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The Holy Diver

The Red Dead Online B*tch & Moan Thread

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Happy Hunter
1 minute ago, aFinn said:

 

Had this happen to me today. Yesterday a whole hideout despawned before I could even start it!

 

 

This probably wouldn't have happened if the Benz still worked at Rockstar. 

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CMCSAVAGE
29 minutes ago, aFinn said:

Had this happen to me today. Yesterday a whole hideout despawned before I could even start it!

That's crazy. I've never had either of those happen. Had this happen though.

 

Spoiler

 

 

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Baltel

Maybe not a bitch or moaning complain.... but something strange happen to me yesterday

 

I just went to Saint Denis and i was walking around the city taking some pics, and suddenly a notification appears telling me i was killing someone, i don't give it much care at the moment but in 10 seconds later it happened again, and again, i had to switch session to end this, i don't know? maybe my character learned the ability to kill people with his mind xd

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YNNEL

This was never gonna take off like GTA Online lbh I think Rockstar have seen it tanking and will just let it fizzle out throw us a bone every now and then lol

 

I never got into GTA Online would it be too late to start now lol 

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Hetraet
28 minutes ago, Baltel said:

Maybe not a bitch or moaning complain.... but something strange happen to me yesterday

 

I just went to Saint Denis and i was walking around the city taking some pics, and suddenly a notification appears telling me i was killing someone, i don't give it much care at the moment but in 10 seconds later it happened again, and again, i had to switch session to end this, i don't know? maybe my character learned the ability to kill people with his mind xd

Maybe you started a fire and someone repeatedly burned himself to death? Idk how likely is that but that's the only explanation I've got lol

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Chrismads
12 minutes ago, Hetraet said:

Maybe you started a fire and someone repeatedly burned himself to death? Idk how likely is that but that's the only explanation I've got lol

You need 2 molotov fires to kill yourself in it.

RDO doesn't have the cool mechanic of starting a real fire like in GTA San Andreas. It's been all down hill since San Andreas for R*

Edited by Chrismads
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Jason

Think that hideout vanishing might have to do with the soft lobby merge shenanigans going on in the game right now.

 

The other week I was playing up at the hideout in little creek and was stood in the open, went to the PS4 dashboard to invite somebody to the party and returned to find my character in the middle of a wagon. Saved the footage, went back and looked at it and my character just literally teleports into it. Think that could be a case of the lobby merges as well, I dunno, maybe the game lost the player location when it did the merge.

 

The quality of the servers and the games general stability has been on a constant decline since launch. Not sure if they've not been doing their maintenance or they're fiddling with things behind the scenes or what. Despite the fact that they've basically fixed nothing and added nothing that could break the game the game now has more issues than it did when it launched.

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RaigeGames

I had the same issue the other day, I was doing a hideout near Armadillo and all of a sudden the screen froze and I was teleported to Tumbleweed 

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CMCSAVAGE
6 hours ago, BUT THE BENZ said:

well with your "hidden content" post you were taking a jab at pocketfox because she simply said something about bad design choice (the despawning bodies)

and the point I tried to make, is that you DON'T argue "back and forth" or whatever, and simply ridicule what has been said.

 

You're totally wrong. First, I wasn't taking a jab at any particular person, regardless if the person I quoted was replying to them. Second, If I wanted to argue (I prefer disagree) with someone, I'll just quote them and have my say. I'm not going to be a p*ssy about it and piggyback on someone else's reply.

 

My reply was simply addressing the overall conspiracy theories about how R* is purposely  doing things behind the scenes to thwart players ability to make money to push mtx. Nothing more, nothing less. I think you read way too much into it.

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Foxwolfe

I got a laugh out of it cause of Weird Al, didn't think it was supposed to be insulting to anyone.

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CosmicBuffalo

The combat system is so stupid....inevitably, its used by trolls and kids.  As I am spectating, there is no rhyme or reason to this b.s. mechanic...1 sec, a guy tackles and gets an instant kill by smacking the guy with a gun, the next they are fist fighting...its pure garbage.

Edited by GenericGTAO
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CMCSAVAGE
54 minutes ago, Foxwolfe said:

I got a laugh out of it cause of Weird Al, didn't think it was supposed to be insulting to anyone.

I thought is was funny, and in no way shape or form was it meant as a direct insult to anyone. You try to lighten things up with some humor and get attacked and accused of ridiculing someone and basically called a p*ssy for not arguing. Like really?  

 

I would hope that if someone felt insulted, they'd speak for themselves. I'm not sure why I even lowered myself to try to justify and explain. 

