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Happy Hunter

Red Dead Online Praise Thread

Recommended Posts

Commander S
Posted (edited)

...oh, hey - managed to get into a session, and stay in it long enough to get a bounty done, grab half a dozen collectibles, sell the weekly set, do a couple of dailies, rank up the Outlaw Pass enough to get some more gold bars, and quit the game properly so all the above saved.

 

Frame rate is still rather choppy, particularly in denser areas, and I'm not sure if I just got lucky today - or maybe just tweaking the tunables managed to nudge things back into proper working order. Hopefully the 'constant disconnects to the point where even just entering the game is impossible' phase was the exception rather than the rule - fingers crossed...

 

 

(update: welp... :turn:)

Edited by Commander S
Well, that post sure did age like milk, didn't it?
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Sanches

I like cobalt colored weapon wraps. Thanks to my poor knowledge, i was expecting more like a cyan color, but in the end it turned very good.

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kcole4001
Posted (edited)

I have to say that the addition of a bonus for completing role dailies has been very beneficial.

 

Now I only have to do 9 and get paid 6 gold, where before I'd have to finish at least 11 to make 6 gold, given that at least 2 of them would have to be bounties to make up the difference, and that almost never happened.

 

It's not hard to get 9 done, and I can ignore the ones I really don't enjoy.

Edited by kcole4001
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hotrats773
  • I play solo mostly but those unfortunate times I find myself with other players, the animal spawns have been working great.
  • I really like the new camera.
  • Harriet is crazier than a sh*t-house rat but I like her.
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Krommer

Yes, animal spawns are great since the Naturalist update (fix after that too?)
That is really a game changer ;)  I can get perfect frogs/toads/squirrels insanely fast.

Plus, for the first time I instantly find a "turtle" if the trapper wants one for a resupply

(at those "finger" water bodies, NE of McFarlane's.) 

 

Harriet is really cool  as long as you are not killing animals. However, after she 

maced me I noticed she was drawing  a picture of a nude sitting female viewed from

behind. Harriet has put me in an uncomfortable work environment!  ;)

The details, like Harriet doing that drawing, ARE INSANE!

 

I did not even notice the role bonus thing, that is great!!!!

It is cool that counts separate from general ones.

 

Gypsy Cob is a great horse, equaling my Norfolk Roadster

while also having max health/stamina at 4 bonding. 

My Norfolk also seemed more ornery, shying away 

when I tried to mount it even at max health/clean/bonding/etc.,

I also love the look of the piebald. 

 

Love that now animal spawns really work, the game is even more 

something you never have to pay real money for (since it is so easy to

make more money/gold than you'd ever need.) It is the opposite of GTA Online.

After paying for all the Naturalist stuff, back up to around 24 K again and 300 plus

gold. 

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RyuNova
2 hours ago, Krommer said:

Harriet is really cool  as long as you are not killing animals. However, after she 

maced me I noticed she was drawing  a picture of a nude sitting female viewed from

behind. Harriet has put me in an uncomfortable work environment!  ;)

The details, like Harriet doing that drawing, ARE INSANE!

 

Just as long as you don't wake up face down, ass up with your pants round your ankles

Spoiler

(like Arthur does in Story Mode)

I think you will be fine.

  • KEKW 1

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IamCourtney

I played an absolute ton of RDO between March and May while locked down, such that I burnt myself out on it. The few guys I was playing with would glitch ourselves private sessions and I was thinking I would need to find new people to do the same with after returning to the game this week. However, after multiple two hour or longer sessions with 18+ players present, I can report that I haven't really noticed a decrease in the spawn rate of animals, events or NPCs compared with the private sessions I'd been enjoying previously, nor have I been disconnected or encountered glitched missions or interiors.

 

I fear I might be jinxing it just by saying so but for now it seems like maybe, just maybe, the best of both worlds is here to enjoy?

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Sanches
11 hours ago, Krommer said:

The details, like Harriet doing that drawing, ARE INSANE!

Looks like she stolen poor artist's work.

