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RED DEAD REDEMPTION 2 - "Chronological" Mission Order


Spydr Webz
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4 hours ago, jimmyoneshot said:

Ye this is pretty much it I suspect too. Basically if you load a game in Chapter 3 for example the game will store in local memory all of the conversations and camp interactions that you have had up to that point so that they don't get repeated, likely because there are interactions that can happen in multiple chapters. The problem is when you then load a save in Chapter 1 from there this data will remain in the local memory and the game will then act as though you have had those conversations even though you haven't yet.

 

This is why it's so bloody silly that we can't just select a game to load straight from the initial game screen especially with so many games having memory leaks and so much stuff that neds to be remembered from save to save.

 

Another definite example of a memory leak that I've came across is Arthur being wet after the rain. If you load up a save, the weather is dry as hell, then it starts raining by chance and Arthur gets soaked and you then reload the same save you just loaded up Arthur and the area will be soaked even though the weather may now be back to being dry. This is because Arthur and the area being wet from the rain gets incorrectly stored in local memory. However if you get soaked and then restart the game altogether and load the save back up he will be dry because the local memory was cleared. Common with a lot of games but definitely a bug.

Oh yeah, I have seen that rain issue too.  It is so disconcerting and immersion-breaking.

And agree wholeheartedly, I do so wish we could load straight from the initial game screen!

I have had a lot of the memory leaks in Chapter 4 (where I am now) but all were solvable by exiting and relaunching, fortunately!!!   I didn't have to delete my save files from earlier chapters.  🤠

 

 

4 hours ago, luckycanadian95 said:

I might need to figure out where those files are stored on pc because I deleted all my saves (nothing else worked), relaunched the game, and started a new story with a clean slate, but only half the characters got their unique dialogue back. Dutch, Hosea, Susan, Mary-Beth, Sadie, and John are fine but no one else... So the game is still holding the information somewhere. This is getting frustrating I've never encountered this before 😞

Thanks for the help though I appreciate it.

Oh man, you really have it bad 😢   The only memory leak bug that I couldn't get rid of by deleting saves or relaunching was the stupid badge issue in Chapter 3.  Have you thought about doing a clean reinstall?   I know that's a real pain, but since you are still in Chapter 1, and it seems so bad for you, might that be the only option left?  Good luck, and let us know if you are ever able to resolve it!

Edited by BrandyNova
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luckycanadian95
1 minute ago, BrandyNova said:

Oh man, you really have it bad 😢   The only memory leak bug that I couldn't get rid of by deleting saves or relaunching was the stupid badge issue in Chapter 3.  Have you thought about doing a clean reinstall?   I know that's a real pain, but since you are still in Chapter 1, and it seems to bad for you, might that be the only option left?  Good luck, and let us know if you are ever able to resolve it!

Ah that's annoying but at least a relaunch is working for you most of the time 👍 I'd like to find a quicker fix in case this happens again but yeah I'll probably end up doing a reinstall.

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luckycanadian95

Hopefully my last question about this bug. Does anyone know if you can safely delete the files under documents > rockstar games > red dead redemption 2 > profiles? That folder stores all the RDR2 save data associated with your rockstar account. So the data that flags camp dialogue would be somewhere in those files. I'm pretty sure the game will restore new versions of those files when it launches again but I could be wrong.

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Some thoughts on Chapter 3 up until Blessed are the Peacemakers:

 

The New South

Further Questions of Female Suffrage

---------------------------------------

The Course of True Love I-II

---------------------------------------

The Course of True Love III

Sean - Homestead Robbery

---------------------------------------

American Distillation

Tilly - Dominoes

---------------------------------------

Javier - Fishing

Advertising, The New American Art I-II

---------------------------------------

Money Lending IV (Strauss)

Magicians for Sport

---------------------------------------

Money Lending IV (Gwyn)

The Fine Joys of Tobacco

---------------------------------------

Kieran - Fishing

Horse Flesh for Dinner

---------------------------------------

Friends in Very Low Places

An Honest Mistake

---------------------------------------

Preaching Forgiveness

---------------------------------------

Sean - Stagecoach Robbery

---------------------------------------

Sodom? Back to Gomorrah

---------------------------------------

Blessed are the Peacemakers

 

The New South is obviously the first mission, even if you can do Further Questions of Female Suffrage first as long if you exit camp and return (or just save and reload). For me it made sense to do both on the first day - Arthur comes back from a relaxing afternoon fishing trip only to find Pearson and Sadie tearing each other to pieces and thus resolves to get Sadie out of camp.

 

After The New South, Dutch tells Arthur to look into the Grays, leading into The Course of True Love on day 2. I feel like it fits better than American Distillation since the Sheriff tells them to drop by some time, not "tomorrow", but that's nitpicking and could go either way. Now The Course of True Love practically has to spill over into day 3, but doing it any later makes no sense because that would mean Arthur has been holding onto Penelope's letter for several days (and what a coincidence that the suffragette rally just happens to be on the same day as Arthur gives Beau the letter). Sean's Homestead Robbery fits in well afterwards if you can get it to pop up.

