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online not so great yet


guardian1816

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1 hour ago, davethebrick69 said:

I really don't understand people who play a game set in americas frontier loaded with guns complaining about being griefed? Your online you get shot, hogtied, beat up isn't that part of the fun? I havn't had this much fun in ages i see someone and shoot them just for the hell of it and thats why i will play it. Its war:) If that bothered me i'd go play goat simulator or something less intense, or story mode.

Would you shoot someone while they're skinning an animal? You know, just for the hell of it? I think that's lame but at the same time I've started to enjoy the excitement.

 

Since the kiddies got their games on Christmas, you have to be extra careful. I just shot a 3 star buck when a cowpoke comes riding at me. He looks friendly but I'm smart enough not to start skinning until I know his exact intentions. Of course he suddenly points his rifle at me. I'm still not doing anything, for all I know he could be having trouble with the mechanics, maybe he's simply trying to wave at me? But as it turns out he was just slowly and shamelessly lining up a headshot. Luckily this little c*nt didn't know about the "never without one ability". So the only thing that happens is my hat flying off and me headshotting his ugly mug in stead. Put my hat back on stow my buck and ride off to the nearest butcher.

 

But I kinda want to teach this little f*cker a lesson, so I ride back and start a little battle. I end up killing him a couple of times in a row before I understand how I'm suddenly in this griefer position. With my higher level abilities, I'm so OP against this mouth breathing Christmas present noob child. So I stop killing him, ride away into the mountains and send him a message about just leaving peaceful hunters alone. His response was what you would expect. He's calling me a pussy hacker because he headshotted me, stuff about my mother, you know the drill. So in stead of me actually teaching him a lesson, I'm afraid he became more toxic than he was before. And the next time he might know about that headshot abilty and will just shotgun people in the chest in stead.

 

So, I can appreciate the excitement but that's only because my hunting money has no meaning as there's nothing more for me to spend it on at the moment. And I'm not looking for an unending freeroam headshot battle. There are PVP series filled with people who want to go heads up. Shooting peaceful players is just lame.

 

 

 

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9 hours ago, davethebrick69 said:

I really don't understand people who play a game set in americas frontier loaded with guns complaining about being griefed? Your online you get shot, hogtied, beat up isn't that part of the fun? I havn't had this much fun in ages i see someone and shoot them just for the hell of it and thats why i will play it. Its war:) If that bothered me i'd go play goat simulator or something less intense, or story mode.

 

If they take that out and make a safe area pve  type thing i'd bin it. 

 

The only thing i do agree with however is their should be consequences for unlawfullness and i think we will see rockstar implement something soon. Some good ideas in one of the posts above. A sheriff system would be good for people with a more moral gamepath and can find retribution for people like me randomly killing folks.

 

Eve online used to have a pretty good system years ago not sure if its still the same but worked really well. Can explain this in more detail if your not familiar.

I think this is why they need separate sessions. The game gives you a handful of structured activities in the world and encourages you to partake in them but it's also an open world shooter so there's always gonna be those people who just wanna compete with someone else whether there's an actual reason to or not.

 

Everyone should be able to play the game the way they want to. If you're the type of person who likes to play the game in a productive way and actually progress through it you can often find it impossible due to the people who just want a mindless shoot'em up experience.

 

Finding a better way to separate these two player types would be nice since for some reason the trigger happy people can't be bothered to load up a death match or whatever RDO calls them.

 

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  • 2 weeks later...
On 12/29/2018 at 10:11 PM, DexMacLeod said:

I think this is why they need separate sessions. The game gives you a handful of structured activities in the world and encourages you to partake in them but it's also an open world shooter so there's always gonna be those people who just wanna compete with someone else whether there's an actual reason to or not.

 

Everyone should be able to play the game the way they want to. If you're the type of person who likes to play the game in a productive way and actually progress through it you can often find it impossible due to the people who just want a mindless shoot'em up experience.

