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What GTA V did better than GTA IV.


Grotti Vigilante

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On 1/30/2019 at 2:14 AM, TheSantader25 said:

-Not ruining the city's landmark because of lawsuits. 

 

 

Honestly, I am as far from a fan of IV as one could imagine being, BUT as someone who has lived in The Big Apple all my life, I never felt that Rockstar ruined any landmarks in their rendering of my city. Some were changed, but this is a videogame, not a Mecca for virtual tourist attractions. I am also not a fan of the map of IV very much, but not because of the landmarks. In terms of the map, Los Santos and Blaine County are leaps and bounds ahead of IV. The point is that when I play a vuideogame, any videogame, I accept that some things are changed because of aesthetic interpretation of the artists on the dev teams, and some are changed due to limitation like, for instance, lawsuit avoidance, as you suggested.

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TheSantader25
3 minutes ago, ChiroVette said:

 

Honestly, I am as far from a fan of IV as one could imagine being, BUT as someone who has lived in The Big Apple all my life, I never felt that Rockstar ruined any landmarks in their rendering of my city. Some were changed, but this is a videogame, not a Mecca for virtual tourist attractions. I am also not a fan of the map of IV very much, but not because of the landmarks. In terms of the map, Los Santos and Blaine County are leaps and bounds ahead of IV. The point is that when I play a vuideogame, any videogame, I accept that some things are changed because of aesthetic interpretation of the artists on the dev teams, and some are changed due to limitation like, for instance, lawsuit avoidance, as you suggested.

Still could've used sth better than a Hillary Clinton joke. 

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TheSantader25

-The Health System:I honestly love the way it was implemented. I obviously wouldn't expect the health to regenerate fully to the max by doing nothing and it's also awesome that it doesn't regenerate while running. Though they should've let us eat things like in GTA O. 

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Graphics

Planes 

Ability to get haircuts and tattoos

Car and weapon modding

Saving photos

Property management even though it sucked

 

Edited by Copcaller
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I personally feel the missions were a lot better made. More scripted events and the cut from freeroam to mission felt a lot more natural than the GTA IV fade to black then cutscene. 

 

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TheSantader25

-Gangs:A step-down from San Andreas because we never see rival gangs fighting in free mode but definitely felt better or organized and executed in comparison to IV. 

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On 2/7/2019 at 1:59 AM, pizzapizza said:

I really hated IV's car handling...

Both were bad.

 

V's driving is pathetically easy and arcadey. Meanwhile IV's has every car control like a boat, virtually unusable motorbikes and capped top speeds. A mix between the two would be ideal. I'm particularly fond of the Realistic Driving and Flying mod for IV, turns down the sluggish feel of some cars (specially super cars), uncaps top speeds and makes things like drifting more consistent. It ended up being my favorite driving system off of that, and because of that I think IV was closer to being a great driving system.

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Algonquin Assassin

Just a minor thing, but being able to pause cutscenes.

 

I missed out on the entire opening sequence of GTA IV when I first played it because I bumped X on my PS3 controller so I felt like I had to start over again. GTA IV has a lot of great cutscenes, but not being able to pause them sucks if something unexpected happens like someone knocking the front door. I mean yeah I've watched them countless times I guess, but it's not the point.

 

So kudos to GTA V for adding this and it's been retained in all R* games since.

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13 hours ago, Joaoseinha said:

Both were bad.

 

V's driving is pathetically easy and arcadey. Meanwhile IV's has every car control like a boat, virtually unusable motorbikes and capped top speeds. A mix between the two would be ideal. I'm particularly fond of the Realistic Driving and Flying mod for IV, turns down the sluggish feel of some cars (specially super cars), uncaps top speeds and makes things like drifting more consistent. It ended up being my favorite driving system off of that, and because of that I think IV was closer to being a great driving system.

They're only unusable if you have over 60 FPS on the PC version.

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Even if you don't have over 60 FPS they consistently fishtail which makes them extremely hard to control and arguably not worth driving.

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Cheatz/Trickz

I don’t even understand people’s issues with the driving in either game. Rockstar’s driving physics in IV and V outclass EVERY other open world game. They are so fine tuned it really is your own fault if you screw up. V blows when it comes to crashes and deformation however. 

