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spaztron64

[SA] Oddities when porting Vice City animations to San Andreas

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spaztron64

Hi, with Kam's 3DS Max scripts I was porting over animations from Vice City to San Andreas.

Some animations cross over without issues, but some, especially those with leg movement, don't.
Here's an example:
https://imgur.com/a/FuXp0Sb

 

As you can see, the legs are very jittery, which shouldn't happen.
What should I change in the animation in 3DS Max to solve this issue?

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