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Red Dead Online Praise Thread


Happy Hunter
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Yes, animal spawns are great since the Naturalist update (fix after that too?)
That is really a game changer ;)  I can get perfect frogs/toads/squirrels insanely fast.

Plus, for the first time I instantly find a "turtle" if the trapper wants one for a resupply

(at those "finger" water bodies, NE of McFarlane's.) 

 

Harriet is really cool  as long as you are not killing animals. However, after she 

maced me I noticed she was drawing  a picture of a nude sitting female viewed from

behind. Harriet has put me in an uncomfortable work environment!  ;)

The details, like Harriet doing that drawing, ARE INSANE!

 

I did not even notice the role bonus thing, that is great!!!!

It is cool that counts separate from general ones.

 

Gypsy Cob is a great horse, equaling my Norfolk Roadster

while also having max health/stamina at 4 bonding. 

My Norfolk also seemed more ornery, shying away 

when I tried to mount it even at max health/clean/bonding/etc.,

I also love the look of the piebald. 

 

Love that now animal spawns really work, the game is even more 

something you never have to pay real money for (since it is so easy to

make more money/gold than you'd ever need.) It is the opposite of GTA Online.

After paying for all the Naturalist stuff, back up to around 24 K again and 300 plus

gold. 

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2 hours ago, Krommer said:

Harriet is really cool  as long as you are not killing animals. However, after she 

maced me I noticed she was drawing  a picture of a nude sitting female viewed from

behind. Harriet has put me in an uncomfortable work environment!  ;)

The details, like Harriet doing that drawing, ARE INSANE!

 

Just as long as you don't wake up face down, ass up with your pants round your ankles

Spoiler

(like Arthur does in Story Mode)

I think you will be fine.

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I played an absolute ton of RDO between March and May while locked down, such that I burnt myself out on it. The few guys I was playing with would glitch ourselves private sessions and I was thinking I would need to find new people to do the same with after returning to the game this week. However, after multiple two hour or longer sessions with 18+ players present, I can report that I haven't really noticed a decrease in the spawn rate of animals, events or NPCs compared with the private sessions I'd been enjoying previously, nor have I been disconnected or encountered glitched missions or interiors.

 

I fear I might be jinxing it just by saying so but for now it seems like maybe, just maybe, the best of both worlds is here to enjoy?

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11 hours ago, Krommer said:

The details, like Harriet doing that drawing, ARE INSANE!

Looks like she stolen poor artist's work.

 

R0iCyEA.jpg

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  • 2 weeks later...

Still have yet to find a more enjoyably immersive gaming experience. I love to log in and go hunting in some beautiful spot of the map, just taking my time and enjoying myself. R* really nailed it with that stuff.

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Praise where due: this game is more fun than it's ever been. One disconnect in the past few weeks! I can't overstate how awesome it is to play without fear of a disconnect. And working encounters to make my game days more eventful and different! And the players I've come across have been friendly and even cooperative as I deliver 'shine or eliminate regulators. Thank you, R*, for finally fixing your great game.

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I had my ups and downs with online, had a 6 month break since it was really f*cked up,

but I have to admit that I have a lot of fun atm and the last 4 weeks before.

 

If the game is working, its incredible...

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On 9/7/2020 at 3:29 PM, Assblaster said:

Praise where due: this game is more fun than it's ever been. One disconnect in the past few weeks! I can't overstate how awesome it is to play without fear of a disconnect. And working encounters to make my game days more eventful and different! And the players I've come across have been friendly and even cooperative as I deliver 'shine or eliminate regulators. Thank you, R*, for finally fixing your great game.

 

 

I've realised the game's about the same age GTAO was when things started to go downhill for me (Freemode Events, plus the thin end of the wedge with things like the Hydra and Adversary Modes with the Heists update) - except where GTAO had a promising "living online world" and then started eroding things bit by bit, RDO feels only more cohesive and believable two years in.

 

Naturalist in particular has been a real shot in the arm - because while it was fun doing bounty hunts or digging up treasure, there was a heck of a lot of slogging across the map doing nothing special. Now, though, I'll choose to ignore fast-travelling, because riding somewhere might turn up an animal I need to sample on the way (even during bounty missions!). Combine that with R* doing the right thing, and prioritising NPC activity and game stability over 'moar players!', and there's always something to do at any given time - and the whole thing feels more alive and organic as a result (with nothing feeling like the obviously 'game-ified' grind of Freemode work in GTAO).

 

On top of that, clothing quality is better than ever (really nice items in this update, rather than garish-coloured reskins), they've improved layering options, the new camera is a real step up over the old one, payouts stop things feeling like a grind (unlike GTAO, where everything costs millions, and making back millions takes forever...), and they've been really quite generous with the discounts and giveaways.

 

 

I hate to jinx things, but ...yeah, I agree: this might be the best fun the game's ever been. It genuinely feels as enjoyable as early-2015 GTAO used to for me, where I could just hang around in a session, and always find something enjoyable to do (and probably get sidetracked by something else, like an opportunity for a photo, or an outfit idea, or whatever). Maybe it's because R* has GTAO to milk for cash with gimmicks and nonsense that they haven't yet done the same to RDO - eh, well at least it'll be enjoyable and immersive for however long it lasts, and I'm actually looking forward to seeing what they do with December's update, now...

