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Journey_95

Do you want a more serious tone for GTA VI?

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Journey_95
21 minutes ago, Cheatz/Trickz said:

Too right, because seriousness means meaningful, and meaningful means memorable. 

 

IV was a natural progression as I see it, GTA stories always had a hint of seriousness to them, IV simply grounded the gameplay to match. The chosen city plays a major role in the tone obviously, probably why GTA 3 is the darkest of the 3D era, but IV was like the series had grown up and GTA had become something more significant as a name. 

 

Rockstar forewent all of this for V and Online. Los Santos predicted a lighter tone, fair enough, but that didn’t have to mean stupid. And while the series has never been more financially profitable, what is it Grand Theft Auto is known for now? Oh that’s right, microtransactions. 

Huge shame that such an iconic IP at this point is known for annoying shark cards and sh*tty Online instead of the SP..the Online direction tainted the IP imho. At least Rockstar improved their reputation again with RDR2. 

I hope that Rockstar looks at how much better RDR2's story and characters (hell IV's too, even many GTA V fans seem to agree that GTA IV had the better story) were received compared to GTA V's and at least tries to find a better balance in the next GTA, I would really like to have a more meaningful & serious GTA story with the next GTA but I'm not getting my hopes up.

Edited by Journey_95

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Official General
On ‎11‎/‎25‎/‎2018 at 5:50 AM, Journey_95 said:

I mean GTA V wasn't goofier than SA for the most part, at least from what I remember. What makes you say it had a better balance, because of missions like "The Green Sabre"?

Personally I'd say V was much goofier than SA.

 

Look away from the crazy, over-the-top Mike Toreno missions for a hot minute, which only made up like 10 percent of the main storyline, if that. You will see that SA for most part had a main storyline heavily centred on the hardcore business of gangs and organized crime. Now you may not like CJ and that's cool, but one thing that can be said about SA without argument is that is generally stuck to the essential and traditional GTA themes of rising up the ranks of the criminal underworld and explosive action relating to dealings with various facets of organized crime - you know, the stuff that made us love GTA in the first place. V on the other hand seemed be about slapstick humour heavily rooted in parody of American popular culture and it's materialistic nature, and the essential GTA themes of gangs and organized crime ended up taking a back seat. All of which made V feel all the more goofy, the goofiest GTA in the main series in my view. 

 

On topic, yes I'd much rather a more serious GTA in the next instalment. I really missed the real gritty, hardcore dealings with gangs and organized crime seen in IV's storyline and themes, I wish for a return to this kind of flavour. I don't mind a few humour and parodies here and there, but please NO more overdosing us with it like they did with V. 

Edited by Official General

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Journey_95
22 minutes ago, Official General said:

Personally I'd V was much goofier than SA.

 

Look away from the crazy, over-the-top Mike Toreno missions for a hot minute, which only made up like 10 percent of the main storyline, if that. You will see that SA for most part had a main storyline heavily centred on the hardcore business of gangs and organized crime. Now you may not like CJ and that's cool, but one thing that can be said about SA without argument is that is generally stuck to the essential and traditional GTA themes of rising up the ranks of the criminal underworld and explosive action relating to dealings with various facets of organized crime - you know, the stuff that made us love GTA in the first place. V on the other hand seemed be about slapstick humour heavily rooted in parody of American popular culture and it's materialistic nature, and the essential GTA themes of gangs and organized crime ended up taking a back seat. All of which made V feel all the more goofy, the goofiest GTA in the main series in my view. 

 

On topic, yes I'd much rather a more serious GTA in the next instalment. I really missed the real gritty, hardcore dealings with gangs and organized crime seen in IV's storyline and themes, I wish for a return to this kind of flavour. I don't mind a few humour and parodies here and there, but please more overdosing us with it like they did with V. 