 

With Arthur being done snooping about the Grays' place, it's time for American Distillation, which seems to set the time to 8:00 regardless of when you start it(?). Being a morning mission, this leaves Arthur with the evening free to do whatever. I took the opportunity to play dominoes with Tilly.

 

The dialogue when fishing with Javier indicates that it should take place either in the early morning or in the late evening. I did it early morning the day after American Distillation, triggering Advertising, The New American Art once I got back.

 

Once Advertising is done, things get a bit tricky. Dutch explicitly tells Arthur both to help Hosea over at the Braithwaites' and to help John with the Grays. I personally felt that Arthur wouldn't ignore Dutch moping in front of his tent so I did Magicians for Sport here, but I'm not sure there's an obvious order here. If you're cool with ignoring Dutch, you could obviously postpone it until after doing the other two. Now seeing as Magicians for Sport dumps you in Rhodes (and it seems to be the next day), it's a prime opportunity to take care of Gwyn Hughes, not to mention it gives Arthur a reason for being in Rhodes in the first place.

 

The Fine Joys of Tobacco largely takes place at night, meaning it makes a lot of sense for Arthur to arrive at Braithwaite Manor in the late afternoon or early evening. If you start it too early in the day, Arthur and Sean will be waiting inside that stable for a long time. Doing it ahead of Horse Flesh for Dinner also gives the latter mission some additional dialogue, which is one reason for doing Tobacco first.

 

Just like Magicians for Sport, Horse Flesh for Dinner also ends with a new day, so it makes sense for it to be an afternoon mission. This gives Arthur the morning to go fishing with Kieran.

 

With Trelawny having had a few days to settle in, Friends in Very Low Places goes next. You can take your time getting back to camp afterwards, maybe do some hunting if you want. The next mission is An Honest Mistake, which I think works best as an afternoon mission, so if you want to pass some time here I guess you can go fishing, or hit up Alden for some info now that you've unlocked his services, but you can also fit it in if you head straight back to camp after Friends.

 

From here on, the chapter is pretty linear, but with the important stuff out of the way you can essentially take your time here. Preaching Forgiveness As He Went fits in well as an early afternoon mission, but with Lenny sitting pretty out of the way, you can avoid him for a bit if you want to get some hunting or fishing done. I suppose you could head over to Strawberry for Winton and maybe a stagecoach robbery from Hector, but I personally felt that it was a bit too far away. I ended up doing Sean's stagecoach robbery the day after Preaching Forgiveness.

 

I really didn't like the pacing of Sodom? Back to Gomorrah. Sure, the rationale of "maybe things have calmed down now" isn't bad in itself, but it just felt a bit forced to me. I wish they would have let you stay out in New Hanover instead of using cutscene magic to put you back at camp, because it would have been a perfect spot for Arthur to do the Strawberry things, but alas, no such luck. I suppose you could just ride back and headcanon that Arthur stayed.

 

Now you could fit in a stagecoach robbery or two (e.g. Bill's) before Blessed are the Peacemakers, but I feel weird leaving Micah sitting outside Dutch's tent for days.

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johnny_kavanagh_

Hi everybody, long time listener first time caller! Firstly, I've been popping into this thread occasionally over the last couple of years every time I start a new playthrough, so I wanted to say a big thank you to everybody for putting in so much work.

 

Secondly, I wanted to comment on a small problem that I accidentally found a solution to. I noticed earlier today that the first time you speak to Dutch and Hosea at camp after First Shall Be Last, you tell them about what you saw at Blackwater. However, with the currently accepted mission order, you can't talk to Hosea until after Spines (you can only start Exit, or he's off at Emerald Ranch), which is a significant amount of in-game time later. This was extremely jarring, Arthur had spent a tremendous amount of time with Hosea of the preceding week and was only then just updating him on something very important.

 

But! The easiest solution I've found is to speak to him straight after taking the first Money Lending missions from Strauss. This disables other missions, making Kieran and Hosea accessible for conversation. If you have time, it's a good time in general to catch up with everybody in camp actually, now that you aren't dodging other questgivers. This way, there's only the party/hangover day in Valentine in between you being in Blackwater and telling Hosea, much more reasonable.

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Buddy Hightower

A lot of time you can't see what time it is by pressing down on the D pad. It simply won't display. however if you equid a pocket-watch you can always check the time from the weapons wheel.

So, I am really close to deleting all saves and then using the pocket watch to see what time it is during each mission. It probably won't change my play order that much but will be cool to see.

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2 hours ago, Buddy Hightower said:

A lot of time you can't see what time it is by pressing down on the D pad. It simply won't display. however if you equid a pocket-watch you can always check the time from the weapons wheel.

So, I am really close to deleting all saves and then using the pocket watch to see what time it is during each mission. It probably won't change my play order that much but will be cool to see.

 

You can always see the time in the pause menu.

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2 hours ago, Buddy Hightower said:

A lot of time you can't see what time it is by pressing down on the D pad. It simply won't display. however if you equid a pocket-watch you can always check the time from the weapons wheel.

So, I am really close to deleting all saves and then using the pocket watch to see what time it is during each mission. It probably won't change my play order that much but will be cool to see.

