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RED DEAD REDEMPTION 2 - "Chronological" Mission Order


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On 11/13/2023 at 12:53 PM, CymroMatt said:

Question regarding Duchesses and Other Animals. Is this best started as Arthur or John? Obviously Arthur is the one who meets Algernon originally during A Gilded Cage but running off and completing tasks for him when Chapter 4 seems a very rushed chapter feels wrong. I'm tempted to do the whole thing as John but most seem to think this side mission makes most sense as Arthur. I wish Chapter 4 didn't make you feel like you have to mainline all it's missions :/

A while back I recorded a load of videos of doing all of the Stranger missions as John so that I had a reference for all the dialogue as him. I also included how it changes if you start the mission at a different point, like for example if you do Part 1 and Part 2 of a Stranger mission as Arthur and then start Part 3 as John as well as including the usual cutscenes if you do the mission from the start as John. Here is the Duchesses one:-
 

Personally I think there is just too much to do as Arthur to make sense story wise so if I was to do Stranger missions I would consider starting it as Arthur and ending it as John. You'd just have to decide which part you want to cut it off as Arthur.

 

Another thing I noticed is that during the final part when Algernon gives Arthur/John the gun and says the pearls in it are from Tahiti and then asks if we have ever ben to Tahiti Arthur/John says "Nearly but I guess we never made it". This line arguably makes more sense as John to me because the plan was always to go to Tahiti all the way until Arthur's death.

Edited by jimmyoneshot
  • Like 3

 

12 hours ago, jimmyoneshot said:

A while back I recorded a load of videos of doing all of the Stranger missions as John so that I had a reference for all the dialogue as him. I also included how it changes if you start the mission at a different point, like for example if you do Part 1 and Part 2 of a Stranger mission as Arthur and then start Part 3 as John as well as including the usual cutscenes if you do the mission from the start as John. Here is the Duchesses one:-
 

Personally I think there is just too much to do as Arthur to make sense story wise so if I was to do Stranger missions I would consider starting it as Arthur and ending it as John. You'd just have to decide which part you want to cut it off as Arthur.

 

Another thing I noticed is that during the final part when Algernon gives Arthur/John the gun and says the pearls in it are from Tahiti and then asks if we have ever ben to Tahiti Arthur/John says "Nearly but I guess we never made it". This line arguably makes more sense as John to me because the plan was always to go to Tahiti all the way until Arthur's death.

 

Thanks Jimmy, after posting that question I began to do a bit of research myself and came to the conclusion that I'd save the whole thing for John for a few reasons..

 

1. Arthur is far too busy in Chapter 4 as it is with more pressing matters (i.e planning to rob the bank, riverboat, trolley cart station etc) to be running around the swamps looking for Egret plumes and orchids. 

 

2. Chapter 4 feels a very rushed chapter with it only being the gang's intention to stay at Shady Belle for a short period of time to "buy them a few days". I think the whole chapter probably takes place over the course of a week, perhaps less. 

 

3. John needs money in the epilogue, so he sees this as an easy money making opportunity without too much danger involved. Matches with his "going straight" persona. 

 

4. Starting it as Arthur and continuing as John, whilst I appreciate the attention to detail in the dialogue changes, feels a bit off. Algernon would be waiting for Arthur to return with his materials for 7+ years. By this point I'm sure he would have hired someone else. I've decided to do the whole thing as John for this reason. Though I'm unsure whether John would mention Arthur at all doing it this way..

Edited by CymroMatt
  • Like 2
Buddy Hightower

Any stranger mission from chapter 4 on I leave for John with only a few exceptions.

The Nun, the monk, the professor, the veteran, the widow, and Jim Boy.

You have to finish Jim Boy as Arthur because Jack is reading the damn book in the epilogue!

Edited by Buddy Hightower
  • Like 1

Y'all gotta take into consideration that most side content is made by other writers. I just recently saw the AC IV 10th anniversary lead writer commentary and he says some interesting stuff about him only writing the main story, the other writers would create side content and try to fit it into the game.

It's nearly impossible to fit it all in a satisfying manner because of it

Edited by AudaxTenebra
  • 1 month later...

Hello there, long time no post!

 

Just started my latest annual playthrough yesterday and noticed something when triggering Exit Pursued By a Bruised Ego.

 

I'd just completed Who Is Not Without Sin. As most on here will know, there's a time jump in this mission which means that it's always evening when you return Swanson to the camp. So I grabbed something to eat, had a bit of a wander around camp, interacted with folks and by the time I was done it was just getting dark.

