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The economy is not broken...!


ASMorgan
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6 hours ago, kenmy13999 said:

Started playing with the forsaken dlc so might have something to do with it but nowhere close to as grindy as this game is but two different games and can't really be compared either. If you're a little lucky there you get good legendary and exotic weapons relatively fast.. And going almost max level depending on the expansions you have doesn't take long either

I played d2 not as day 1 but I did started level 1 power level 100, now I'm level 50 power level 564. I've never grinded I just have played story missions and the nice exotic quest we get.ive also never played pvp and I have a nice collection of exotics.

That game is an excellent example of pve gameplay is what I wished rdo would be like rd1 "Friendly sessions".

 

Just waiting for r* update to the economy Wich they confirmed.....

Edited by deadx23
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Outlaw game, have $500. All I have is a Lancaster and duel schofields and that’s all I’ll ever need. Not one issue and I’m having a blast !

 

All I’ve ever bought is some special lures and suspenders (clothing is pretty much trash) rest is lootable.

 

Ability loadout cards? I won’t need them when hardcore drops 

 

weapons upgrades? Get good at headshots 

Edited by Enchilada
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Shadowfennekin

By all means, nerf fishing.

But if hunting gets nerfed I'm gonna be real pissed off if mission payouts aren't $25-100 per go

 

Jewelry needs to sell more too, apart from set spawns it is super rare to actually find any. No reason they should sell for less than a can of beans!

And prices need to be cut in half, then weapons like the Mauser wouldn't be ridiculously overpriced! Remove the gold only prices too

Edited by Shadowfennekin
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4 hours ago, deadx23 said:

I played d2 not as day 1 but I did started level 1 power level 100, now I'm level 50 power level 564. I've never grinded I just have played story missions and the nice exotic quest we get.ive also never played pvp and I have a nice collection of exotics.

That game is an excellent example of pve gameplay is what I wished rdo would be like rd1 "Friendly sessions".

 

Just waiting for r* update to the economy Wich they confirmed.....

What was the last time you played D2 ? im just curious if they changed the "masterwork cores" by now, cause a lot of players complained that those were a grind and a lot even wanted them taken out of the game.

Also some exotics are very hard to come by, like the Malfeasance  handcannon, look at the quest steps: https://www.eurogamer.net/articles/2018-10-05-destiny-2-malfeasance-quest-5382

It was a grind already to even get the quest, and getting masterwork cores for infusion was a real grind but they promised to change that.

Hence my question, but still, we cant really compare it to RDO at all, first of all there is much more to do in that game.

 

Just now, Shadowfennekin said:

By all means, nerf fishing.

But if hunting gets nerfed I'm gonna be real pissed off if mission payouts aren't $25-100 per go

 

Jewelry needs to sell more too, apart from set spawns it is super rare to actually find any. No reason they should sell for less than a can of beans!

And prices need to be cut in half, then weapons like the Mauser wouldn't be ridiculously overpriced! Remove the gold only prices too

I dunno, if hunting and/or fishing gets nerfed and the missions/series get a better payout maybe a lot of pve and roleplay players are being pushed to pvp, i think its really hard to come up with a balanced solution to keep everyone happy.

 

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Economy is not broken? Then why is the waterfall area constantly occupied by players grabbing easy to snag fish?

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I was a bit surprised that vanilla flowers and ginsing sell for 25 cents as they are rare but you can still farm them

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1 hour ago, Shadowfennekin said:

By all means, nerf fishing.

SMDH. Buff other things. Never nerf.

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1 hour ago, Qbert said:

I was a bit surprised that vanilla flowers and ginsing sell for 25 cents as they are rare but you can still farm them

Rare ? Ginseng yes but i picked a lot vanilla in 1 area today (swamp) vanilla all over the place...?

I didnt even know that we could sell em, where ?

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1 hour ago, KrayzH0RSE said:

Economy is not broken? Then why is the waterfall area constantly occupied by players grabbing easy to snag fish?

Because it's one of the few ways to actually make money (even that's not necessarily good. Its just better than everything else). We're asking for more variety on par with hunting and fishing or even better. Don't be obtuse.

1 minute ago, Tha-Jamz said:

Rare ? Ginseng yes but i picked a lot vanilla in 1 area today (swamp) vanilla all over the place...?

I didnt even know that we could sell em, where ?

Doctor's. But 25 cents per herb regardless of herb is daft.

 

Would be nice if we could sell tonics etc. to the doctor. Crafting and stealing as a source of income.