Yeah the constant focus on satire and FIB/Merryweather missions (which were like Mike Toreno's but more dragged out) did make  GTA V seem even more goofy than SA..although there isn't anything as dumb as the Truth's desert missions either in GTA V.. I think VC had a better balance than both and didn't go too far. Something like that for GTA VI with more serious moments and focus on real criminal organizations would be great.

 

 

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HelloMyNameIsHuman

I'm going to say some weird stuff. I see SA as " heavily centred on the hardcore business of gangs and organized crime" only up until the point that Sweet is arrested. Then it goes into a fantasy world of fish tales which is totally awesome. Don't get me wrong, SA is awesome. I always think of it that Carl died when sweet was arrested, and after he is dumped in angel pine, is when his purgatory begins. It's just such a polar switch once you leave LS for the first time. It's like "It's a wonderful life" type story. But he never comes back to life, he just conquers his afterlife, like "What Dreams May Come" kind of thing. All the stuff before that feels like a person in a world, but all the stuff after he "dies" and gets "dumped" in angel pine to face "the truth" and go on all kinds of out of this world adventures that are completely fantastical compared to the LS first chapter of the game - it just seems like something was up there. I'm just saying, look into it.

 

But V is like... Okay IV was like a film. It was amazing. It captured NYC's cinematic representation with that rendition of Liberty City, and it captured the feeling of "gta iii, but next generation", much the same way as V is like "GTA SA but next generation". It really stands out in the driving. Cars in III were a lot different than cars in SA. Well, not a lot. But they were more floaty, like sleds, and the way they took air. SA was different feeling, V is closer to SA, but IV driving is a lot like its predecessor in that location GTA III.

 

A lot of things are like that when comparing LC to LC and SA's LS to V LS.

Apples to apples. 

 

Like, one should not compare Black Ops to Modern Warfare series. SA and V are tonally alike such as III and IV are, including in gameplay and how the cars feel, again.

 

Like in GTA III, Claude Speed was Mute. In GTA IV, a more "detailed" character Niko Bellic is not Mute, however he finds extreme difficulty understanding many of the dialects and accents he comes across in the city. He's like, he can talk, but not as well "I know how to get on-the-line!". While the rastas make him like "huh?". So, even he himself is like this HD Claude Speed, especially the way he runs (see it the best when you are wearing Claude's outfit, that skin accentuates the similarities there).

 

In V, it's more like a TV show than a movie, I didn't like that as much. I liked it a lot, but I like movie gta 100 times more than video gamey reality tv gta, but I still appreciate what they did and "got it". I hope next time, if they really feel like they just recently said they feel when Dan Houser said that GTA he doesn't feel would go over well in the current climate because of current day, just do the past again. But no. (trump tower was cover of GTA 1. Statue of Happiness jab at clinton. GTA attack series to bend mass opinion, ingenious. Not useful for them right now).

 

So to your topic, I would even be very happy with another LC assuming it would be able to viewed as "III -> IV -> VI", if they would go closer to where it was going with IV. GTA Online was such a major focus of V, and that is supposedly, according to Leslie Benzies, all his own baby while the Housers only cared about single player. Well, if that is the case, and Benzies is gone, and we see their first "real PS4/One title" in RDR2 is amazing, I mean, maybe that means that GTA VI will stop toning down simulation to support online so much, as well as, maybe we've come far enough for it not to have to tone down so much.

 

Whatever the case, if Leslie told the truth when he alleged that they didn't care about Online and that is his baby and that's why he's entitled and so on, then, I have high hopes that GTA VI will be less toned down just to support the networking required to launch GTA Online. Which, I hope GTA Online just goes on and on and updates sure, but I hope it's stand alone and GTA VI is not online focused, just let it grant access to GTAOnline new content or something. "Own GTA VI, get the new locations in GTA Online" or something.

