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Mutfurry

GTA San Andreas Advance

Changed or add another version  

1 member has voted

This poll is closed to new votes
  1. 1. I have interest to use GTA V weapons, so I add it. But I can't add more together with old weapons that I added.Better to changed or make 2 versions (3D Version and GTA V version)?

    • Changed every old weapons to GTA V weapons
      0
    • Make both of them

  • Please sign in or register to vote in this poll.
  • Poll closed on 03/20/2020 at 11:02 AM

Recommended Posts

Seth

Why you don't need help from other coders to fix your bugs?

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Mutfurry
7 hours ago, DSLSucuk said:

Nahw.

Hmmm... :3

Replace with original GTA San Andreas?

2 hours ago, Seth said:

Why you don't need help from other coders to fix your bugs?

It's Fastman92 Limit Adjuster bugs.

  • Like 1

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Seth
38 minutes ago, Mutfurry said:

Hmmm... :3

Replace with original GTA San Andreas?

It's Fastman92 Limit Adjuster bugs.

Still, some coders can help you fixing it.

 

Plus what your future projects?

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Mutfurry
11 hours ago, Seth said:

Still, some coders can help you fixing it.

 

Plus what your future projects?

Don't have any suppot from them, maybe until I release final version if I can. 

 

 

Don't know. 

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Ivan1997GTA

My suggestions for mission changes:

 

- Management Issues: After CJ kidnaps Madd Dogg's manager, Alan Crawford, in addition to the security guard, he would earn a 3-star wanted level and also have the cops chasing after him, as kidnapping a celebrity is considered a crime. After dumping the manager in the water, CJ has to lose the cops to pass the mission.

- Deconstruction: After CJ uses the cement mixer to bury the foreman, a construction worker witnesses it and calls the cops, resulting in a 2-star wanted level. Again, CJ has to lose the cops in order to pass the mission.

 

What do you think?

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Striker02

Great Work! You may should add weapons from GTA IV and GTA V

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Mutfurry
On 5/9/2019 at 2:26 PM, Ivan1997GTA said:

My suggestions for mission changes:

 

- Management Issues: After CJ kidnaps Madd Dogg's manager, Alan Crawford, in addition to the security guard, he would earn a 3-star wanted level and also have the cops chasing after him, as kidnapping a celebrity is considered a crime. After dumping the manager in the water, CJ has to lose the cops to pass the mission.

- Deconstruction: After CJ uses the cement mixer to bury the foreman, a construction worker witnesses it and calls the cops, resulting in a 2-star wanted level. Again, CJ has to lose the cops in order to pass the mission.

 

What do you think?

Good. :)

But have problem on Deconstruuction mission. :3

8 hours ago, adrien48cb said:

Great Work! You may should add weapons from GTA IV and GTA V

If there are low quality version. 

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Striker02

Why only Low Quality version? Just curious, no hate

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CallMeChris
 
 
 
On 11/26/2018 at 8:19 PM, Mutfurry said:
 
 
 
On 11/26/2018 at 8:19 PM, Mutfurry said:

 

great job, will follow this project

 

  • Like 1

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Mutfurry
9 hours ago, adrien48cb said:

Why only Low Quality version? Just curious, no hate

My PC is potato. 

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Curtis

Also, HQ GTA V weapons look sh*t when mixed into normal GTA SA.
It's way better to have all weapons that look like what rockstar would put in.

Edited by Curtis
  • Like 3

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Mutfurry

Hello again. Sorry because I don't active to modding since I started to open art commission 1 month ago. 

Now I will show you all new weapons that appeared inn GTA SA Advance. For now, there are 108 (or little or more) weapons. 

