Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Diamond Casino Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

    2. GTA 6

      1. St Andrews Cathedral
    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. Announcements

    2. Support

    3. Suggestions

The Holy Diver

The Red Dead Online B*tch & Moan Thread

Recommended Posts

CMCSAVAGE
1 hour ago, Van_Hellsing said:

There's definitely a push to more mtx. The overall desire to increase monetization can be felt. 

Personally speaking, I don't see nor do I feel it. Who knows what the future will bring, but at this point in time there's very little that requires gold only to purchase, cash is still king. No one should be using the gold option in lieu of money since money is easy to make if you know how and are willing to put the time in.

 

Gold is fairly easy to make now since the daily challenges. It may not seem a lot at .1 per challenge, but if you average 5 a day, that's 15 gold bars at the end of the month. Plus R* has given everyone 45 gold bars so far. Unless you're one of those people that has to have every weapon part gold (lol), most people should have a somewhat decent gold stash.

 

Gold bars will never be the new shark card. There's no way in hell they'll be able to take that over inflated price business model from GTAO and apply it to this game. I don't think the player base will deal with or support it. If it ever gets to that point, take my character, put it in a coffin and burn it in Armadillo lol.

 

Share this post


Link to post
Share on other sites
Red Lynx 23

Disconnect me right at the end of a story mission.

 

Disconnect me when there was just the leader left in a gang hideout.

 

Is this game designed to throttle your progress, so people buy gold with real money? All that the craptastic servers and these disconnects are succeeding at, is making me stop playing this game.

Share this post


Link to post
Share on other sites
CMCSAVAGE
5 minutes ago, Red Lynx 23 said:

Is this game designed to throttle your progress, so people buy gold with real money? 

 

According to some in this thread it is. Do yourself a favor and don't don the tinfoil hat just yet.

Share this post


Link to post
Share on other sites
Red Lynx 23
3 minutes ago, CMCSAVAGE said:

 

According to some in this thread it is. Do yourself a favor and don't don the tinfoil hat just yet.

It just made me leave Red Dead Online, and play some Halo multiplayer instead.

  • Like 1

Share this post


Link to post
Share on other sites
Pocket Fox

Contact missions in GTAO, working fine for years.

Until one day, R* decides to limit their payout and base it around time spent in the contact mission, not personal performance.

 

Financial Benefit: R*

Financial Punishment: Competent players

 

Also GTAO: all activities doable in invite, crew sessions.

Businesses added which allows players to make more money.

 

You must be in a public lobby to access this computer.

 

In other words, you're meant to spend a week putting all those eggs in one basket just to have a rando in a jet deny you all that grind and work.

 

Amazing isn't it? The ways to use your skill, knowledge and ability in a game do not necessarily translate into profit or advancement in said game...

 

But MTX are there to fill that space.

 

 

Rockstar, creating problems and then selling you the solution via MTX

 

No point in going through the plethora of deep problems of live service games, the MTX culture or the current anti-consumer profit driven decisions being handed down by the boards of these publishers.

No point at all in actually having any journalist examine, research or even interview people within the community or industry about the current state of gaming. Because after all, how can a gaming journalist actually do the job of a journalist in an industry where you critique and review the very hand that feeds you advertising revenue. And as far as the publishers are concerned, gaming journalists and their respective websites are merely a third party marketing platform for their products and services.

 

No need to look at this at all, much easier to trivialise the matter as 'tin foil hat' and shrug it off with a lol

 

  • Like 9

Share this post


Link to post
Share on other sites
Foxwolfe

While I don't deny that they likely design gameplay elements around coercing players into pvp or whatever, there's no reason for them to do it in a fashion that makes it appear as a bug or fault in the game.

 

We can assume if they are programming the game like this then they've clearly been doing it since GTAO and would have gotten a lot of experience from it, so why not design those elements in a way that the player is more than likely going to be unaware of?