I have tried to learn the time from the sun's position / length of shadows.   I use this method when I am trying to preserve immersion for myself, since I play with all HUD turned off.  I'm not all that good at it, so I do use the pocket watch or Pause menu (as Aklis mentioned) options too :D 

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luckycanadian95

Okay I resolved the camp dialogue bug. In case anyone else has the same problem (ie deleting your saves and relaunching isn't enough) there are two things I did. (1) From the Rockstar Games launcher I deleted my local profile. (2) On steam I went under RDR2 properties and selected 'verify integrity of game files'. Not sure which one did the trick but one of them definitely did.

Anyway thanks for the help everyone, sorry for using this topic as my own personal customer support 😅

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luckycanadian95
6 hours ago, johnny_kavanagh_ said:

Hi everybody, long time listener first time caller! Firstly, I've been popping into this thread occasionally over the last couple of years every time I start a new playthrough, so I wanted to say a big thank you to everybody for putting in so much work.

 

Secondly, I wanted to comment on a small problem that I accidentally found a solution to. I noticed earlier today that the first time you speak to Dutch and Hosea at camp after First Shall Be Last, you tell them about what you saw at Blackwater. However, with the currently accepted mission order, you can't talk to Hosea until after Spines (you can only start Exit, or he's off at Emerald Ranch), which is a significant amount of in-game time later. This was extremely jarring, Arthur had spent a tremendous amount of time with Hosea of the preceding week and was only then just updating him on something very important.

 

But! The easiest solution I've found is to speak to him straight after taking the first Money Lending missions from Strauss. This disables other missions, making Kieran and Hosea accessible for conversation. If you have time, it's a good time in general to catch up with everybody in camp actually, now that you aren't dodging other questgivers. This way, there's only the party/hangover day in Valentine in between you being in Blackwater and telling Hosea, much more reasonable.

Hey johnny, good catch and welcome. As I was reading your comment I thought we might have a problem there aha but I really like your solution. The focus of Sean's party is obviously Sean, Arthur doesn't talk to Hosea during Valentine Style, so yeah it seems reasonable they wouldn't discuss blackwater until the next day.

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27 minutes ago, luckycanadian95 said:

Okay I resolved the camp dialogue bug. In case anyone else has the same problem (ie deleting your saves and relaunching isn't enough) there are two things I did. (1) From the Rockstar Games launcher I deleted my local profile. (2) On steam I went under RDR2 properties and selected 'verify integrity of game files'. Not sure which one did the trick but one of them definitely did.

Anyway thanks for the help everyone, sorry for using this topic as my own personal customer support 😅

Hey that's great!   And good to know for future issues (I'm going through Steam as well).  I wonder if that would have fixed that badge issue I was seeing?   

 

No worries, this is a great group, always helpful!  🤠

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jimmyoneshot
16 hours ago, Aklis said:

The New South

Further Questions of Female Suffrage

---------------------------------------

The Course of True Love I-II

---------------------------------------

The Course of True Love III

Sean - Homestead Robbery

---------------------------------------

American Distillation

Tilly - Dominoes

---------------------------------------

Javier - Fishing

Advertising, The New American Art I-II

---------------------------------------

Money Lending IV (Strauss)

Magicians for Sport

---------------------------------------

Money Lending IV (Gwyn)

The Fine Joys of Tobacco

---------------------------------------

Kieran - Fishing

Horse Flesh for Dinner

---------------------------------------

Friends in Very Low Places

An Honest Mistake

---------------------------------------

Preaching Forgiveness

---------------------------------------

Sean - Stagecoach Robbery

---------------------------------------

Sodom? Back to Gomorrah

---------------------------------------

Blessed are the Peacemakers

 

Looks good Aklis. The reason I do Distillation before Course Of True Love 1 - 2 is because:-

  1. Dutch is gone from camp so it feels weird leaving him out of camp in Rhodes for a day/days. I never have a problem leaving people in camp sitting in spots for days because that is basically just a gamey thing that Rockstar chose to put in there rather than having them go to bed and then going back to their mission spots in the morning but when it comes to them being out of camp it feels strange. Although saying that the same argument could be made the other way i.e. them being out of camp may just be one of those gamy things that Rockstar put in there rather than having a specific set order of missions which meant they had no choice
  2. You can use the badge from Distillation to gain access to the Gray plantation during COTL 1 which feels intentional because Arthur just mooching up to the Grays or Braithwaites without an excuse would be a bit weird this early on I always thought
  3. Distillation is basically on the way to COTL 1 from camp
  4. When we start Distillation it looks like Dutch and Bill are expecting Arthur. Dutch even has 3 badges ready for him, Bill and Arthur. This makes good sense the day after New South
Edited by jimmyoneshot
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3 hours ago, luckycanadian95 said:

Okay I resolved the camp dialogue bug. In case anyone else has the same problem (ie deleting your saves and relaunching isn't enough) there are two things I did. (1) From the Rockstar Games launcher I deleted my local profile. (2) On steam I went under RDR2 properties and selected 'verify integrity of game files'. Not sure which one did the trick but one of them definitely did.