Edited by JuliusCaesar

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Jabalous

Yes, I'd like it to be anything but slightly close to being similar to V in terms of the writing and character archetypes. I like the mix between seriousness and humor in Mafia and Red Dead, with the latter having more humorous elements, but they're subtle and fitting the Western fiction. V tried too much to stereotype modern-age city people, and as a consequence, it left a bad taste in my mouth, and from what I notice other players' mouths, especially after coming from IV and Redemption. I'd like to experience believable stories with highs and downs, emotional elements, and some little time for clever sarcasm between the lines, and not overly used slurs and F word. 

 

Leave all the sarcasm and social commentary, which is sometimes good and funny if well-written, to the radio, but also try to improve on the writing of these talk shows and advertisements. Maybe not every talk radio and piece of news should be humorous?   

Edited by Jabalous

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XxToretto-X

Lets be honost.. GTAV is now a gooff ball shooting Rockets on a flying bike with laser tanks and weapons on the Street and armored verhicles everywhere

 

i like GTAIV realistic tone alot but to make it fair there should be a balance between gtav & gtaiv realistic tone

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Adrenalist

Since we have the ability of multiple protagonists, perhaps it should be varied. 

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Racecarlock

The thing is that GTA is, at it's core, a comedic series. It is. Even looking at GTA IV, they still made a dick joke in the bowling alley signs and your cousin was pretty much comedic relief the whole time.

 

I think it could still be serious and all that jazz, but just not TOO serious. You know? Because at the end of the day, if I come back from a rampage in which I'm doing a drive by in a monster truck or a stolen sports car, leaving a trail of blown up police cars and helicopters behind me and suddenly the story is all "But being a criminal is baaaaaaaaaaaaad!", it creates massive tonal dissonance, you know? RDR as a series doesn't have that problem. I don't know what sort of tone Red Dead Revolver had, but both Redemption and Redemption 2 firmly established themselves as serious from the get go.

 

GTA is fundamentally comedic as a series. It started out as a glitch where cops were overly aggressive in a racing game that people found hilarious. You look at entries like III and Vice City, and they're comedic as hell, but they're great. Over the top is not a synonym for bad, hell, if it were, nobody would be watching monster trucks or WWE wrestling or anime. Seriousness is not inherently superior. Maybe you personally prefer it, and hey, that's great. Good on ya. But GTA is a comedy with serious moments. It's like scrubs, you know, most of the episode is filled with the guys messing around and doing jokes, but then an episode or two suddenly hits you with this emotional gut punch and you're like "Well, sh*t, now I've gotta watch more". If scrubs was exclusively those moments, it'd just be an ER Drama, of which there are plenty already. But it actually manages to outdo most ER Dramas simply by having the comedic moments around to create a good contrast.

 

If the next GTA is super serious, it's almost not even GTA anymore. I don't want it to turn into max payne 3, where one guy's constant whining and quips in grumpy old man voice constantly bring me down to the point where I hate the game despite the almost perfect gunplay.

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American Venom
1 hour ago, Racecarlock said:

Even looking at GTA IV, they still made a dick joke in the bowling alley signs and your cousin was pretty much comedic relief the whole time.

Which is why it's amusing when GTA IV haters complain that it's TOO serious. 

 

It's only serious during the moments it needs to be. It's not GTA: Schlinder's List or something truly depressing like some make it seem, but it wanted to tell a more realised story with more realistic characters which for some reason makes it "too serious". R* will never abandon their classic spin on humour because they didn't even in GTA IV.

 

More important than tone IMO I just want a good crime story again. Not the jumbled and confused mess like GTA V with paper thin characters and laughable antagonists. 

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BulletProofVest45

I don't mind the next GTA being serious but you have to have some memorable/funny quotes that everyone remembers 

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Grotti Vigilante

I wouldn't mind a serious tone for the next GTA, and I generally prefer darker and grittier storylines. But what I must ask is whether Vice City had a dark story? I'd say it was a good balance given that it's entire story was about taking over a city as a crime syndicate and being a mobster. There was never anything you did that was for the good of the nation. You were a criminal, end of. However, it also has lighter and funnier moments, and Tommy Vercetti can be quite a funny character. His comment about being surrounded by pricks is also something any adult can relate to...

