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guardian1816

online not so great yet

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Moose_Cdn

Anyone knows when the online portion of this game will stop being a "beta"? I don't want to waste my time investing hours of online play just to get wiped and be force to start fresh...

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traksta1

A "Start fresh" or "reset" isn't going to happen unless someone finds a horse dupe glitch and scores a billion in bullion from R*s virtual coffers and puts the "how to" up on Youtube. Nah, our char's are safe mate.

 

I feel as certain of this as I do of having some random xx360noscope69kiltumonkeybrain pop a cap in the back of my head whilst quietly fishing when I go online in a mo.

Edited by traksta1

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TrueGamerOpinion
On 11/28/2018 at 6:41 PM, 3Prcntr said:

1. wrong spot. there is an online forum.

and 2. Good. It's just a western version of GTA V and that's why they need to stop with the online nonsense. Focus on the story.

Not exactly, GTAV and RDRO were huge hits so common sense would enable you to expect online for future releases right? Stupid comment and ignorant statemnt.

 

2. To counter OP’s point, Free Roam has always been full of annoying retards i love how everyone is making it seem like a new thing.

 

i will say the beta is atrociously boring and bare bones with little features as of late but we all know content updates will be coming soon.

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Matilda Dune
On 12/9/2018 at 12:11 AM, jje1000 said:

Online would be great if they introduced free-roam 'occupations' since everyone is by-default an outlaw/trapper/fisherperson/treasure hunter at the moment. It's sort of similar to the mail delivery event but with no weird competitive mode and creepy music, but instead where the player gets a temporary title and simple A-to-B task to do in free-roam:

 

Off the top of my head:

  • Police Deputy- Track down criminals/mafioso and players with bounties, transport prisoners to Sisika via prison cart
  • Bounty Hunter- Track down generated bounties and players with bounties
  • Mafioso- Kill certain players and do other criminal activities in Saint Denis
  • Gold Miner- Pan for gold dust at the various gold panning stations- gold 'dust' can be exchanged for gold nuggets currency at a bank and this gold 'dust' is lootable
  • Stagecoach Driver- Transport a passenger or valuables from one part of the map to the other- this stagecoach can be targeted by other players
  • Trader- Some goods should fluctuate in price, including raw materials- players should be able to own a wagon that can transport goods in bulk (but can be looted)
  • Hired Gun- Protect a stagecoach, NPC, wagon, train or campsite from bandits or other players, or kill a certain NPC in the world
  • Cattle Rancher- Move cattle from one part of the map to the other
  • Cattle Rustler- Steal cattle from a cattle drive
  • Horse Tamer- Break and sell horses

 

During these tasks, other people can interfere outside of certain zones (i.e. freeing prisoners from a prison cart can net the other player some cash)- which gives these occupations some level of danger and uncertainty. These would go a long way in improving the player-driven aspect of the world (and they should also bump up NPC traffic counts as well).

 

 

 

Please. It would, at the very least, give the world a bit more purpose than this lifelessness feeling and give players more direction than wandering aimlessly, looking for people to shoot or towns to hold hostage because they're bored and need rank to unlock basic sh*t.

Now, if that's what you aspire to do in the game, then you could go ahead and do that. Be the crazy, nonsensical sort of nutbag who's got ammunition and time to kill. So you hide over on a hill for some unsuspecting person to trot on by so you can kill 'em dead before they knew what was what. But you'd be subject to consequences for your actions. Because eventually, people are gonna figure out that there's some crazy person out murdering folk for their own amusement and send guns to hunt your buns down for simple piece of mind. Hired guns, bounty-hunters, or just your typical lawmen.

Lawmen? This is red dead online! This is an outlaw game! What good is it to be a lawman in this type of setting? A SALARY THAT'S WHAT. Now you don't always have to be a good guy to be a lawman. Plenty of law are corrupt. But you're still paid by whatever state you're a lawman in to keep the peace, and that might be worth being in a game where you loot 15 corpses and get a whopping 90 something cents in total. Lawmen get certain types of jobs that need doing, beyond hunting down the nutbag griefer in the hills who's killin' too many folk within the last hour or so. Maybe you have to do a patrol around your jurisdiction. And maybe when you patrol, it can be in free roam where you can get attacked by other players or if you're more pve, npcs in a senario. If you complete the mission, you get a nice little bonus ontop of your 'salary'. And depending on what your honor level is, maybe you get different senarios and activities to do if you're a good guy cop, or a bad guy cop. Maybe you go harrass people for protection money if you're a bad guy cop. Maybe you go shake down some outlaws for their moonshine, and keep it to sell on the side to a fence later or some such.