Anyway thanks for the help everyone, sorry for using this topic as my own personal customer support 😅

I would assume its your local profile for PC if it Rockstar saved it like it does for PS4.  Glad you got it fixed.

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2 hours ago, jimmyoneshot said:

 

Looks good Aklis. The reason I do Distillation before Course Of True Love 1 - 2 is because:-

  1. Dutch is gone from camp so it feels weird leaving him out of camp in Rhodes for a day/days. I never have a problem leaving people in camp sitting in spots for days because that is basically just a gamey thing that Rockstar chose to put in there rather than having them go to bed and then going back to their mission spots in the morning but when it comes to them being out of camp it feels strange. Although saying that the same argument could be made the other way i.e. them being out of camp may just be one of those gamy things that Rockstar put in there rather than having a specific set order of missions which meant they had no choice
  2. You can use the badge from Distillation to gain access to the Gray plantation during COTL 1 which feels intentional because Arthur just mooching up to the Grays or Braithwaites without an excuse would be a bit weird this early on I always thought
  3. Distillation is basically on the way to COTL 1 from camp
  4. When we start Distillation it looks like Dutch and Bill are expecting Arthur. Dutch even has 3 badges ready for him, Bill and Arthur. This makes good sense the day after New South

With number 1, I'm the opposite. I find it weird leaving someone sitting in the same spot for days on end and not interacting with camp life. Also I have an out of sight, out of mind approach if someone isn't in camp. I don't rush to meet others if it's not urgent. It's a game thing. For example, Bill, Javier and Charles are nowhere to be seen in Valentine if you do Polite Society first, because they're not programmed to appear in that mission. Same with Javier and John in The Fine Joy's of Tobacco even though they're meant to be at the Gray's place and the same goes for Hosea and Sean at the Braithwaites if you do Horse Flesh for Dinner first.

 

With number 2, Dutch tells Arthur to start sniffing around the Gray's place in A New South. Also, I don't know if it's just me, but I always gets Hosea coming up to me in camp asking Arthur what he thinks about the two families usually minutes after Further Questions of Female Sufferage. I agree though, it's best to do American Distillation first as COTL is the only time Arthur uses the badge.

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19 hours ago, Aklis said:

Some thoughts on Chapter 3 up until Blessed are the Peacemakers:

 

The New South

Further Questions of Female Suffrage

---------------------------------------

The Course of True Love I-II

---------------------------------------

The Course of True Love III

Sean - Homestead Robbery

---------------------------------------

American Distillation

Tilly - Dominoes

---------------------------------------

Javier - Fishing

Advertising, The New American Art I-II

---------------------------------------

Money Lending IV (Strauss)

Magicians for Sport

---------------------------------------

Money Lending IV (Gwyn)

The Fine Joys of Tobacco

---------------------------------------

Kieran - Fishing

Horse Flesh for Dinner

---------------------------------------

Friends in Very Low Places

An Honest Mistake

---------------------------------------

Preaching Forgiveness

---------------------------------------

Sean - Stagecoach Robbery

---------------------------------------

Sodom? Back to Gomorrah

---------------------------------------

Blessed are the Peacemakers

 

The New South is obviously the first mission, even if you can do Further Questions of Female Suffrage first as long if you exit camp and return (or just save and reload). For me it made sense to do both on the first day - Arthur comes back from a relaxing afternoon fishing trip only to find Pearson and Sadie tearing each other to pieces and thus resolves to get Sadie out of camp.

 

After The New South, Dutch tells Arthur to look into the Grays, leading into The Course of True Love on day 2. I feel like it fits better than American Distillation since the Sheriff tells them to drop by some time, not "tomorrow", but that's nitpicking and could go either way. Now The Course of True Love practically has to spill over into day 3, but doing it any later makes no sense because that would mean Arthur has been holding onto Penelope's letter for several days (and what a coincidence that the suffragette rally just happens to be on the same day as Arthur gives Beau the letter). Sean's Homestead Robbery fits in well afterwards if you can get it to pop up.

 

With Arthur being done snooping about the Grays' place, it's time for American Distillation, which seems to set the time to 8:00 regardless of when you start it(?). Being a morning mission, this leaves Arthur with the evening free to do whatever. I took the opportunity to play dominoes with Tilly.

 

The dialogue when fishing with Javier indicates that it should take place either in the early morning or in the late evening. I did it early morning the day after American Distillation, triggering Advertising, The New American Art once I got back.

 

Once Advertising is done, things get a bit tricky. Dutch explicitly tells Arthur both to help Hosea over at the Braithwaites' and to help John with the Grays. I personally felt that Arthur wouldn't ignore Dutch moping in front of his tent so I did Magicians for Sport here, but I'm not sure there's an obvious order here. If you're cool with ignoring Dutch, you could obviously postpone it until after doing the other two. Now seeing as Magicians for Sport dumps you in Rhodes (and it seems to be the next day), it's a prime opportunity to take care of Gwyn Hughes, not to mention it gives Arthur a reason for being in Rhodes in the first place.

 

The Fine Joys of Tobacco largely takes place at night, meaning it makes a lot of sense for Arthur to arrive at Braithwaite Manor in the late afternoon or early evening. If you start it too early in the day, Arthur and Sean will be waiting inside that stable for a long time. Doing it ahead of Horse Flesh for Dinner also gives the latter mission some additional dialogue, which is one reason for doing Tobacco first.