 

Normally I go to sleep at such points and start afresh the next morning but I noticed Hosea's mission marker was there and was curious to see what would happen if I triggered this at night. I discovered that there's a time jump straight away to about 4-4.30am.

 

Thought this was worth sharing with you folks. Great to see that this topic is still active as always.

  • 2 weeks later...
antdoggydogg

Since I'm revisiting my playthrough order, I wanted to share something I shared 4 years ago but it was mostly ignored in this thread. But it might be the single biggest oversight when it comes to us trying to figure out the order of events. This is from my post in 2019:

"The single biggest issue for me is the date on the very first letter you receive from the Saint Denis Mayor. He signed and dated the letter in May. The very first mission of the game when the gang is traversing through the storm, Hosea says he can't believe this weather "it's May!". So even if you have that mission be May 1st, and account for all the breaks in time where the game says "a few days later", and "a couple weeks later" and most notably the weeks that pass after Arthur's kidnapped in Chapter 3. There is no possible way for all this to happen and have it still be May in Chapter 4, and that doesn't even include the days that it takes to complete all the missions. The date on the letter has to be ignored unfortunately. Even if we were to "round-down" the vague estimates of how much time has passed when the game says "a couple weeks", and pass it off as more like 10 days or so, you can't shave off enough days to squeeze everything in that time frame. But with that said, the date on the letter kind of forces me to do things at a faster pace than I normally would, less hunting/etc. This issue just isn't fixable unfortunately."

 

In the past I had tried to squeeze a lot of things into Arthur's day and speed things up as much as possible to try and make that timeframe work. But it is impossible. If you assume the story starts May 1st, and account for all the time that passes just from the game telling you its been a few weeks or days. You're looking at getting the Mayor's letter in July. So I had to accept that this is an oversight, it isn't something that can be fixed or adjusted for. Go at your own pace, and make something up to not break immersion like maybe the Mayor backdated his letter to hint to Arthur that he knows what he did in May of 1899. I don't know. But I thought it deserved more conversation.

On 1/9/2024 at 4:55 AM, antdoggydogg said:

He signed and dated the letter in May.

Thats interesting, I didnt notice the letter had a month. It says June on the second letter aswell. Seems to be an oversight for sure.

 

Slightly unrelated, but is this the only times where they talk about a month? I cant remember them saying which month it is apart from these two cases. Actually I dont remember if anyone says what day it is either?

Edited by Jisoo
9 hours ago, Jisoo said:

Thats interesting, I didnt notice the letter had a month. It says June on the second letter aswell. Seems to be an oversight for sure.

 

Slightly unrelated, but is this the only times where they talk about a month? I cant remember them saying which month it is apart from these two cases. Actually I dont remember if anyone says what day it is either?

I am currently on a playthrough in Chapter 2. At the moment the only mention I have picked up on with a date of any kind is Hosea in the opening scene saying it's May.

 

I shall listen and watch to see if anything else pops up.

On 1/9/2024 at 3:55 AM, antdoggydogg said:

Since I'm revisiting my playthrough order, I wanted to share something I shared 4 years ago but it was mostly ignored in this thread. But it might be the single biggest oversight when it comes to us trying to figure out the order of events. This is from my post in 2019:

"The single biggest issue for me is the date on the very first letter you receive from the Saint Denis Mayor. He signed and dated the letter in May. The very first mission of the game when the gang is traversing through the storm, Hosea says he can't believe this weather "it's May!". So even if you have that mission be May 1st, and account for all the breaks in time where the game says "a few days later", and "a couple weeks later" and most notably the weeks that pass after Arthur's kidnapped in Chapter 3. There is no possible way for all this to happen and have it still be May in Chapter 4, and that doesn't even include the days that it takes to complete all the missions. The date on the letter has to be ignored unfortunately. Even if we were to "round-down" the vague estimates of how much time has passed when the game says "a couple weeks", and pass it off as more like 10 days or so, you can't shave off enough days to squeeze everything in that time frame. But with that said, the date on the letter kind of forces me to do things at a faster pace than I normally would, less hunting/etc. This issue just isn't fixable unfortunately."

 

In the past I had tried to squeeze a lot of things into Arthur's day and speed things up as much as possible to try and make that timeframe work. But it is impossible. If you assume the story starts May 1st, and account for all the time that passes just from the game telling you its been a few weeks or days. You're looking at getting the Mayor's letter in July. So I had to accept that this is an oversight, it isn't something that can be fixed or adjusted for. Go at your own pace, and make something up to not break immersion like maybe the Mayor backdated his letter to hint to Arthur that he knows what he did in May of 1899. I don't know. But I thought it deserved more conversation.

