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What do you think about Chapter 5?


Journey_95
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Honestly the whole Guarma arc felt rushed and overall pointless. The game's story is amazing & consistently great apart from that one weak part. Felt like a rushed version of the RDR1 Mexico part but lacked memorable new characters and the classic western feeling (instead I got Uncharted 4 esque vibes in terms of location).

 

I'm just glad the rest of the story is amazing again. But what an odd plotline..

Edited by Journey_95
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Guest Guest176525326

Absolute rubbish, it didn't fit the game at all, it was like an hour long quicktime event, I couldn’t wait for it to be over. You had to follow the script, didn’t feel like a Rockstar game at all. Wasted chapter!

 

My score 2/10 (the scenery was lovely, but that’s about it)

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To be fair, the whole game doesn't have a lot of memorable characters to begin with.

Cut-scenes are poorly directed at times, and the missions feel like a stretched compilation of L2/R2 (at least for those who play Auto-aim)

 

I don't think I have seen such weak script-writing in any R* title till date. 

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4 minutes ago, Ayesha said:

To be fair, the whole game doesn't have a lot of memorable characters to begin with.

Cut-scenes are poorly directed at times, and the missions feel like a stretched compilation of L2/R2 (at least for those who play Auto-aim)

 

I don't think I have seen such weak script-writing in any R* title till date. 

On that I have to disagree. There are lots of memorable characters like Arthur, Dutch, Hosea, Charles, Lenny etc. and the writing is (apart from this weak arc) very good and one of the better Rockstar games in this regard alongside GTA IV and RDR. Sure there are lots of shootouts but that's true for any Rockstar game, hell RDR1 was even more guilty of this. Huge shootout after another just to get some info (which often turned out to be bullsh*t).

Edited by Journey_95
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The only weak chapter in my book. I didn't like how the story had us getting involved in a war on a foreign land again like in Redemption's Nuevo Paraiso. The idea of going on self-exile worked and all with what happened back in Saint Denis, but It'd have been better if the events didn't lead us to take part in a revolution. I believe the story could've been better if the same 4 outlaws went into hiding in New Austin. They'd have taken a boat and sailed through Lannahechee River until Manteca Falls where they would've parked the boat and been out of the Pinkerton's reach. This direction wouldn't have broken the canon from Redemption in regard to the gang not settling in New Austin since it was only for a portion of the gang and for a temporary amount of time due to self-exile. Think of the interactions we could've had there mingling with the folks of Tumbleweed, the Gaptooth Breach miners and the Del Lobo gang.

Edited by Jabalous
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34 minutes ago, Journey_95 said:

Honestly the whole Guarma arc felt rushed and overall pointless. The game's story is amazing & consistently great apart from that one weak part. Felt like a rushed version of the RDR1 Mexico part but lacked memorable new characters and the classic western feeling (instead I got Uncharted 4 esque vibes in terms of location).

 

I'm just glad the rest of the story is amazing again. But what an odd plotline..

Ironically, a lot of players thought that the Mexican revolution was an unnecessary, diversionary filler in RDR1.  Apparently Rockstar assumed we liked it so much, they'd do it again.  😛

 

PS:  I really liked the RDR1 Mexican world and atmosphere.  The Rockstar designers have no equal in designing immersive virtual worlds.  

 

 

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12 minutes ago, saintsrow said:

Ironically, a lot of players thought that the Mexican revolution was an unnecessary, diversionary filler in RDR1.  Apparently Rockstar assumed we liked it so much, they'd do it again.  😛

 

PS:  I really liked the RDR1 Mexican world and atmosphere.  The Rockstar designers have no equal in designing immersive virtual worlds.  

 

 

Yeah the Mexico arc definitely felt dragged out  (both sides of the conflict were kind of annoying and not enough focus was given to Landon Ricketts and Javier) but the world and atmosphere are still great and make the arc enjoyable enough..unlike this arc (but at least it's way shorter so maybe Rockstar realized that this was lacking and cut a good amount of it, wouldn't surprise me).