 

Just like Magicians for Sport, Horse Flesh for Dinner also ends with a new day, so it makes sense for it to be an afternoon mission. This gives Arthur the morning to go fishing with Kieran.

 

With Trelawny having had a few days to settle in, Friends in Very Low Places goes next. You can take your time getting back to camp afterwards, maybe do some hunting if you want. The next mission is An Honest Mistake, which I think works best as an afternoon mission, so if you want to pass some time here I guess you can go fishing, or hit up Alden for some info now that you've unlocked his services, but you can also fit it in if you head straight back to camp after Friends.

 

From here on, the chapter is pretty linear, but with the important stuff out of the way you can essentially take your time here. Preaching Forgiveness As He Went fits in well as an early afternoon mission, but with Lenny sitting pretty out of the way, you can avoid him for a bit if you want to get some hunting or fishing done. I suppose you could head over to Strawberry for Winton and maybe a stagecoach robbery from Hector, but I personally felt that it was a bit too far away. I ended up doing Sean's stagecoach robbery the day after Preaching Forgiveness.

 

I really didn't like the pacing of Sodom? Back to Gomorrah. Sure, the rationale of "maybe things have calmed down now" isn't bad in itself, but it just felt a bit forced to me. I wish they would have let you stay out in New Hanover instead of using cutscene magic to put you back at camp, because it would have been a perfect spot for Arthur to do the Strawberry things, but alas, no such luck. I suppose you could just ride back and headcanon that Arthur stayed.

 

Now you could fit in a stagecoach robbery or two (e.g. Bill's) before Blessed are the Peacemakers, but I feel weird leaving Micah sitting outside Dutch's tent for days.

The reason why they don't let you stay in New Hanover after Sodom Back to Gomorrah is because you've committed a huge bank robbery in the state and have a new bounty on your head.  It makes no sense for Arthur to hang around in New Hanover after collecting from Edith Downes. 

Edited by Dan_1983
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jimmyoneshot
18 minutes ago, Dan_1983 said:

With number 1, I'm the opposite. I find it weird leaving someone sitting in the same spot for days on end and not interacting with camp life. Also I have an out of sight, out of mind approach if someone isn't in camp. I don't rush to meet others if it's not urgent. It's a game thing. For example, Bill, Javier and Charles are nowhere to be seen in Valentine if you do Polite Society first, because they're not programmed to appear in that mission. Same with Javier and John in The Fine Joy's of Tobacco even though they're meant to be at the Gray's place and the same goes for Hosea and Sean at the Braithwaites if you do Horse Flesh for Dinner first.

 

With number 2, Dutch tells Arthur to start sniffing around the Gray's place in A New South. Also, I don't know if it's just me, but I always gets Hosea coming up to me in camp asking Arthur what he thinks about the two families usually minutes after Further Questions of Female Sufferage. I agree though, it's best to do American Distillation first as COTL is the only time Arthur uses the badge.

Ye I somewhat agree. It's hard to tell at times whether we are intended to go somewhere pretty soon or if them being there is just a gamey thing BECAUSE Rockstar put a random order in making missions available sooner. For example if there was an original order at one point where one mission came after another then it is possible that it could've been COTL 1 - 3 first followed by Distillation and only once COTL 1 - 3 were done would Dutch disappear from camp and spawn in town but as it is now we can choose whichever to do first.

 

My usual exceptions are when someone tells me "This person is at this place". For example when Hosea tells me the gang are in Valentine and Swanson is at the station I do those on the same day and when Mary Beth tells me in Chapter 6 that Micah and Dutch are in Annesburg I go there right away too because it makes sense story wise. However when Dutch says that he is "going back to see the Sheriff soon" for example or Micah tells Arthur to meet him at the cabin in Chapter 6 (Delights Of Van Horn) then as you say it isn't urgent and them not being in town could just be a game thing as you said. Plus in that case Micah is out of camp for a while too so it is similar to ignoring Dutch being out of camp.

 

To be honest I've always been torn on the order of COTL 1-2 and American Distillation myself because of some of the reasons you mentioned and others:-

  • COTL 1-2 technically unlocks before American Distillation. It is unlocked as soon as New South finishes whereas American Distillation takes a while after New South finishes to appear
  • I too get the dialogue from Hosea almost very single time after Female Suffrage which suggests Arthur should be checking the families out pretty soon after that whereas if we do American Distillation the next day Arthur will return to camp with Dutch as if his business is done for the day
  • Dutch told Arthur to check out the Grays before the idea of the gang being deputised even came up so it's not like the badge was crucial to that plan
  • When we approach the Grays we have the option to show the badge to the guards if we have it however there are other encounters in this area where the badge isn't even mentiond. For example if we ask any of the employees where Beau is like we are supposed to rather than saying "I'm deputised" or something like that which he surely should Arthur instead says stuff like "I'm a student of the history of the region" and weird things like that. The sort of stuff he would say if he didn't have the badge basically. There are also the 2 Grays that are shooting at the Braithwaite. We don't even get the chance to use the badge on them
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jimmyoneshot

