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Spydr Webz

RED DEAD REDEMPTION 2 - "Chronological" Mission Order - Input Welcome!

Recommended Posts

Spydr Webz

!!! SPOILER WARNING !!!

 

This thread contains spoilers pertaining to the story missions of Red Dead Redemption 2. Details on missions will be hidden, so only mission names will be visible unless you wish to view details and notes. Each chapter is labeled, so you can safely view up to the chapter you are in without any spoilers unless indicated in advance.

 

 

-------------------------------------------------------------------------

 

 

In this thread I will be attempting to put the story missions of Red Dead Redemption 2 in a “chronological” order. Of course, RDR2 is an open, non-linear game at times, so any player is free to play how they choose and at their own pace. But man players such as I enjoy playing in a way that allows you to experience the story in the most logical and cinematic fashion possible. And that is what this proposed mission orders aims to accomplish.

 

I compiled this order as I played through the game for the first time, noting areas where the narrative didn’t make sense or had less of a cinematic impact, and then reconfigured the order to better achieve the goal. I’m now playing a second time through using this order, and so far it seems that for the most part, it accomplishes exactly what I had hoped and I encourage others to give it a try.

 

In the below list, I organized each mission into the official chapters and included notes with each chapter on my methods and reasons for the placement of certain missions. A space between missions indicates the passing of a day (or several, depending on the mission), meaning in my view they take place on different days. Some days will only have one story mission, and on those days I spend the extra time hunting, fishing, doing side missions or exploring. But all of that is up to you of course.

 

I’m sure there are probably things that I missed, so any input is welcome and encouraged! Let me know if you think I got something wrong here.

 

 

-------------------------------------------------------------------------

 

 

CHAPTER I - COLTER

 

[01] - [X] - Outlaws from the West

 

[02] - [X] - Enter, Pursued By A Memory

 

[03] – [P] – The Aftermath of Genesis

[04] – – Old Friends

 

[05] – [X] – Who the Hell is Leviticus Cornwall?

 

[06] – [X] – Eastward Bound

 

 

Spoiler

Chapter I - Notes

 

-Chapter I was easy. It's the shortest chapter, and it's almost completely linear, save for one instance where you can go hunting with Charles [P], or raid the O'Driscoll camp . In this instance, I chose to do "The Aftermath of Genesis" first. The reason for this is because the other mission is more intense and story-driven; doing the hunting mission after the camp raid awkwardly breaks the action and story momentum that was established in "Old Friends."

 

-Additionally, I feel that Arthur's first priority in Colter is keeping his fellow gang members fed, rather than going after O'Driscolls, so hunting first makes more sense.

 

 

 

 

Chapter II – HORSESHOE OVERLOOK

 

[07] – [R] – Who is Not without Sin?

 

[08] – – Polite Society, Valentine

[09] – [?] – Good, Honest Snake Oil

 

[10] – [JE] – Americans at Rest

 

[11] – [JE] – The First Shall Be Last

 

[12] – [H] – Exit, Pursued by a Bruised Ego

 

[13] – [H] – The Spines of America

 

[14] – [LS] – Money Lending and Other Sins [I-II]

[15] – [K] – Paying a Social Call

 

[16] – [ML] – We Loved Once and True [I-III]

[17] – [D] – A Quiet Time

 

[18] – [M] – Blessed are the Meek?

[19] – [LS] – Money Lending and Other Sins [III]

[20] – [J] – Pouring Forth Oil

 

[21] – [J] – Pouring Forth Oil [II-IV]

 

[22] – [M] – An American Pastoral Scene

[23] – [A] – A Fisher of Men

 

[24] – [J] – The Sheep and the Goats

[25] – [D] – A Strange Kindness

 

 

Spoiler

Chapter II - Notes

 

-Chapter two is the second biggest chapter, and because of that it starts to get a bit convoluted here. However, after playing though it once, it becomes rather simple to piece the missions together into a more coherent and logical narrative.

 

-At the very beginning of this chapter, Hosea will tell Arthur about two potential leads: one involves the boys who have gone into town, and the other involves the Reverend, who has “found something” at the train station to the south. The boys can wait. You can justify meeting them later, but there is no reason for the Reverend to be sitting around at the train station for days waiting for you to arrive.

 

-“Good, Honest Snake Oil” is not a required mission to progress in the story. However, it is necessary to complete in this chapter if one wants a good introduction into bounty hunting side missions. The best time to do it is early, almost right after you first visit Valentine, because at this point the gang has not caused any trouble in the area and thus, are not sought after by the law.

 

-“Exit, Pursued by a Bruised Ego” fits best after “The First Shall Be Last,” because after the latter mission, there is a break in the narrative where Arthur has no other obligations to anyone or anything. Sean is back, morale is high, so now is the perfect time for a two-day hunting trip with Hosea.

 

-There is a reason why I put “Blessed are the Meek?” and “Money Lending and Other Sins [III]” on the same day, but it involves late game spoilers. See Chapter VI notes for details. (Additionally, “Pouring Forth Oil ” is literally just a cut scene with John, so it doesn’t hurt to start it now).