26 minutes ago, Jabalous said:

The only weak chapter in my book. I didn't like how the story had us getting involved in a war on a foreign land again like in Redemption's Nuevo Paraiso. The idea of going on a self-exile worked and all with what happened back in Saint Denis, but It'd have been better if the events didn't lead us to take part in a revolution. I believe the story could've been better if the same 4 outlaws went into hiding in New Austin. They'd have taken a boat and sailed through Lannahechee River until Manteca Falls where they would've parked the boat and been out of the Pinkerton's reach. This direction wouldn't have broken the canon from Redemption in regard to the gang not settling in New Austin since it was only for a portion of the gang and for a temporary amount of time due to self-exile. Think of the interactions we could've had there mingling with the folks of Tumbleweed, the Gaptooth Reach miners and the Del Lobo gang.

That would have been way better, would love to explore RDR1's map with Arthur

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I get it, having to reset to 0, it has a big "you thought we were gonna do this, but we did this!" factor, but it felt out of place to me.  Outlaws and Spanish speaking countries go hand in hand, and I heard the rumblings of the island level, but the way it was presented wasn't my cup of tea.  I don't like the fighting from nothing angle, would've loved to be there on my own terms.   The missions weren't that bad, honestly it just took me out of the setting.   It's like it was a C- in an A+ game.

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MaddenedGhost

It was fantastic, I wasn't waiting for that at all.

When Dutch kept mentioning places outside the map I was like "yeah like if that's really going to happen" and then Dutch goes like "You've got to keep FAITH"

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It just felt like an action film the minute it happened. Stowing away on a boat and you haven't got a clue where it's headed? Then it just happens to sink and you end up stranded off the coast of Cuba? It was fun finding all the tropical animals and getting booby trapped and shot in the f*cking head with tranquilliser darts but I couldn't wait to get back to Lemoyne.

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I didn't hate it but didn't exactly love it either.  It's just weird.  The mission structure was poor and a lot of it showed how bad the controls are imo.  It's near impossible to play it without the mini map which is somewhat annoying because every chapter before it had been easily playable without it.  It's just way too rushed as well and the missions are far too linear (although the whole game suffers from this).

I was glad when it was over anyway.

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Chapter 5 can be resumed in one word: uncertainty.

 

What is this place? Who am I fighting? Who am I helping? What's up with Dutch? When can we go back to a more familiar place? What happened to the remaining members of the gang? Why were the Pinkertons so quick to head for Lakay?

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It is part of the bigger picture. I’d give all the other chapters a score of 10/10, whereas chapter 5 is something like 6/10. It was significantly less enjoyable for me than everything else in the game. It did not ruin the game for me though, but on my second playthrough I’ll just get it over with as fast as possible.

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It was strange and really short. Think I may have even finished it in one sitting. Not too sure what the point of it was exactly.

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1 hour ago, Fidzy said:

It just felt like an action film the minute it happened. Stowing away on a boat and you haven't got a clue where it's headed? Then it just happens to sink and you end up stranded off the coast of Cuba? It was fun finding all the tropical animals and getting booby trapped and shot in the f*cking head with tranquilliser darts but I couldn't wait to get back to Lemoyne.

Yeah, I liked the scene of the sinking ship and all the drama. Was well-done. Desperate times they were in and you could feel it. 

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Guest Guest176525326
2 hours ago, Gunboat138 said:

I get it, having to reset to 0, it has a big "you thought we were gonna do this, but we did this!" factor, but it felt out of place to me.  Outlaws and Spanish speaking countries go hand in hand, and I heard the rumblings of the island level, but the way it was presented wasn't my cup of tea.  I don't like the fighting from nothing angle, would've loved to be there on my own terms.   The missions weren't that bad, honestly it just took me out of the setting.   It's like it was a C- in an A+ game.

The missions were also awful because of the scripted/linear approach...  the whole chapter was rushed and it was half arsed to be honest. 

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I blasted through it because I wanted to get back to the mainland.  My least favorite chapter.