 

Lists:
A. Melee Weapons
00. Unarmed
01. Brassknuckles (change to melee weapon slot weapon)
02. Golfclub
03. Nightstick (change combat style to one-handed combat style)
04. Knife
05. Baseball Bat
06. Shovel
07. Poolcue
08. Katana
09. Chainsaw
----------Added Weapons----------
10. Wooden Axe
11. Blackjack
12. Chisel
13. Meat Cleaver
14. Crowbar
15. Ice Pick
16. Nail Bat
17. Glass Shard
18. Spade
19. Sickle
20. Hammer
21. Machete
22. Screwdriver
23. Wooden Bat
24. Hockey Stick
25. Combat Knife
26. Trench Knife
27. Scissors
28. Gaff Hook
29. Sledgehammer
30. Defibrillator Paddles 
31. Fire Axe
32. Kitchen Knife
33. Frying Pan
34. Steel Pipe
35. Tomahawk Axe
36. Wooden Plank
37. Karambit

 

B. Gifts
01. Dildo 1
02. Dildo 2
03. Vibrator 1
04. Vibrator 2
05. Flowers
06. Cane
----------Added Weapons----------
07. F**k Finger Glove

 

C. Throwable Weapons
01. Hand Grenade
02. Molotov Cocktail
03. Tear Gas
04. Satchel Charge

 

D. Handgun Weapons
01. Colt 45 (ammo: 7)
02. Colt 45 + Silencer (ammo: 7)
03. Desert Eagle (Pistol Anim)
-----------Added Weapons------------
04. Glock17
05. Beretta M9
06. Nailgun
07. Glock17 + Silencer
08. S&W .38
09. Colt Single Action Army
10. Colt Python
11. Colt Python + Scope

12. Heckler & Koch USP Tactical

 

E. Shotgun Weapons
01. Remington 870 (Weapon Model Changed)
02. Sawn-Off Shotgun
03. SPAS-12
----------Added Weapons----------
04. Double-barreled shotgun
05. Serbu Super-Shorty
06. Ithaca 37 Sawed Off
07. Benelli M3 Tactical Shotgun
08. USAS-12

 

F. Submachine Gun Weapons
01. Mini Uzi (Ammo: 30)
02. TEC-9
03. Heckler & Koch MP5
----------Added Weapons----------
04. MAC-10
05. MAC-10 + Silencer
06. Steyr TMP
07. Škorpion
08. Heckler & Koch MP5K
09. Uzi
10. FN P90

 

G. Assault Rifle Weapons
01. AK47
02. M4
----------Added Weapons----------
03. IMI GALIL 
04. Ruger Mini-14
05. SIG SG 552 Commando
06. PPSh-41
07. FAMAS
08. Steyr AUG

 

H. Rifle and Sniper Weapons
Every rifle weapon slots are changed to assault rifle slot weapon
01. Marlin Model 336
02. Remington Model 700
----------Added Weapons----------
03. AR-7
04. Winchester Model 70
05. Heckler & Koch PSG1
06. Dragunov Sniper Rifle
07. Scout sniper rifle
08. Barrett M82

 

I. Heavy Weapons
01. Flamethrower
02. Minigun
03. RPG-7
04. 9K32 Strela-2
----------Added Weapons----------
05. M249
06. M60

 

J. Other Weapons
01. Spraycan
02. Extinguiser
03. Camera
04. Nightvision
05. Infared
06. Jetpack
07. Parachute
 

 

Here's a link.

Look like I start modding again, but slowly. 

Edited by Mutfurry
  • Like 7

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DoggyLeon

How come this mod is 3.40 GB even though it just changes the main.scm and script files and adds new peds?

Did you add like some text documents to make it 3.40 GB? Lol.

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dovla99

bump

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Striker02

Hi. Mine just crashes at the "Ryder" mission, when i start to drive. Why? I only installed silentpatch and widescreen fix...

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AkaPreston
On 8/30/2019 at 12:12 PM, adrien48cb said:

Hi. Mine just crashes at the "Ryder" mission, when i start to drive. Why? I only installed silentpatch and widescreen fix...

its probably the audio/streams/ambience or AA was causing crash at once like "winmm.dll" or something

it only happens at one time, it will not crash it like that error second time

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Striker02
26 minutes ago, AkaPreston said:

its probably the audio/streams/ambience or AA was causing crash at once like "winmm.dll" or something

it only happens at one time, it will not crash it like that error second time

The crash doesn't happen anymore. I fixed it.