Edited by RayD70
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1 minute ago, RayD70 said:

Because it's one of the few ways to actually make money (even that's not necessarily good. Its just better than everything else). We're asking for more variety on par with hunting and fishing or even better. Don't be obtuse.

Doctor's. But 25 cents per herb regardless of herb is daft.

 

Would be nice if we could sell tonics etc. to the doctor. Crafting and stealing as a source of income.

Of course the doctor..., i never tought of that lol !

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Well maybe not rare but what does story mode call them plants exotic or something. You can reset that feat though and go herb picking again for easy nuggets plus 100x25cents is some serious money 

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Just now, Qbert said:

Well maybe not rare but what does story mode call them plants exotic or something. You can reset that feat though and go herb picking again for easy nuggets plus 100x25cents is some serious money 

 

Yes it was a different story in story mode with the vanilla.

Mostly i keep the herbs that i can use with cookin, nice to know that i can sell the rest of the herbs that i dont need, thanks !

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No problem yeah there are multiple recipes for meat and fish fully restoring cores for health stamina or deadeye. The little award unlock page is full of information on stuff, that's where I found out about doctors and how you could sell stuff there. Lots of easy feats to get xp

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The Notorious MOB
23 minutes ago, Qbert said:

Well maybe not rare but what does story mode call them plants exotic or something. You can reset that feat though and go herb picking again for easy nuggets plus 100x25cents is some serious money 

I definitely wouldn't call $25 "serious money". The only effective use for herbs is in cooking recipes and feeding your horse. Right now hunting and fishing seem to be the quickest way to make cash after the story missions. For example 10 medium sized fish go for $42.50 which is equal to 170 herbs meticulously picked in the wild.

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The Notorious MOB
1 hour ago, Qbert said:

I should of put lol after that I guess

Ah ok. I thought maybe you weren't aware of how much other commodities were actually worth. They should definitely add the ability to sell more items in the doctor's office and you should be able to sell stuff in the General Store like in single player. While we're on the subject I always thought it strange that you can't sell cigarettes.. they're not much use to the player and surely there'd be a big enough mark up on their resale.

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Yeah, you start with Scrawny Nag who loses stamina after 2 gallops, making buying a constant stream of Horse Stimulant a requirement to traverse the world.

 

But the economy is just fine.

 

Not bullsh*t at all.

 

Yep. 

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CaliMeatWagon
32 minutes ago, wagszilla said:

Yeah, you start with Scrawny Nag who loses stamina after 2 gallops, making buying a constant stream of Horse Stimulant a requirement to traverse the world.

 

But the economy is just fine.

 

Not bullsh*t at all.

 

Yep. 

You almost immediately get a replacement horse. And if you tap run in rhythm with the horse then it barely uses stamina, if at all. So if you are constantly having to stab your horse in the neck you are doing something wrong. The horse riding mechanics are explained in single player...

Edited by CaliMeatWagon
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Ever stop to think this is a video game? Fun should be first and foremost. It should never be a chore. 

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Lonely-Martin
3 hours ago, éX-Driver said:

Ever stop to think this is a video game? Fun should be first and foremost. It should never be a chore. 

For some, a real hard point to see.

 

Shame. 

 

We clearly want it all now, or all free, lol. Complete bullsh*t though, balance doesn't even come close to meaning that. 🤣

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42 minutes ago, Lonely-Martin said:

For some, a real hard point to see.

 

Shame. 

 

We clearly want it all now, or all free, lol. Complete bullsh*t though, balance doesn't even come close to meaning that. 🤣

Perhaps fun is a subjective thing 😄

 

While I agree some adjustment is in order for missions and series, I like the struggle and it is part of the fun that every dollar I earn is greatly appreciated.

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Just now, Gallows said:

Perhaps fun is a subjective thing 😄

 

While I agree some adjustment is in order for missions and series, I like the struggle and it is part of the fun that every dollar I earn is greatly appreciated.

A game should be fun and not a struggle..  It’s okay that you like the struggle but it seems that most people don't tho ;) as you say, fun is subjective :)

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Just now, kenmy13999 said:

A game should be fun and not a struggle..  It’s okay that you like the struggle but it seems that most people don't tho ;) as you say, fun is subjective :)

If it isn’t a struggle they may as well just remove money and let everything be either free or level based. It’s pointless to have money if it doesn’t really play a proper role for gameplay. For gameplay to work there must be a Challenge, if there is no Challenge there is no gameplay.