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On 9/8/2020 at 9:21 PM, Commander S said:

payouts stop things feeling like a grind

 

This, Moonshiner especially. Having a batch complete for little to no grind within an hour and ready to sell for enough to buy something makes the grind feel...well, less grindy. The current best way for someone to make money by themselves in GTAO is Bunker or Cargo Warehouse but it takes HOURS of sitting around or mentally exhausting slogging and you still only make a pittance of what you actually need to buy something good. It's also a good show that people helping you get a decent pay out as well. GTAO has the issue where its more productive to go off and do your own thing, RDO rewards people helping you.

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High praise for the metal work on buckles, saddles and bridles.

 

Red-Dead-Redemption-2-20200831153225.jpg

 

Red-Dead-Redemption-2-20200831153212.jpg

 

Red-Dead-Redemption-2-20200815071946.jpg

 

Red-Dead-Redemption-2-20200903000249.jpg

 

Edited by Rev. Gnash
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The graphic detail is amazing, I showed the wife a little bit of the scenery last night before leaving the game, just had to finish up dailies by visiting Cotorra Springs, so a view of the waterfall from the bridge was in order.

Today while looking around for a couple more elk to skin, got this scene which begged a screeny:

 

F92FB25CFB6CDCB15EB40ADE6FA8530DDCBC7136

Edited by kcole4001
spelling
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That's what brings me back, time and time again.

There's moments of unparalleled beauty in this game, that I have to get off my horse and just stand and take it all in.

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Just now, Talisman_83 said:

That's what brings me back, time and time again.

There's moments of unparalleled beauty in this game, that I have to get off my horse and just stand and take it all in.

Every time I see someone playing the game on a stream or whatever, it's the map and how well it's been done that softens the irritations of the gameplay choices R* has made.

The GTA map is the same for me, just a great place to be.

 

Often something disappoints, but it's never the map or it's detail.

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DentureDynamite
21 hours ago, kcole4001 said:

The GTA map is the same for me, just a great place to be.

 

Often something disappoints, but it's never the map or it's detail.

Other than a lack of traversable waterways throughout the GTA map, the only thing that disappointed me there was the fact that R* likely ran out of time to keep adding to it.

 

There was/is so much more potential for additional game play variety (e.g. working elevators, rotating/lifting bridges, more tunnels and mines, etc.)

 

I hope R* keeps adding to RDO--it seems they are; I just noticed some new building construction in Annesburg.

Edited by DentureDynamite
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9 hours ago, DentureDynamite said:

the only thing that disappointed me there was the fact that R* likely ran out of time to keep adding to it.

 

Yeah, and some of the "edges" of the map which just cause you and the horse to tumble (rather than being a true, obvious barrier.)

Those get me because a pronghorn/whatever can still run over it, but you can't. I'd prefer the old school mmorpg style "zone walls", of 

just an impassable big canyon wall or something (like other areas of the map have.) 

 

One in Northwest McFarlane's gets me every time, when me and the horse are riding after a pronghorn or something.. *SLIIIIIIIIDDDDEEEE* ;)

 

First thing that wow'd me, in this game, was leaves floating by and what are apparently "insects?" The first time I was seeing the insects, I thought

a gnat or something was flying in front of my TV screen in real life.... ;) I also sometimes think those ambient insects are small birds, trying to aim the varmint rifle 

at them (until I use eagle eye and see they are not making the obvious "heat" effect.)

Edited by Krommer
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DentureDynamite
13 hours ago, Krommer said:

 

Yeah, and some of the "edges" of the map which just cause you and the horse to tumble (rather than being a true, obvious barrier.)

Those get me because a pronghorn/whatever can still run over it, but you can't. I'd prefer the old school mmorpg style "zone walls", of 

just an impassable big canyon wall or something (like other areas of the map have.) 

 

One in Northwest McFarlane's gets me every time, when me and the horse are riding after a pronghorn or something.. *SLIIIIIIIIDDDDEEEE* ;)

 

First thing that wow'd me, in this game, was leaves floating by and what are apparently "insects?" The first time I was seeing the insects, I thought

a gnat or something was flying in front of my TV screen in real life.... ;) I also sometimes think those ambient insects are small birds, trying to aim the varmint rifle 

at them (until I use eagle eye and see they are not making the obvious "heat" effect.)

Yeah, the "slide barriers" are very inconsistent. I can ride my horse or even walk up up steeper inclines in certain places, but if it's out of bounds, then forget it.

 

It only serves to frustrate players, because they can't remember every single spot and whether or not they've been gimped with "no pass" slide effects. And there are no intuitive visuals to tell them apart.

 

Glad to know I'm not the only one that keeps mistaking the ambient insects with small birds! That's another issue that needs to be resolved.

 

Just something that R* needs to keep in mind when their landscape designers are building those beautiful worlds.

