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Mutfurry

GTA San Andreas Advance

Feature's Plans  

53 members have voted

  1. 1. I have a plan to add some weapons, especially melee weapons from Silent Hill games. Can't add HD weapons. Do you want it?

  2. 2. I have a plan to modify some mods from another modders to adjust to this game, example No More Abandoned Area from thalilmythos. I don't release along with this game anyway. Need some permissions first. Do you want it?



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Mutfurry

GTA San Andreas Advance is my project that make GTA San Andreas is better and harder than original. 

 

What I modified from this game.

- Modified some missions to make this game harder.

- Add more Peds and Weapons.

- Add more Gang Members and Cops. 

- Add some stats.

- Add some models to unique characters (Freddy, Weasel, Kane, etc).

- etc...

 

Some tools and another mods that I used.
- Cleo 4 - https://cleo.li/
- Sanny Builder 3 - https://www.sannybuilder.com/

- 3DS Max
- Fastman92 Limit Adjuster - Fastman92
- Modloader - Link2012
- Some Peds from...
  - https://www.gtagarage.com/mods/show.php?id=11520
  - https://www.gtagarage.com/mods/show.php?id=25088
  - https://www.gtagarage.com/mods/show.php?id=25755
  - https://gtaforums.com/topic/553100-gta-san-andreas-big-gangster-mod/ (BETA gangster ped models only)
- Some weapons from Manhunt, GTA VC, GTA LCS, and GTA VCS.

Trailer:

Download link

 

Some features from BETA I version:
- Some missions are harder than original.
- Gangsters, Cops, Criminals, Prostitute, and Dealers are stronger than before.
- Add some peds and weapons.
- Elite Police Squads (like Vice Squad) are chasing and killing you if you get 3 Wanted Stars.
- You just play missions until Reuniting The Families mission.
- Add some hidden weapons.

 

Some plans to future updates...

- Add some unique enemies.

- Add more peds and weapons.

- More modified missions until Yay Ka Boom Boom mission.

- etc...

 

Moddb page.

 

Edited by Mutfurry
Update download link

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Wolf_Gamer

First, good jobs.

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Mutfurry
11 hours ago, Wolf_Gamer said:

First, good jobs.

Thank you.

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Mutfurry

Update

Some improvements on B Dup Mission.

- There are some ELITE Gangsters. 

- Now B Dup house guards are stronger.

- There are some your allies that help you to defeat those guards.

- They can kill you fastly. 

gta_sa_2018-12-17_00-02-23-921.jpggta_sa_2018-12-17_00-03-04-664.jpggta_sa_2018-12-17_00-03-18-807.jpg

 

Grove 4 Life

- You come with 2 ELITE Gangsters too.

gta_sa_2018-12-17_00-06-11-089.jpg

 

Who are ELITE Gangsters?

- ELITE Gangsters are stronger version of some regular gangsters. They covered their face with band and wear armor. They have better accuracy and very aggresive. They just only appear on missions. Their models base on Bogman/Dope with Big Smoke's armor and bandblack.

 

And there will be more unique gansters for next update.

 

What do you think?

 

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Elissay

Good work , i always wanted the story with some improvments 

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Mutfurry
31 minutes ago, Elissay said:

Good work , i always wanted the story with some improvments 

I glad to hear that.

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zmudziak32

Can you tweak final Mission? With side mission perks this mission is easy. Elite gangsters as Smoke guards?

 

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Mutfurry
25 minutes ago, zmudziak32 said:

Can you tweak final Mission? With side mission perks this mission is easy. Elite gangsters as Smoke guards?

 

Yes, but not now.

With side mission perks this mission?

Yes too. And Big Smoke use Spas12 too, just like cutscene.

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zmudziak32

I mean if you do Vigilante, Firefighter, Paramedic and Burglary. CJ is resistant to fire and can more durable vs bullets. It should be tweaked so you cannot skip large part of mission.

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Mutfurry
26 minutes ago, zmudziak32 said:

I mean if you do Vigilante, Firefighter, Paramedic and Burglary. CJ is resistant to fire and can more durable vs bullets. It should be tweaked so you cannot skip large part of mission.

It doesn't matter. 

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Mutfurry

Share one of missions that I modified.

 

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Elissay

Will this mod be compatible with silent patch ? 

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Male01

I have too many ideas. Dkluin could have a heart attack if he sees this:



How about adding elite GSF members on the streets as an additional reward for spraying all tags?

 

What about creating elite members for every other gang and making them appear in the third waves of every gang war?