 

Finding a better way to separate these two player types would be nice since for some reason the trigger happy people can't be bothered to load up a death match or whatever RDO calls them.

 

Yea, but seperate lobbies most likely won‘t come. And even if there‘ll be PvE lobbies, r* is gonna make sure that there‘s no way to grind money the easy way. 

 

Maybe there‘ll be PvE lobbies without hunting, stranger missions etc. but what would be the use of that then?

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Chunkey_Monkey
1 hour ago, rusbeckia said:

Yea, but seperate lobbies most likely won‘t come. And even if there‘ll be PvE lobbies, r* is gonna make sure that there‘s no way to grind money the easy way. 

 

Maybe there‘ll be PvE lobbies without hunting, stranger missions etc. but what would be the use of that then?

Im convinced that either pve lobbies or passive mode Will end up with either no hunting no carrying weapons or no butcher. R* want us spending not saving 

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23 minutes ago, GTP_Monkey said:

Im convinced that either pve lobbies or passive mode Will end up with either no hunting no carrying weapons or no butcher. R* want us spending not saving 

Exactly my opinion. But let‘s hope it won‘t be that way. However I‘m not really optimistic. 

 

On the other hand: they won‘t let us buy $ with microtransactions and I don‘t see that happening. Maybe that could mean they indeed let us hunt in pve lobbies.

But it‘s more likely we‘ll see some kind of (abusable) passive mode imo...

 

we‘ll see, I guess

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32 minutes ago, GTP_Monkey said:

Im convinced that either pve lobbies or passive mode Will end up with either no hunting no carrying weapons or no butcher. R* want us spending not saving 

You know which customer spends the least amount of money? 

 

The ones who stopped playing the game because of the lack of pve/friendly servers.

 

R* is welcome to make pve lobbies nothing more than empty wastelands, like playing CoD in a server with 0 players. But I guarantee a large chunk of the population would stop playing and paying, myself included.

 

Last I checked RDR2 (that's SP and MP) has like 1.8k viewers on Twitch compared to 25K for GTAO. YT'ers are saying their RDRO vids get 1/10th the views of GTAO.

 

R* is more than welcome to kill their online game before it even leaves beta if they want. You can't monetise someone who isn't playing the game after all.

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Forget passive mode, having PvE modes encourages gamers. 

 

PvP and PvE would be a great split, people can do their stuff without others getting involved or being annoying, if they wanted to, they could evenly slightly nerf the payout in PvE lobbies to compensate. Their main money source is from gold bars and having more scenarios or a safe environment where you can show off your clothing or your gun customization (some cost gold) encourages people to spend. 

 

Because atm, i rarely notice anyone's clothes or anything like that as folks either shoot each other or run away, it certainly doesn't help AA is toggled on at all times but splitting it is a good thing to do. 

Even the Twitch stats as Pocket Fox has stated shows people getting tired already. They are getting tired of a 3-4 month old game in comparison to a 5-6 year game..... (yea i know GTA series is a massive franchise but Rockstar could have easily retained more people by having an online that's actually good or has some sort of content or even separate free modes to accommodate everyone.)

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  • 2 weeks later...

I was such a massive fan of red dead 1 online and I couldn’t wait for this one, however I have found myself playing it less and less to the point where I’ve now not been on rd2o for nearly a week, I tried gun rush when that came out but that didn’t interest me, there’s a whole lot missing in the online word, it feels empty with very little to do, very slow as well, I was hoping for some more randomness, however after a few days with my friends we found ourselves feeling like playing online was more of a chore than an actual fun activity. GTA online was phenomenal, every time I went back to it there was something new, I feel R* have really let themselves down with red dead online at the moment, it seriously needs freshening up soon.