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On 2/9/2019 at 1:52 PM, Cheatz/Trickz said:

V blows when it comes to crashes and deformation however. 

 

This is very true. I have never personally cared about car deformation, because I tend to ditch cars in sandbox games when they become less than pristine, and steal another. That said, though, if I can totally see where V's car damage models can break immersion for many players who care far more about this than I do.

 

The big problem I had with IV's driving, and this was confirmed in my mind about a year ago when I finally got around to playing the Episodes, is that they are overpowered for their handling ability. The one thing I found in both TLaD and BoGT was that the missions where you have to drive are never really difficult enough for even the cars sliding around at high speeds to become problematic in terms of passing them. Even all those manic criminal empire missions on bikes with Johnny's gang and in cars using Luis, were all quite doable. I just don't find IV's driving to be very much fun. NOT that it sucks. The one thing I did realize while playing through the Episodes is that regardless of my disdain for IV's driving, it felt very well thought out, and highly sophisticated in terms of the way Rockstar nuanced it for players.

 

I think that if some of the faster cars were less powerful, oddly enough, there would have been a lot less complaints about IV's driving, as well as the Episodes. I know we all like to break one another's balls,V fans versus IV fans, and that's fun enough when we start going at it. But oversimplified statements like "slidey cars" or "cars feel like they are all on a sheet of ice" aren't true. Because I even remember how easy Brucie's races were, and that was more than ten years ago. Because the AI had a helluva a lot more trouble handling the cars than I ever did, on my worst day.

 

I won't lie. I vastly prefer V's driving over IV's. BUT the caveat being that I can simultaneously see exactly what Rockstar was shooting for with IV's driving physics. It wasn't nearly racing SIM realistic, but it was a lot closer to that reality than it was to a more arcade style. IV's driving is actual work, which is AWESOME in a racing SIM like Gran Turismo, to have vehicles be that fastidious and finicky, for me at least.

 

I also think that people often overlook why cars handle so much "neater and cleaner" (read: easier) in V. Because the terrain is very much more varied, and Rockstar did NOT want to make the same mistake in V that Avalanche made in Just Cause 2 and 3, which is to make the physics incompatible with off road driving, which is even worse in Just Cause, because there is even more off road terrain than i n GTA V. I think that when you have an urban jungle like NYC and North Jersey rendered in a game, you can get away with making the cars more slippery and demanding more skill from the players, as IV does. But when you have hills and mountains and desert all over the place, the vehicles have to have a much larger margin of error, lest people get frustrated and have to constantly switch vehicles for different environments on the same map.

 

I can definitely understand, even if I don't like it, why I should have to baby a Comet or an Infernus while negotiating the Manhattan Bridge or racing down Broadway. Lots of straighaways and flat roads.

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TheSantader25

-When you stand in front of an NPC car they won't look at you like they got all day. They drive past you or sometimes....run you over. 

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Missions, especially heists.

 

Weapon variety.

 

Vehicle controls.

 

Vehicle customization.

 

Random events.

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On 2/9/2019 at 7:52 PM, Cheatz/Trickz said:

I don’t even understand people’s issues with the driving in either game. Rockstar’s driving physics in IV and V outclass EVERY other open world game. They are so fine tuned it really is your own fault if you screw up. V blows when it comes to crashes and deformation however. 

True, just compare the sh*tty driving in Watch Dogs 2 that was released like 3 years later with GTA V..

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TheSantader25

Humor:While V tries too hard at times and fails it's still far better in this aspect. Humor was rare in IV though there were some hidden gems in that game too. 

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TheSantader25

The Protagonists:

 

Luis was the only one I liked in IV. Johnny and Niko had their moments but overall were not interesting to me. The trio in V on the other hand might be flawed alone but their interactions together was easily one of Rockstar's best dialogues ever written. 

Edited by TheSantader25
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Darealbandicoot
On 2/9/2019 at 9:44 AM, American Venom said:

Just a minor thing, but being able to pause cutscenes.