 

R0iCyEA.jpg

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  • YEE 1

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NexusSix29

Still have yet to find a more enjoyably immersive gaming experience. I love to log in and go hunting in some beautiful spot of the map, just taking my time and enjoying myself. R* really nailed it with that stuff.

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Assblaster

Praise where due: this game is more fun than it's ever been. One disconnect in the past few weeks! I can't overstate how awesome it is to play without fear of a disconnect. And working encounters to make my game days more eventful and different! And the players I've come across have been friendly and even cooperative as I deliver 'shine or eliminate regulators. Thank you, R*, for finally fixing your great game.

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fryday

I had my ups and downs with online, had a 6 month break since it was really f*cked up,

but I have to admit that I have a lot of fun atm and the last 4 weeks before.

 

If the game is working, its incredible...

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Commander S
On 9/7/2020 at 3:29 PM, Assblaster said:

Praise where due: this game is more fun than it's ever been. One disconnect in the past few weeks! I can't overstate how awesome it is to play without fear of a disconnect. And working encounters to make my game days more eventful and different! And the players I've come across have been friendly and even cooperative as I deliver 'shine or eliminate regulators. Thank you, R*, for finally fixing your great game.

 

 

I've realised the game's about the same age GTAO was when things started to go downhill for me (Freemode Events, plus the thin end of the wedge with things like the Hydra and Adversary Modes with the Heists update) - except where GTAO had a promising "living online world" and then started eroding things bit by bit, RDO feels only more cohesive and believable two years in.

 

Naturalist in particular has been a real shot in the arm - because while it was fun doing bounty hunts or digging up treasure, there was a heck of a lot of slogging across the map doing nothing special. Now, though, I'll choose to ignore fast-travelling, because riding somewhere might turn up an animal I need to sample on the way (even during bounty missions!). Combine that with R* doing the right thing, and prioritising NPC activity and game stability over 'moar players!', and there's always something to do at any given time - and the whole thing feels more alive and organic as a result (with nothing feeling like the obviously 'game-ified' grind of Freemode work in GTAO).

 

On top of that, clothing quality is better than ever (really nice items in this update, rather than garish-coloured reskins), they've improved layering options, the new camera is a real step up over the old one, payouts stop things feeling like a grind (unlike GTAO, where everything costs millions, and making back millions takes forever...), and they've been really quite generous with the discounts and giveaways.

 

 

I hate to jinx things, but ...yeah, I agree: this might be the best fun the game's ever been. It genuinely feels as enjoyable as early-2015 GTAO used to for me, where I could just hang around in a session, and always find something enjoyable to do (and probably get sidetracked by something else, like an opportunity for a photo, or an outfit idea, or whatever). Maybe it's because R* has GTAO to milk for cash with gimmicks and nonsense that they haven't yet done the same to RDO - eh, well at least it'll be enjoyable and immersive for however long it lasts, and I'm actually looking forward to seeing what they do with December's update, now...

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RyuNova
On 9/8/2020 at 9:21 PM, Commander S said:

payouts stop things feeling like a grind

 

This, Moonshiner especially. Having a batch complete for little to no grind within an hour and ready to sell for enough to buy something makes the grind feel...well, less grindy. The current best way for someone to make money by themselves in GTAO is Bunker or Cargo Warehouse but it takes HOURS of sitting around or mentally exhausting slogging and you still only make a pittance of what you actually need to buy something good. It's also a good show that people helping you get a decent pay out as well. GTAO has the issue where its more productive to go off and do your own thing, RDO rewards people helping you.

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Rev. Gnash

High praise for the metal work on buckles, saddles and bridles.

 

Red-Dead-Redemption-2-20200831153225.jpg

 

Red-Dead-Redemption-2-20200831153212.jpg

 

Red-Dead-Redemption-2-20200815071946.jpg

 

Red-Dead-Redemption-2-20200903000249.jpg

 

Edited by Rev. Gnash
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kcole4001

The graphic detail is amazing, I showed the wife a little bit of the scenery last night before leaving the game, just had to finish up dailies by visiting Cotorra Springs, so a view of the waterfall from the bridge was in order.