@Dan_1983 Continued from above about COTL and Distillation. My usual starting order is this:-

 

Spoiler

- New South

- Further Questions Of Female Suffrage

- (Hosea dialogue about the families)

- < Money Lending And Other Sins IV > (Strauss cutscene)

--------------------------------------------------------

- American Distillation

- < Tilly - Dominoes >

- < Javier - Fishing >

- An Honest Mistake

--------------------------------------------------------

- < Sean - Home Robbery >

- Course Of True Love 1 - 2

- < Micah - Five Finger Fillet >

--------------------------------------------------------

- < Kieran - Fishing >

- Course Of True Love 3

- Advertising, The New American Art 1 - 2
- The Fine Joys Of Tobacco

etc

 

But I was thinking about trying something like this out:-

 

Spoiler

- New South

- Further Questions Of Female Suffrage

- (Hosea dialogue about the families)

- < Money Lending And Other Sins IV > (Strauss cutscene)

--------------------------------------------------------

- < Sean - Home Robbery >

- Course Of True Love 1 - 2

- < Tilly - Dominoes >

- < Javier - Fishing >

- An Honest Mistake

--------------------------------------------------------

- American Distillation

- < Micah - Five Finger Fillet >

--------------------------------------------------------

- < Kieran - Fishing >

- Course Of True Love 3

- Advertising, The New American Art 1 - 2
- The Fine Joys Of Tobacco

The good thing about it is we won't be wearing the badge during Honest Mistake but we will be wearing it in Course Of True Love 3 which is pretty much the only mission where the badge fits in perfectly.

 

I'll need to test out if it even actually works though ha.

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But doesn't Arthur show the badge while dealing with the guards in COTL I? 

 

How you deal with the trespassing Braithwaite is up to you. I usually hog tie him and leave him for the Gray guards to deal with him. You can also shoot him dead yourself or deal with the guards instead. 

57 minutes ago, jimmyoneshot said:

@Dan_1983 Continued from above about COTL and Distillation. My usual starting order is this:-

 

  Reveal hidden contents

- New South

- Further Questions Of Female Suffrage

- (Hosea dialogue about the families)

- < Money Lending And Other Sins IV > (Strauss cutscene)

--------------------------------------------------------

- American Distillation

- < Tilly - Dominoes >

- < Javier - Fishing >

- An Honest Mistake

--------------------------------------------------------

- < Sean - Home Robbery >

- Course Of True Love 1 - 2

- < Micah - Five Finger Fillet >

--------------------------------------------------------

- < Kieran - Fishing >

- Course Of True Love 3

- Advertising, The New American Art 1 - 2
- The Fine Joys Of Tobacco

etc

 

But I was thinking about trying something like this out:-

 

  Hide contents

- New South

- Further Questions Of Female Suffrage

- (Hosea dialogue about the families)

- < Money Lending And Other Sins IV > (Strauss cutscene)

--------------------------------------------------------

- < Sean - Home Robbery >

- Course Of True Love 1 - 2

- < Tilly - Dominoes >

- < Javier - Fishing >

- An Honest Mistake

--------------------------------------------------------

- American Distillation

- < Micah - Five Finger Fillet >

--------------------------------------------------------

- < Kieran - Fishing >

- Course Of True Love 3

- Advertising, The New American Art 1 - 2
- The Fine Joys Of Tobacco

The good thing about it is we won't be wearing the badge during Honest Mistake but we will be wearing it in Course Of True Love 3 which is pretty much the only mission where the badge fits in perfectly.

 

I'll need to test out if it even actually works though ha.

I might test that out too. I hate wearing the badge during An Honest Mistake. Just wish they give us the option to remove it. 

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luckycanadian95
On 8/9/2021 at 10:58 PM, Chicken Sauce said:

In the mission who the hell is Leviticus Cornwall [...] I lost my hat and I’m trying to roleplay so does it matter if I just magically get it from my horse

 

On 8/10/2021 at 3:43 AM, jimmyoneshot said:

I know what you mean about the hat. Feels like it happens though the whole game too even to the other gang members. If you let Lenny go first then you won't lose the hat because Lenny will get hit by the driver instead but it feels weird to just stand there and let Lenny go ahead.

 

On 8/10/2021 at 11:30 AM, BrandyNova said:

I always go back for Arthur's hat.  But yeah, in that particular mission, it often flies off the train.   That's the one mission I can think of where I feel (mostly) okay to magically "find" my hat on my horse.     Agree with you, jimmy, letting Lenny go first is awkward indeed.   


Actually found my hat on the ground for the first time. I fought through the train a bit quicker and managed to stop it before the first bridge, in the same location as the end of the mission. Usually I just lose the hat further down the line so it becomes inaccessible.

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jimmyoneshot
18 minutes ago, Dan_1983 said:

But doesn't Arthur show the badge while dealing with the guards in COTL I? 

 

How you deal with the trespassing Braithwaite is up to you. I usually hog tie him and leave him for the Gray guards to deal with him. You can also shoot him dead yourself or deal with the guards instead. 