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Ghoffman9
On 5/4/2019 at 10:19 AM, Jason said:

The paranoia in this thread is f*cking absurd right now. Rockstar aren't purposefully slowing you down at every corner to make you buy gold bars. You wanna know why the spawns are f*cked? Why the soft lobby merge system is poorly implemented? Why PvP sucks? Why PvE sucks? Why x/y/z sucks?

 

It's not because Rockstar want you to push you into buying gold bars at every opportunity they can.

 

It's because the game is bad. Nothing more, nothing less. There's no need to start making up reasons for why it's bad, it just being bad is good enough.

Don't forget we are talking about the same company who removed the ability to put vehicles in the back of the Bombushka because some clever players used its intended feature to stow Post Op Delivery vans in the back to cover ground more quickly. Putting vehicles in the back was one of the major selling points of the Bombuskha, but they took that away cause they did not like the players using it to make Post OP deliveries less painful. This was no exploit, but an intended feature, but that did not stop Rockstar from putting an invisible barrier in front of the cargo hold anyway. Now no one can store any kind of vehicle in the back, the cargo hold is now useless.

 

If they're willing to do that, then who can really say? Neither someone like me or you can say definitively. All either of us can do is wait and see. Just saying there is grounds to believe Rockstar would have such motivations and just leave it at that.

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Foxwolfe

Touching back on corpse looting bugs, the thing that really bothers me is when you go to loot a body while in combat and your character will freeze in place above the corpse. You're not literally frozen but you can't move or perform any actions, the whole while the bad dudes are shooting away at you, and it usually lasts a good 10-15 seconds for me. It happens more frequently than disappearing bodies for me and at least with that one it doesn't immobilize your character while getting shot at. To top it off at the end my dude will make a little motion as if he's putting something in his pocket/satchel (as you would after looting a corpse) yet I will get no cash/items making the whole thing worthless, I'd rather the corpse had just vanished while I was looting it.

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CMCSAVAGE
14 minutes ago, Foxwolfe said:

Touching back on corpse looting bugs, the thing that really bothers me is when you go to loot a body while in combat and your character will freeze in place above the corpse. You're not literally frozen but you can't move or perform any actions, the whole while the bad dudes are shooting away at you, and it usually lasts a good 10-15 seconds for me.

Yaeh, I have no idea wtf that's about, but it's happened to me quite a few times.

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Jason
27 minutes ago, Ghoffman9 said:

Don't forget we are talking about the same company who removed the ability to put vehicles in the back of the Bombushka because some clever players used its intended feature to stow Post Op Delivery vans in the back to cover ground more quickly. Putting vehicles in the back was one of the major selling points of the Bombuskha, but they took that away cause they did not like the players using it to make Post OP deliveries less painful. This was no exploit, but an intended feature, but that did not stop Rockstar from putting an invisible barrier in front of the cargo hold anyway. Now no one can store any kind of vehicle in the back, the cargo hold is now useless.

 

If they're willing to do that, then who can really say? Neither someone like me or you can say definitively. All either of us can do is wait and see. Just saying there is grounds to believe Rockstar would have such motivations and just leave it at that.

Honestly personally I'd put that down to Rockstar throwing a fit because you're not playing the game exactly how they want it to be played lol. They've really abandoned the sandbox ideals that made their games so much fun back in the SD era.

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wehweh01
27 minutes ago, Jason said:

Honestly personally I'd put that down to Rockstar throwing a fit because you're not playing the game exactly how they want it to be played lol. They've really abandoned the sandbox ideals that made their games so much fun back in the SD era.

Rockstars game design is literally over 20 years old. They either need to fully commit to an open world or this lame movie cutscene crap they've been doing for too long.

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CMCSAVAGE
32 minutes ago, Ghoffman9 said:

Don't forget we are talking about the same company who removed the ability to put vehicles in the back of the Bombushka 

 

If they're willing to do that, then who can really say? Neither someone like me or you can say definitively. All either of us can do is wait and see. Just saying there is grounds to believe Rockstar would have such motivations and just leave it at that.

 

I get what you're saying, but that was in your face. One day it worked, the next it didn't. It didn't leave people scratching their heads and wondering if R* was fkn with them.

 

I think some forget this game is still in Beta, a long 6 months, but still a Beta. Trying to associate existing bugs with deliberate intent is a little premature and unfounded at this point in time.

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Jason
7 minutes ago, wehweh01 said:

Rockstars game design is literally over 20 years old. They either need to fully commit to an open world or this lame movie cutscene crap they've been doing for too long.

FPS game design is over twenty years old, it's still good.

 

Going to assume your comment is inspired by nakeyjakey's video which is pretty much clickbait and full of rubbish and/or very objective opinions.