Absolutely ignore the date on the letter. Like you already explained it simply can not work. It's definitely an oversight by Rockstar that they never fixed. What most likely happened was the writers determined that the story started in May 1899 and the people responsible for the Mayor Letter just put that date on there, completely forgetting that a few months had to have passed by then. In my opinion at this point in the story we should be already in August 1899.

  • Like 2

The story time jumps a few times before Chapter 4 too.

 

A couple of weeks at the start of Chapter 2

 

A few days at the start of Chapter 3 and then a few weeks whilst Arthur recovers from Blessed are the Peacemakers during Chapter 3.

  • Like 1

Chapter 1 alone has to be about a week on it's own in length in my opinion. For example let's say this is the order:

 

Day 1: Arrival at Colter.

Day 2: Rescue John.

Day 3: Attack O'Driscoll camp.

Day 4: Hunting with Charles.

Day 5: Rob the train.

Day 6: Move to Horseshoe Overlook.

 

So if we presume there's no time jumps in Chapter 1 and that everything happens on consecutive days then we are just shy of a week here.

 

Hosea doesn't give an exact date in his comment about the weather, just the month. So it could be the start of the month but it could be the middle of the month or even the end of the month too.

 

But if we work on it literally being the start of the month at the start of the game then we are already one week in by the end of Chapter 1. Then there's a couple of weeks time jump to the start of Chapter 2 so we have to be in the third week of May by this point at a minimum. It's impossible for the events of Chapters 2 and 3 plus the start of Chapter 4 to take place in a week. Even if you manage to rush through everything there's still time jumps such as what Dan mentions.

 

Has anyone ever tracked what the amount of in game days is roughly that it takes to complete a chapter presuming you just stick to mandatory story missions? 

  • Like 2
6 hours ago, JB1982 said:

Chapter 1 alone has to be about a week on it's own in length in my opinion. For example let's say this is the order:

 

Day 1: Arrival at Colter.

Day 2: Rescue John.

Day 3: Attack O'Driscoll camp.

Day 4: Hunting with Charles.

Day 5: Rob the train.

Day 6: Move to Horseshoe Overlook.

 

So if we presume there's no time jumps in Chapter 1 and that everything happens on consecutive days then we are just shy of a week here.

 

Hosea doesn't give an exact date in his comment about the weather, just the month. So it could be the start of the month but it could be the middle of the month or even the end of the month too.

 

But if we work on it literally being the start of the month at the start of the game then we are already one week in by the end of Chapter 1. Then there's a couple of weeks time jump to the start of Chapter 2 so we have to be in the third week of May by this point at a minimum. It's impossible for the events of Chapters 2 and 3 plus the start of Chapter 4 to take place in a week. Even if you manage to rush through everything there's still time jumps such as what Dan mentions.

 

Has anyone ever tracked what the amount of in game days is roughly that it takes to complete a chapter presuming you just stick to mandatory story missions? 

There is in fact a time skip of a few days after both The Aftermath of Genesis and Old Friends are completed. And besides the time skips, we have to take into consideration the amount of days that pass when the missions take place and the amount of travelling that the gang does. So I would say that:

 

- Chapter 1 (May 1899)

- Chapter 2 (May & June 1899) - May is for the 2 week time skip that happens at the beginning and then June for the bulk of the Chapter

- Chapter 3 (July & Early August 1899) - I stretch this one a little bit because of the 3 week time skip after Blessed Are the Peacemakers

Chapter 4 (Mid August & Early September) This one is basically a 2-week Chapter if you only do Main Missions or a 3-week one if you include Side Missions

- Chapter 5 (September 1899)

- Chapter 6 (September & October 1899)

 

The Epilogue I like to believe takes place pretty much over the whole year of 1907, so I imagine the story starting at the beginning of the year and ending at the very end of 1907. There's quite a few considerable time skips like the few months that pass after Abigail leaves John and he stays working in Geddes' ranch and John & Charles building the house which would be I guess another 3 months at least. So only on time skips we have already half a year.

  • Like 4

As Gil mentioned, there is a small timeskip at the start of "Who the hell is Leviticus Cornwall?" where it says "a few days later" and Arthur says "Its been a bad few weeks". I dont know if he means its then been a few weeks since the Blackwater robbery?