Edited by DentureDynamite
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DentureDynamite

I have to admit that I was initially skeptical as to how useful Toxic Moonshine would be, but when used in certain circumstances, tests so far have impressed me. :)

 

It definitely has some advantages that Fire Bottles can't duplicate, and it's a handy weapon to add to your arsenal if you haven't already.

 

Also, a nice touch is that one of its three ingredients can be Milkweed -or- Yarrow, which makes it a bit easier to craft refills.

Edited by DentureDynamite
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  • 1 month later...

Granted, while I may at times get angry as hell at this game and its designers, it is nevertheless the game that I enjoy playing the most. When it's working well, which is a fair bit more than it ever did that first year or more when nothing at all worked and content was bare minimum, it's without a doubt the game that rocks most imo, a game that I both love and hate so very damn much, and still hold high hopes for in times to come.

JsnPWGC.jpg

Edited by Assblaster
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The game is actually working better than it used to before the halloween pass. Plenty of animal spawns, a ton of random encounters and enough players to ocasionally kick a griefers ass. 

 

Life's good 

2Qt77IO.jpg

Edited by Sgt Wa Ge
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  • 3 weeks later...

The scenery is the highlight of the game by far:

 

0_0.jpg

0_0.jpg

0_0.jpg

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R* gets sh*t on for the stuff they do wrong but rarely get praised for what they do right in RDO.

 

I do really like how Roles/Activities don't lock you out from doing other things, they are very organic. You can be on a Bounty Mission and feel the rumble and find an Antique bottle of booze or a Tarot Card on one of the Henchmen you just killed. You can have a Collector Map open and come across a Legendary Animal etc.

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I've been appreciating the scenery while hunting for buried treasure a bit lately:

 

0_0.jpg

 

It's really a shame many will never see much of the work put into the landscape.

For all they do wrong, they really do make the best maps.

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A nice little attention-to-detail thing I've noticed is that collectibles you find with the metal detector usually have some sort of rational relation to a nearby landmark, ie. "under the sign at the fork in the road" or "at the midpoint between the three trees near the house" and so on. After all, whoever buried it probably doesn't have the same high tech device we do but presumably planned to return for their stashed valuable at some point. 

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31 minutes ago, IamCourtney said:

A nice little attention-to-detail thing I've noticed is that collectibles you find with the metal detector usually have some sort of rational relation to a nearby landmark, ie. "under the sign at the fork in the road" or "at the midpoint between the three trees near the house" and so on. After all, whoever buried it probably doesn't have the same high tech device we do but presumably planned to return for their stashed valuable at some point. 

There are also some spots that don't look like easy places to remember, but are near outhouses. Outhouses are sometimes moved when the pit fills up, so a ring could be accidentally dropped into the ahem and then the structure moved and the ring forgotten. 'Where there's muck, there's brass,' I believe the saying goes.

Edited by Vallence
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8 hours ago, IamCourtney said:

A nice little attention-to-detail thing I've noticed is that collectibles you find with the metal detector usually have some sort of rational relation to a nearby landmark, ie. "under the sign at the fork in the road" or "at the midpoint between the three trees near the house" and so on. After all, whoever buried it probably doesn't have the same high tech device we do but presumably planned to return for their stashed valuable at some point. 

I always thought it interesting that you can find coins that  presumably fell out of pants pockets under clotheslines. 

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10 hours ago, kcole4001 said:

It's really a shame many will never see much of the work put into the landscape.

For all they do wrong, they really do make the best maps.

 

RDR2 is perhaps tied in my opinion with Skyrim for the best map ever made. How both games managed to squeeze so many different biomes into such a small map and each of them feel different and fluid is amazing.

Edited by RyuNova
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On 11/10/2020 at 6:23 AM, RyuNova said:

 

RDR2 is perhaps tied in my opinion with Skyrim for the best map ever made

 

The amazing thing was Skyrim was like that on the XBOX 360!!! That seems crazy, now.

Pretty amazing game/amazing looking for a console that old ('course so was Red Dead Redemption one.)

 

Of course, the xbox 360 version also had insane bugs (many which they never bothered to fix, when moving it

to Next Gen, where I never bought it again since I think it is pretty dumb of them that they didn't let the save game transfer over.)

 

One of my favorite Skyrim bugs, on the Xbox 360, was how Leo Letrush would get duplicates of himself outside of Whiterun. So

one day you come by and think it is odd that there are two of him; Sometime later, after not being there for a long time, you come

by and there are 16 and you may crash (so you avoided the area.) Since he was "essential", for really no reason at all, you could

not kill them either.

 

Another weird bug was the Ninroot one, where the "light" from them would never go away so eventually you'd go to a "Favorite Ninroot area"

and your game would crash since there were a billion Ninroot lights from wherever the spawns had spawned. At least a patch eventually fixed that.

 

 

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DentureDynamite
1 hour ago, AmyStone said:

Something happened the other day that was truly unexpected. It really gave extra depth to the game and the NPCs.

lol Yeah, you really have to watch those Braithwaites--but that response was new to me! It's one of some rarely used NPC responses that occasionally show up.

 

Another rare response is when I crashed into a pole or wall with my horse in St. Denis, and an NPC nearby started laughing. Poor jerk didn't survive long. ;)

 

 

Edited by DentureDynamite
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