 

-“The Sheep and the Goats” and “A Strange Kindness” happen on the same day, because after Cornwall and the Pinkertons corner the gang in Valentine, the pressure is on to leave the area immediately.

 

 

 

 

CHAPTER III – CLEMENS POINT

 

[26] – [D] – The New South

[27] – [P] – Further Questions of Female Suffrage

 

[28] – [GR] – The Course of True Love [I-III]

 

[29] – [D] – American Distillation

[30] – [A] – Advertising the New American Art [I-II]

 

[31] – [D] – Magicians for Sport

[32] – [H] – The Fine Joys of Tobacco

 

[33] – [T] – Friends in Very Low Places

[34] – [J] – Horse Flesh for Dinner

 

[35] – [MO] – An Honest Mistake

 

[36] – [L] – Preaching Forgiveness as He Went

 

[37] – – Sodom? Back to Gomorrah

 

[38] – [M] – Blessed are the Peacemakers

 

[39] – – A Short Walk in a Pretty Town

[40] – [D] – Blood Feuds, Ancient and Modern

 

 

Spoiler

Chapter III - Notes

 

-Chapter three is shorter than the last chapter, and as a result it isn’t quite as convoluted. However, there are three separate “threads” to this chapter, and mixing and matching missions from each thread can break up the cohesive narrative, so it’s best to do each back-to-back.

 

-Thread I: “The New South” is the best mission to open up chapter two, as it introduces the player to the state of Lemoyne and foreshadows the gang’s involvement in the Gray’s vs. Braithwaite’s family feud. It is also a very upbeat, happy mission that contrasts well with the chapter’s rather chaotic finale. “Further Questions of Female Suffrage” can be done the same day, or by itself the next, but it is hard to avoid triggering this mission so it will depend on how you play.

 

-Thread II: “American Distillation” through “Horse Flesh for Dinner” make up the second thread of missions, which focus on the gang’s interference in the local family feud. At this time, the gang members haven’t caused enough trouble to be noticed by local law enforcement, allowing them to freely meddle with the Grays and the Braithwaites.

 

-Thread III: The remaining missions deal more with the local outlaw gang, the Lemoyne Riders. This thread comes last because in these missions, the gang is beginning to fly too close to the sun, drawing unwanted attention from authorities, and others, which will ultimately force them to flee again at the end of the chapter.

 

 

 

 

CHAPTER IV – SHADY BELLE

 

[41] – [X] – The Battle of Shady Belle

[42] – [BR] – The Joys of Civilization

[43] – [D] – Angelo Bronte, Man of Honor

 

[44] – [?] – Help a Brother Out

[45] – [ML] – Fatherhood and Other Dreams

 

[46] – [MB] – No, No and Thrice, No

[47] – [H] – The Gilded Cage

 

[48] – [?] – American Fathers

[49] – [BD] – Brothers and Sisters, One and All

[50] – [T] – A Fine Night of Debauchery

 

[51] – [EF] – American Fathers [II]

 

[52] – [SA] – Horseman, Apocalypses

[53] – [D] – Urban Pleasures

 

[54] – [D] – Country Pursuits

 

[55] – [D] – Revenge is a Dish Best Eaten

 

[56] – [D] – Banking, the Old American Art


 

Spoiler

Chapter IV - Notes

 

-“The Battle of Shady Belle” is technically the last mission of chapter four, but since it occurs on the same day as the first chapter five missions, I included it in this section of the list. This mission and the two following it are basically all about finding and rescuing Jack, which all occurs in a single day. With the urgency of the situation, it wouldn’t make sense to do anything else until this story arc is complete.

 

-The next day, Arthur will receive a letter from Mary. Story-wise, it develops Arthur’s character, but gameplay-wise, it gives Arthur an excuse to travel to Saint Denis despite him as a character being resentful of such civilization. Technically, this mission and “Help a Brother Out” are optional, so it can be skipped entirely if desired.

 

-These next three missions all take place in Saint Denis, so you will be spending an entire day there, allowing you to do whatever else you please. “American Fathers ” is just a cut scene where Eagle Flies tells you to meet him in the Heartlands in “a couple days.” You can literally wait a couple days and just explore/do side missions, or you can go the next day. This mission takes place at night, so go later in the afternoon to give yourself more time to do other things during the day.

 

-The rest of the chapter is pretty straightforward. Most of them occur at night as well, so note that you can spend the day doing other things instead of triggering the missions, and then time-skipping several hours. This is a good time to finish up anything you might have missed that you want to do, because the story momentum really picks up after this, and never really slows down.

 

 

 

 

 

CHAPTER V – GUARMA

 

[57] – [X] – Welcome to the New World

 

[58] – [?] – Savagery Unleashed

 

[59] – [D] – A Kind and Benevolent Despot

[60] – [X] – Hell Hath No Fury

 

[61] – [X] – Paradise Mercifully Departed

 

[62] – [X] – Dear Uncle Tacitus

[63] – [X] – Fleeting Joy

 

[64] – [SA] – A Fork in the Road

[65] – [SA] – Icarus and Friends

 

[66] – [D] – That’s Murfree Country

 

 

Spoiler

 

Chapter V - Notes

 

-Like the first one, chapter five is pretty straightforward and linear. I did “Savagery Unleashed” before “A Kind and Benevolent Despot,” because the latter mission has more impact on the overall story. Doing “Savagery Unleashed” second creates an awkward break in the narrative.