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Racecarlock
16 hours ago, American Venom said:

Which is why it's amusing when GTA IV haters complain that it's TOO serious. 

 

It's only serious during the moments it needs to be. It's not GTA: Schlinder's List or something truly depressing like some make it seem, but it wanted to tell a more realised story with more realistic characters which for some reason makes it "too serious". R* will never abandon their classic spin on humour because they didn't even in GTA IV.

 

More important than tone IMO I just want a good crime story again. Not the jumbled and confused mess like GTA V with paper thin characters and laughable antagonists. 

I agree. TBH my biggest issue with IV was that it didn't have tanks or planes or skydiving until the APC and parachute in BOGT, and even then it still didn't have planes.

 

You can totally make it a serious story, I just want wacky tools to do mayhem with outside of the story. You know, monster trucks, tanks, flamethrowers, hell, even a jetpack. There doesn't have to be a jetpack heist in the story, I'd even advise against putting a jetpack heist in the story, but, you know, as a free roam vehicle, it's fun to use regardless of how much immersion it breaks. Planes too. I didn't really care that IV's map was too small for them, I find flying them fun regardless and was disappointed at the lack of them, even though the story and DLC stories were good and the other tools were still fun.

 

Why do I want these? Well, spellbinding narrative or not, it ends eventually. Eventually you get to the bit of the game where all the story missions are done. That, ultimately, is where GTA IV sort of bungled up in my opinion. The free roam physics were amazing, and the new driving physics, while being a bit too loose regarding grip and suspension, resulting in feeling like I was driving on a wet road rather than a dry road even with good mastery, were still great. But the thing is TV and Bowling and Comedy Clubs and Cabaret Clubs and even Strip Clubs can't replace getting in a tank and blowing sh*t up for an hour, or skydiving out of a plane. That's why I want some of these wacky tools in there, so that when the story's finished, I still have some fun stuff to do. IV's activities weren't bad, just mundane. That's why I like V more, it mixes those mundane activities in with the GTA and san andreas classics of tanks, planes, skydiving, and a stupid amount of weapons.

Edited by Racecarlock

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HelloMyNameIsHuman
22 hours ago, American Venom said:

Which is why it's amusing when GTA IV haters complain that it's TOO serious. 

 

It's only serious during the moments it needs to be. It's not GTA: Schlinder's List or something truly depressing like some make it seem, but it wanted to tell a more realised story with more realistic characters which for some reason makes it "too serious". R* will never abandon their classic spin on humour because they didn't even in GTA IV.

 

More important than tone IMO I just want a good crime story again. Not the jumbled and confused mess like GTA V with paper thin characters and laughable antagonists. 

It's true. It's far too easy to think back to the emotional climaxes in that game's acts and forget brucie, the internet, the dating the guy that screams with a female ped scream when he's attempting to escape. The game was pretty hilarious. It was far more "GTA" than "GTA V" was, in almost every way, too. It just really was. GTA V is like a digital 60fps reality tv show/soap opera and it succeeds in many ways, including being an excellent GAME and in many ways more game than IV was. But IV felt more like a movie, it was more filmic - people should look at gta v and say "Oh THAT'S why the previous games looked like they did. Yeah, go back to that. Don't do 60fps anymore" - unfortunately, you have PC gamers that think they are the smartest and they absolutely are the loudest and most critical because of their varied hardware and what they expect from it vs what it actually can do and so on, and have demanded it become this buttery smooth 60 to 144fps game with bright colors and don't make me try so hard to drive and all of this - this is the reality of it.

 

GTA IV is actually funnier than GTA V, tbh. And GTA V, in a lot of ways, even has much more tragic and depressing things, at every turn.

 

You know the more I try to put this post together, the more cans of worms open up.