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  • 2 weeks later...
LeopardLove27

how many months into the BETA are we and it still breaks a lot more than it works. So much time is wasted waiting for missions to start .. and there are no tricks to making it happen

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On 1/20/2019 at 5:37 PM, Adamlfc23 said:

I was such a massive fan of red dead 1 online and I couldn’t wait for this one, however I have found myself playing it less and less to the point where I’ve now not been on rd2o for nearly a week, I tried gun rush when that came out but that didn’t interest me, there’s a whole lot missing in the online word, it feels empty with very little to do, very slow as well, I was hoping for some more randomness, however after a few days with my friends we found ourselves feeling like playing online was more of a chore than an actual fun activity. GTA online was phenomenal, every time I went back to it there was something new, I feel R* have really let themselves down with red dead online at the moment, it seriously needs freshening up soon.

Gta online has been a culmination of over 6 years of updates. Red dead online had been out for how long ? Obviously it’s not going to have the same depth as gta online at launch or 2 months into its life. 

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12 hours ago, em1b16a2 said:

Gta online has been a culmination of over 6 years of updates. Red dead online had been out for how long ? Obviously it’s not going to have the same depth as gta online at launch or 2 months into its life. 

When I compare Red Dead Online to Gta Online, I am not comparing to Gta Online as it is now in 2019 but how it was when it launched back on October 1st 2013. Even on its launch day there is no debating the fact that Gta Online had much more to do at the start than Red Dead Online. Gta Online had a rougher start with several game breaking bugs, but content wise Gta Online had much more to offer. Its why this trivial Gun rush update hurts even worse than Beach Bums did for Gta Online. While the first update for Gta Online was annoying due to how small and lackluster it was, it did not hurt as bad as players still had plenty of stuff to do and things to buy. The same cannot be said for Red Dead Online, hence why the Gun Rush update was so poorly received, even more so than Beach Bums.

 

Its why I understand now why a trailer for Red Dead Online was never released. Due to there being so little to do, they did not even really have anything to make a proper trailer out of. In fact such a trailer would scare players away more than it would attract them. Kinda hard to make an appealing trailer when all you got is 8 story missions, hunting/fishing, and a few showdowns.

Edited by Ghoffman9
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  • 2 weeks later...
On 1/9/2019 at 1:31 PM, Pocket Fox said:

You know which customer spends the least amount of money? 

 

The ones who stopped playing the game because of the lack of pve/friendly servers.

 

R* is welcome to make pve lobbies nothing more than empty wastelands, like playing CoD in a server with 0 players. But I guarantee a large chunk of the population would stop playing and paying, myself included.

 

Yes! Thank you.

 

I've only been playing a few weeks and i'm already fed up with spending more time checking my in-game map than looking at the amazing setting and losing myself in the experience. I want to play with friends and family with my own custom character, not be one-shotted by random jerkoffs with edgy names while I'm just minding my own business or sitting and waiting for a town to become deserted before cautiously moving in and exploring while constantly looking over my shoulder. As time goes by I feel i'm going to be playing less and less simply because it's just no fun being target practice for randoms who snap you out of an otherwise immersive experience with their boring, predictable deathmatch mentality. Ironically, these people also make the multiplayer a lonely experience because I spend all of my damn time avoiding other players as a result.

 

I have a reasonably good disposable income these days as an older gamer but it seems that companies like T2 and R* aren't interested in catering to the likes of me. Rare did a similar thing with throwing everyone in together in Sea of Thieves, and guess what? I don't play it anymore for the same reason. Neither do any of my friends, all of which are people who can afford to - and do - spend money on games on a regular basis.

 

Guess if this keeps up I'll save my spare cash for something else. Your loss, R*

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  • 2 weeks later...

We have always been anxiously waiting for the second series of the Red Dead franchise, but now its here. Its not all that its cracked up to be (Story is fun and exciting) But Multiplayer mode, I just cant get ibto it like with RDR1.

 

Everyone rides around solo, griefers just out to upset people, sessions are like a library, cant do any fun custom activities.