 

When you ride back with Charles before you encounter the bear, they talk about how snowed in the wagons are and that they need to await the thaw. He then says "considering how things were a couple days back, maybe our luck is finally on the turn"

 

Snow in May can melt very quickly even if its not super warm and theres no ice or below freezing at night, so that could just be a couple days until they were able to move the wagons again

 

I would guess they are in Colter for two weeks and chapter 2 begins at the end of May with chapter 1 starting in the first week of May

  • Like 3
Buddy Hightower
3 hours ago, Gil217 said:

- Chapter 1 (May 1899)

- Chapter 2 (May & June 1899) - May is for the 2 week time skip that happens at the beginning and then June for the bulk of the Chapter

- Chapter 3 (July & Early August 1899) - I stretch this one a little bit because of the 3 week time skip after Blessed Are the Peacemakers

Chapter 4 (Mid August & Early September) This one is basically a 2-week Chapter if you only do Main Missions or a 3-week one if you include Side Missions

- Chapter 5 (September 1899)

- Chapter 6 (September & October 1899)

Pretty much straight on point here. 

The date on the mayor's letters is a ruse to throw off anyone who might get their hands on the letter. I thought that was obvious... The mayor is working with a criminal and he is trying to cover his own ass. Not to mention you can do the mayor's quests with John and get the same dates. (must not have term limits in Saint Denis)

Edited by Buddy Hightower
  • Like 3

Got a few thoughts on Pouring Forth Oil that may need considering when deciding where to fit this into a playthrough:

  • Ahead of the robbery Arthur tells Sean that he might as well take Micah along.
  • Arthur says that the law has already found him near camp after the robbery when they discuss how quickly the law showed up at the train.

This suggests to me that An American Pastoral Scene needs to be completed so that Micah is back in camp as it wouldn't make sense for Arthur to say this if Micah is still in jail in Strawberry or in his self imposed exile directly after as he would be unavailable (even though I personally don't think Arthur would choose to take Micah anywhere!). It also suggests that Arthur has taken Jack fishing in A Fisher of Men and encountered the Pinkerton's. Depending on how you play, you may need to do things before starting this one or splitting it up (one of the advantages of it having four stages).

Not a month mention but just picked up another time frame reference for Chapter 1 towards the start of A Fisher of Men. Arthur tells Jack as you are riding away from camp that it was a tough few weeks up in the snow. Possible suggestion that it was longer than a couple of weeks.

 

Certainly longer than my previous erroneous suggestion of just over a week. Good pointing out from everyone there.

  • Like 2

No specific mentions of the actual month as I have entered the opening stages of Chapter 3 but a couple of spots anyway.

 

First one is that I was up near Strawberry where you come across the crash victim near the cabin. There's a wedding certificate at the crash site and it's yet another item dated May and a letter at the actual cabin suggests he was a newlywed off to pick up his wife. Doesn't really tell us much except that it is likely still May or at possibiliy the beginning of June at the time Chapter 2 starts and the open world becomes available.

 

The second thing is that I have just gone fishing with Javier. Arthur and Javier comment on it being a while since they rode together and that it was probably when they went looking for John up in the mountains. Arthur then says it's been a crazy couple of months. So it sounds like Chapter 3 is taking place in July to me.

  • Like 2

Well into Chapter 3 now and still no mention of the month. Just gone and completed An American Pastoral Scene as I was experimenting with how long I could keep Micah away from camp.

 

As most of you on here probably know, if you go back to Micah's camp after this there's a few items to collect including a newspaper scrap regarding the Blackwater job. That does have a date on it but just the month (May) not the day and refers to the Blackwater being the day before. So still no idea of when in May the game starts.

On 1/11/2024 at 7:30 AM, Gil217 said:

The Epilogue I like to believe takes place pretty much over the whole year of 1907, so I imagine the story starting at the beginning of the year and ending at the very end of 1907. There's quite a few considerable time skips like the few months that pass after Abigail leaves John and he stays working in Geddes' ranch and John & Charles building the house which would be I guess another 3 months at least. So only on time skips we have already half a year.

Also, we have to  consider  how many days, weeks or months for Sadie  to track Micah in the mountains.

  • 2 weeks later...
  • 3 weeks later...

Just doing A Fine Night of Debauchery in Chapter Four and Arthur mentions that he recently took a tour of Leviticus Cornwall's place in New Hanover. I've only completed the first part of American Father's so I am taking this to mean that the whole of that mission needs to be completed first. 