 

-Both “A Fork in the Road” and “Icarus and Friends” can be done in chapter six, but they work best in chapter five. It’s best to get these out of the way before chapter six opens in order to avoid working them into the mess that is chapter six. Plus, these missions set up important plot points that benefit chapter six cinematically if done before it starts. Additionally, they both take place in Saint Denis, so if you want to avoid long travel distances, it’s best to do them before the gang moves further north.

 

 

 

 

CHAPTER VI – BEAVER HOLLOW

 

[67] – [SA] – Visiting Hours

 

[68] – [M] – Just a Social Call

 

[69] – [R] – A Rage Unleashed

 

[70] – [?] – Of Men and Angels

[71] – [SA] – Goodbye, Dear Friend

 

[72] – [LS] – Money Lending and Other Sins [VI]

[73] – [RF] – Archaeology for Beginners

 

[74] – [CM] – Honor Amongst Thieves

[75] – [LS] – Money Lending and Other Sins [VII]

 

[76] – [ED] – Do Not Seek Absolution

[77] – [M] – The Delights of Van Horn

 

[78] – [ED] – Do Not Seek Absolution [II]

[79] – [T] – The Fine Art of Conversation

 

[80] – [EF] – Favored Sons

 

[81] – [JM] – The Bridge to Nowhere

[82] – [C] – The King’s Son

 

[83] – [SA] – Mrs. Sadie Adler, Widow [I-II]

 

[84] – [D] – My Last Boy

 

[85] – [D] – Our Best Selves

[86] – [X] – Red Dead Redemption

 

 

Spoiler

 

Chapter VI - Notes

 

-Oh boy, here we go…

Chapter six is the longest and easily the most convoluted section of the game. My main concern here was the travel distance between mission starting points. As many have noted already, story missions’ starting points in this chapter are often extremely far from each other, and as a result, it suffers from the somewhat annoying and tedious problem of travelling the same long distance multiple times (usually along the same path, too). With this list, I’m attempting to alleviate this issue as much as possible while staying true to the narrative. It’s been a difficult task, and I’m still not sure of it, so if you have any suggestions, I strongly encourage you to voice your thoughts!

 

-“Of Men and Angels” comes right before “Goodbye, Dear Friend,” because these are the only two missions in the chapter to take place in Saint Denis. It’ll save you a trip to do both the same day; just make sure you start with “Of Men and Angels.”

 

-Strauss’s money lending missions and Edith Downes’s missions are both optional, and Edith’s missions are only available if you have high honor. However, I think they both do a terrific job of actually showing us Arthur’s desire to redeem himself in the face of his lethal condition. For that reason, I feel they are important to experience. The money lending missions come first, because it seems that after Arthur realizes how evil loansharking is and how it has ruined people’s lives, he then decides not only to stop doing it, but actually help some of those whom he has hurt by loansharking in the past, like Edith Downes.

 

-“Money Lending and Other Sins [VI]” can be done on the way out to the Wapiti Indian Reservation if you choose to talk to Rain Falls at the end of “A Rage Unleashed.” This will make the long ride more eventful and meaningful. If you choose to help the Captain, do his mission the next day, set up camp in the wilderness so you don’t have to travel too far.

 

-John’s mission can be done on the way to Charles’s mission at the reservation. John’s mission is part of a thread that can be unlocked early, but it make more sense to do later in the chapter for two reasons: One, the purpose for blowing up the bridge is to stop the army from reaching camp, a problem which escalates in the previous mission, “Favored Sons.” Two, this is where we first see Arthur’s plan to help John escape the gang. This has more impact if it is closer to the end, because from here on out, saving John will be pretty much his only concern.

 

 

 

!!! SPOILER !!! DO NOT REVEAL BELOW IF YOU HAVE NOT COMPLETED CHAPTER VI !!!

 

Spoiler

 

I did not include the Epilogue in this list because it's too straightforward and simple to have any specific order. I might add it to the list at a later date just for the sake of completion.

 

 

---

 

 

And there you have it! I'm sure this is far from accurate, especially Chapter VI, and I realize that I may have missed a lot of things. For example, I did not include most of the Money Lending Missions simply because I did not play them my first time around. I did not include "The Course of True Love [IV-V]" because I could not find any good spot to place it. If you have any suggestions about stranger missions or side activities that would fit neatly in here, let me know!

 

If you like this list, give it a try during your next play through and let me know how it goes. Additionally, if you have your own take on the "chronological" order, I encourage you to share in this thread. I'm still not 100% sure on this so I'd like to hear other people takes on it!

 

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GreatScott04

Awesome! I'll definitely be giving this a go after I'm done with my first playthrough 👍

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Harmonica

Good work!