 

While you are at it, why not bundle your mod with a CLEO script that makes fire trucks and ambulances spawn in the countryside and desert? 

 

Is there any plans to add the FBI Car or use the SWAT Tank and FBI Truck?

 

How about adding:

Los Santos City Fire Dept fire truck with FDSA logo as the city seal.

 

San Fierro Engine Co fire truck with a golden FDSA logo as its seal.

 

You already get the point about an LVFD fire truck with FDSA seals.

 

Fire dept ambulances with the same liveries mentioned above.

 

The vanilla fire truck and ambulance are used across the entire state but not too often/rarely in cities.

 

Tiller trucks and hazmat trucks for all fire departments.

 

SWAT trucks for every police department based on the hazmat trucks mentioned above.

 

Functional/controllable/solid/usable ladders for all fire trucks that have ladders.

 

SAHP biker cops and SAHP patrol cars the entire state.

 

All law enforcement agencies using a copcarvg (80s LVPD Premier) in its fleet.

 

Lock n' Load Security/Chuff Security patrol cars which can appear in free roam and missions.

 

Securicars that carry money and are escorted by the patrol cars mentioned above.

 

Elite security guards in convoys and responses involving higher wanted levels and missions.

 

Prison Coaches that are escorted by police which carry arrested GSF members and can be stolen for some money and plenty of respect.

 

Ability to rob stores but wanted levels are not given until 10 seconds later, enough time to exit the stores without cops already waiting outside.

 

All three Rusty Brown's interiors.

 

SubStandard sub shops that sell food with the little to no fat.

 

Wildfires in the countryside.

 

(Racially) diverse ped variants such as cops, medic, firefighters, soldiers, airport workers, security guards, construction workers, etc.

 

Vehicle liveries from other GTA games such as a Plummet Airlines AT-400 or a Gruppe Sechs Securicar and Gruupe Sechs patrol car (as previously mentioned).

 

Rhino tanks aim slowly at the player and fire once in a while when the player has six stars like in GTA Chinatown Wars.

 

Cops assigned to respond in lower wanted levels still appear in higher wanted levels but with better weapons. They only become less common in higher wanted levels.

 

Police vans with cops wearing kevlar vests at three stars.

 

Coast Guard Launch with rotating machine gun at two stars and up like in GTA Chinatown Wars.

 

Armadillo and Air Ambulance plus their respective missions from Vice City Stories. The Raindance can also do these missions.

 

If possible, the helicopters mentioned above can respond to emergencies.

 

Annihilators and Valkyries based on the Raindance and Armadillo.

 

$50 Good Citizen Bonus.

 

Pedestrians can have their own wanted levels just like the player.

 

Degenatron arcade machines from Vice City with their respective games which can be found on a real website from Rockstar.

 

They Crawled Fron Uranus arcade machines because for some reason the game reuses the cabinets from another game.

 

III FunCola, VC Sprunk, BETA SA snacks, VCS eCola, and Bully Beam Cola vending machines.

 

Snack/stairs trucks in airports.

 

Airports have their own police cars, ambulances, and fire trucks which can respond alongside every other emergency service.

 

Airports have buses that have airport liveries and yellow roof lights.

 

Airport control tower audio such as the unused audio from the "Saint Mark's Bistro" mission.

 

Airports have elite cops patrolling.

 

Multiple amounts of fire trucks and ambulances can respond at the same time with more of them when an emergency is bigger.

 

Fire department boats with functional water cannons.

 

Civilian Patriots and Patriots equipped with a fifth seat (for a gunner to use a machine gun on the roof).

 

The machine gun thing above can also apply to FBI Trucks and SWAT Tanks once wanted levels are high enough.

 

Ammu-Nation Yankees that sometimes drive around and can be stolen for free weapons like in GTA Chinatown Wars.

 

All emergency workers know CPR. Fire trucks can sometimes respond instead of ambulances.

 

Firefighters can sometimes use fire extinguishers and can respond in different vehicles.

 

Duplicating some police voice lines and modifying them to use them as police car loudspeaker phrases.

 

Trains have horns, trams have bells, and railroad crossing signs have their sound effects. (Please note that their sounds exist but are unused in the game's files.)

 

Train crossings in Los Santos don't just lower barriers for cars but also small barriers for pedestrians.

 

Carcer Gas trucks that carry explosive propane tanks that explode when shot.

 

Freight trains carry boxcars (the BETA freibox ones but with corrected collisions and couplers) and (durable but) explosive tanker cars.