 

I missed out on the entire opening sequence of GTA IV when I first played it because I bumped X on my PS3 controller so I felt like I had to start over again. GTA IV has a lot of great cutscenes, but not being able to pause them sucks if something unexpected happens like someone knocking the front door. I mean yeah I've watched them countless times I guess, but it's not the point.

 

So kudos to GTA V for adding this and it's been retained in all R* games since.

Actually, Red Dead Redemption was the first to let you pause during cutscenes but GTA V was the first to let you go to the actual pause menu AFAIK. 

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TheSantader25

The cutscenes. Better camera use and quality. Probably one of the most unique open world games in terms of cutscene design.

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billiejoearmstrong8
12 hours ago, TheSantader25 said:

The cutscenes. Better camera use and quality. Probably one of the most unique open world games in terms of cutscene design.

Yeah they have a cinematic quality to them. V's cutscenes are done well too but it's a different style with the "handheld" type camera work, I prefer the film-like IV style. And the quality of the writing/dialogue in the cutscenes is better too. Even though I do think V's cutscenes are ones of its strongest elements the IV ones are just exceptional.

Edited by billiejoearmstrong8
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TheSantader25
7 minutes ago, billiejoearmstrong8 said:

Yeah they have a cinematic quality to them. V's cutscenes are done well too but it's a different style with the "handheld" type camera work, I prefer the film-like IV style. And the quality of the writing/dialogue in the cutscenes is better too. Even though I do think V's cutscenes are ones of its strongest elements the IV ones are just exceptional.

The story might be weak overall in V but I believe the dialogue was masterful in V. If we divide Story to Narration, Characters and dialogue, the dialogue is the only part of the story in V that takes a 10 from me. 

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Nik0 Bellic
1 hour ago, TheSantader25 said:

The story might be weak overall in V but I believe the dialogue was masterful in V. If we divide Story to Narration, Characters and dialogue, the dialogue is the only part of the story in V that takes a 10 from me. 

Wow think straight there buddy, yeah the dialouge fit the personalities of the characters maybe but it looked a bit bullsh*t and not as meningful as gta 4's cutscene dialouges most of the time.

For example,

Most of the cutscenes of Gta 5 felt like this:

Trevor:you piece of sh*t

Michael:f*ck you T

Trevor:I miss brad

Michael:what the f*ck

        ,

Lamar:f*ck you nigga

franklin:no f*ck you nigga

lamar:shut yo mothaf*ckin mouth punk

franklin:man get the f*ck outta hee

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Nik0 Bellic
On 1/7/2019 at 3:31 PM, TheSantader25 said:

-The NOOSE will use tear gas in interiors if you stay in cover for too long. 

They did it to me for once out of any interior but maybe they looked at the place like an interior cuz helicopter couldn't shoot me well from where it is.

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TheSantader25
31 minutes ago, Nik0 Bellic said:

Wow think straight there buddy, yeah the dialouge fit the personalities of the characters maybe but it looked a bit bullsh*t and not as meningful as gta 4's cutscene dialouges most of the time.

For example,

Most of the cutscenes of Gta 5 felt like this:

Trevor:you piece of sh*t

Michael:f*ck you T

Trevor:I miss brad

Michael:what the f*ck

        ,

Lamar:f*ck you nigga

franklin:no f*ck you nigga

lamar:shut yo mothaf*ckin mouth punk

franklin:man get the f*ck outta hee

Well if that's all you got from V's dialogue there's nothing I can do. It's not like cursing is anything new in R* games. GTA 4 takes a 10 as well in terms of dialogue though. 

Edited by TheSantader25
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billiejoearmstrong8
15 hours ago, TheSantader25 said:

The story might be weak overall in V but I believe the dialogue was masterful in V. If we divide Story to Narration, Characters and dialogue, the dialogue is the only part of the story in V that takes a 10 from me. 

Agreed. Story and character development is weak but there are some good characters and the cutscenes, dialogue and also the acting quality are very good. 

 

The Michael and Trevor bickering repetitively thing isn't really a dialogue problem (as a lot of the conversations themselves are well written and entertaining), it's an overall story/character development problem. The individual scenes themselves are good to watch.

Edited by billiejoearmstrong8
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