there.

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CaliMeatWagon
Just now, Gallows said:

I get what you’re saying, although promoting your desire to play alone in an online game seems a bit strange 😂

 

Anyway, I think the first game had it split perfectly with three lobby types: Normal, Friendly and Hardcore. 😊 That gives everyone something to enjoy and will bot split up the community too much. Those who want the hardcore experience will leave anyway, if that lobby type isn’t introduced, so there will be no loss there.

It's not so much my desire to play alone, but my desire not to play with other people. I don't like people. Most are dumb, or selfish, or entitled, or all three. There are some decent ones out there. And those are who I enjoy playing with. Just look at GTA:O. As a PvP game it's a horrible, unbalanced mess with a toxic community caught in an arms race. As a Solo/Co-Op game none of those are really an issue. What's the difference? The inclusion of other people. 

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6 minutes ago, CaliMeatWagon said:

It's not so much my desire to play alone, but my desire not to play with other people. I don't like people. Most are dumb, or selfish, or entitled, or all three. There are some decent ones out there. And those are who I enjoy playing with. Just look at GTA:O. As a PvP game it's a horrible, unbalanced mess with a toxic community caught in an arms race. As a Solo/Co-Op game none of those are really an issue. What's the difference? The inclusion of other people. 

Although I do agree with you about the quality of the average example of the human species, I prefer to play in a PvP environment. I do prefer to posse up with specific types of people though, so in that regard I agree with you too. I too found GTAO a PvP mess - not so much because of people, but because of the stupid content. With RDO, freeaim and content grounded in 1890’s reality, I don’t mind the people I don’t care to posse up with, but I do want to fight them 😊

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CaliMeatWagon
Just now, Gallows said:

Although I do agree with you about the quality of the average example of the human species, I prefer to play in a PvP environment. I do prefer to posse up with specific types of people though, so in that regard I agree with you too. I too found GTAO a PvP mess - not so much because of people, but because of the stupid content. With RDO, freeaim and content grounded in 1890’s reality, I don’t mind the people I don’t care to posse up with, but I do want to fight them 😊

One of my favorite things in GTA:O is a lobby with people all minding their business. It's alive, more so than if it was just NPC's. But Freemode PvP is pointless and a waste a time. And it's the same for RD.

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