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Grotti Vigilante

What GTA V did better than GTA IV.

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Gummy 
6 hours ago, Journey_95 said:

Actually outside this forum GTA V is far more popular (sadly)..anyway I guess the mission variety was better. At times that felt forced with missions like Monkey Business but overall GTA V did have more variety in missions I suppose 

Of course it's more popular, it's the latest game and has an updated multiplayer mode along with it that keeps it active. But if you look around comments and discussions on websites you'll see how much sh*t this game gets and how much people prefer IV.

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mde2
5 hours ago, Penguin Bob said:

I may be wrong here, but there is no way that GTA V can run on older PC's...

No the other guys right. GTA IV only runs smoothly on very specific specs. Anything more or less will lead to constant stuttering, crashing, missing textures etc without using a commandline, and even then the first 2 issues still occur regardless if you have this or not. GTA V on the other hand, while it may not run at 60fps on all older systems, it at least runs consistently without crashing and if you tweak your setting right stuttering. A lot of older systems can run this game on it's lowest-mid settings on a constant 40-50fps which isn't peak performance but it's nothing to scoff at. It's really just a big example of the difference good and bad optimization has.

Edited by mde2

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Journey_95
4 hours ago, Gummy  said:

Of course it's more popular, it's the latest game and has an updated multiplayer mode along with it that keeps it active. But if you look around comments and discussions on websites you'll see how much sh*t this game gets and how much people prefer IV.

True but that was the case back when GTA IV came out as well, only then the latter was bashed and GTA SA was praised. I wouldn't be surprised if GTA V is suddenly seen as an outstanding game when GTA VI comes out and the latter gets all the complaints..

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TheSantader25

-Stealth Mechanics:We all know R* pretty much suck in this regard but V still was an improvement. While you would expect IV that emphasizes on being a senseless hitman would offer pretty decent stealth mechanics, you realize no silencers exist. The stealth is an absolute downgrade compared to SA. it's pretty much non existent. V offers stealth takedowns and silencers and enemy "sights". It's not perfect but it's far better than IV. this seems even worse when you realize V never wanted to emphasize on being a senseless Assassin. Missed opportunity from R* in IV. In V I tried to use stealth in missions like the Merryweather heist and the third way and despite being lackluster it still was fun after learning the game's mechanics and offered more ways to do missions. 

Edited by TheSantader25

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Cheatz/Trickz
On 11/25/2018 at 7:19 PM, Journey_95 said:

True but that was the case back when GTA IV came out as well, only then the latter was bashed and GTA SA was praised. I wouldn't be surprised if GTA V is suddenly seen as an outstanding game when GTA VI comes out and the latter gets all the complaints..

 

It’s funny because it’s only on this forum that i’ve actually seen any intelligent discussion about IV and V. The IGN forums, Gamespot forums, Neogaf etc, it’s like reading the opinions of dumb monkeys. It’s clear so many of the posters are below 18 lets just put it that way. RDR2 has even caught some flack, it’s boring and slow apparently. 

Edited by Cheatz/Trickz

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TheSantader25

-Strangers and Freaks Mission Design:

While you would think IV's side missions(random encounters) help you "take a break from the repetitive mission design",you're wrong. They are the same as IV main missions and even worse than GTA III's mission design. They feel like an afterthought just to fill up the game's time. V offers more interesting Strangers and Freaks missions that actually always help me "take a break" from the story and experience something different. I definitely prefer them to driving Hossan around the city. Dom's Missions despite being "side missions" are one of my favorite parts of the series. 

Edited by TheSantader25

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TheSantader25

The Clothing:

The Clothing Options for each protagonist alone is far better than Niko not to mention combining all three together. IV clothing really was lackluster to the point that I barely have any motivation to walk into the clothing stores except for missions which require me a suit. V also had a set of outfits unlocked after the story which could be perfect for role playing and free mode fun. Also R* put some effort into the fact that each protagonist has different tastes in clothing. 

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gunziness

I agree with many posts here, but i will add on someone who posted about quick save. When i first started playing and noticed the option to QS, i didnt like it because i didnt see very 'GTAish' to save anywhere, but boy, it is handy, it really is. it should stay on the franchise from now on because its really a step further in playability IMO.

Edited by gunziness

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American Venom
12 hours ago, gunziness said:

I agree with many posts here, but i will add on someone who posted about quick save. When i first started playing and noticed the option to QS, i didnt like it because i didnt see very 'GTAish' to save anywhere, but boy, it is handy, it really is. it should stay on the franchise from now on because its really a step further in playability IMO.

Quick save comes in handy for when you're far away from the nearest safehouse. Although in saying that in addition to quicksave in GTA VI I would also like to be to rent motel/hotel rooms (like Red Dead Redemption 2) for role playing purposes.

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UndeadPotat0
On 12/1/2018 at 7:14 AM, TheSantader25 said:

The Clothing:

The Clothing Options for each protagonist alone is far better than Niko not to mention combining all three together. IV clothing really was lackluster to the point that I barely have any motivation to walk into the clothing stores except for missions which require me a suit. V also had a set of outfits unlocked after the story which could be perfect for role playing and free mode fun. Also R* put some effort into the fact that each protagonist has different tastes in clothing. 

