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When Rockstar Finally Reveals Online, Remember To...


djb204
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When Rockstar finally reveals Red Dead Online, remember to keep an eye out for missing features/content.

 

Can we still hunt, skin, carry, stow, sell, craft?

 

Can we still use boats, swim, fish?

 

Can we use lassos for bounties and horses? Can we still break wild horses?

 

Can we still interact with NPC?

- Greet

- Antagonize

- Rob

 

Can we still interact with animals?

- Track

- Call

- Study

- Calm (horse)

- Pat (horse)

- Feed (horse)

- Hitch (horse)

 

Can we still jump from our horse onto other horses, wagons, stagecoaches, trains, etc?

 

Will there be random encounters online?

 

Are the awesome animal attacks (bears & cougars) toned down or GONE completely?

 

Will the fighting mechanics still be as in-depth? Dodging, grabbing, choking, tackling, etc?

 

There is so many features that can potentially be cut from online based off of what we’ve seen in RDR1, I hope Rockstar delivers the full experience this time around. We didn’t even have trains in RDR1 Online.

Edited by djb204
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The melee might be the same as single player and you can tell because the player can get tackled and every grapple animation has an escape or attack button. I think all of their games had the same melee combat for both offline and single player.

All the none verbal interactions like jumping on  wagons should be in too, maybe for trains too because they are using their own servers I heard. They could use dedicated to prevent cheaters or protect microtransactions.

I saw a thumbnail of a supposed leaked picture of the onlines intro and it showed a train.

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5 minutes ago, Labovasha said:

The melee might be the same as single player and you can tell because the player can get tackled and every grapple animation has an escape or attack button. I think all of their games had the same melee combat for both offline and single player.

All the none verbal interactions like jumping on  wagons should be in too, maybe for trains too because they are using their own servers I heard. They could use dedicated to prevent cheaters or protect microtransactions.

I saw a thumbnail of a supposed leaked picture of the onlines intro and it showed a train.

The melee combat in RDR1 was better in single player then it was in multiplayer. In single player you could tackle and beat down an NPC, but in multiplayer we could only punch and block. (looked funny to be honest).

 

We could also jump on trains in RDR1 single player, multiplayer had no such actions.

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1 minute ago, djb204 said:

The melee combat in RDR1 was better in single player then it was in multiplayer. In single player you could tackle and beat down an NPC, but in multiplayer we could only punch and block. (looked funny to be honest).

 

We could also jump on trains in RDR1 single player, multiplayer had no such actions.

Oh I didn't know you could tackle in the first game, I thought that was new....

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34 minutes ago, Labovasha said:

Oh I didn't know you could tackle in the first game, I thought that was new....

Yea it was possible in RDR1, I’ve done it. There are videos on YouTube of it.

https://youtu.be/JMCZ-nMah0w

Edited by djb204
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  • 2 weeks later...

Tomorrow we will find out which of these features are present or absent in Red Dead Online.

 

Being an Ultimate Edition owner, I’ll be playing tomorrow. I wonder what time it will go live?

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Lonely-Martin
4 minutes ago, djb204 said:

Tomorrow we will find out which of these features are present or absent in Red Dead Online.

 

Being an Ultimate Edition owner, I’ll be playing tomorrow. I wonder what time it will go live?

1:30pm UK/8:30 US.

 

Gonna get up, do my morning shift, meet the Mrs for a big lunch, then off onto that bubble for a solid 12. ;)

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4 minutes ago, Lonely-Martin said:

1:30pm UK/8:30 US.

 

Gonna get up, do my morning shift, meet the Mrs for a big lunch, then off onto that bubble for a solid 12. ;)

Was this posted somewhere? or how did you determine the release times? Thanks.

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6 minutes ago, djb204 said:

Was this posted somewhere? or how did you determine the release times? Thanks.

posted on a few sites ie. polygon

 

Also add is gore going to be in online to the op

Edited by kushnstien
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Lonely-Martin
14 minutes ago, djb204 said:

Was this posted somewhere? or how did you determine the release times? Thanks.

Can't link as unsure how. But It's exploding out and I think R* social has it now, though not 100% on that as it's coming out quick.

 

Ultimate edition users tomorrow, those that played during release weekend in story wednesday, those that played between certain dates after release Thursday (dates elude me). Everyone else by Friday.

 

Fully staggering it, I believe to ease the load. (RDRO speculation threads have it).

Edited by Lonely-Martin
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On 11/17/2018 at 9:34 PM, Labovasha said:

The melee might be the same as single player and you can tell because the player can get tackled and every grapple animation has an escape or attack button. I think all of their games had the same melee combat for both offline and single player.

All the none verbal interactions like jumping on  wagons should be in too, maybe for trains too because they are using their own servers I heard. They could use dedicated to prevent cheaters or protect microtransactions.

I saw a thumbnail of a supposed leaked picture of the onlines intro and it showed a train.

Where did you hear them using their own servers? Source?

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4 minutes ago, Wolfboy20 said:

Where did you hear them using their own servers? Source?

They are not. They hired a Company to run the servers. I can’t remember which Company it is or where I read it.

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I remember reading a similar article, think it was this one

 

https://rockstarintel.com/rd-online-servers/

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XXarSFW.jpg

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I have a very hard time to believe R* is using dedicated servers now since they have been using p2p for years now. 

 

Unless they are in fact planning to release the game in PC, as they would want to avoid the sh*tstorm with cheaters and hackers...Or maybe they just don't care because their game already sold millions.

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I’m no expert, but to my knowledge R* is going to use a new, much more well-established provider for cloud services, which should mean that matchmaking and overall network performance (traffic/fetching and distributing cloud stored data) should be more smooth and less prone to networking errors of the kind we experienced when GTAO launched.

 

That is not the same thing as using dedicated servers.

 

My best guess is R* will still use P2P, but it should work better this time around since the cloud services are being handled by a much more robust provider.

 

If I’m all wrong here, please correct me!

Edited by Dr.Rosenthal
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