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CMCSAVAGE
17 minutes ago, Jason said:

Going to assume your comment is inspired by nakeyjakey's video which is pretty much clickbait and full of rubbish and/or very objective opinions.

Damn you Jason lol. I had no idea who that was and had to go look. 3.4 million views wtf. I guarantee most of the views were from R* fans wanting to laugh at the fkn dork. The downside, he probably made some coin on that video from peoples curiosity. 

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Jason
Just now, CMCSAVAGE said:

I guarantee most of the views were from R* fans wanting to laugh at the fkn dork.

Unfortunately the opposite happened, after that video suddenly everyone had the opinion that Rockstar's game design was outdated lol.

 

The video is literally just him ranting that the game is not what he wanted to be and while he does raise some fair points he sorta ruins it all with the ranting and the clickbait. By clickbait I mean that he his title makes a bold claim that Rockstar's game design is outdated but he never once says why in the video. He never even utters the word outdated lmao.

 

There's nothing outdated about open worlds and there's nothing outdated by linear games, so naturally there's nothing outdated when you put those two things together in one game but that's one of the major points he goes on about. The video is a buncha poo.

 

That said there is actually one part of Rockstar's design that I'd consider outdated my self and that's the camera control and shooting controls. There's no excuse for the sh*tty free-aim mechanics and the default lock on system in an open world shooting game in 2018.

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Ghoffman9
1 hour ago, CMCSAVAGE said:

 

I get what you're saying, but that was in your face. One day it worked, the next it didn't. It didn't leave people scratching their heads and wondering if R* was fkn with them.

 

I think some forget this game is still in Beta, a long 6 months, but still a Beta. Trying to associate existing bugs with deliberate intent is a little premature and unfounded at this point in time.

They lost the right to call it a Beta the moment they switched the micro-transactions on. Beta means the game is in a playable state but not yet complete. You cannot monetize what is considered to be incomplete (If you have a moral compass), but apparently Rockstar seems to think it is. When a company says "Beta" these days they more often than not mean a demo, or they just use it as a shield to deflect criticism. They had eight years to get this right. They had more to offer for Gta Online at launch and it only had a 5 year development window. Three years less than what was given to RDR2.

 

Companies these days, when they see that their online mode is garbage, their go to method now is just to slap a beta label on it and pray people are dumb enough to fall for that excuse. We're six months in and got hardly anything of substance, thats because they have not even begun developing it at the time of launch. What we got on launch day was the complete product and just calling it a Beta to deflect criticism. Like Bethesda calling Fallout 76 a "Beta" two weeks before the "official" launch, only to then find the "official" launch was no different than the "Beta" at all. Before Fallout 76's "official" launch people were giving the same kind of excuses people are giving me now in regards to the RDO "Beta". They felt real embarrassed after it officially launched however.

 

The only difference is that Rockstar is smart enough to keep the label on until the game is in a half decent state. They learned that you can release a game with almost nothing, and certain individuals will look the other way so long as that Beta label is slapped haphazardly on it. In the modern day AAA  gaming industry, "Betas" are just a marketing trick and nothing more. You're getting a complete product that you're being mislead into thinking is a Beta. Companies been pushing games out the door before they're ready for years, but they now found away to do that without facing consequences. Just call it a Beta!

Edited by Ghoffman9
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Jason

Random piece of information: it's easier to get a patch through MS/Sony certification if your game is still in beta which is why some games stay in beta on console for a long time.

 

Not that this is anyway excuses Rockstar cause they've done about 3 patches since RDO launched.

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DarkReign27
10 hours ago, aFinn said:

 

Had this happen to me today. Yesterday a whole hideout despawned before I could even start it!

 

 

Well some say it's bugs but idk GTAV they made money despawn in missions faster and survivals, across the board money vanished it was done way back when. Also about the bugs in this game preventing pay or inconviences remember GTAV had a ton that mostly affected making money like the Cargobob losing hook only when parked on the CEO building where it's needed most. Or them saying the back of the Bombushka being blocked was a mysterious bug. I feel it's just too often this stuff happens to be not by design but if it isn't they leave it for obvious reasons.

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Ghoffman9
2 hours ago, Jason said:

Random piece of information: it's easier to get a patch through MS/Sony certification if your game is still in beta which is why some games stay in beta on console for a long time.

 

Not that this is anyway excuses Rockstar cause they've done about 3 patches since RDO launched.

If thats the case, it only makes the problem worse since MS/Sony are basically giving developers incentives to lie to consumers to make patches. In essence these companies have nothing to lose. Calling your game a Beta is a be all end all solution for them. It lets them push games out before they're ready and avoid the justified backlash, as well as making updates easier, maybe even cheaper.