Now, if lawman is something you wanna do then maybe you also get perks depending on how high rank of a lawman you are. If gives the player something to work for, beyond just doing various activities and senarios. And collectables for that player you know exists who has to have and own everything. Maybe as a rank 3 lawman, you get special prices on pistols from the armsdealer. Maybe as a rank 10 lawman, you have a significant damage taken decrease for the first 3 shots you take or something. Make being a lawman worth it for players.

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Tha-Jamz
On 12/5/2018 at 2:13 AM, Iash91 said:

With what we have I really like (bar the hideous economy issues). The thing is, what we have just isn't enough.

 

Obviously this is beta, clearly they plan on changing things and adding in new features - hopefully at a quicker pace than GTA Online. But I was expecting a little more, just like everyone else in this thread seems to have expected. A lot of their design decision seem to be quite stupid, especially when comparing to SP. As others have pointed out, the law system has been dumbed down when a straight translation from SP really could have helped with griefing. What were Rockstar thinking with that one? I can't even see how the change would encourage MTX's, so this was a 'balancing' decision...

 

Maybe, maybe... (i really hope so, fingers crossed) Rockstar is actually reading all feedback and reading the forums to find out what most people really want before they decide what to release and what not.

Instead of going the GTAO way for a second time, maybe..., they really learned from that, like they said in there Q&A with IGN ?

I dunno i just really hope so...

 

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Matilda Dune

Bounty Hunter
Neither law, or outlaw but something in the middle. Your nuetral, pvptastic class. Need some cash, and got some mean skill for wrangling fellers just like you? Be a bounty hunter. Bounties are an awesome mechanic in mmos where pvp is a must. It would give being in a possee some interactional functionality beyond just grouping with strangers so you don't get murdered trying to do missions, or grouping with friends just so you don't get killed and some flavor really to being an outlaw in general.

Let's say, there's a gang out in the east grizzlies causing some havoc. Not just for the loots, but for the lawls. They're robbing folks on the road, stealing cattle to sell at a fence, and killing cattlemen that get in their way. Player cattlemen. Now we all know there's a nifty little picture shot of the person who killed you last. Well, let's add a reporting system. Every player you kill in the world has the opportunity to report you to the law. A choice that player must make for themselves. If you report the person who killed you to the law, you recieve honorable points for being a good citizen! If you choose not to report them, then you receive dishonorable points for taking the law into your own hands.

Possee leaders. If your possee members are being reported, then like with most things, you recieve a cut of that imfamy. If your possee members are reported, then you are also reported as their leader. 

Lawmen will be notified after three reports are made. If it's 1 member of that posse, you'll be notified their specific location. If it's 3 reports on one posse, then you will be given a general area marker on a map where you gotta go find these bastards with your fellow lawmen or by yourself! Whatever it is you as a player, and a lawman, choose to do. 

If the law can't handle the problem, then a bounty will be issued on the player causing all the problems and their leader. Or just the leader, if the reports are all spread out. Bounties likely will have to exist for a certain time period, so we don't have this issue where players can receive a huge bounty and log out to reset it or whatever. Have no idea how long is fair or balanced. But what I do know is if a bounty hunter accepts the bounty, they must always receive the money for killing or wrangling that character and escorting them straight to jail. Get paid half if you kill them outright. This is about skill, not murder.

Additionally, once that bounty is issued on said player(s), whatever more havoc they choose to cause after the fact only increases the amount the bounty hunter is gonna get paid by a percentage. But that's if those kills are reported by the victims. So whatever player who just rage-quits out after being murdered by someone, and doesn't issue the report- That's lost profit for the bounty hunter. Sorry. Choices need to be made, that's sort of what makes Red dead fun.

Catching criminals in a pvp environment brings up a whole mess of different problems for the bounty hunter. They might hole up in their camp, which if you're a wanted criminal posse leaders, you don't get to white flag. If this makes you sad that you don't get to have a safe place to hide out while you're wanted, should have thought of that sh*t before your gang murdered people with impunity. But still, they might be waiting for that bounty hunter to come for them and shoot 'em dead before they can even get close. Team up with some bounty hunting posse of your own! Wrangle them all.