I might test that out too. I hate wearing the badge during An Honest Mistake. Just wish they give us the option to remove it. 

Ye he does but there is alternative dialogue for if you don't have the badge like the start of this here:-

 

 

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luckycanadian95
6 hours ago, BrandyNova said:

Hey that's great!   And good to know for future issues (I'm going through Steam as well).  I wonder if that would have fixed that badge issue I was seeing?   

 

No worries, this is a great group, always helpful!  🤠

Yeah that's very true 😁

It's definitely worth a try, I'll test these things without deleting saves next time I come across an issue. Just imagine fixing the bug entirely without losing progress, wishful thinking but that'd be amazing.

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luckycanadian95

A useful note about Polite Society. It always bugged me that the camp dialogue and animations for Karen, Tilly, and Mary-Beth are programmed to match this mission at the very start of chapter 2, and yet it doesn't make sense to play the mission until after Sean's party. Well I found a decent workaround. The dialogue will still be available after the party as long as you don't trigger it beforehand. That means avoiding the girls for the first couple of days, but given that Arthur has a lot going on (boys at the saloon, Swanson, Blackwater) I think it's reasonable. And you can still talk to them as much as you want during the actual party. The next day, each of them will have a comment about Sean or the party, and then the next time you greet them they'll talk about 'wanting to get out for a bit' and so on. All three girls will eventually be sewing/washing clothes at their tents again, in the early afternoon usually a day or two after the party, so you can trigger the dialogue then and get the same starting conditions for Polite Society as the start the chapter 👍

Edited by luckycanadian95
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Thoughts on the timing of The Joys of Civilization:

 

Arthur and Dutch arrive in Saint Denis at 4 pm. Dutch takes off to the left. Now while you could head straight for the Bastille Saloon, it makes more sense to me for Arthur to go the opposite way. Following Victory Street essentially leaves Arthur at the doorsteps of Doyle's Tavern, where he gets directed to the Bastille. At this point, the in-game clock will probably be pushing 6 pm, and The Joys of Civilization starts at 9(?) am. Now Arthur has a lead on where to find Bronte, but he's had a very intense couple of days with A Short Walk, Blood Feuds and The Battle of Shady Belle all seemingly taking place back-to-back. It makes a lot of sense to me that he needs to get some rest, but since the only hotel in Saint Denis is located inside the Bastille, the only way for Arthur to get some sleep is to head back to camp.

 

You should be able to reach camp around 8 or 9 pm, at which point you'll be able to trigger Susan's dialogue about Arthur's room upstairs, plus he can get a well-deserved hot meal before bed. Waking up at 6 am, he'll have time for a change of clothes and a cup of coffee before heading back to town, reaching the Bastille right around 9 am, just in time for when The Joys of Civilization is supposed to start. The mission takes an hour, with the clock being set to 10 am when you finish it. At the end of the mission, Dutch says that he'll go get John and they'll meet up with Arthur later, which gives Arthur some time to prepare (in my case a sorely needed shave and a haircut) before heading to Bronte's house.

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jimmyoneshot
46 minutes ago, luckycanadian95 said:

A useful note about Polite Society. It always bugged me that the camp dialogue and animations for Karen, Tilly, and Mary-Beth are programmed to match this mission at the very start of chapter 2, and yet it doesn't make sense to play the mission until after Sean's party. Well I found a decent workaround. The dialogue will still be available after the party as long as you don't trigger it beforehand. That means avoiding the girls for the first couple of days, but given that Arthur has a lot going on (boys at the saloon, Swanson, Blackwater) I think it's reasonable. And you can still talk to them as much as you want during the actual party. The next day, each of them will have a comment about Sean or the party, and then the next time you greet them they'll talk about 'wanting to get out for a bit' and so on. All three girls will eventually be sewing/washing clothes at their tents again, in the early afternoon usually a day or two after the party, so you can trigger the dialogue then and get the same starting conditions for Polite Society as the start the chapter 👍

Good idea Canadian. I kind of take the girls all mentioning that they are bored as being like a buildup to Polite Society in a couple of days.

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jimmyoneshot
39 minutes ago, Aklis said:

Thoughts on the timing of The Joys of Civilization:

 

Arthur and Dutch arrive in Saint Denis at 4 pm. Dutch takes off to the left. Now while you could head straight for the Bastille Saloon, it makes more sense to me for Arthur to go the opposite way. Following Victory Street essentially leaves Arthur at the doorsteps of Doyle's Tavern, where he gets directed to the Bastille. At this point, the in-game clock will probably be pushing 6 pm, and The Joys of Civilization starts at 9(?) am. Now Arthur has a lead on where to find Bronte, but he's had a very intense couple of days with A Short Walk, Blood Feuds and The Battle of Shady Belle all seemingly taking place back-to-back. It makes a lot of sense to me that he needs to get some rest, but since the only hotel in Saint Denis is located inside the Bastille, the only way for Arthur to get some sleep is to head back to camp.