 

Re: chapter 6, it should be possible to do "Mrs. Sadie Adler Widow" earlier, thus cutting down on the traveling by doing other missions on the way back. It apparently becomes available after "Goodbye Dear Friend" but only if one other mission is available, which it makes a bit tricky. I suspect you'd have to do A Bridge to Nowhere earlier than you have it.

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maddy26

Thanks a lot!

 

hopefully other people expand on this

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NikosUncle

I really screwed up in chapter 5 when you get back to America you can choose to go to a mission for Dutch or Sadie to help John (the balloon mission). I went to Sadie then did all the Edith Downes missions in Annesburg where you get her and her son to leave, then I did the Dutch mission when you set up the beavers hollow camp and at the end of that mission you see Edith walk into a shack with a man. It was like she came back after fleeing the country... it was al wrong.

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NikosUncle

Actually reading your mission order for chapter 5 I do think you’re suppose to see Dutch to do “That’s Murfree Country” before doing the balloon mission and finding out Arthur has TB. When you’re at camp and talk to people he says he’ll ralk to Dutch making that seem to be the priority. Also when you’re on the balloon on your way back from the prison island we see Sadie being chased down Van Horn, why is she even in that area? It would make more sense if the beavers hollow camp is already set up.

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Spydr Webz

Thanks for the feedback so far! Also, I'm sorry about the formatting in this post. For some reason it italicized and underlined everything which I'm sure is a turn off for a lot of people. For some reason I'm still a "New Member" and can't edit the post. 😯 Once I can do that I'll get it fixed.

 

On 11/17/2018 at 7:08 AM, Harmonica said:

 

Re: chapter 6, it should be possible to do "Mrs. Sadie Adler Widow" earlier, thus cutting down on the traveling by doing other missions on the way back. It apparently becomes available after "Goodbye Dear Friend" but only if one other mission is available, which it makes a bit tricky. I suspect you'd have to do A Bridge to Nowhere earlier than you have it.

 

Yeah, that was one of the issues I was having with Chapter 6. When I get to this point in my current playthrough i'll definitely pay more attention to this particular area.

 

I wanted to do Sadie Adler's mission after "A Bridge to Nowhere," because in John's mission, Arthur has a final chance to bond one-on-one with John, which is where I believe he gets the idea to help John and his family escape. In Sadie's mission, he asks Sadie to help the Marstons as well, which I find makes more sense if he already talks to John about escaping. Maybe the dialogue changes though if you do the missions in a certain order? Not sure yet.

 

On 11/18/2018 at 4:11 AM, NikosUncle said:

Actually reading your mission order for chapter 5 I do think you’re suppose to see Dutch to do “That’s Murfree Country” before doing the balloon mission and finding out Arthur has TB. When you’re at camp and talk to people he says he’ll ralk to Dutch making that seem to be the priority. Also when you’re on the balloon on your way back from the prison island we see Sadie being chased down Van Horn, why is she even in that area? It would make more sense if the beavers hollow camp is already set up.

 

Good point! I hadn't thought about that. I'll definitely be trying this out instead during my second playthrough.

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Undying4n42k1

"Old Friends" should be labeled for Bill.
"Polite Society, Valentine Style" should be labeled for Uncle (and you forgot the word "Style").
"Sodom? Back to Gamorrah" should be labeled for Bill.
"A Short Walk in a Pretty Town" should be labeled for Bill.

I'm not trying to insult, just trying to help. I appreciate the list.

Clearly, my post got messed up too. I think you know what I was trying to say, though. Missing letter icons.

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GreatScott04

Started my 2nd playthrough this morning, following this guide.

 

Just finished "Exit, Pursued by a Bruised Ego" and feels like there should be a bit of gap between now and starting "Spines of America". Hosea would need time to return to camp, then head to Emerald Ranch and discover Seamus's little side business, as well as time to pass along a message to Miss Grimshaw about sending Arthur to meet him.

 

I haven't returned to camp yet, went to the trapper near Van Horn to sell the bear pelt first, then to the stables near Dewberry Creek to upgrade my horse tack. I'm conscious that Miss Grimshaw will accost me with Hosea's message when I go back, and there are no strangers or anything major to distract Arthur between Dewberry Creek and Horseshoe Overlook.

 

My only suggestion at the minute is to head to camp, but skirt around the edge and trigger "Paying a Social Call" before Miss Grimshaw can grab me.

 

Perhaps now would be a good time for Arthur to do a little wandering to familiarise himself more with the Heartlands? As we know, spirits are high after Sean's safe return and there's no pressing need for Arthur to rush back to camp.

 

EDIT: The forum merges double posts, how clever 😂

 

An idea has just struck me.

 

Perhaps a day of facing down with a giant bear, Arthur would be partial to a drop of whisky? So he heads tp Valentine, but doesn't want to show his face in saloon on the main street so soon after nearing killing Tommy, so he goes to the smaller one and thereby triggers "The Noblest of Men, and a Woman" which could help pass by a few days in-game if he decided to go after all the gunslingers at once, which would give Hosea plenty of time to scout out Emerald Ranch.