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thalilmythos

So, what are you thinking to do to no more abandoned area?

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Mutfurry

I can't believe there are still people want to play this mod. Thank you for play it. ^^

 

Anyway, I am sorry because I am not modding it since I had a job to do.

Now, I am coming back again to modding this mod. 

 

Last update, I mod some missions from Las Venturas. 

What do I do for next is still same as before.

 

Well. That's it. Time to work. 

 

gta_sa_2019-09-11_10-38-51-752.1.jpg

On 9/4/2019 at 12:53 PM, thalilmythos said:

So, what are you thinking to do to no more abandoned area?

Adjust to GTA SA Advance. Weapons, Peds, etc. 

Edited by Mutfurry
  • Like 1

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Robin1345

Can You make the added weapons that replaces the slot with the weapon you have for exemple i have the screwdriver and once i picked up the meat cleaver the screwdriver disappears and you only have the meat cleaver so it wont lag

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Mutfurry

Hello. I have something to tell you that...

1. Why is the next game update taking so long? Because I open some art commissions as my hobby work.

2. About new weapons. I decreased some new weapons for easy to put some new characters and new weapons in missions (too many new id make SunnyBuilder can't read them, so put numbers instead). Maybe after released, I will add another weapons for another next update. I have plan to make combine weapons like Dead Rising 2 or 3 system, but I can't make those scripts. If you want to know, I already make Defiler and Pool Knife. I don't know how to make rope or bandage. -_-

3. There are anim updates for revolver, shotgun, and double-barrel shotgun.

4. Modified Sniper's range, so NPC can shoot with Sniper from far away.

5. Anyway, I have a plan to make pedestrians can be different by use PedFuncs and add modified TXD peds so they can be different people. I have made some.

6. Plan to released BETA 2 on this month or next month.

7. There are more something that I want to show before released this game. So check my channel. Mostly every Saturday and Sunday.

 

That's it. Happy weekend.

Edited by Mutfurry
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Mutfurry

Pier 69 test

 

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DR:BUSTA
7 hours ago, Mutfurry said:

Pier 69 test

 

This is quite hard did you use infinite health cheat

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AkaPreston

Stick around, GTA San Andreas Advance Season 2: 

 

Episode 1: Catalina's Robbery in Countryside

 

Episode 2: San Fierro Insanity

 

Coming Soon...

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Mutfurry
3 hours ago, DR:BUSTA said:

This is quite hard did you use infinite health cheat

Yes. I just test it to show all. And yet it's not final version. 

Actually it;s easy if you go right or left side of Pier 69. :/

  • Like 1

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DR:BUSTA
10 hours ago, Mutfurry said:

Yes. I just test it to show all. And yet it's not final version. 

Actually it;s easy if you go right or left side of Pier 69. :/

Cool just try to make it playable maybe a stronger type of armor or adding more cars to cover behind them

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Mutfurry
5 minutes ago, DR:BUSTA said:

Cool just try to make it playable maybe a stronger type of armor or adding more cars to cover behind them

If I can. :3

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Ryder Mission Rewards:

1. Complete "Home Invasion" will add "Combat Knife" and "Serbu Super-Shorty" at Emmet Shop.

2. Complete "Catalyst" will add "MP5K" and "1 Grenade" at Emmet Shop.

3. Complete "Robbing Uncle Sam" will add "Armour" and some of your gangs are carrying MP5K (Don't complete 100 Tags before complete this mission!).

Edited by Mutfurry
  • Like 1

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Mutfurry

More Polices in "The Green Sabre"

capture-20191210-001301.png

 

  • Like 2

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Weeamer

You could work on the storyline enhancement mod with your skills btw is this mod dead or its having a long break?

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Mutfurry
On 12/12/2019 at 12:52 PM, Tiago_The_Gamer96 said:

You could work on the storyline enhancement mod with your skills btw is this mod dead or its having a long break?

I just very busy on another jobs. 

  • Like 1

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