 

To think that they would intend to do it in a way that makes corpses sometimes disappear literally as you loot them would not only appear from the outside to be poor design, but would be them purposefully programming the game in a way that makes it appear broken. Why would they do that when they could design it in a way that is hidden? It doesn't make sense to believe that something like despawning corpses is a purposeful design choice, especially given the inconsistencies between when it happens and to whom.

 

The logical conclusion would be that it's just a bug.

 

There's plenty of legit things to criticize the game about without going the extra step of coming up with fantastical ideas about why certain bugs occur.

  • Like 3

Share this post


Link to post
Share on other sites
U Carmine

When will rest of story missions come? I'm bored

  • Like 1

Share this post


Link to post
Share on other sites
ALifeOfMisery
2 hours ago, •—• said:

When will rest of story missions come? I'm bored

Some are coming "later this Spring", whenever the f*ck that ends up being. I don't think what we get will be the end of the story though.

  • Like 3

Share this post


Link to post
Share on other sites
BUT THE BENZ
8 hours ago, CMCSAVAGE said:

Gold bars will never be the new shark card. There's no way in hell they'll be able to take that over inflated price business model from GTAO and apply it to this game. I don't think the player base will deal with or support it. If it ever gets to that point, take my character, put it in a coffin and burn it in Armadillo lol.

well...

big_1486183889_image.jpg

 

srsly though....those sheds they'll implement, the "land" you will be able to acquire, it will cost HUNDREDS OF GOLDBARS. 250 probably! and it will render your GREAT camp, and of course all the upgrades along with it, completely useless!

it will be THEN, with the addition of PROPERTIES, when people might "need" that gold.

Edited by BUT THE BENZ
  • Like 4

Share this post


Link to post
Share on other sites
CMCSAVAGE
14 hours ago, Foxwolfe said:

It doesn't make sense to believe that something like despawning corpses is a purposeful design choice, especially given the inconsistencies between when it happens and to whom.

 

There's plenty of legit things to criticize the game about without going the extra step of coming up with fantastical ideas about why certain bugs occur.

Spoiler

giphy.gif

 

Edited by CMCSAVAGE
  • Like 1

Share this post


Link to post
Share on other sites
Jason
9 hours ago, Pocket Fox said:

Contact missions in GTAO, working fine for years.

Until one day, R* decides to limit their payout and base it around time spent in the contact mission, not personal performance.

You could also say that they made this change because it improved the general experience in a mission for everyone involved in public matchmaking. Veteran players aren't encouraged to zoom to the objectives and sticky bomb them before newbies can even get half way to the objective. That said, you are right that neither GTAO or RDO do enough to reward skill in missions. Ideally there should be challenging content that pays well the quicker you go or something like that, but for general missions it's not an awful decision for user experience.

 

9 hours ago, Pocket Fox said:

You must be in a public lobby to access this computer.

 

In other words, you're meant to spend a week putting all those eggs in one basket just to have a rando in a jet deny you all that grind and work.

Honestly I don't feel that this was intentionally designed to milk users when they first did it, it's just way, way easier to make content when you introduce a PvP element into it, they don't need to code or setup AI attacks or the like. Then they saw the $$$ and decided to design everything in GTAO and RDO around it. Really can't disagree with you here, especially that last part, the fact that a random with a weaponised vehicle can destroy you work in a split second is f*cking awful game design. RDO has it as well with dynamite arrows.

 

9 hours ago, Pocket Fox said:

No point in going through the plethora of deep problems of live service games, the MTX culture or the current anti-consumer profit driven decisions being handed down by the boards of these publishers.

No point at all in actually having any journalist examine, research or even interview people within the community or industry about the current state of gaming. Because after all, how can a gaming journalist actually do the job of a journalist in an industry where you critique and review the very hand that feeds you advertising revenue. And as far as the publishers are concerned, gaming journalists and their respective websites are merely a third party marketing platform for their products and services.

