Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

Passive mode would be a cheap solution


Callahan44
 Share

Recommended Posts

I think most of you agree that it sucks if you get killed for nothing when you just look at your inventory,hunt etc. Passive mode like gta could fix that of course. But passive mode also can be exploited and imo its just kinda lame. Killing is a part of this game.

But atm you get killed for no reason,you lose stuff because of it and for the attacker there are 0 consequences. 

I got no problem with getting killed if my murderer has to pay a price for it. And this game has a bountysystem in singleplayer.

So why not add something like this and see how it plays out?:

 

Lets say someone has 10$ bounty(each kill should add only 1$ or so imo):

He can pay 5$ at post office.

If he gets killed by npc nothing happens.

If other players(perhaps only players without a bounty?) kill him,he pays them the 10$ bounty.

If other players capture him they get 15$,10 from the victim,5 from the sheriff. 

 

If the bountyplayer runs away for long enough he can get away without paying.

Link to comment
Share on other sites

Lonely-Martin

Yeah, interacting is no issue. I want PvE lobbies.

 

(Free aim and auto - Same for PvP lobbies).

Link to comment
Share on other sites

Lots of people agree that passvie mode shouldn't be added. But we should have Friendly and Hardcore lobbies back.

  • Like 2
Link to comment
Share on other sites

Would be a cheap solution but not one liked by many. PvE servers is the "expensive" solution but the best one tbh.

  • Like 1
Link to comment
Share on other sites

A seriously tweaked passive mode wouldn't be bad, but a copy paste from GTAO would be.

 

Couldn't be that hard to implement something better than the sh*tshow we have now.

  • Like 3
Link to comment
Share on other sites

If they give you passive I doubt you will be able to hunt, do missions, ect. And you will probably be forced to pop out in public lobby to do anything. I would rather see separate servers I don't  trust R too make a passive system that people will not exploit in pvp.

  • Like 1
Link to comment
Share on other sites

The only alternative to a passive mode would be the introduction of a law-enforcement and bounty/ penalty/ restriction system, which is more difficult to to implement. For instance, there could be a timer where, if you kill someone too many times within a certain period of time and you get reported by the target, you get a persistent bounty assigned to you and all shops become inaccessible. Alternatively, it could be that a restricted zone is created around the target, in which you can't lasso or use your weapons within said zone.

 

Griefing at the moment is a nihilistic low-risk, high-reward form of gameplay. All you have to do is to run up and kill someone, wherein you get the satisfaction of a kill, while someone else loses their progress on whatever they've been working on. 

 

The only way to deter it is to bump up the risk to a point where it surpasses the reward, IMO.

 

Edited by jje1000
  • Like 2
Link to comment
Share on other sites

I want a passive mode (with tweaks to stop abuse if necessary) because there are times when I would simply like to go about my business quietly without having to fight every arsehole on the map. 

  • Like 1
Link to comment
Share on other sites

Yep, as much as I can't stand griefers and trolls, passive mode should not make a return.

 

All I want is a strong bounty system and legal presence to deter mindless murdering, a map and radar without player blips, and an honour system which rewards you for having high honour like it did in single player.

 

  • Like 2
Link to comment
Share on other sites

Bounty systems are very easy to exploit like having friends/crew members kill/capture you for rewards, or can be just piss easy to escape from like leaving games or just in general hiding in very hard to reach spots.

 

Not to mention that there are a lot of people who play these lobbies to cause havoc and don't care about money. As long as they have ammo they'll go crazy, they aint gonna care about racking up hundreds/thousands in bounties when they have 5 dollars in the bank.

 

The easiest and simplest solution is often the best solution and in this case the easiest solution is friendly or PvE lobbies.

  • Like 3
Link to comment
Share on other sites

Im personally not for passive being added, was never a fan of it. Im sure we wouldnt  be able to hunt while passive anyways since cant have weapons out and also it would suck getting attacked by a pack of wolves while passive. I am for private lobbies though which I hope will be added once the beta ends.

  • Like 1
Link to comment
Share on other sites

8 minutes ago, Jason said:

Bounty systems are very easy to exploit like having friends/crew members kill/capture you for rewards, or can be just piss easy to escape from like leaving games or just in general hiding in very hard to reach spots.

 

Not to mention that there are a lot of people who play these lobbies to cause havoc and don't care about money. As long as they have ammo they'll go crazy, they aint gonna care about racking up hundreds/thousands in bounties when they have 5 dollars in the bank.

 

The easiest and simplest solution is often the best solution and in this case the easiest solution is friendly or PvE lobbies.

If you do it like i explained you cant really exploit it. Hiding is a good tactic,people will try to kill you there,you rack up a higher bounty when killing them. Sounds fun! Leaving the game shouldnt save you.

 

Against real crazy people it doesnt really help. 

 

Pve lobbies are good,i still want a bountysystem. Atm it just sucks and pve is also a cheap solution. Im sure its great for many of you,but i want something better...(imo)

Edited by Callahan44
Link to comment
Share on other sites

PvE isn't the cheap solution because PvPvE in an open world like RDO (and GTAO) cannot be balanced in a way that makes the PvE players not have to play with one eye on the mini map. It can't be done, PvP and griefing will always be too easy, no bounty system in the world is going to discourage it enough.

 

PvE lobbies are the answer, a bounty system can work in other ways but as a discouragement to stop PvP not really.

  • Like 1
Link to comment
Share on other sites

2 hours ago, Rykjeklut said:

A seriously tweaked passive mode wouldn't be bad, but a copy paste from GTAO would be.

 

Couldn't be that hard to implement something better than the sh*tshow we have now.

 

Stronly agree with this. I think most people disagree with a passive mode now because they look at it from a GTAO point of view.