 

EDIT 2: "A Fisher of Men" must be done before "Pouring Forth Oil IV", as the Arthur mentions in the closing cutscene of PFO IV that the law have already found him once near Horseshoe (which is referring to his run-in with Milton and Ross whilst fishing with Jack).

 

AFoM unlocked for me right after PFO III, so it can be done in this order. Also worth mentioning - if you do another mission after PFO II (in which you're supposed to steal the oil wagon), the game will skip straight to PFO III and John will accuse Arthur of forgetting about the oil wagon, but not to worry because he's taken care of it.

 

After triggering the PFO II cutscene with John, I read Mary Linton's letter and then went to see her, which fitted well when Arthur is apologetic to John for forgetting about the wagon. It makes sense that seeing Mary Linton again after such a long time would be playing on his mind.

 

EDIT 3: Sorry for all the edits, I'm really enjoying myself 😂

 

So next up in the order for me is "An American Pastoral Scene", but I realised something... I don't like Micah, Arthur doesn't like Micah, and I don't see that he would be in a hurry to meet up with him again. In fact, knowing that Micah is moseying around the hills near Strawberry, and thereby well away from Horseshoe Overlook, I think Arthur would be pretty happy to just leave him out there for now.

 

During my first playthrough, I know that I was into Chapter 3 before I did AAPS, because I hadn't even realised before then that Micah had another mission on the map.

 

So my plan is skip AAPS for now, head back to camp for some rest after the train robbery in PFO IV, and hesd to Valentine to see John in the morning (I believe he says he's heading that way at the end of PFO IV).

 

f*ck Micah. I hope he catches pneumonia and dies in those hills.

Edited by GreatScott04

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Brgrabs

Thanks so much for posting something like this! I've restarted chapter 2 multiple times to try and get the best RP experience out of the game. Your order looks good but I have a question regarding dialogue... So in your walkthrough you do Americans at Rest before getting Lenny back at camp - do you worry that you missed dialogue from Lenny at Sean's homecoming party because of this?

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roe

Oooooh I'm in.  I enjoyed helping out when we tried doing this for GTA V and the Holy Trinity.

 

Like GTA V, small bits of dialogue change depending on what missions you've done before.

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morrisaywhat

@Spydr Webz

This was great. So helpful to get a sense of the right order and help the pacing.

 

I had a question. At the end of John's train robbery (Pouring Forth Oil IV), he asks if they think they were followed and Arthur mentions that it's possible because he'd already been found near Horseshoe Overlook - however, I had NOT yet been confronted by the Pinkertons while fishing with Jack. Do you think this an error in the order of missions, or was Arthur referring to Jimmy Brooks outside of Valentine? Was this a blind spot by Rockstar in writing the mission as if the fishing mission had already been done?

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GreatScott04
3 minutes ago, morrisaywhat said:

@Spydr Webz

This was great. So helpful to get a sense of the right order and help the pacing.

 

I had a question. At the end of John's train robbery (Pouring Forth Oil IV), he asks if they think they were followed and Arthur mentions that it's possible because he'd already been found near Horseshoe Overlook - however, I had NOT yet been confronted by the Pinkertons while fishing with Jack. Do you think this an error in the order of missions, or was Arthur referring to Jimmy Brooks outside of Valentine? Was this a blind spot by Rockstar in writing the mission as if the fishing mission had already been done?

A Fisher of Men unlocks right after Pouring Forth Oil Part III, so I think that mission was in turn supposed to unlock Pouring Forth Oil Part IV but they obviously slipped up.

 

I think Jimmy Brooks was just a civilian who saw him in Blackwater? In Arthur's journal he mentions that he would often stay in Blackwater looking for opportunities when they were camped near there.

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Valentein

My absolute favourite part: figuring out an order.


Some thoughts about Chapter 3, which I played roughly in the order given by @Spydr Webz, except for "Magicians For Sport" and "Friends in Very Low Places" I did after "Horse Flesh for Dinner"

Spoiler

 


During "An Honest Mistake", I did the mission fairly late but the line where the gang was surprised that Uncle had found a tipoff for a wagon because they hadn't been in the area long was intact, and Uncle makes a joke about the other members doing nothing but 'fishing or playing lawmen', which I think might refer to the events of "The New South" specifically; given the notable absence of mention of the events of "American Distillation" during the following mission, leading to...

During "Preaching Forgiveness as He Went", Lenny's dialogue seems to serve as an intro to the Lemoyne Raiders gang, and Arthur only mentions encountering them with Sadie during "Further Questions of Female Suffrage" and not the numerous other encounters he's had ("American Distillation" being the biggest). 

 

While I absolutely agree about the three threads happening in that chapter, it seems more like those two at least should happen along with "The Course of True Love" as a lead-in to the Clemens Point chapter. One order that sort-of makes some logical sense to me but I have no idea if it's feasible due to unlock conditions:
"An Honest Mistake" (Cornwall's agents play a major role) -> "Magicians For Sport" (Hey, Trelawney mentioned bounty hunters, Dutch is antsy about that because Cornwall is being more persistent about crossing state lines than anyone else before) -> The Braithwaite/Gray feud missions, since the bounty hunters were taken care of

 

Probably needs to be interspersed with other missions, since Dutch would be unavailable at camp for "Magicians..." until "American Distillation" gets triggered in Rhodes.