This has improved a lot over the past year or two, there's been some good discussion about it from "influencers", journalists, gamers, etc. Developers are shying away from lootboxes, even using "no microtransactions!" as a marketing slogan, so I'd say we're on the right track it's just all moving very slowly because it still makes too much money to give up.

 

9 hours ago, Pocket Fox said:

No need to look at this at all, much easier to trivialise the matter as 'tin foil hat' and shrug it off with a lol

From what I've seen and said my self no one has trivialised or dismissed the idea that Rockstar don't have mechanics that are designed to push people towards purchasing microtransactions, what is being dismissed is the idea that virtually everything in the game, including bugs, is purposefully designed to push people towards purchasing them. Mictotransactions don't work if there isn't a game to be played with them.

  • Like 1

Share this post


Link to post
Share on other sites
Lonely-Martin

I don't belive its intentional to see things glitch, like @Jason said, it's just a bad game right now. Broken and unbalanced works though, GTA shows that it works for them to be ignorant here.

 

I strongly believe, just like with GTA:O, that if a bug or error costs a player time/money R* won't rush to fix it, or even bother at all. As with GTA, players will just play on regardless so they're not being pushed to fix things, we give them no reason to. Unless it potentially see's a player earn more per hour than R* allow of course, then it'll get fixed quicker.

 

If they get to a point here where they can't fix or control glitched cash/gold, they'll do like GTA and flood the game with paywalls and loads of expensive, probably childish, crap too. The orbital cannon and broomsticks and such are pretty blatant.

 

Closing in on 6 months of beta (with microtransactions, lol) with no where near enough attention to fix many complaints, along with ignoring the feedback they requested, and near 6 years of GTA:O where R*/T2 have stated also they see players either freeloading and need to be incentivised to buy, or those that do pay extra are seen as not paying enough (undermonitised), and that they have quarterly targets to hit does add weight to the conspiracy side of these games. 

 

We know the priority is recurring spending over anything else, and they know so many do so with little thought or care for the gaming experience. It's a business model, not a game for gamers. This 'soft lobby change' adds weight too, especially here in The West where riding off into the sunset to be in peace in the middle of nowhete see's you now constantly surrounded by others all the time.

 

But alas, who wanted an immersive sandbox with player freedom and choice thriving anyway, lol. We're all shoehorned into PvP lobbies as escaped convicts anyway.

 

6 minutes ago, Jason said:

You could also say that they made this change because it improved the general experience in a mission for everyone involved in public matchmaking. Veteran players aren't encouraged to zoom to the objectives and sticky bomb them before newbies can even get half way to the objective.

I do have to disagree on this point though Jason. At least in GTA as I've not tested this here.

 

In GTA, long term players know that by being quicker on missions and doing more per hour as opposed to taking it easier and longer pays more in the end.

 

If the job pay 6k for 4 minutes but 18k for 16 mins, we know it's more profitable to run four 4 minute runs instead, if cash is the target which it is to begin with here for most. Might only be 6k more per four jobs, but over the years, it mounts up.

 

Otherwise, yeah. A happy coincidence IMHO if a bug compromises us. GTA is plagued by them. The ammo bug is getting worse and that's been through 2 DLC's without a fix there. :(

  • Like 4

Share this post


Link to post
Share on other sites
Jason
3 minutes ago, Lonely-Martin said:

I do have to disagree on this point though Jason. At least in GTA as I've not tested this here.

It's not about how much money you earn here, it's about the experience you have during the mission. If the mission is finished before you even arrived at the objective that's a poor experience. Veterans who have done the missions a million times might not care, doing them as quickly as possible and getting the money is all they care about, but new players looking to actually play the missions do care. Giving those players a bad experience in missions isn't going to make them want to play more. This is pretty much online co-op game design 101.

 

Of course, because Rockstar's multiplayer game design is turd and riddled with inconsistencies they completely ignore this design rule in other areas of the game, such as sticking those new players into lobbies with veterans flying about in military jets and hoverbikes, lol.