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After I completed single player, that amount of cash you have in the end, I just spent it on engravings to reset it to zero dollars, wasted all my ammo besides my arrows, killed my horses, and dressed like a normal person. Had fun, doing bounties, hunting, getting a horse from the wild. I’m having fun with Online because it’s the same way basically, only thing is payouts need to be buffed and everything you sell should have the same prices as in single player. Other than that, the game is fine to me.

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Lonely-Martin
28 minutes ago, Gallows said:

Perhaps fun is a subjective thing 😄

 

While I agree some adjustment is in order for missions and series, I like the struggle and it is part of the fun that every dollar I earn is greatly appreciated.

Of course it is, that's why R* must balance the game to appeal to you, the player wanting a struggle, and the others, including many that just want more frivolous fun out there without being forced to hunt instead of run missions or go about killing all that moves.

 

Game's far bigger than you and I. Or one playstyle.

Edited by Lonely-Martin
Spelling/wording.
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4 minutes ago, Lonely-Martin said:

Of course it is, that's why R* must balance the game to appeal to you, the player wanting a struggle, and the others, including many that just want more frivolous fun out there without being forced to hunt instead of run missions or good about killing all that moves.

 

Game's far bigger than you and I. 

Agree completely. Maybe if the main concern is having to Hunt, because honestly if the money you can earn Per hour ever gets greater than what you can get from hunting they may as well delete money from the game.

 

Bringing series and missions up to the same level would make a variety of activities viable as money makers. This in turn would remove any concept of grind as doing any activity is viable and then you have a variety of gameplay to pick from.

Edited by Gallows
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3 minutes ago, Gallows said:

If it isn’t a struggle they may as well just remove money and let everything be either free or level based. It’s pointless to have money if it doesn’t really play a proper role for gameplay. For gameplay to work there must be a Challenge, if there is no Challenge there is no gameplay.

It's probably my English that's not 100% but imo there's a big difference between 'a struggle' and 'everything being free'.  

I know it's hard for some people to understand but I'm pretty sure that no one actually wants everything to be free but there's always a lot in between when two things are miles and miles apart. 

Who's to decide if the gameplay works or not? You, or the maybe 90% that feels it doesn't work as it is now? 

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7 minutes ago, Gallows said:

Agree completely. Maybe if the main concern is having to Hunt, because honestly if the money you can earn Per hour ever gets greater than what you can get from hunting they may as well delete money from the game.

 

Bringing series and missions up to the same level would make a variety of activities viable as money makers. This in turn would remove any concept of grind as doing any activity is viable and this you have a variety of gameplay to pick from.

Oh, there's going to be PLENTY to grind for. This I'm sure of. Even if making money isn't just given more variety, but made easier.

 

We know properties are coming. They will most definitely be very costly. I can see them adding even more weapons, clothing, horses, perks. And people already want to remake their characters. R* made a money sink out of that once before. Probably boats and carriages too.

 

If R* is good at anything, it's dangling a carrot.

Edited by RayD70
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4 minutes ago, kenmy13999 said:

It's probably my English that's not 100% but imo there's a big difference between 'a struggle' and 'everything being free'.  

I know it's hard for some people to understand but I'm pretty sure that no one actually wants everything to be free but there's always a lot in between when two things are miles and miles apart. 

Who's to decide if the gameplay works or not? You, or the maybe 90% that feels it doesn't work as it is now? 

As I wrote just a minute ago, it may be the fact that hunting is the only viable money making method that is the issue.

 

If they increase the money you can earn beyond what you currently get from hunting, they may as well delete money from the game.

 

Bring missions and series up to the level of hunting. Then people have a variety of options for earning money and there is no grind - just playing the game.

 

With property, new ways to get income may come. But earning $100-150 Per hour of game time (hunting) is very generous and increasing that would be bad.

 

Missions and series only give you a quarter of that at best. That’s a problem.

Edited by Gallows
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Lonely-Martin
8 minutes ago, Gallows said:

As I wrote just a minute ago, it may be the fact that hunting is the only viable money making method that is the issue.

 

If they increase the money you can earn beyond what you currently get from hunting, they may as well delete money from the game.

 

Bring missions and series up to the level of hunting. Then people have a variety of options for earning money and there is no grind - just playing the game.

Indeed it is. Not that I dislike hunting or fishing, love them whole heartedly. But they are big features in story, for an online game with multiplayer aspects to have story content be the best way, it's a bit daft, IMO.

 

Co-op should pay far more than hunting. So should adversarial modes. Bring a loner popping one shot kills on animals should pay less. It's piss easy and extremely consistent.

 

The deleting money line is a bit dramatic, and completely off point, lol.

Edited by Lonely-Martin
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