 

 

These thoughts are really disorganized, apologies for that, I'll consolidate them more once I've finished up the chapter and can note dialogue oddities in the remaining missions.

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Valentein

Upd: "Sodom? Back to Gomorrah" and "Blessed are the Peacemakers"

 

Since "A Short Walk in a Pretty Town" is pretty much unambiguously the start of the chapter climax and denouement, those missions' place in the timeline is cut-and-dry.

 

 

Spoiler

"Sodom?": Some odd dialogue in this one. I figure there's two places that it would fit as a lead-in with regards to Bill: shortly before "Short Walk", or immediately before "American Distillation". Arthur expresses surprise that Bill has been drinking with the Grays, and Bill's mention of 'extra security' could be a lead-in to "Short Walk" - bit given Bill's presence with Dutch and Sheriff Gray at the beginning of "Distillation" and the pretext of drinking in the intro to that mission, Arthur shouldn't be all that surprised? I don't know if that line is context-dependent; "extra security" is vague and seems to relate more to "Short Walk", but also could be the lead-in to becoming deputies. Also, this is subjective, but there's no line even hinting that robbing the Valentine bank could screw up the ongoing plans with the Grays (only mention I saw was Arthur reminding Bill that they've 'got irons in' the Gray/Braithwaite plot already), it sort of feels to me like this comes before the meat of the Grays/Braithwaites gets started and as a capstone of 'unfinished business from Valentine' before the gang sinks their teeth into the Rhodes plot.

 

"Blessed are the Peacemakers": Ugh. This mission sits poorly with me because it reads a lot like a big chapter capstone of some sort, especially the 'a few weeks later' timeskip during Arthur's recovery. It can't really be a mid-chapter plot device, because it seems like it's dependent upon "Magicians for Sport" (if I'm interpreting the Red Dead wikia correctly), so the Gray/Braithwaite plot is already really going. I'm not sure if it's just because I did it near the end of the chapter, but Micah talked a lot about the number of plots intertwining and how clearing things up with O'Driscoll would mean one less thing that could go wrong, which makes sense to me (and, it seems, Dutch) so honestly I suppose it fits best just before "Short Walk" - on one hand, it makes sense. Arthur's recovery time, and the lack of Big Things the gang does means that there's time for the Grays and the Braithwaites to piece together what these helpful strangers might have in common, especially if Arthur's absence meant people from multiple groups (if I recall correctly, Hosea and Sean are working the Braithwaites, while Dutch/Bill/John/Javier are all working the Grays) were spotted together and tipping Dutch's hand. It just seems so weird to have this big dramatic moment with O'Driscoll, Arthur getting shot, taking weeks off to recover, having that lull time and then another big dramatic climax as the Gray/Braithwaite plot comes to a head. (Bear in mind that I haven't actually finished the chapter yet, so if there's, say, no timeskip between this chapter and the next that makes a bit more narrative sense.) Maybe having a calmer mission in between "Peacemakers" and "Short Walk" would fit?

 

Some random asides:

  • Sadie's mission title being "Further Questions of Female Suffrage" seems like it would fit best just after "The Course of True Love" and the Womens' Suffrage content in that chain.
  • Strauss' butting into "Sodom" to get Arthur to revisit the Downes' seems like a good lead-in to the Ch. 3 "Money Lending and Other Sins" sidemissions, since Strauss will have had time to shark and pay attention to his connections, as he learned that Downes died.
  • Thinking on what @GreatScott04 said about Micah's mission "An American Pastoral Scene" being saved for after Clemens Point is established dovetails nicely with Strauss sending Arthur up to a hunter in Strawberry for one of his debt collector missions. I'm not sure how nicely that would play with some of the other mission unlocks (the Red Dead wikia, again, sort of makes it seem that Chapter 3 won't officially start until "Pastoral Scene" is done).

 

 

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roe

Maybe 'Friends in Very Low Places' could go after 'Blessed are the Peacemakers' then as it's one of the quieter missions in Chapter 3 and would kind of suit Arthur's "coming back" mission?

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Valentein

Upd 2: "Short Walk in a Pretty Town" through "The Battle of Shady Belle"

 

Spoiler

There's some weird dialogue in this section. At the start of "Short Walk" Bill & co. seemed to already be waiting for me, meaning either there was a scene lead in that might have played if the last mission I did wasn't "Peacemakers"; nevertheless I feel this is a poor fit for a mission immediately after "Peacemakers", so yeah - either "Friends in Very Low Places" as a breather mission, or...