  • Like 1

Share this post


Link to post
Share on other sites
Lonely-Martin
2 minutes ago, Jason said:

It's not about how much money you earn here, it's about the experience you have during the mission. If the mission is finished before you even arrived at the objective that's a poor experience. Veterans who have done the missions a million times might not care, doing them as quickly as possible and getting the money is all they care about, but new players looking to actually play the missions do care. Giving those players a bad experience in missions isn't going to make them want to play more. This is pretty much online co-op game design 101.

 

Of course, because Rockstar's multiplayer game design is turd and riddled with inconsistencies they completely ignore this design rule in other areas of the game, such as sticking those new players into lobbies with veterans flying about in military jets and hoverbikes, lol.

True. The issue in this game though comes through not being able to host jobs and invite players too. This is where GTA:O really is league's ahead still as we can choose our game of it where experienced players don't steam off. If 2 noobs join 2 high ranks, the noobs game is compromised unless the high ranks are kind enough to let the others play.

 

It baffles me with how successful GTA was that they aren't looking to replicate the good aspects of that game. As there are so many and aside businesses, nothing pushed me away as I could choose my game of it, like they do say they want us to do here.

  • Like 1

Share this post


Link to post
Share on other sites
BUT THE BENZ
1 hour ago, CMCSAVAGE said:
  Hide contents

giphy.gif

 

shooting the messenger eh? you mad or something?

always easy though

and you don't even need to "win" the "argument", just make sure to ridicule and divert from the matter at hand. don't even bother "arguing" back

/classic human

57 minutes ago, Lonely-Martin said:

It baffles me with how successful GTA was that they aren't looking to replicate the good aspects of that game. As there are so many and aside businesses, nothing pushed me away as I could choose my game of it, like they do say they want us to do here.

dude, we don't have HORSE BONDING....

also, no need to be baffled, it's because of the benzless factor! imran can't do what the benz did, thus we got this mess of a game.

 

  • Like 2

Share this post


Link to post
Share on other sites
CMCSAVAGE
3 minutes ago, BUT THE BENZ said:

shooting the messenger eh? you mad or something?

always easy though

and you don't even need to "win" the "argument", just make sure to ridicule and divert from the matter at hand. don't even bother "arguing" back

/classic human

Mad? No, are you?  I'm not really clear on the point you're trying to make. Who exactly did I ridicule and who am I supposed to be arguing with?

Share this post


Link to post
Share on other sites
BUT THE BENZ

oh quote-mess

well with your "hidden content" post you were taking a jab at pocketfox because she simply said something about bad design choice (the despawning bodies)

and the point I tried to make, is that you DON'T argue "back and forth" or whatever, and simply ridicule what has been said.

the rest of my post is just my take on that kind of behaviour. seen it before, will see it again. humans...

Edited by BUT THE BENZ
  • Like 4

Share this post


Link to post
Share on other sites
Lonely-Martin
6 minutes ago, BUT THE BENZ said:

dude, we don't have HORSE BONDING....

also, no need to be baffled, it's because of the benzless factor! imran can't do what the benz did, thus we got this mess of a game.

I really don't know enough about that side of things so prefer not to put it all on the one man. Not that I'm saying you're wrong mind you, I just don't read beyond here for gaming really so don't know what's true/correct or not. (No YouTube etc either). :)

Share this post


Link to post
Share on other sites
Jason
Just now, Lonely-Martin said:

I really don't know enough about that side of things so prefer not to put it all on the one man.

According to this page 3023 people worked on Red Dead Redemption 2 and by extension, you'd also assume a good chunk have worked on RDO in some capacity.

 

You can make up your own mind if you think one person is at fault for any and all of the games issues.

 

😊

  • Like 1

Share this post


Link to post
Share on other sites
Hetraet
9 minutes ago, CMCSAVAGE said:

Mad? No, are you?  I'm not really clear on the point you're trying to make. Who exactly did I ridicule and who am I supposed to be arguing with?