But passive mode can and should be improved if it were to be implemented. You should still have your weapons but you simply cannot kill other players, only NPCs and animals.

And passive hopping could be prevented by simply not letting the person going out of passive mode kill other people for maybe a minute while being they already can be killed. For example like you cannot aim and shot at certain NPCs like Cripps.

 

One of many potential solutions.

Link to comment
Share on other sites

Something is needed. I didn't expect RDR2O to be more toxic than GTA. I can't go anywhere without being attacked by someone. That happens more than it eve did to me in GTA. It makes ti difficult to free roam and hunt and make money. Right now I only hunt for small animals because I'm sick and tired of losing all my skins when I get killed. Never thought I'd be saying this so early but I'm getting so annoyed at RDR2O than I might even go back and play a bit of GTA. I hope rockstar listen to the feedback and make some changes when it goes out of beta.

  • Like 2
Link to comment
Share on other sites

There should be a bounty system (no AI involved though, should be on other players to hunt them down). But aside from that, friendly sessions are a must-have feature. Passive is not. If passive is added, that's a major blow to the game in my opinion. That ruined enough of GTA Online, keep it out of RDR.

Link to comment
Share on other sites

5 minutes ago, HKGTS said:

What about the 10-minute parley system?

Its good but obviously not enough. 

Link to comment
Share on other sites

36 minutes ago, Callahan44 said:

Its good but obviously not enough. 

Why not? It stops griefers and doesnt place unecessary bounties.

Link to comment
Share on other sites

Just now, HKGTS said:

Why not? It stops griefers and doesnt place unecessary bounties.

It doesnt stop them,you can kill everybody 2 times without consequences.

Link to comment
Share on other sites

33 minutes ago, Callahan44 said:

It doesnt stop them,you can kill everybody 2 times without consequences.

Getting killed twice isnt griefing its borderline and doesnt deserve a bounty which is why the parley is setup that way. What you want is a passive server i think

Link to comment
Share on other sites

3 minutes ago, HKGTS said:

Why not? It stops griefers and doesnt place unecessary bounties.

It’s idiotic because to even get to that point you need be killed by them multiple times, then agree to PvP them, then if they kill you again you’ll be allowed to parley with them. This is at least the way IGN described it. All of that makes no sense if all someone is trying to do is hunt somewhere, collect pelts and enjoy the game. 

Link to comment
Share on other sites

3 minutes ago, HKGTS said:

Getting killed twice isnt griefing its borderline and doesnt deserve a bounty which is why the parley is setup that way. What you want is a passive server i think

Killing someone doesnt deserve a bounty? Ummm...

 

Edit: killing is part of this game,but killing without consequences is not. Play deathmatch.

Edited by Callahan44
Link to comment
Share on other sites

35 minutes ago, Callahan44 said:

Killing someone doesnt deserve a bounty? Ummm...

 

Edit: killing is part of this game,but killing without consequences is not. Play deathmatch.

Getting off topic now but there should be no bounty or consequences if i kill you without witnesses (like sp). Online is broken in the sense that witnesses dont mean anything

40 minutes ago, SeniorDerp said:

It’s idiotic because to even get to that point you need be killed by them multiple times, then agree to PvP them, then if they kill you again you’ll be allowed to parley with them. This is at least the way IGN described it. All of that makes no sense if all someone is trying to do is hunt somewhere, collect pelts and enjoy the game. 

You dont need agreement, one party can initiate the parley

Link to comment
Share on other sites

CosmicBuffalo

No passive mode, if someone wants to prevents revenge, let them find a new session or defend themselves.

Link to comment
Share on other sites

I'm getting griefed left and right by varmint rifles and bolt action rifles thanks to folks in posses who are too pussy to try the showdown series. 

 

At least passive mode would allow me to avoid them. I can't even quick join a job to leave without getting killed. In the absence of PvE-lobbies, passive mode is necessary

 

Just add a longer cool down or something. Changing sessions makes me lose the progress I made hunting just to start over just to get attacked again somewhere down the line. It's very off putting. 

  • Like 1

KgQS6by.jpg?1

Link to comment
Share on other sites

Lonely-Martin
14 minutes ago, R3CON said:

I'm getting griefed left and right by varmint rifles and bolt action rifles thanks to folks in posses who are too pussy to try the showdown series. 

 

At least passive mode would allow me to avoid them. I can't even quick join a job to leave without getting killed. In the absence of PvE-lobbies, passive mode is necessary

 

Just add a longer cool down or something. Changing sessions makes me lose the progress I made hunting just to start over just to get attacked again somewhere down the line. It's very off putting. 

Yep. Mood I'm in with this crap now, I'll take it.

 

sh*t's getting pathetic.

  • Like 2
Link to comment
Share on other sites

DentureDynamite
20 hours ago, White Shark said:

Yep, as much as I can't stand griefers and trolls, passive mode should not make a return.

 

All I want is a strong bounty system and legal presence to deter mindless murdering, a map and radar without player blips, and an honour system which rewards you for having high honour like it did in single player.

 

I think this is the best (and most immersive) solution; problem is--at the moment anyway--NPCs start disappearing instantly the more players congregate in a town... so your law and witnesses vanish, and the griefers win again.

 

Not to mention there are serious issues with frame rates that literally make your game play crawl even with only five or six players in a town like Valentine; and yes, I have a nice Comcast internet connection, so that's not an issue.

 

Shortly after the players clear out, and it's just you, the town comes back to life more like Single Player and everything's peachy.

 

I have very serious doubts that 32 players per session is ever going to work alongside the amount of NPCs (eyewitnesses and lawmen) needed to combat and control griefers.

Edited by DentureDynamite
  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.