Perks: If you hogtie a fool, there's no breaking out. And that's huge. That means you're gonna be able to transport that sucker from point a to point b without fearing he's gonna get free. The only way out of that lasso, is if you die, he's in jail, or one of his friends cuts him free. So outlaws, you are at that bounty hunter's mercy if he lassos you. You better hope those friends you got are real good friends, and don't just let him drag you by horse all the way to jail. The lasso of justice.

Rank 5: Maybe at this stage of the game, you're a pretty seasoned bounty hunter. Maybe you have a specific area you like to hunt in. Maybe you gain some kind of re-pour with the lawman in these parts. Ear to the Ground would be a perk, where when the law gets wind of some bad business happening in your favorite hunting ground, you also get notifications so you know to be ready? Maybe, you can scope out the area before you even get the bounty, try to identify where they are. However, I think it's best if you can only accept bounties at the sheriff's office.

 

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Matilda Dune

Tradesman

 

This is probably going to demand a lot from rockstar to actually put in the game, but mmos typically do have some measure of trade. There are people who enjoy farming goods and selling them to other players. And why it's so demanding, is they would have to actually make an interface specifically for trading. Because I don't think there's actually a way for us to actually trade things as players. Only sell or buy from NPC vendors. Not sure, because I haven't actually tried- or have even had the opportunity to try because every player I've run into has wanted to see me dead.

But I'm a player who likes gathering sh*t. I like hunting, fishing, herbing, and making things with professions. The tradesman would be a good target for any and all outlaw looking to loot something of value, but would also be helpful to have around as a posse member to. Depending on the needs of your company. Like Pearson in the story, right? He's not a fighting man, he's the cook and craftsman of the gang. His job is to keep the fighting men fed, and make things for them that might be helpful in the big scary world beyond the borders of the camp ground.

'Course, I know we get one of those already. A random NPC who basically builds your camp, makes adjustments to the tents and things for a price. But this would be a little different.

Maybe the tradesman has access to recipes and crafting that other players don't. Because they're basic main focus is to make things and sell them. Maybe they make trinkets for people out of animal hides and bones and sh*t that give you a better edge in a fight. Maybe they make special liquor that gives you a health buff, or a damage increase. Maybe they get better prices on goods bought at legit stores, or wares flogged by fences depending on their honor value. If your an honorable trader, you can set up shop in a town by paying for a plot by the hour. If your dishonorable, you can do the same thing just out in the wilderness or in discrete, lowly locations.

Places players can go and buy from these tradesman, things they can't make on their own or that they feel they need. It would make having a tradesman apart of your gang sort of essential. If gives the class value and importance to the world and the community of players playing your game.

Now going from place to place to set up shop might be the risk of being a tradesman. Gives the outlaw side of things opportunity to rob players.

 

Not kill. Rob. 

 

Killing people would be easier than robbing them, but there's consequence to every action you take. If you rob a tradesman, it's better for the outlaw. If your face is concealed, the tradesman doesn't know who you are. No name display, no blips on the map. At that moment, you're essentially unknown. You can demand that they hand over their sh*t, and if they comply with your request then the outlaw gets the loot, and the tradesman gets to leave without being killed. It's an instanced affair, so no funny business. It's consensual, basically. After the clip is rolled out, players are replaced randomly within the area so they can do whatever they want after that.

The tradesman, after the fact, can report the robbery to the law. The report will basically notify the law of the area that within that general area, some mischief is a-foot and they can investigate. So sticking around one area is not generally a good idea for an outlaw, unless you wanna kill some law I guess. Being robbed works out better for both parties. The tradesman is going to lose some of their wares, but not everything. And the robber will get not only rank xp, but some cash and loot as well. Who you rob will also be something good highway men would be keen on.

If you kill that tradesman, they report you immediately for murder which is much more serious offense and will alert the law of your immediate whereabouts for a period of time. Robber still gets loot but no xp or money. 

I'm not sure how you would balance this, but the idea is to make robbery better because it's more difficult to rob someone than it is just to kill them outright and take what's theirs.
 

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IceD34ler

Adding free roam mission areas much like in Arma 2 DayZ Epoch or Arma 3 Exiles, removing blips of players and Auto-Aim would greatly increase the playability imho. Right now everything is kinda redundant, killing players, being killed, it just doesn't matter and gets old real quick. Check my other thread about the ideas I had if you are interested. I really want this to be implemented.