Just stop already if you don't have any valuable info then just gtfo and stop ridiculing people for having a different opinion.

Share this post


Link to post
Share on other sites
BUT THE BENZ

martin, I didn't mean to offend or anything, just saying all these activities and businesses as seen in GTAO, they all worked because it was added to a stable foundation, built by the benz. would love to see that stuff in RDO aswell, but at the same time, HOW, when not even horse bonding works and your camp floats around. not stable enough to expand. barely standing.

 

3 minutes ago, Jason said:

According to this page 3023 people worked on Red Dead Redemption 2 and by extension, you'd also assume a good chunk have worked on RDO in some capacity.

 

You can make up your own mind if you think one person is at fault for any and all of the games issues.

 

😊

haha "jason"...you act like those thousands no longer have to work with the guy in charge who tells them how to run things

  • Like 3

Share this post


Link to post
Share on other sites
Jason
3 minutes ago, BUT THE BENZ said:

haha "jason"...you act like those thousands no longer have to work with the guy in charge who tells them how to run things

Love you too. 😘

Share this post


Link to post
Share on other sites
Almostnasty

The dead eye core system needs some adjusting for the better. The little pseudo-immersion aspect behind it honestly isn’t worth the trouble. There’s a ridiculously thin line placed between constantly refilling essential cores and running the risk of becoming overweight.

 

An empty dead eye core is one thing, but when it’s coupled with bloom, shooting targets becomes so annoying. It wouldn’t be so obnoxious if it was one or the other, but it’s TWO factors working against a player from landing shots. 

 

The overall duration and regeneration rates of the dead eye core just needs a slight buff and the current threshold between maintaining cores and getting fat needs to be greater. A player really shouldn’t have to hold off on eating and refilling cores just to avoid a fate of becoming fat.

  • Like 2

Share this post


Link to post
Share on other sites
Hetraet
1 minute ago, Jason said:

Love you too. 😘

y'know Hitler was only a one person too and look at what he achieved... bad example maybe but you get the point. Leadership is a powerful weapon and Imran is probably just a bad leader for those talented people at R*. I can already see Dan and Sam Houser begging Benzies to come back after everything collapses, and it's pretty close to an ultimate fail. Gta online won't last long thx to the bullsh*t they pulled people just can't enjoy it anymore, and rdo is pretty much dead from the start. I just can't really see R* redeeming themselves after all this management sh*t after Benzies left, their massive ego won't even let them address the issues everyone's having, nor communicate with the fanbase properly. 

  • Like 1

Share this post


Link to post
Share on other sites
Jason
4 minutes ago, Hetraet said:

y'know Hitler was only a one person too and look at what he achieved... bad example maybe but you get the point. Leadership is a powerful weapon and Imran is probably just a bad leader for those talented people at R*. I can already see Dan and Sam Houser begging Benzies to come back after everything collapses, and it's pretty close to an ultimate fail. Gta online won't last long thx to the bullsh*t they pulled people just can't enjoy it anymore, and rdo is pretty much dead from the start. I just can't really see R* redeeming themselves after all this management sh*t after Benzies left, their massive ego won't even let them address the issues everyone's having, nor communicate with the fanbase properly. 

None of us know exactly how Rockstar is run but for one Lezlie Benzies was the president of Rockstar North, Imram Sarwar is not. Two, by Benzies own words a lot of the design stuff comes from Sam. Think he said something along the lines of "he tells us what he wants and we figure out a way to make it happen".

 

Now, can we reasonably deduce that Benzies was a hugely influential figure at Rockstar North and at Rockstar as a whole? Yea, definitely. Will his presence be missed in future games? Yea, definitely.