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I think this chapter was the one that showed what Dutch was like when pushed to the wall, but most of the overly-linear liberation plot line was largely irrelevant to the story on the whole. If they had to go to Guarma, I think it should have been a free-roam survival chapter where the gang becomes far more vicious in their attacks on the local inhabitants, in order to get enough money to escape before the authorities are alerted.

 

In this way you still get the interactions where Arthur sees Dutch and the gang's personality shifts, but the extraneous characters (Hercules) and plot lines are discarded.

 

Edited by jje1000
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Same as some already have said: I rushed through it because I wanted to get back to the mainland. It felt a little out of place but at the same time I appreciated the tropic scenery.

 

Biggest downside is I didn’t collect all animals that was there (because I didn’t want to stay there for weeks to look for them - I wanted to get back). Biggest reason to why I’m now going to have to 100% the game on a second playthrough, and all the stuff I’ve collected on my first doesn’t matter.

 

I would have gone for a second playthrough either way, but I’d have liked it to be the other way around; 100% on my first save, and a second save for just experiencing the story again and doing a bit more messing around.

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2 hours ago, Dr.Rosenthal said:

Same as some already have said: I rushed through it because I wanted to get back to the mainland. It felt a little out of place but at the same time I appreciated the tropic scenery.

 

Biggest downside is I didn’t collect all animals that was there (because I didn’t want to stay there for weeks to look for them - I wanted to get back). Biggest reason to why I’m now going to have to 100% the game on a second playthrough, and all the stuff I’ve collected on my first doesn’t matter.

 

I would have gone for a second playthrough either way, but I’d have liked it to be the other way around; 100% on my first save, and a second save for just experiencing the story again and doing a bit more messing around.

You couldn't go any where much with out getting killed. I tried for 4 hours to collect and kept running into army men that killed me. Got fed up and zipped right to the end. Wanted to leave Dutch on the island lol.

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TableTennisChamp
9 hours ago, Ayesha said:

To be fair, the whole game doesn't have a lot of memorable characters to begin with.

Cut-scenes are poorly directed at times, and the missions feel like a stretched compilation of L2/R2 (at least for those who play Auto-aim)

 

I don't think I have seen such weak script-writing in any R* title till date. 

GTA V has got to be the weakest. I actually enjoyed Guarma but it was a rush. The whole sinking of the ship was really cool and dramatic. I can definitely understand why people feel it was rushed and unnecessary though. I just hope the game is patched to allow us back there so we can explore. At least let us go and get stranded there for red dead online to explore the town and jungle even though it's a smaller map.

Edited by AddamHusayin
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9 hours ago, Ayesha said:

 

I don't think I have seen such weak script-writing in any R* title till date. 

GTA V is by far the worst Rockstar script

Edited by feckyerlife
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Guarma itself was an awesome idea and a nice vacation from the story. But the story that went on there with helping rebels I didn't care about was very lame.

 

Would have been more fun to be hunted by a native tribe on a hostile island or something along those lines. I don't even remember the characters you meet there. Very forgettable part of the game.  

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I actually liked it, it was nice break and something different. I feel like it was meant to be bigger than it was but the content was probably cut as players would of likely of been complaining as they would of just wanted to head back to the main land. Giving us the option would of been nice though. The map is much bigger than what we get to explore and having those extra animals with the small chance of you actually seeing them all seems a bit weird. 

 

The news paper also mentions a lost treasure hunter on the island and somewhere else a black flower is mentioned.

 

 

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Lance_Vance89

It was way too short. It felt rushed as f*ck and there are a bunch of completely idiotic things in it, like the revolutionaries hiding in a huge fort that's close to the evil guys main base and the fact that Hercule Fontaine says that they can't find a boat and get the gang out of there until Fussar is dealt with, then right after the battle, he has somehow managed to get a boat, even though he has been with the gang since he said that he can't find one.

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Yeah, Chapter 5 is the definition of rushed.

So much wasted potential

I also thought I was playing Far Cry for a minute too.

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