 

stagecoach boating

https://www.youtube.com/watch?v=tGIqs9sucVQ

 

rooftop chilling on 

https://www.youtube.com/watch?v=7RNLkoOCXjA

 

gameplay tricks

https://www.youtube.com/watch?v=YP3xM_x7VTo

 

 

If only our horse could jump in RDR2

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Locomotive Engineer

This is not a beta anymore because Rockstar and Tk2 have decided to put microtransactions in their product. You never put microtransactions in a beta! A lot of people care about their cars in GTA Online but this doesn't mean that people treat their horses the same. Correlation doesn't equal causation.

 

Read Dead Redemption had friendly free roam lobbies which made for fun PvE times. We don't need passive mode if we had these friendly free lobbies back. We had so many gang hideouts to complete and co-op missions that were fun and easy to repeat! Especially at Gaptooth and the Raft co-op missions. 

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Rokushakubo
13 hours ago, Rebel_Scum said:

This is not a beta anymore because Rockstar and Tk2 have decided to put microtransactions in their product. You never put microtransactions in a beta! A lot of people care about their cars in GTA Online but this doesn't mean that people treat their horses the same. Correlation doesn't equal causation.

 

Read Dead Redemption had friendly free roam lobbies which made for fun PvE times. We don't need passive mode if we had these friendly free lobbies back. We had so many gang hideouts to complete and co-op missions that were fun and easy to repeat! Especially at Gaptooth and the Raft co-op missions. 

If a company is running a game in a designated pre-launch state while openly asking for feedback and bug reports, refining mechanics and fixing issues, it's a beta. Selling cosmetics and early access to some items doesn't change the fact that this is what R* is currently doing. No one is forced to into mtx, it's there for those who choose them.  

Edited by Rokushakubo
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Locomotive Engineer
5 hours ago, Rokushakubo said:

If a company is running a game in a designated pre-launch state.

That would make sense if the game had not been shipped out already. For example, if the game was not launched then you could call it a beta.

 

Rockstar and tk2 are naming online as a beta but are actually running it as a empty world with microtransactions. Rockstar named RDO as a beta to get away with lackluster content.

 

GTA Online was never called a beta even though Rockstar and tk2 did ask for feedback and bug reports during launch and still to this day. 

 

 

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Rokushakubo
1 hour ago, Rebel_Scum said:

That would make sense if the game had not been shipped out already. For example, if the game was not launched then you could call it a beta.

 

Rockstar and tk2 are naming online as a beta but are actually running it as a empty world with microtransactions. Rockstar named RDO as a beta to get away with lackluster content.

 

GTA Online was never called a beta even though Rockstar and tk2 did ask for feedback and bug reports during launch and still to this day. 

 

 

What do you mean? How can a game be a beta if it hasn't launched? 

 

They are running it as an empty world with micro transactions? I'm sorry but no one has to buy gold, and I don't accept the argument that is prevalent on here that it's not a beta because they've added mtx. That is an opinion biased by people's assertion that the game should be fully fleshed out 4 months in regardless of R*'s roadmap for beta and launch content. 

 

Also the fact that GTAO wasn't called a beta is irrelevant. I dare say R* will have learned a lot from that game and will tailor their approach to RDO accordingly. 

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Locomotive Engineer
3 hours ago, Rokushakubo said:

Also the fact that GTAO wasn't called a beta is irrelevant. I dare say R* will have learned a lot from that game and will tailor their approach to RDO accordingly. 

GTAO is relevant here because it had more content for us gamers to play and was added to the game later similar to RDO. 

 

Rockstar and Tk2 haven't learned a thing from GTAO because of how much of a shell online is after months of release. If Rockstar and Tk2 really learned from GTAO, how would they think microtransactions are going to solve all their problems without any content for us gamers to do? 

 

You don't have to buy Gold but everything is structured so that it supports microtransaction sales. For example, all the nerfs to hunting and fishing by 50%. 

 

We can't even rob stores in RDO. Rockstar and Tk2 calling RDO a beta is no excuse for the lack of content for us to play. 