 

All pedestrians except the player and friendly mission characters/all GSF members are affected by tear gas.

 

Everyone can catch on fire with the exception of firefighters and people mentioned above, assuming the player finished fire truck missions.

 

Trains can be derailed by huge explosions and extremely hard collisions.

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Mutfurry

S

9 hours ago, Elissay said:

Will this mod be compatible with silent patch ? 

Me, often error when start to play if skip Rockstar logo and intro. Maybe because my PC performance is potato.

4 hours ago, Male01 said:

I have too many ideas. Dkluin could have a heart attack if he sees this:

 

  Hide contents

 

 


How about adding elite GSF members on the streets as an additional reward for spraying all tags?

 

What about creating elite members for every other gang and making them appear in the third waves of every gang war?

 

While you are at it, why not bundle your mod with a CLEO script that makes fire trucks and ambulances spawn in the countryside and desert? 

 

Is there any plans to add the FBI Car or use the SWAT Tank and FBI Truck?

 

How about adding:

Los Santos City Fire Dept fire truck with FDSA logo as the city seal.

 

San Fierro Engine Co fire truck with a golden FDSA logo as its seal.

 

You already get the point about an LVFD fire truck with FDSA seals.

 

Fire dept ambulances with the same liveries mentioned above.

 

The vanilla fire truck and ambulance are used across the entire state but not too often/rarely in cities.

 

Tiller trucks and hazmat trucks for all fire departments.

 

SWAT trucks for every police department based on the hazmat trucks mentioned above.

 

Functional/controllable/solid/usable ladders for all fire trucks that have ladders.

 

SAHP biker cops and SAHP patrol cars the entire state.

 

All law enforcement agencies using a copcarvg (80s LVPD Premier) in its fleet.

 

Lock n' Load Security/Chuff Security patrol cars which can appear in free roam and missions.

 

Securicars that carry money and are escorted by the patrol cars mentioned above.

 

Elite security guards in convoys and responses involving higher wanted levels and missions.

 

Prison Coaches that are escorted by police which carry arrested GSF members and can be stolen for some money and plenty of respect.

 

Ability to rob stores but wanted levels are not given until 10 seconds later, enough time to exit the stores without cops already waiting outside.

 

All three Rusty Brown's interiors.

 

SubStandard sub shops that sell food with the little to no fat.

 

Wildfires in the countryside.

 

(Racially) diverse ped variants such as cops, medic, firefighters, soldiers, airport workers, security guards, construction workers, etc.

 

Vehicle liveries from other GTA games such as a Plummet Airlines AT-400 or a Gruppe Sechs Securicar and Gruupe Sechs patrol car (as previously mentioned).

 

Rhino tanks aim slowly at the player and fire once in a while when the player has six stars like in GTA Chinatown Wars.

 

Cops assigned to respond in lower wanted levels still appear in higher wanted levels but with better weapons. They only become less common in higher wanted levels.

 

Police vans with cops wearing kevlar vests at three stars.

 

Coast Guard Launch with rotating machine gun at two stars and up like in GTA Chinatown Wars.

 

Armadillo and Air Ambulance plus their respective missions from Vice City Stories. The Raindance can also do these missions.

 

If possible, the helicopters mentioned above can respond to emergencies.

 

Annihilators and Valkyries based on the Raindance and Armadillo.

 

$50 Good Citizen Bonus.

 

Pedestrians can have their own wanted levels just like the player.

 

Degenatron arcade machines from Vice City with their respective games which can be found on a real website from Rockstar.

 

They Crawled Fron Uranus arcade machines because for some reason the game reuses the cabinets from another game.

 

III FunCola, VC Sprunk, BETA SA snacks, VCS eCola, and Bully Beam Cola vending machines.

 

Snack/stairs trucks in airports.

 

Airports have their own police cars, ambulances, and fire trucks which can respond alongside every other emergency service.

 

Airports have buses that have airport liveries and yellow roof lights.

 

Airport control tower audio such as the unused audio from the "Saint Mark's Bistro" mission.

 

Airports have elite cops patrolling.

 

Multiple amounts of fire trucks and ambulances can respond at the same time with more of them when an emergency is bigger.

 

Fire department boats with functional water cannons.

 

Civilian Patriots and Patriots equipped with a fifth seat (for a gunner to use a machine gun on the roof).

 

The machine gun thing above can also apply to FBI Trucks and SWAT Tanks once wanted levels are high enough.

 

Ammu-Nation Yankees that sometimes drive around and can be stolen for free weapons like in GTA Chinatown Wars.