 

You should be able to reach camp around 8 or 9 pm, at which point you'll be able to trigger Susan's dialogue about Arthur's room upstairs, plus he can get a well-deserved hot meal before bed. Waking up at 6 am, he'll have time for a change of clothes and a cup of coffee before heading back to town, reaching the Bastille right around 9 am, just in time for when The Joys of Civilization is supposed to start. The mission takes an hour, with the clock being set to 10 am when you finish it. At the end of the mission, Dutch says that he'll go get John and they'll meet up with Arthur later, which gives Arthur some time to prepare (in my case a sorely needed shave and a haircut) before heading to Bronte's house.

 

Good idea Aklis. The only issue is that when you get back to camp at that point Grimshaw usually isn't there for some reason as far as I remember. I also always found it strange that Arthur would leave Dutch in Saint Denis overnight when they are meant to be there trying to figure out how to rescue Jack. I agree though the clock resetting to 9am is really strange. They really should've just locked it at 4pm until the end of the mission or something.

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33 minutes ago, jimmyoneshot said:

 

Good idea Aklis. The only issue is that when you get back to camp at that point Grimshaw usually isn't there for some reason as far as I remember. I also always found it strange that Arthur would leave Dutch in Saint Denis overnight when they are meant to be there trying to figure out how to rescue Jack. I agree though the clock resetting to 9am is really strange. They really should've just locked it at 4pm until the end of the mission or something.

I imagine Susan is out looking for Tilly. In fact that mission becomes available after The Joy's of Civilisation. Susan turns up for Jack's party but disappears again in the morning.

Edited by Dan_1983
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luckycanadian95

Hmm any thoughts on the fact that Dutch often asks you to check on Strauss the day after Sean's party? Makes me wonder if Arthur should pursue that lead first, before looking for new ones with Uncle and the girls in town. As we know Strauss is the final lead given by Hosea at the start of the chapter, so doing Money Lending I-II would wrap up that initial 'arc' nicely, whereas the leads we get from valentine style are all new ones that become important later on. Also, money lending opens up camp features that feel overdue at this point in the game I'd say. 

 

Though I really like how much it fits that Uncle is asleep and hungover after the party when you start his mission. Makes a lot of sense. Not that much of a stretch to assume Arthur would postpone working with Strauss to pursue other (more desirable) leads. But anyway I'm curious what you guys think.

 

And for those who care about this kind of thing, the girls don't go back to work at their tents (matching the start of Valentine Style) until a couple days after the party, so people might want to fill that gap with something anyway.

 

Another benefit would be catching up with all the outstanding quest-givers by starting Money Lending earlier, as that temporarily blocks other missions. Otherwise we miss all the after-party dialogue for these characters. And some other interactions work best here as opposed to later, like telling Hosea about Blackwater as johnny kavanagh mentioned above.

Edited by luckycanadian95
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Middle Class Roadman

OP is there any reason you missed out Strauss' debt collection missions from Chapter 3?

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22 minutes ago, Orbea Occam said:

OP is there any reason you missed out Strauss' debt collection missions from Chapter 3?

I can't answer for the OP, but I imagine it's because Strauss' debt missions after Chapter 2 are optional. In fact you only have to collect one of his debts in Chapter 2.

 

3 hours ago, luckycanadian95 said:

Hmm any thoughts on the fact that Dutch often asks you to check on Strauss the day after Sean's party? Makes me wonder if Arthur should pursue that lead first, before looking for new ones with Uncle and the girls in town. As we know Strauss is the final lead given by Hosea at the start of the chapter, so doing Money Lending I-II would wrap up that initial 'arc' nicely, whereas the leads we get from valentine style are all new ones that become important later on. Also, money lending opens up camp features that feel overdue at this point in the game I'd say. 

 

Though I really like how much it fits that Uncle is asleep and hungover after the party when you start his mission. Makes a lot of sense. Not that much of a stretch to assume Arthur would postpone working with Strauss to pursue other (more desirable) leads. But anyway I'm curious what you guys think.

 

And for those who care about this kind of thing, the girls don't go back to work at their tents (matching the start of Valentine Style) until a couple days after the party, so people might want to fill that gap with something anyway.

 

Another benefit would be catching up with all the outstanding quest-givers by starting Money Lending earlier, as that temporarily blocks other missions. Otherwise we miss all the after-party dialogue for these characters. And some other interactions work best here as opposed to later, like telling Hosea about Blackwater as johnny kavanagh mentioned above.

I usually get Dutch asking me to help Strauss if I go back to camp after Americans at Rest. But I put it off because Sean needs rescuing first. 

Edited by Dan_1983
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I'm doing a new playthrough and just want to share my reasonings for doing Old friends before Aftermath of Genesis.  I will talk to John and everyone in the other building first, then when I come out I will hear Dutch and Hosea arguing.  I walk into that building and after the argument Dutch will leave to go in front of the other building housing the men.  Then when you enter that building, the cut scene starts and it makes sense that Dutch hears the fight between Micah and Bill.  When you start to leave Colm's camp, Dutch will say not bad for a couple starving down and outs, which seems like you haven't hunted yet.

 

I also think it is more likely that Dutch would want to secure his own camp and take out Colm's gang then risk sending out members of his gang to hunt.  I also enjoy the added dialgoue you get with Charles and have Keiran in camp for a little bit.

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