Edited by Rebel_Scum
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Rokushakubo

Then stop playing the game if you're that dissatisfied with how the game is developing. f*ckin' hell, seriously, if I even started to feel an ounce of the negativity towards this game that some of you in these forums do I'd be long gone onto better things. 

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Failed Again
12 hours ago, Rokushakubo said:

Then stop playing the game if you're that dissatisfied with how the game is developing. f*ckin' hell, seriously, if I even started to feel an ounce of the negativity towards this game that some of you in these forums do I'd be long gone onto better things. 

I believe this is the attitude that kills games. Because there are a Lot of people that probably feel that maybe your kind should find another space.

 

I really hope that there is a way that all can find Joy in RDR2 online--really this SP version is such a special game--surly working together it can be something Great for all😎

 

Lets turn complaints into ideas.

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Chunkey_Monkey
15 minutes ago, Failed Again said:

I believe this is the attitude that kills games. Because there are a Lot of people that probably feel that maybe your kind should find another space.

 

I really hope that there is a way that all can find Joy in RDR2 online--really this SP version is such a special game--surly working together it can be something Great for all😎

 

Lets turn complaints into ideas.

There are loads of folk who love the game me included but the state of the current game is absolutely appalling. I've never played a game this far f*cked up. 

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Rokushakubo
1 hour ago, Failed Again said:

I believe this is the attitude that kills games. Because there are a Lot of people that probably feel that maybe your kind should find another space.

 

I really hope that there is a way that all can find Joy in RDR2 online--really this SP version is such a special game--surly working together it can be something Great for all😎

 

Lets turn complaints into ideas.

My kind? I submit bug reports and issue feedback via the given site and have treated myself to some gold to get my black arabian and a few gold exclusive items and am patiently and optimistically waiting to see that R* deliver on their promise of a deep rich online cowboy experience. I think my kind is actually what's going to help this game to succeed. If I come to a point where my optimism turns to a vitriolic loathing of R* and the game I'll move on...but after 4 months that's not where I'm at. My post may have come off as harsh in tone but only because first and foremost I'm an advocate of gaming being a relaxant and escape from life and when I see gamers mired in the kind of attitudes displayed on social platforms I think they'd be better off playing games that aren't getting their panties in a bunch. 

 

I am fully in agreement with your post though, turn the complaints into ideas...and send them to R* via the correct avenues.  

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JumpingKentFlash

Logged on today for the first time in 2 months. I twice  got a message saying I got gifted something from R*, but it certainly wasn’t gold, money or XP - I couldn’t even find what I got. The game was a wasteland. Every session I got into had 5 other players tops. There was no way to grind money that really paid, and if there is I couldn’t find it. So I bought a few pieces of clothing and left for Los Santos. I couldn’t bear seeing the sad state it was in. Playing for 90 minutes and getting that server error message 5 times is way too bad. I have no desire to keep going until it improves a lot. It’s a shame really. There’s so much potential. 

Ive been playing games since the eighties and RDR2/RDO is the game with the biggest gap between a quality single player and a rubbish multiplayer.

 

I hope they do better at some point. Give the Benz a nice compensation and bring him back to take the reins of future endeavours, ‘cause this crap is so beneath them.

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  • 2 months later...
On 3/9/2019 at 9:23 AM, JumpingKentFlash said:

Logged on today for the first time in 2 months. I twice  got a message saying I got gifted something from R*, but it certainly wasn’t gold, money or XP - I couldn’t even find what I got. The game was a wasteland. Every session I got into had 5 other players tops. There was no way to grind money that really paid, and if there is I couldn’t find it. So I bought a few pieces of clothing and left for Los Santos. I couldn’t bear seeing the sad state it was in. Playing for 90 minutes and getting that server error message 5 times is way too bad. I have no desire to keep going until it improves a lot. It’s a shame really. There’s so much potential. 

Ive been playing games since the eighties and RDR2/RDO is the game with the biggest gap between a quality single player and a rubbish multiplayer.

