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China·XMDS

[Android CLEO] I seem to have a problem with the use of memory functions, who can help me?

Recommended Posts

China·XMDS

:45

0054: store_player 0 position_to [email protected] [email protected] [email protected]

0DD0: [email protected] = get_label_addr @CVectorposn

0DD9: write_mem_addr [email protected] value [email protected] size 4 add_ib 0 protect 0

[email protected] += 4

0DD9: write_mem_addr [email protected] value [email protected] size 4 add_ib 0 protect 0

[email protected] += 4

0DD9: write_mem_addr [email protected] value [email protected] size 4 add_ib 0 protect 0

[email protected] -= 8

0DD0: [email protected] = get_label_addr @_ZN8CShadows23StoreShadowToBeRenderedEhP7CVectorffffshhh

0DD1: [email protected] = get_func_addr_by_cstr_name [email protected]

0DD3: context_set_reg 9 value 255

0DD3: context_set_reg 8 value 0

0DD3: context_set_reg 7 value 0

0DD3: context_set_reg 6 value 255

0DD3: context_set_reg 5 value 0.0

0DD3: context_set_reg 4 value 0.0

0DD3: context_set_reg 3 value 0.0

0DD3: context_set_reg 2 value 0.0

0DD3: context_set_reg 1 value [email protected]

0DD3: context_set_reg 0 value 3

0DD2: context_call_func [email protected]

wait 0

jump @45

 

:_ZN8CShadows23StoreShadowToBeRenderedEhP7CVectorffffshhh

hex

 "_ZN8CShadows23StoreShadowToBeRenderedEhP7CVectorffffshhh" 00

end

 

:CVectorposn

hex

 00 00 00 00 00 00 00 00 00 00 00 00 00

end

 

//CShadows::StoreShadowToBeRendered(unsigned char shadowTextureType, CVector* posn, float frontX, float frontY, float sideX, float sideY, short intensity, unsigned char red, unsigned char green, unsigned char blue

 

 

Can you help me? Is there any problem with this code itself? Why didn't I create shadowns in my game?

I think there should be a problem with the usage of the CVector* posn parameter.

 

0054: store_player 0 position_to [email protected] [email protected] [email protected]
0AC7: [email protected] = var [email protected] offset

If in the pc version it should be like this to get CVector *posn

Get the first address of the coordinates, but Android can't use 0AC7, so I wrote the coordinates to HEX

 

So, can anyone help me?

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Kucing.Bertelur

hi bro can you teach me how to find offset additions in IDA?😥

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