They win, and the consumers lose. Thats the problem. 

 

The fact we are half a year in and still got nothing concrete or substantial shows that what we got at the start was the complete product. They made the bare minimum, pushed it out the door, and slapped the Beta label on there for good measure. Now they are scrambling to produce more to fill in the massive holes in this online experience. I do not envy the developers, I am willing to bet there is even more crunch going on right now over at Rockstar Games.

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wehweh01
4 hours ago, Jason said:

FPS game design is over twenty years old, it's still good.

 

Going to assume your comment is inspired by nakeyjakey's video which is pretty much clickbait and full of rubbish and/or very objective opinions.

I'm going to guess you didn't bother watching any of NakeJakey's videos. They are actually quite good and informative. However, that is just my opinion. My view of Rockstars game design is my own but is also shared by many others. 

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Ghoffman9
1 hour ago, wehweh01 said:

I'm going to guess you didn't bother watching any of NakeJakey's videos. They are actually quite good and informative. However, that is just my opinion. My view of Rockstars game design is my own but is also shared by many others. 

He does bring up a good point about so much as sticking a pinky toe out of Rockstar's design results in a mission failure anymore these days. Stuff you could do in the 3D generation without causing a mission failure was more abundant. Rockstar's mission design could benefit by making missions more open ended instead of being so on rails like they are now. Games like Metal Gear Solid 5 for example, you could pretty much do what you wanted. The game only wanted the objective completed, it gave two sh*ts how you went about it, just so long as you did it. Even approaching them in unorthodox ways, like taking out Quiet by requesting a supply drop and having it drop on her head.

Edited by Ghoffman9
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BUT THE BENZ
7 hours ago, CMCSAVAGE said:

I thought is was funny, and in no way shape or form was it meant as a direct insult to anyone. You try to lighten things up with some humor and get attacked and accused of ridiculing someone and basically called a p*ssy for not arguing. Like really? 

my friend, I think YOU read too much into what I said.....why even bother?!

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Fun 2
22 hours ago, Jason said:

That said, you are right that neither GTAO or RDO do enough to reward skill in missions. Ideally there should be challenging content that pays well the quicker you go or something like that, but for general missions it's not an awful decision for user experience.

Heists in GTAO have that system to test your "skill". It's basically the awards that show up at the end of every setup.

Platinum, Gold, Silver, Bronze.

The game have a list of stats that are taken into account to determine your award, I'm not sure why this wasn't implemented into contact missions. Maybe because Heists happened way after R* made the changes to contact missions.

Also, I don't think "challenging content" will work on R* games until they fix their NPC accuracy system because it's so basic.

I'm not saying it's an issue, but the NPCs are given a specific percentage for their accuracy, at least that's how it works on GTAO, I'm not sure about RDO/RDR2, that percentage define their accuracy, if it's 100% then every shot no matter what weapon they are using will hit you, the only way to stop them is the range of the weapon.

I personally think it would be more challenging if there's a dynamic system rather than this basic system, NPCs that can collect weapons and make use of their advantages, not only use one weapon but more than one.

Edited by Fun 2
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Jason
6 hours ago, wehweh01 said:

I'm going to guess you didn't bother watching any of NakeJakey's videos. They are actually quite good and informative. However, that is just my opinion. My view of Rockstars game design is my own but is also shared by many others. 

I watched his RDR2 one from start to finish. If he titled the video "My RDR2 impressions" I'd have no issues with it, because that's all the video was. His own, objective, opinions, some of which I did agree with. The problem with that video is that he put a title on it that had nothing to do with the actual contents of the video and then everybody who watched it and agreed with him suddenly had the belief that Rockstar's game design was outdated. Like I said earlier, nothing about any of what he said was outdated nor did he claim that in any part of the video but because of the clickbait title that was the message people got out of the video.

 

To repeat, I didn't disagree with it at all either. Two points he goes over in particular like the witness and bounty system being over complicated and the complete lack of freedom in missions to the point where the game is often choosing what weapon you use.

 

8 hours ago, Ghoffman9 said:

If thats the case, it only makes the problem worse since MS/Sony are basically giving developers incentives to lie to consumers to make patches.

It's true as far as I know yea. I believe Warframe is still technically in beta as it allows them to get patches through quicker. They're a small development studio and don't have the pull of a big AAA studio who are all seemingly able to get patches through cert overnight.

 

Can't say I disagree with you on it though, when a game ends up being in a playable, monetised beta for months if not years it feels like devs are taking the piss.

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