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TrueGamerOpinion
19 hours ago, Matilda Dune said:

Bounty Hunter
Neither law, or outlaw but something in the middle. Your nuetral, pvptastic class. Need some cash, and got some mean skill for wrangling fellers just like you? Be a bounty hunter. Bounties are an awesome mechanic in mmos where pvp is a must. It would give being in a possee some interactional functionality beyond just grouping with strangers so you don't get murdered trying to do missions, or grouping with friends just so you don't get killed and some flavor really to being an outlaw in general.

Let's say, there's a gang out in the east grizzlies causing some havoc. Not just for the loots, but for the lawls. They're robbing folks on the road, stealing cattle to sell at a fence, and killing cattlemen that get in their way. Player cattlemen. Now we all know there's a nifty little picture shot of the person who killed you last. Well, let's add a reporting system. Every player you kill in the world has the opportunity to report you to the law. A choice that player must make for themselves. If you report the person who killed you to the law, you recieve honorable points for being a good citizen! If you choose not to report them, then you receive dishonorable points for taking the law into your own hands.

Possee leaders. If your possee members are being reported, then like with most things, you recieve a cut of that imfamy. If your possee members are reported, then you are also reported as their leader. 

Lawmen will be notified after three reports are made. If it's 1 member of that posse, you'll be notified their specific location. If it's 3 reports on one posse, then you will be given a general area marker on a map where you gotta go find these bastards with your fellow lawmen or by yourself! Whatever it is you as a player, and a lawman, choose to do. 

If the law can't handle the problem, then a bounty will be issued on the player causing all the problems and their leader. Or just the leader, if the reports are all spread out. Bounties likely will have to exist for a certain time period, so we don't have this issue where players can receive a huge bounty and log out to reset it or whatever. Have no idea how long is fair or balanced. But what I do know is if a bounty hunter accepts the bounty, they must always receive the money for killing or wrangling that character and escorting them straight to jail. Get paid half if you kill them outright. This is about skill, not murder.

Additionally, once that bounty is issued on said player(s), whatever more havoc they choose to cause after the fact only increases the amount the bounty hunter is gonna get paid by a percentage. But that's if those kills are reported by the victims. So whatever player who just rage-quits out after being murdered by someone, and doesn't issue the report- That's lost profit for the bounty hunter. Sorry. Choices need to be made, that's sort of what makes Red dead fun.

Catching criminals in a pvp environment brings up a whole mess of different problems for the bounty hunter. They might hole up in their camp, which if you're a wanted criminal posse leaders, you don't get to white flag. If this makes you sad that you don't get to have a safe place to hide out while you're wanted, should have thought of that sh*t before your gang murdered people with impunity. But still, they might be waiting for that bounty hunter to come for them and shoot 'em dead before they can even get close. Team up with some bounty hunting posse of your own! Wrangle them all.

Perks: If you hogtie a fool, there's no breaking out. And that's huge. That means you're gonna be able to transport that sucker from point a to point b without fearing he's gonna get free. The only way out of that lasso, is if you die, he's in jail, or one of his friends cuts him free. So outlaws, you are at that bounty hunter's mercy if he lassos you. You better hope those friends you got are real good friends, and don't just let him drag you by horse all the way to jail. The lasso of justice.

Rank 5: Maybe at this stage of the game, you're a pretty seasoned bounty hunter. Maybe you have a specific area you like to hunt in. Maybe you gain some kind of re-pour with the lawman in these parts. Ear to the Ground would be a perk, where when the law gets wind of some bad business happening in your favorite hunting ground, you also get notifications so you know to be ready? Maybe, you can scope out the area before you even get the bounty, try to identify where they are. However, I think it's best if you can only accept bounties at the sheriff's office.

 

You need to send all your ideas to the feed back website lol all are great.

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Next-Gen Vercettis
14 hours ago, TrueGamerOpinion said:

You need to send all your ideas to the feed back website lol all are great.

Agreed. 

@Matilda Dune

Love the PvP bounty ideas. That's coming from someone who doesn't like PvP and is asking for PvE/passive sessions lol. 

👍

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3Prcntr
On 12/12/2018 at 3:48 AM, TrueGamerOpinion said:

Not exactly, GTAV and RDRO were huge hits so common sense would enable you to expect online for future releases right? Stupid comment and ignorant statemnt.

 

2. To counter OP’s point, Free Roam has always been full of annoying retards i love how everyone is making it seem like a new thing.

 

i will say the beta is atrociously boring and bare bones with little features as of late but we all know content updates will be coming soon.