Buddy Hightower
On 1/11/2024 at 7:30 AM, Gil217 said:

There is in fact a time skip of a few days after both The Aftermath of Genesis and Old Friends are completed. And besides the time skips, we have to take into consideration the amount of days that pass when the missions take place and the amount of travelling that the gang does. So I would say that:

 

- Chapter 1 (May 1899)

- Chapter 2 (May & June 1899) - May is for the 2 week time skip that happens at the beginning and then June for the bulk of the Chapter

- Chapter 3 (July & Early August 1899) - I stretch this one a little bit because of the 3 week time skip after Blessed Are the Peacemakers

Chapter 4 (Mid August & Early September) This one is basically a 2-week Chapter if you only do Main Missions or a 3-week one if you include Side Missions

- Chapter 5 (September 1899)

- Chapter 6 (September & October 1899)

 

The Epilogue I like to believe takes place pretty much over the whole year of 1907, so I imagine the story starting at the beginning of the year and ending at the very end of 1907. There's quite a few considerable time skips like the few months that pass after Abigail leaves John and he stays working in Geddes' ranch and John & Charles building the house which would be I guess another 3 months at least. So only on time skips we have already half a year.

I changed my mind.

I just played through chapter 5 and no way does it take more than 3 days on the island.

What I am not sure about is how long the boat ride was to get there, or get back.

Google says sailing from England to USA in 19th century took 4 days.

So I will say it took 3 days to get to there and 3 days back and 4 days on island at most.

Chapter 5 is 10 days at most.

Edited by Buddy Hightower

After talking to the captain on the boat, the next morning Dutch says they will reach northern Cuba "in a couple of days". Assuming Guarma is about the same distance then 3-4 days makes sense

Just started Chapter 5 myself so will pay more attention as I play through as I have only done Welcome to the New World at this point but based on past play through's, I think that they are on the island for at least three days as Buddy Hightower has suggested. Here's a couple of thoughts as to why:

 

Welcome to the New World: My impression on this one is that it takes up most of the day. There's a lot of walking involved from the moment Arthur washes ashore to the moment they arrive at camp. The trek across the island has to take up most of the day in my opinion. And then Arthur sleeps so presumably what follows is the next day rather than later the same day? 

Savagery Unleashed: This one mostly takes place at night time. So anything that follows this one has to be the next day.

Paradise Mercifully Departed: Again, this one mostly takes place at night time. So they are setting sail the next morning.

 

Hell Hath No Fury automatically leads you into Paradise Mercifully Departed so I've always considered it one big mission taking place at the same time. And if you class A Kind and Benevolent Despot and Savagery Unleashed taking place on the same day too then for me it's three days on the island, departing on the fourth.

 

How long it takes them to sail to and from Guarma is the most questionable area for me. As Jisoo points out, the captain says they will reach Cuba in a couple of days. Do a literal translation of a couple and you have two days there. But that's to Cuba, not Guarma. But they have to be somewhere in the vicinity of it to end up there after abandoning ship. So I take that as being that Guarma is closer to the US than Cuba. Now I think the gang is on that boat for roughly a 24 hour period. They sneak on at night and stowaway, reveal themselves the next day with Dutch bartering passage, notice the oncoming storm, and get hit by the storm that night and all arrive on Guarma the next day. Is there any suggestion that they are on the boat longer than that?

 

When Dear Uncle Tacitus starts, it's night time but that could be the same day as they departed Guarma/early hours of the next morning in theory if Guarma is closer to the US than Cuba as I have previously speculated and this time they would be doing a direct run from Guarma to the US which would shorten their travel time.

 

So we could be talking about as little as five days for the Guarma part of Chapter 5 and then one maybe two more days at Lakay depending on whether you prioritise moving the gang up to Beaver Hollow first or not.

 

Will try to keep an eye on times as I progress Chapter 5 and dialogue as they leave Guarma to try and assess better.  

Buddy Hightower
18 hours ago, JB1982 said:

Just started Chapter 5 myself so will pay more attention as I play through as I have only done Welcome to the New World at this point but based on past play through's, I think that they are on the island for at least three days as Buddy Hightower has suggested. Here's a couple of thoughts as to why:

 

Welcome to the New World: My impression on this one is that it takes up most of the day. There's a lot of walking involved from the moment Arthur washes ashore to the moment they arrive at camp. The trek across the island has to take up most of the day in my opinion. And then Arthur sleeps so presumably what follows is the next day rather than later the same day? 

Savagery Unleashed: This one mostly takes place at night time. So anything that follows this one has to be the next day.