 

I very much like all GTA entries (since III). I'm not downing any of them, but GTA IV was probably the much higher quality production with less depressing things. GTA IV had these spikes of depressing things, but GTA V is like, constantly some sad or discouraging things, including never really rewarding the player for their heists, always getting screwed over (edit, then again, this is the arc of GTA IV and its characters as well). It's all very well thought out, psychologically and in terms of storytelling, it's a great game, it's a masterpiece, but I think IV has an edge on it in a lot of ways. It's not the same as saying VC was better than SA - I think, objectively, GTA IV was the better GTA, and wasn't nearly as serious or sad as GTA V really is. Am I even explaining this effectively right now? 

 

GTA IV was headed into this surreal pixar-like quality, I did not expect GTA V to be what it was after GTA IV.

 

If you told me "III VC and IV were made by these guys who take things really seriously, and SA and V were made mainly by everyone, a big team - like the difference between Infinity Ward/SHG cod games and black ops/treyarch stuff", I would believe you. I think SA shares more in common with its own contemporaries in terms of design sensibility than V does with IV. IV was like this "Next Generation of GTA" - GTA V is like this huge leap backwards, back to the "arcade era". But even all of this, doesn't drive the point home: GTA IV looks dark and nexgen brown and has some sad plot points, but GTA V is dead seriously so sad and depressing when you see how utterly real it all is, that people can't even realize that is the case. They can only see the bright colors and funny parts, they can't see that on the whole, GTA V is a much, much sadder universe and tale, in a really compounded way. Trevor stomping in Johnny's brains after banging ashley, presumably in exchange for some meth, saying that's the path johnny went, after all he could have learned, but obviously didn't learn, in TLaD, really frames up a shinier looking, but much much sadder series of events in GTA V.

 

GTA IV is dark and brooding visually, that's new york city cinema right there (I mean, outside of romcoms and marvel flicks). It still felt like a movie, and a good one.

 

GTA V is shiny and happy visually, but it is really really dark and depressing, all the skeletons in peoples' closets and stuff - if you really think it over, V is the succession of anything sad in IV. It felt like reality tv in a depressing storyline where everyone kind of is avoiding how sad it all is in the game - maybe this lends to people not seeing how sad it all really is.

 

I haven't seen anyone make these points yet, I don't think people have really looked under the hood of the two of them that much yet.

Edited by JuliusCaesar

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Vladistar_895

Of course I want

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LeBron.

Not total seriousness to a point in which the game becomes something of a cross between ridiculously realistic mechanics, a depressing storyline and the stylistics of Christopher Nolan's Batman movies, but I'd surely love the series to become more mature in a way. I want it's storyline to be impactful and meaningful, with believable and well thought out characters, but that doesn't necessarily mean I want every moment of the game to remind me of this dark, nihilistic vision of the world. I still want to be involved in fun stuff and have crazy things happen to me. What I basically mean is make a Red Dead Redemption game in a GTA setting. RDR2 especially manages to tell a sincere and touching story while still giving us some more light-hearted moments in between we have to bury another one of our beloved characters. These moments manage to light the mood without feeling out of context to the rest of the plot. It is a serious storyline, but it doesn't take itself too serious to a point in which it becomes a "no fun allowed" zone. I think giving GTA this kind of tone would perfectly compromise the ideas of the series taking a more serious turn and the ideas of making it just a playground for the player to cause mayhem and destruction in.

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johndoe365
On 1/29/2019 at 4:39 AM, JuliusCaesar said:

It's true. It's far too easy to think back to the emotional climaxes in that game's acts and forget brucie, the internet, the dating the guy that screams with a female ped scream when he's attempting to escape. The game was pretty hilarious. It was far more "GTA" than "GTA V" was, in almost every way, too. It just really was. GTA V is like a digital 60fps reality tv show/soap opera and it succeeds in many ways, including being an excellent GAME and in many ways more game than IV was. But IV felt more like a movie, it was more filmic - people should look at gta v and say "Oh THAT'S why the previous games looked like they did. Yeah, go back to that. Don't do 60fps anymore" - unfortunately, you have PC gamers that think they are the smartest and they absolutely are the loudest and most critical because of their varied hardware and what they expect from it vs what it actually can do and so on, and have demanded it become this buttery smooth 60 to 144fps game with bright colors and don't make me try so hard to drive and all of this - this is the reality of it.