 

All emergency workers know CPR. Fire trucks can sometimes respond instead of ambulances.

 

Firefighters can sometimes use fire extinguishers and can respond in different vehicles.

 

Duplicating some police voice lines and modifying them to use them as police car loudspeaker phrases.

 

Trains have horns, trams have bells, and railroad crossing signs have their sound effects. (Please note that their sounds exist but are unused in the game's files.)

 

Train crossings in Los Santos don't just lower barriers for cars but also small barriers for pedestrians.

 

Carcer Gas trucks that carry explosive propane tanks that explode when shot.

 

Freight trains carry boxcars (the BETA freibox ones but with corrected collisions and couplers) and (durable but) explosive tanker cars.

 

All pedestrians except the player and friendly mission characters/all GSF members are affected by tear gas.

 

Everyone can catch on fire with the exception of firefighters and people mentioned above, assuming the player finished fire truck missions.

 

Trains can be derailed by huge explosions and extremely hard collisions.
 

 

 

Impossibe to make it by myself. Anyway someone those mods are made by someone. Just search it by yourself.

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Male01
10 hours ago, Mutfurry said:

S

Me, often error when start to play if skip Rockstar logo and intro. Maybe because my PC performance is potato.

Impossibe to make it by myself. Anyway someone those mods are made by someone. Just search it by yourself.

Don't tell me I didn't warn you. I did say that it would give dkluin (the guy from GTA Underground) a heart attack. He has barely been making many of these things possible but over 90% of these have never been done before despite many of them having been possible since long ago.

 

Do you still think you could add elite GSF members as the spray tag reward and elite rival gangs for third waves of gang wars? I was being easy on you for that one.

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Mutfurry
20 hours ago, Male01 said:

Don't tell me I didn't warn you. I did say that it would give dkluin (the guy from GTA Underground) a heart attack. He has barely been making many of these things possible but over 90% of these have never been done before despite many of them having been possible since long ago.

 

Do you still think you could add elite GSF members as the spray tag reward and elite rival gangs for third waves of gang wars? I was being easy on you for that one.

I don't think so. I try it first.

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Mutfurry
Posted (edited)

I finally wake up from unending games. Yaahoo. Well. Start again. Last update. I feel that I finish to modify missions of Country chapter. Focus on San Fierro now.

I have some plans too. 

- Add some unique weapons that only NPC use it (motivation from Fallout games), maybe you can get it as reward. 

- Other than Elite Gangsters, there are some tough enemies. They are Fatboy, Ninja, Armored Man, and Butcher.

. Fatboy is a gangster that unable to be killed with meele combat. He has very high HP, and mostly attack you unarmed in Muay Thai style. So be careful. 

. Ninja. I wonder if there are some script code that make NPC always avoid bullet (Difficult to kill Ninja with firearm, but ok to explode weapons and flame weapons). Only appear in Pier 69 mission as Ryder's guards. Ninja style. Maybe one of them is LB (a clockwork ninja).

Ninja weapons are Katana, Silenced Pistol or Silenced Mac10, and smoke grenade.

. Armored Man. They are immune to firearm weapons. Usually carry melee weapons (axe, machete, etc). Of course they are another gangsters. It's more difficult if Armored man is with Fatboy.

Hmm... Looks no sense. Better can avoid bullets.

. Butcher, person who work with mafia and attack you with cleaver and chainsaw. They are fast and tough. Only appear in The Meat Business mission. 

 

What do you think?

Edited by Mutfurry

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Datalvarezguy
Posted (edited)
On 12/19/2018 at 7:51 PM, Mutfurry said:

Share one of missions that I modified.

 

You... may want to tone it down there, driving Catalina to the town and watching the cutscene is pain already only to have a GTA Online tier drive-by sharpshooter snipe Catalina from a moving quad. Them shooting the ATV's fine thro

 

And about the new set of ideas you got for the Fierro chapter, dodging bullets and having ninjas in 1992 is kinda inmersion breaking. Having jackasses hopped up on crack and with bulletproof vests that you can only beat to a pulp doesn't break inmersion. ANd in fact give you a reason to use melee or hand-to-hand. Same with ninjas. Having jackasses with balaclavas and black hoodies trying to be urban ninjas on the other hand, would fit perfectly as Ryder's "crew".

 

Also, 'nother idea for the brainstorm, change Ryder in his final apperance. He runs with the "new" GFS yes, but he has changed/been corrupted/dragged along for a ride he doesn't want depending on how you interpret it, it would be good to showcase this with him wearing a different outfit if possible, like his beta outfit, or a darker green shirt or jacket.