Paradise Mercifully Departed: Again, this one mostly takes place at night time. So they are setting sail the next morning.

 

Hell Hath No Fury automatically leads you into Paradise Mercifully Departed so I've always considered it one big mission taking place at the same time. And if you class A Kind and Benevolent Despot and Savagery Unleashed taking place on the same day too then for me it's three days on the island, departing on the fourth.

 

How long it takes them to sail to and from Guarma is the most questionable area for me. As Jisoo points out, the captain says they will reach Cuba in a couple of days. Do a literal translation of a couple and you have two days there. But that's to Cuba, not Guarma. But they have to be somewhere in the vicinity of it to end up there after abandoning ship. So I take that as being that Guarma is closer to the US than Cuba. Now I think the gang is on that boat for roughly a 24 hour period. They sneak on at night and stowaway, reveal themselves the next day with Dutch bartering passage, notice the oncoming storm, and get hit by the storm that night and all arrive on Guarma the next day. Is there any suggestion that they are on the boat longer than that?

 

When Dear Uncle Tacitus starts, it's night time but that could be the same day as they departed Guarma/early hours of the next morning in theory if Guarma is closer to the US than Cuba as I have previously speculated and this time they would be doing a direct run from Guarma to the US which would shorten their travel time.

 

So we could be talking about as little as five days for the Guarma part of Chapter 5 and then one maybe two more days at Lakay depending on whether you prioritise moving the gang up to Beaver Hollow first or not.

 

Will try to keep an eye on times as I progress Chapter 5 and dialogue as they leave Guarma to try and assess better.  

Dutch says Guarma is the third island EAST of Cuba. If he is right, then it is farther than Cuba.

8 hours ago, JB1982 said:

Not progressed anywhere yet but did a quick load of my save. It's about 9am in camp after completion of Welcome to the New World.

Free roam stayed locked at 9am without time advancing until I started a mission. Went to rescue Javier first. By the time you have worked your way through the cave into the compound it is 4pm. By the time it was completed and I was back at camp it's 7pm and it's locked at that time again.

 

Also picked up on some dialogue. Dutch greets Gloria, your guide through the caves, with "Buenos Noches" which she returns. That means "Good Night" so I don't know if that's an indication that this is supposed to be taking place at night or just Dutch using the only Spanish that he knows! 😂

Savagery Unleashed starts at 10pm and finishes around dawn. My save automatically sent me into Hell Hath No Fury and the time reads as 4pm. Finishes around 7pm with Paradise Mercifully Departed starting at 8pm and you departing Guarma at around 7am. The discussion on the boat about what to do next is 9am. It's midnight when Dear Uncle Tacitus starts.

 

So far this tracks well with it being three days on the island but that will depend on the order you do Despot and Savagery in otherwise it will be four days with you departing the morning of the fifth day:

 

Day 1: Welcome to the New World

Day 2/3: A Kind and Benevolent Despot and Savagery Unleashed.

Day 3/4: Hell Hath No Fury and Paradise Mercifully Departed.

Day 4/5: Morning departure from Guarma.

 

As for sailing back, apart from the time being midnight there's nothing to go on there as to how long it has taken. It could be the next morning, it could be longer. I think that one is always going to have to be what works best and makes the most sense for each player.

 

That said, I am curious to pick up on some of the dialogue once I regroup with the rest of the gang. See if they give any indication as to how long they have been at Lakay.

Not picked up much from Dear Uncle Tacitus or Fleeting Joy. "Caroline's" letter doesn't give any indication of a time frame. When at Lakay, they mention what they did in Arthur and the other others absence but the closest you get is mentioning that they stole Hosea's body "one night".

 

Curiously though, at the end of Fleeting Joy when discussing how the Pinkerton's found them so quickly, Micah says that they have been back "a few days".

 

One area that might provide a clue is the length of Arthur's beard when he returns from Guarma. That might give an indication as to how many in game days have passed in the chapter.

Edited by JB1982
On 2/17/2024 at 4:01 PM, JB1982 said:

Just doing A Fine Night of Debauchery in Chapter Four and Arthur mentions that he recently took a tour of Leviticus Cornwall's place in New Hanover. I've only completed the first part of American Father's so I am taking this to mean that the whole of that mission needs to be completed first. 

Either it means American Fathers 2 should be completed before A Fine Night of Debauchery or Arthur's keeping up the pretence of being an oil man during the poker game as he was asked if he knew Leviticus Cornwall.

 

The only other time Arthur goes near the oil refinery is when he steals the oil wagon.

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