 

In Arthur's journal entry for "Peacemakers" he makes mention of 'not spending much time with the landed gentry', in reference to the Grays and the Braithwaites. Coupled with a few other references, I'm not sure that "Peacemakers" should be positioned after "Tobacco" and "Horse Flesh" - the meat of the gang's involvement in the Gray/Braithwaite feud. John's line in "The Battle of Shady Belle" commenting on the futility of the deaths the gang's caused in pursuit of this feud-meddling, but specifically naming the timeframe as "the last few weeks", the same rough period as Arthur's recovery (were it to happen immediately previous) but Arthur doesn't defer, which has me going back to my initial feeling of "Peacemakers" being more of a mid-chapter break mission, then the gang has lied low enough (and Dutch and Bill have charmed their way into Sheriff Gray's continued good graces) for things to die down until they make too much trouble, but specifically too close to Rhodes - and that leads the Pinkertons to them, as shown in "Battle for Shady Belle". All of the missions up 'til then have either been reasonably far away from Rhodes ("Honest Mistake" through "Sodom?"), relatively nonviolent ("Course of True Love", "Advertising, the New American Art") or officially-sanctioned police work ("American Distillation").

 

Then Arthur recovers after "Peacemakers", he's too valuable an agent to not go do work for the Grays/Braithwaites, him being a common agent might be a tipoff, things go pear-shaped in "Short Walk" - I don't know.

 

However, I've been forgetting about a method I used in Redemption 1 to hash out a rough mission timeline - newspapers. This page gives which missions unlock which newspapers, so - assuming newspaper content is fixed and not contextual like some dialogue lines - that might be a good indicator of which missions take place between the missions that trigger papers, based on which articles track with missions Arthur does.

 

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JC_HUMBLE

Can someone update the list please. 

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cp1dell
On 11/25/2018 at 3:29 PM, roe said:

Oooooh I'm in.  I enjoyed helping out when we tried doing this for GTA V and the Holy Trinity.

 

Like GTA V, small bits of dialogue change depending on what missions you've done before.

Yeah, I noticed the dialogue referring to other missions a lot more in RDR. Seems like Rockstar tried hard to avoid player’s from “going in the wrong order.”

 

What does help though with projects like this is that cutscenes will sort of “push” you in a certain direction when you have multiple missions to chase after.

 

@Spydr Webz Really liking your order after reading through it! I can’t speak for most Chapters but from what I remember looking back on my first play through and the guide, and having similar reasons for the order that you have arranged here. Definitely going to help a lot when I do my second playthrough, and see if I can provide or suggest any changes. Good work! Love that things like these have become the norm since GTA IV’s Possible Trinity.

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Alexlecj

"Old Friends" should be before "The Aftermath of Genesis" because of additional dialogues between Charles and Arthur during the mission, and another additional dialogue with Kieran in the camp after his capture.

Dutch also needs time to adjust his plan so it could be a welcome break.

 

"Pouring Forth Oil" should also be after "A Fisher of Men" because of dialogue hinting at Arthur meeting lawmen near Horseshoe.

 

"American Fathers" works better before "A Fine Night of Debauchery" because of dialogue hinting at Arthur visiting Cornwall's factory in the Heartlands during his encounter with Desmond Blythe.

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Edwin Chauca

Here's my revise versions of chapters 2-3

Chapter one is perfect so no need to change

 

Chapter 2

[R] – Who is Not without Sin? 

– Polite Society, Valentine

[?] – Good, Honest Snake Oil 

[JE] – Americans at Rest 

[JE] – The First Shall Be Last 

[H] – Exit, Pursued by a Bruised Ego 

[H] – The Spines of America 

[LS] – Money Lending and Other Sins [I-II]

[LS] – Money Lending and Other Sins [III]

[K] – Paying a Social Call 

[ML] – We Loved Once and True [I-III]

[D] – A Quiet Time 

[M] – Blessed are the Meek?

[J] – Pouring Forth Oil 

[J] – Pouring Forth Oil [II-IV] 

[M] – An American Pastoral Scene

[A] – A Fisher of Men 

[J] – The Sheep and the Goats

[D] – A Strange Kindness

As you can see nothing is changed except for "Money lending and other sins" since you can do all of them back to back

 

Chapter 3 Is Divided into 4 parts

Part 1: Is a stand alone mission for Sadie since you only work with her once 

[P] – Further Questions of Female Suffrage 

 

Part 2: It's all about the gray / braithwaites feud

[D] – The New South

[GR] – The Course of True Love [I-III] 

[D] – American Distillation

[A] – Advertising the New American Art [I-II] 

[H] – The Fine Joys of Tobacco 

[J] – Horse Flesh for Dinner 

 

Part 3: All Trelawny missions

[D] – Magicians for Sport

[T] – Friends in Very Low Places

 

Part 4: Individual gang missions

[MO] – An Honest Mistake 

[L] – Preaching Forgiveness as He Went 

– Sodom? Back to Gomorrah 

[M] – Blessed are the Peacemakers 

 

Part 5: The fallout of the gray / braithwaites feud

– A Short Walk in a Pretty Town

[D] – Blood Feuds, Ancient and Modern

[X] – The Battle of Shady Belle

 

 

i Have yet to play chapter 4

Here's my revise versions of chapters 2-3

Chapter one is perfect so no need to change

 

Chapter 2

[R] – Who is Not without Sin? 