 

GTA IV is actually funnier than GTA V, tbh. And GTA V, in a lot of ways, even has much more tragic and depressing things, at every turn.

 

You know the more I try to put this post together, the more cans of worms open up.

 

I very much like all GTA entries (since III). I'm not downing any of them, but GTA IV was probably the much higher quality production with less depressing things. GTA IV had these spikes of depressing things, but GTA V is like, constantly some sad or discouraging things, including never really rewarding the player for their heists, always getting screwed over (edit, then again, this is the arc of GTA IV and its characters as well). It's all very well thought out, psychologically and in terms of storytelling, it's a great game, it's a masterpiece, but I think IV has an edge on it in a lot of ways. It's not the same as saying VC was better than SA - I think, objectively, GTA IV was the better GTA, and wasn't nearly as serious or sad as GTA V really is. Am I even explaining this effectively right now? 

 

GTA IV was headed into this surreal pixar-like quality, I did not expect GTA V to be what it was after GTA IV.

 

If you told me "III VC and IV were made by these guys who take things really seriously, and SA and V were made mainly by everyone, a big team - like the difference between Infinity Ward/SHG cod games and black ops/treyarch stuff", I would believe you. I think SA shares more in common with its own contemporaries in terms of design sensibility than V does with IV. IV was like this "Next Generation of GTA" - GTA V is like this huge leap backwards, back to the "arcade era". But even all of this, doesn't drive the point home: GTA IV looks dark and nexgen brown and has some sad plot points, but GTA V is dead seriously so sad and depressing when you see how utterly real it all is, that people can't even realize that is the case. They can only see the bright colors and funny parts, they can't see that on the whole, GTA V is a much, much sadder universe and tale, in a really compounded way. Trevor stomping in Johnny's brains after banging ashley, presumably in exchange for some meth, saying that's the path johnny went, after all he could have learned, but obviously didn't learn, in TLaD, really frames up a shinier looking, but much much sadder series of events in GTA V.

 

GTA IV is dark and brooding visually, that's new york city cinema right there (I mean, outside of romcoms and marvel flicks). It still felt like a movie, and a good one.

 

GTA V is shiny and happy visually, but it is really really dark and depressing, all the skeletons in peoples' closets and stuff - if you really think it over, V is the succession of anything sad in IV. It felt like reality tv in a depressing storyline where everyone kind of is avoiding how sad it all is in the game - maybe this lends to people not seeing how sad it all really is.

 

I haven't seen anyone make these points yet, I don't think people have really looked under the hood of the two of them that much yet.

Brilliant contrast, well explained

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Lioshenka

If given a choice between ridiculously goofy or ridiculously serious I'd pick goofy. It means that I'll probably get something like GTA 5, which tried to be funny so hard that it wasn't funny. It had it's moments though, and this is what I am hoping to get.

 

If it's all serious then... it's boring. No GTA has been serious, with GTA 4 being the least fun, but still having fun things here and there. If the new GTA is going to be be all super serious it's going to be a boring disaster.

 

GTA SA had a perfect balance. You had the desert missions, and then you had all that ghetto fights and Woozie heist, and they worked together perfectly. Red c*nty Truck Terminal jokes were subtle, and I liked that. In GTA it would have been highlighted, illuminated, placed on a pole in a middle of a huge square, have it's own jingle on the radio and possibly 2-3 missions to make sure that the player notices it. God, it's as if R* thought we are all morons or something.

Edited by Lioshenka

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