It's not stupid or ignorant. It's online. If they released a game without it there would be triple the content. Plain and simple. Greed kicks in. All these games have the potential for a focus on single player. Not everyone enjoys online, regardless of free roam or not. I personally have not paid for PSN+ or whatever it is since I started building PC's in 2015. Even with Steam, I don't play online. Yes, you can expect it, but how many other people agree that without online, the single player would be even more amazing than it already is? Plenty, my friend. Is it really too much to throw an opinion around in such an opinionated forum about the possibility of a game without the online nonsense? I guess only "true gamers" know the answer to that...

Edited by 3Prcntr

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Mad-Monkey_1st

What i dont get is when a player griefs you and kills you why dont they get a WANTED status 

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?!=+_-

It sucks at the moment with issues and lack of content, no free aim etc but for now I guess I'll just keep making money and saving gold for future.

Something I'd simply like is free aim, hold your own, grab the bag and team deathmatch. So simple yet it's not even there yet.

Edited by ?!=+_-

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TrueGamerOpinion
On 12/14/2018 at 6:03 PM, 3Prcntr said:


It's not stupid or ignorant. It's online. If they released a game without it there would be triple the content. Plain and simple. Greed kicks in. All these games have the potential for a focus on single player. Not everyone enjoys online, regardless of free roam or not. I personally have not paid for PSN+ or whatever it is since I started building PC's in 2015. Even with Steam, I don't play online. Yes, you can expect it, but how many other people agree that without online, the single player would be even more amazing than it already is? Plenty, my friend. Is it really too much to throw an opinion around in such an opinionated forum about the possibility of a game without the online nonsense? I guess only "true gamers" know the answer to that...

People like you just have un-realistic expectations. I agree we should focus more on single player but RDR2 already gave yall that for a month than they released some, albeit, sh*t online beta but it is inevitable for them to release one beacuse of RDR1O and GTAO. Im just saying stop f*cking whining when thats not going to solve anything. Common sense you dont have to be a “TrueGamer” such as myself to figure that out. 

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3Prcntr
2 hours ago, TrueGamerOpinion said:

I agree we should focus more on single player

K

The entire purpose of this thread is a whine about online being "not so great". I simply agree.

maybe common sense is not so common, otherwise you might not have missed that.

Edited by 3Prcntr

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Sonek4

Interesting opinions, wishes and ideas i've seen in this topic! Wonderfull indeed!

Unfortunatelly, Rockstar may not think same way as we think... I still have a huge and silly hope that they'll listen to us this time, but, honestly? This hope is veeeeeryyy fragile nowadays...

 

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Mad-Monkey_1st

Bloody servers today are appalling it’s taking 10 mins for missions to load 

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TrueGamerOpinion
On 12/16/2018 at 11:10 PM, 3Prcntr said:

K

The entire purpose of this thread is a whine about online being "not so great". I simply agree.

maybe common sense is not so common, otherwise you might not have missed that.

I never said online was great and perfect i was saying the people complaining it shouldnt have been added are 100% wrong so yes common sense isnt so common these days now is it?

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UncleTacitus

To me the Ultimate addition to RDO would be the possibility to acquire our own ranch John Marston style. I've no idea how this could be integrated to the free roam mode, but this would certainly make the grind worth it, especially if we could add new buildings, functions and decorations, and maybe hire extra hands at the ranch too. I'm worried that in the end weapons, clothes and horses are not enough to keep me invested in the grind.

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Mad-Monkey_1st

 

 

I’m getting really pissed off with crips/R* I ask for my camp in bayou pay the fee and it gets put up in the far west near tumbleweed, Not once but nearly every time, I don’t f*cking need it there I ain’t got time to trek all across the map either,

 

This it getting very bloody close to being a game breaker and if not sorted will move on to other games 

 

I don’t mind the few, just want my camp where I ask for it, if there are no space locally at least give us the option like you did before last update  that there is no space 

 

When on the very rare occasion you do get it where you want it. 5 mins later crips ups and relocates 

 

I’m sure R* have a special department just to piss off and annoy players well it may well cost em keeping this up, 

 

Edited by GTP_Monkey

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Mad-Monkey_1st

Game not saving now been on 2 hours screen froze entering a story mission in Tall Trees and then booted off lost $240  and loads xp everything from 2 solid hours doing missions 

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clayffo

RDR2 online is just a cheap port over from GTAO, except they forgot to make it fun.  This game reminds me of a mobile game, pay to win with no meaningful content.