 

I hope they do better at some point. Give the Benz a nice compensation and bring him back to take the reins of future endeavours, ‘cause this crap is so beneath them.

Did you look at the player list or just look at the map?

layer blips don't show on the map unless they are close to you or they are wanted.

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JumpingKentFlash
12 minutes ago, Smokewood said:

Did you look at the player list or just look at the map?

layer blips don't show on the map unless they are close to you or they are wanted.

The list.

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  • 2 weeks later...
Daleificent
On 6/3/2019 at 3:07 PM, JumpingKentFlash said:

The list.

Looks like you happened upon the short end of the stick for that. If you're finding you end up in almost empty lobbies consistently even after hopping, think about letting R* know. Send a bug/technical support ticket about it to R*. It's not the most popular game but there are a lot of people playing it. Of course, that doesn't mean it won't happen but all my lobby experiences, I almost never end up in a 'wasteland'. Maybe I've just been lucky, maybe you're just unlucky. No idea on that, just a suggestion I guess. Thinking about it now though, I do hear about 'empty' lobbies every now and again, so I could be putting my foot in my mouth, hah.

 

Check your mail. R* gifted a bunch of things that you have to go pick up from a post office. If it's not Gold or RDO$ being gifted, it's likely to be at the post office.

For grinding money, the coming summer update will hopefully fix that. We'll be able to start businesses and what not, so I'm expecting that to come with much more reliable ways of making RDO$.

 

Compared to how it was when it first came out, RDO is drastically better than before. R* just needs to stay on top of it now. The last major update brought me back (which wasn't really hard, I want to love this game so bad, lol.) But if it doesn't get consistent love from R*, they'll loose me and I'll take my happy ass back to Conan Exiles.

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In the real world, the real wild west, even the worst of the outlaws never shot anyone just for the hell of it. They always had a reason. The kids on here just walk up and shoot you while you can't react, like when you're skinning or fishing, or sit up on some cliff somewhere and use the sniper rifle. For what purpose?

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f*ck griefers!

I'm sick and tired of trying to earn such piddly amounts of gold by delivering wagons only to have some motherf*cking fa**ot griefer camp by the delivery point and kill me and blow up the wagon. I normally don't play with a mic but I have one handy and every time this happens I plug it in and give the griefers a piece of my mind and quite a few choice words...

 

They make the game not even worth playing.

Edited by blk95ta
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Daleificent
4 hours ago, blk95ta said:

f*ck griefers!

I'm sick and tired of trying to earn such piddly amounts of gold by delivering wagons only to have some motherf*cking fa**ot griefer camp by the delivery point and kill me and blow up the wagon. I normally don't play with a mic but I have one handy and every time this happens I plug it in and give the griefers a piece of my mind and quite a few choice words...

 

They make the game not even worth playing.

I've said it before, I'll say it now.

 

The one thing that makes me irritated with people intercepting Stranger Missions over everything else is the crap of a reward for doing so. It really makes it feel like it's being done simply to grief or be an ass. If you got the same reward for ruining my mission as me completing it, I'd be mad simply because you got the better of me but I'd at least understand. The "I robbed your wagon of it's goods and sold them myself, like outlaws typically do" feeling is way better than the "I just blew up your sh*t cause I could" feeling.

 

My character is an outlaw typically. I want to do outlaw things like rob stage coaches and the like, or intercept a player running supplies and get the reward instead. But there is zero point. Waste ammo and time (which equals money I could save/grind for doing something else) for a dollar or so? Meh. I'll run PvP showdowns and just pretend I'm robbing a town or something. Kinda trash. I don't even want most missions like that, just a really small handful of FR missions that add excitement for both sides with equal opportunity for reward. It might even pull people away from ruining other folks missions waiting for the big pay out mission to pop up so they can attempt to intercept that.

 

R* wants all player types in one area but it sure doesn't seem like it sometimes, feels very "one side or the other."

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