All the stores minus the Russian shop where fairly bland.

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Reyiz Kovan

Sorry i forgot,gta 5 also gave the option to be able to drive a car.

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TheSantader25

The Weather System:Oh the thunder and storm weather in this game is terrific. I like the different form of clouds. Sunsets and Sunrises look phenomenal. Rain is brilliant. And we also get a cheat code for a minor snow effect. And the foggy weather is brilliant as well. 

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Tao Cheng

In-depth customization of your car and character.

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MrEnigma

The levity and missions are the biggest standout to me.  Yeah, GTA IV's turn toward the dark & gritty was interesting (reminded me of HBO's "The Wire" a bit), but the promise was completely let down by the repetitiveness of the missions as PenguinBob said.  

GTA V fixed both of these - mixing things up, both between the character specific missions early on and then the combined ones later - and kept the tone light.  This was helped by a great map, vehicle selection/driving dynamics and a bunch of other little points of minutiae other people mentioned.

 

R* perfected the finer point (at least IMO) with GTA V.  Presuming there will be a GTA VI at some point, balancing overall tone/levity with mission scripting-design will be something to work on.

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Jack Lupino

The cover system and moving animations were a huge improvement.

GTA IV controls were very sluggish and buggy and it had like 2 second gap after you press Q for cover.

While GTA V cover was quick and smooth.

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Reyiz Kovan
14 hours ago, Jack Lupino said:

The cover system and moving animations were a huge improvement.

GTA IV controls were very sluggish and buggy and it had like 2 second gap after you press Q for cover.

While GTA V cover was quick and smooth.

Well i didnt play rdr but they were already(cover n movin animations) PERFECT in Max Payne 3(no im lyin they were not,they still are),i mean they aint been improved by gta5.

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Jack Lupino
23 hours ago, Reyiz Kovan said:

Well i didnt play rdr but they were already(cover n movin animations) PERFECT in Max Payne 3(no im lyin they were not,they still are),i mean they aint been improved by gta5.

I havent played RDR either but i agree MP3 cover system too was a huge improvement over gta 4

But this topic is about gta 4 vs 5 that's why i said it

Edited by Jack Lupino

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TheSantader25

The Radio Wheel & The Weapon Wheel:

 

Thankfully you can now see the name of the songs and switch as quick as possible instead of using a phone number to learn the name of the song. 

 

Both wheels are very convenient and well designed. Hopefully they return for the next game as well. 

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Cheatz/Trickz
On 12/12/2018 at 4:25 PM, Jack Lupino said:

The cover system and moving animations were a huge improvement.

GTA IV controls were very sluggish and buggy and it had like 2 second gap after you press Q for cover.

While GTA V cover was quick and smooth.

 

I disagree with this. The animation of getting into cover was smoother yes, but the character would clip into it occasionally, and in cover they just sit there like statues. 

 

People have problems with IV’s cover and I don’t get it, I played it recently and was taking cover exactly where I wanted to. It may have a learning curve to it because having played it so much I have the timing down perfectly when going for cover (triggering the sick slides and roll moves). It helps that the in-cover animations are more practical as well so combat looks more realistic. 

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Euri13

Gta IV has the best physics in a gta game.

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TheSantader25
7 minutes ago, Euri13 said:

Gta IV has the best physics in a gta game.

Irrelevant to the thread. 

 

OT:the ability to switch masks to lose wanted stars. 

Edited by TheSantader25

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0223998743

The shadows! (how it is rendered and the lighting differences)

Edited by anthony

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TheSantader25

The dynamic OST during missions. It fits the game so well and really captures the "heist" theme. 

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CanadianMuscle

Swimming.

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TheSantader25

-The ability to replay missions

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Equatecurl

Cars not despawning and the thing from IV where if you look behind you new cars will spawn in front of you

 

 

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Davao

The money system was better in V. You could buy more things in the game, and you could buy businesses which I liked. That needed to be in IV.  

 

Another thing they did better was more variety of vehicles. They had more supercars and more cars that looked like in real life.

 

I also liked the random events in V. That was another thing they did better than IV. It was fun to do.

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American Venom

Kind of ironic I'm the first to post in this thread in 2019.😜

 

Anyway some things worth mentioning..

 

-Reloading animations. I still prefer GTA IV's overall gunplay mechanics, but GTA V does better and more realistic reloading animations where you can see the cartridges being inserted.

 

-Seemless cutscene transition. I like there's no more walking into an arrow and watching a black screen for a few seconds. It feels fluid without breaking immersion going from gameplay to cutscene instantaneously.

 

-Execution of dialogue. Ignoring the story and characters for a moment the actual dialogue is some of the best in a R* game IMO. Admittedly some of the minor characters in GTA IV deliver lines like they're stoned or something.

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TheSantader25

-Having actual license plates

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FadeAway

The ability to replay missions - already mentioned and agree. I can freely play missions and do different than I did when it was played before. Or just f--- around. I had fun with Trevor in Minor Turbulence just standing in the Cargo Plane while it crashed in the water.

 

Weapon selection. I liked the weapon wheel in V. The unlimited ammo was iffy but ultimately appreciated during missions.

 

The automatic restoration of health.

 

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