 

I'm going to replay the story mode since it's probably the best RPG I've ever played.  then back to GTAO!

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TrueGamerOpinion
On 12/18/2018 at 9:51 AM, clayffo said:

RDR2 online is just a cheap port over from GTAO, except they forgot to make it fun.  This game reminds me of a mobile game, pay to win with no meaningful content.

 

I'm going to replay the story mode since it's probably the best RPG I've ever played.  then back to GTAO!

Unfortunately this is true so far it literally looks and plays the same as GTAO.

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psymin

my friends and I are having loads of fun. 

 

i see the Rockstar games as a playground.... always better with friends.

 

and weed.

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DexMacLeod
On 12/14/2018 at 6:03 PM, 3Prcntr said:


It's not stupid or ignorant. It's online. If they released a game without it there would be triple the content. Plain and simple. Greed kicks in. All these games have the potential for a focus on single player. Not everyone enjoys online, regardless of free roam or not. I personally have not paid for PSN+ or whatever it is since I started building PC's in 2015. Even with Steam, I don't play online. Yes, you can expect it, but how many other people agree that without online, the single player would be even more amazing than it already is? Plenty, my friend. Is it really too much to throw an opinion around in such an opinionated forum about the possibility of a game without the online nonsense? I guess only "true gamers" know the answer to that...

There's really no way to know that we would have gotten any more content without online, though. The single player is pretty damn comprehensive as it is. It's hard to believe they went that big and stopped short because they felt the need to focus on multiplayer.

 

I think, if anything, without online we would have gotten pretty much the same single player experience, we just would have gotten it sooner. Or worse, we could have gotten it a lot sooner but with less content because they would have been under more pressure to get the product out there and make money. 

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Van_Hellsing
On 12/11/2018 at 4:22 PM, Moose_Cdn said:

Anyone knows when the online portion of this game will stop being a "beta"? I don't want to waste my time investing hours of online play just to get wiped and be force to start fresh...

Nah. Unless someone finds a way to dupe gold bars. If a reset happens I quit.

 

It happened in gta after the billionaire days. Someone found a way to print fake money. 

 

The beta ended for me when the gold shop opened. EA caught a lot of flak for being greedy. T2 is not different. Every time you try to make a bit of cash, some mouth breathing 14 year old tries to ruin it. The missions are designed to invite griefers. You have to deliver a cart in the middle of a town filled with try hards. Many times some d-bag is camping at the butcher. I renamed my pump shotgun 'the punisher', so many losers it dispatched. 

 

The gold shop is pure Satan for me. T2's greed is really putting me off. 

Edited by Van_Hellsing

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Mad-Monkey_1st
9 hours ago, Van_Hellsing said:

Nah. Unless someone finds a way to dupe gold bars. If a reset happens I quit.

 

It happened in gta after the billionaire days. Someone found a way to print fake money. 

 

The beta ended for me when the gold shop opened. EA caught a lot of flak for being greedy. T2 is not different. Every time you try to make a bit of cash, some mouth breathing 14 year old tries to ruin it. The missions are designed to invite griefers. You have to deliver a cart in the middle of a town filled with try hards. Many times some d-bag is camping at the butcher. I renamed my pump shotgun 'the punisher', so many losers it dispatched. 

 

The gold shop is pure Satan for me. T2's greed is really putting me off. 

Fully agree 

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davethebrick69

I really don't understand people who play a game set in americas frontier loaded with guns complaining about being griefed? Your online you get shot, hogtied, beat up isn't that part of the fun? I havn't had this much fun in ages i see someone and shoot them just for the hell of it and thats why i will play it. Its war:) If that bothered me i'd go play goat simulator or something less intense, or story mode.

 

If they take that out and make a safe area pve  type thing i'd bin it. 

 

The only thing i do agree with however is their should be consequences for unlawfullness and i think we will see rockstar implement something soon. Some good ideas in one of the posts above. A sheriff system would be good for people with a more moral gamepath and can find retribution for people like me randomly killing folks.

 

Eve online used to have a pretty good system years ago not sure if its still the same but worked really well. Can explain this in more detail if your not familiar.

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davethebrick69

Forgot to say i stopped playing elite dangerous as many others did because of the pvp avoidance mechanic.  Great game crap system protecting winers who don't like getting shot.

 

Please do not go down that path Rockstar🤞

 

Get us all in a server and lets have an open world blast up😁

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