Edited by Datalvarezguy

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Mutfurry
11 hours ago, Datalvarezguy said:

You... may want to tone it down there, driving Catalina to the town and watching the cutscene is pain already only to have a GTA Online tier drive-by sharpshooter snipe Catalina from a moving quad. Them shooting the ATV's fine thro

 

And about the new set of ideas you got for the Fierro chapter, dodging bullets and having ninjas in 1992 is kinda inmersion breaking. Having jackasses hopped up on crack and with bulletproof vests that you can only beat to a pulp doesn't break inmersion. ANd in fact give you a reason to use melee or hand-to-hand. Same with ninjas. Having jackasses with balaclavas and black hoodies trying to be urban ninjas on the other hand, would fit perfectly as Ryder's "crew".

 

Also, 'nother idea for the brainstorm, change Ryder in his final apperance. He runs with the "new" GFS yes, but he has changed/been corrupted/dragged along for a ride he doesn't want depending on how you interpret it, it would be good to showcase this with him wearing a different outfit if possible, like his beta outfit, or a darker green shirt or jacket.

Because mostly GTA SA missions are easy, so I want to make become difficult, but not at all. 

 

Anything 1 set more than 100 on armor to NPC (1000 for example), it's always look like 100. Armor health is ignored. Just like I did to Kane. That's why I have that idea to make bulletproof enemy.

 

Ninja, look like your idea is better. Mystery man in black hoodie with silenced weapons instead ninja. 

 

Of course I will replace Ryder model, and Big Smoke too. 

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Mutfurry

Hello. Come back again to tell you some features that will be added for next BETA release. Here what I have done until now.

1. Some characters have their unique ped models (Snakehead is one of them).

2. Improve some missions and sub missions to be more challenging.

  • "Jizzy", Preacher Bishop's Bodyguards have firearm weapons, M4 and Desert Eagle, make it as Boss battle.
  • "Local Liquor Store", robbers can drive-by at you.
  • "Badlands", target is replaced with Officer Carver(?) model. More FBI and an old sheriff.
  • etc...

3. Some unique enemies. This time, I introduce you one of them, Fighter. Fighter is a ped that has martial skills. He has same model with DNB3, but red. Attack you fastly with his martial art. He only appear in "The Da Nang Thang" mission.

4. Some boss battle are more difficult, like this video.

https://youtu.be/5szsofiZTIo

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Ivan1997GTA

Question: are you going to implement the police dispatch into the Vigilante missions like in GTA III and Vice City? For example: "Suspect last seen in north Idlewood".

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Mutfurry
On 4/9/2019 at 12:03 PM, Ivan1997GTA said:

Question: are you going to implement the police dispatch into the Vigilante missions like in GTA III and Vice City? For example: "Suspect last seen in north Idlewood".

No.

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Mutfurry

I show you one of unique enemies, Fatboy.

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Mutfurry

I finally modify some San Fierro missions. Sadly,there are some bugs that can't be fixed (because Fastman92 Limit Adjuster, maybe).

- Deconstruction (No hole to buried).

- Ice Cold Killa (freeze when you start to find another way to get in Jizzy Palace).

And yet, I have another plan to make GTA SA Zombie Apocalypse (but in free mode). I just gather all mods from others (skins for example) and modify by myself. 

 

Btw, I have created Facebook account about GTA SA Advance. Feel free to see and ask something on Facebook.

https://web.facebook.com/GTA-San-Andreas-Advance-294027818166001/

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Mutfurry

 

Update:

- Hmm... I better upload Full version instead BETA versions. 

- Anyway, I add more weapons to make this game more entertain. Double  Barrel Shotgun is one of them. This weapon is very strong, but slower. I have modified shotgun.ifp for that gun.

- I am modding more unique ped models and more missions. 

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DSLSucuk

My game crash. Its the data folder. I dont know what i can do.

Can someone help me?

 

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Mutfurry

 

On 5/4/2019 at 4:58 PM, DSLSucuk said:

My game crash. Its the data folder. I dont know what i can do.

Can someone help me?

 

Maybe you load gamewith your saved games, don't you?

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Mutfurry

Total Weapons so far: 108 weapons

 

gta_sa_2019-05-07_14-32-55-132.jpg

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DSLSucuk
On 5/5/2019 at 8:24 PM, Mutfurry said:

Maybe you load gamewith your saved games, don't you?

Nahw.

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