 

Can we reasonably deduce that Benzies was the influential figure at Rockstar North and at Rockstar as a whole? That's a big claim, but he was the president of North so at that particular studio it's not that unreasonable. But does that mean that everything good about the game came from him, and thus everything bad about future games is because he isn't there? Ehhhhh. You're entitled to your opinion on it as like I said, none of us actually know and it's all speculation but given the size of the teams that work on Rockstar's games, the influence of the Housers and other veteran Rockstar developers, I personally don't buy that theory.

 

If we were talking about someone like Hideo Kojima who is known for essentially designing and controlling most if not all aspects of his games then sure, but Rockstar is a much more collaborative studio from what we know.

Share this post


Link to post
Share on other sites
bybi

f*ck rdro & take2, i've given up hope.

  • Like 2

Share this post


Link to post
Share on other sites
CMCSAVAGE
48 minutes ago, Hetraet said:

Just stop already if you don't have any valuable info then just gtfo and stop ridiculing people for having a different opinion.

 

Maybe you should've minded your own business and not replied to a post that wasn't addressed to you. Since you decided to be unoriginal and regurgitate someone else's word, I'll ask you the same question. Who exactly did I ridicule? It certainly wasn't Foxwolfe, and the post that I liked, agree with, and responded to.

 

As far as valuable goes, I'm pretty sure I've added more value to this thread than you. Or am I supposed to make such valuable posts like these?

 

"What's wrong with people defending this online and R*... Just hop back to fortnite and be happy"

 

"Why can't this online just die already ffs"

 

Isn't there a petition to get John Marston's hair thread you need to get back to? LOL.

Share this post


Link to post
Share on other sites
Hetraet
32 minutes ago, CMCSAVAGE said:

 

Maybe you should've minded your own business and not replied to a post that wasn't addressed to you. Since you decided to be unoriginal and regurgitate someone else's word, I'll ask you the same question. Who exactly did I ridicule? It certainly wasn't Foxwolfe, and the post that I liked, agree with, and responded to.

 

As far as valuable goes, I'm pretty sure I've added more value to this thread than you. Or am I supposed to make such valuable posts like these?

 

"What's wrong with people defending this online and R*... Just hop back to fortnite and be happy"

 

"Why can't this online just die already ffs"

 

Isn't there a petition to get John Marston's hair thread you need to get back to? LOL.

I already gave all the valuable info a while back, you can search it up in lots of threads... I personally am at point where I don't even have energy to complain about this game since all has been discussed and if I do it's just when R* does even more sh*t e.g. bonus weeks... Anyway since you showed up I haven't read even a single post from you that wasn't purely to ridicule someone for their opinion. Y'know you could bring up some original opinion for discussion or something but all you do is just make fun of people with unfunny gifs and bringing no valuable info whatsoever. 

Share this post


Link to post
Share on other sites
Lonely-Martin
1 hour ago, BUT THE BENZ said:

martin, I didn't mean to offend or anything, just saying all these activities and businesses as seen in GTAO, they all worked because it was added to a stable foundation, built by the benz. would love to see that stuff in RDO aswell, but at the same time, HOW, when not even horse bonding works and your camp floats around. not stable enough to expand. barely standing.

No worries there dude, no offence taken at all, lol. I'm just too unsure to comment without probably looking daft is all. I don't doubt at all that Leslie is/was a great contributer to GTA/R*'s games.

 

Though, story mode here is very well made and the bonding works etc. It does have a good base to build from I feel. But I do appreciate you're a big fan as I've read many of your posts.

 

1 hour ago, Jason said:

You can make up your own mind if you think one person is at fault for any and all of the games issues.

Yeah, for me, it's a team effort. Maybe poor leadership and I'm sure rushed to be up for Xmas that didn't help.

Share this post


Link to post
Share on other sites
aFinn
On 5/2/2019 at 5:57 PM, Happy Hunter said:

 

 

Also, the despawning bodies thing is really getting out of hand lately.

 

giphy.gif

 

Had this happen to me today. Yesterday a whole hideout despawned before I could even start it!

 

 

  • Like 3

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.