Today while looking around for a couple more elk to skin, got this scene which begged a screeny:

 

F92FB25CFB6CDCB15EB40ADE6FA8530DDCBC7136

Edited by kcole4001
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Talisman_83

That's what brings me back, time and time again.

There's moments of unparalleled beauty in this game, that I have to get off my horse and just stand and take it all in.

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kcole4001
Just now, Talisman_83 said:

That's what brings me back, time and time again.

There's moments of unparalleled beauty in this game, that I have to get off my horse and just stand and take it all in.

Every time I see someone playing the game on a stream or whatever, it's the map and how well it's been done that softens the irritations of the gameplay choices R* has made.

The GTA map is the same for me, just a great place to be.

 

Often something disappoints, but it's never the map or it's detail.

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DentureDynamite
21 hours ago, kcole4001 said:

The GTA map is the same for me, just a great place to be.

 

Often something disappoints, but it's never the map or it's detail.

Other than a lack of traversable waterways throughout the GTA map, the only thing that disappointed me there was the fact that R* likely ran out of time to keep adding to it.

 

There was/is so much more potential for additional game play variety (e.g. working elevators, rotating/lifting bridges, more tunnels and mines, etc.)

 

I hope R* keeps adding to RDO--it seems they are; I just noticed some new building construction in Annesburg.

Edited by DentureDynamite
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Krommer
9 hours ago, DentureDynamite said:

the only thing that disappointed me there was the fact that R* likely ran out of time to keep adding to it.

 

Yeah, and some of the "edges" of the map which just cause you and the horse to tumble (rather than being a true, obvious barrier.)

Those get me because a pronghorn/whatever can still run over it, but you can't. I'd prefer the old school mmorpg style "zone walls", of 

just an impassable big canyon wall or something (like other areas of the map have.) 

 

One in Northwest McFarlane's gets me every time, when me and the horse are riding after a pronghorn or something.. *SLIIIIIIIIDDDDEEEE* ;)

 

First thing that wow'd me, in this game, was leaves floating by and what are apparently "insects?" The first time I was seeing the insects, I thought

a gnat or something was flying in front of my TV screen in real life.... ;) I also sometimes think those ambient insects are small birds, trying to aim the varmint rifle 

at them (until I use eagle eye and see they are not making the obvious "heat" effect.)

Edited by Krommer
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DentureDynamite
13 hours ago, Krommer said:

 

Yeah, and some of the "edges" of the map which just cause you and the horse to tumble (rather than being a true, obvious barrier.)

Those get me because a pronghorn/whatever can still run over it, but you can't. I'd prefer the old school mmorpg style "zone walls", of 

just an impassable big canyon wall or something (like other areas of the map have.) 

 

One in Northwest McFarlane's gets me every time, when me and the horse are riding after a pronghorn or something.. *SLIIIIIIIIDDDDEEEE* ;)

 

First thing that wow'd me, in this game, was leaves floating by and what are apparently "insects?" The first time I was seeing the insects, I thought

a gnat or something was flying in front of my TV screen in real life.... ;) I also sometimes think those ambient insects are small birds, trying to aim the varmint rifle 

at them (until I use eagle eye and see they are not making the obvious "heat" effect.)

Yeah, the "slide barriers" are very inconsistent. I can ride my horse or even walk up up steeper inclines in certain places, but if it's out of bounds, then forget it.

 

It only serves to frustrate players, because they can't remember every single spot and whether or not they've been gimped with "no pass" slide effects. And there are no intuitive visuals to tell them apart.

 

Glad to know I'm not the only one that keeps mistaking the ambient insects with small birds! That's another issue that needs to be resolved.

 

Just something that R* needs to keep in mind when their landscape designers are building those beautiful worlds.

Edited by DentureDynamite
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DentureDynamite

I have to admit that I was initially skeptical as to how useful Toxic Moonshine would be, but when used in certain circumstances, tests so far have impressed me. :)

 

It definitely has some advantages that Fire Bottles can't duplicate, and it's a handy weapon to add to your arsenal if you haven't already.

 

Also, a nice touch is that one of its three ingredients can be Milkweed -or- Yarrow, which makes it a bit easier to craft refills.

Edited by DentureDynamite
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