– Polite Society, Valentine

[?] – Good, Honest Snake Oil 

[JE] – Americans at Rest 

[JE] – The First Shall Be Last 

[H] – Exit, Pursued by a Bruised Ego 

[H] – The Spines of America 

[LS] – Money Lending and Other Sins [I-II]

[LS] – Money Lending and Other Sins [III]

[K] – Paying a Social Call 

[ML] – We Loved Once and True [I-III]

[D] – A Quiet Time 

[M] – Blessed are the Meek?

[J] – Pouring Forth Oil 

[J] – Pouring Forth Oil [II-IV] 

[M] – An American Pastoral Scene

[A] – A Fisher of Men 

[J] – The Sheep and the Goats

[D] – A Strange Kindness

As you can see nothing is changed except for "Money lending and other sins" since you can do all of them back to back

 

Chapter 3 Is Divided into 4 parts

Part 1: Is a stand alone mission for Sadie since you only work with her once 

[P] – Further Questions of Female Suffrage 

 

Part 2: It's all about the gray / braithwaites feud

[D] – The New South

[GR] – The Course of True Love [I-III] 

[D] – American Distillation

[A] – Advertising the New American Art [I-II] 

[H] – The Fine Joys of Tobacco 

[J] – Horse Flesh for Dinner 

 

Part 3: All Trelawny missions

[D] – Magicians for Sport

[T] – Friends in Very Low Places

 

Part 4: Individual gang missions

[MO] – An Honest Mistake 

[L] – Preaching Forgiveness as He Went 

– Sodom? Back to Gomorrah 

[M] – Blessed are the Peacemakers 

 

Part 5: The fallout of the gray / braithwaites feud

– A Short Walk in a Pretty Town

[D] – Blood Feuds, Ancient and Modern

[X] – The Battle of Shady Belle

 

 

i Have yet to play chapter 4

 

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Jmac

Can’t read the text ...

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Brgrabs

Has anybody tried maximizing dialogue options by doing quests in a specific order? For example, as someone pointed out already, in Chapter 1 doing Old Friends before Aftermath of Genesis gives you a whole bunch of extra dialogue, not only with Charles during the latter quest, but also in camp with Kieran himself and all your gang members.  Similarly, in Chapter 2 you can get Lenny back at Horseshoe Overlook before rescuing Sean, and thus maybe get more dialogue/character development during Sean's party. Just curious if anyone has tested different orders of main missions to maximize dialogue 

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Alexlecj
2 minutes ago, Brgrabs said:

Has anybody tried maximizing dialogue options by doing quests in a specific order? For example, as someone pointed out already, in Chapter 1 doing Old Friends before Aftermath of Genesis gives you a whole bunch of extra dialogue, not only with Charles during the latter quest, but also in camp with Kieran himself and all your gang members.  Similarly, in Chapter 2 you can get Lenny back at Horseshoe Overlook before rescuing Sean, and thus maybe get more dialogue/character development during Sean's party. Just curious if anyone has tested different orders of main missions to maximize dialogue 

« Favored Sons » has additional dialogue when you complete « The Delights of Van Horn » beforehand.

 

I’ll have to do « No, No, and Thrice, No » after « Angelo Bronte, A Man of Honor », because repeating the mission from the menu assumes that Jack is still missing at the time, and someone here says that Kieran is mentioned during that mission, which I have not verified.

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JC_HUMBLE

I think the Edith Downes missions should be done before "Just a social call" I don't think it makes sense to hang around Annesburg after that big shootout.

Edited by Shinola Gamer

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RamArmy
On 11/16/2018 at 6:35 PM, Spydr Webz said:

!!! SPOILER WARNING !!!

 

This thread contains spoilers pertaining to the story missions of Red Dead Redemption 2. Details on missions will be hidden, so only mission names will be visible unless you wish to view details and notes. Each chapter is labeled, so you can safely view up to the chapter you are in without any spoilers unless indicated in advance.

 

 

 

[

 

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Brgrabs

Does anybody know if camp dialogue repeats itself or if there are multiple opportunities to have the same interaction between two gang members if you miss it the first time? For example, in Chapter 2 Hosea is not available for gang conversation from after you complete the first mission until after you complete Spines of America, when he returns to camp. There's a ton of Hosea and Dutch / Hosea and Abigail (and Jack) / Hosea and John conversations that can take place in camp, most of which I've seen before doing any missions in Chapter 2. Does anyone know if these are time sensitive in Chapter 2 (aka can only be heard before first mission) or can they happen after Spines of America?

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roe
3 hours ago, Brgrabs said:

Does anybody know if camp dialogue repeats itself or if there are multiple opportunities to have the same interaction between two gang members if you miss it the first time? For example, in Chapter 2 Hosea is not available for gang conversation from after you complete the first mission until after you complete Spines of America, when he returns to camp. There's a ton of Hosea and Dutch / Hosea and Abigail (and Jack) / Hosea and John conversations that can take place in camp, most of which I've seen before doing any missions in Chapter 2. Does anyone know if these are time sensitive in Chapter 2 (aka can only be heard before first mission) or can they happen after Spines of America?

 

From my experience, there's a few bits of dialogue that repeat for each character per chapter and there's also a few bits for each one that are time sensitive.  These are usually bits that relate to recent missions and other happenings, but not always.  I don't think it's possible to hear all the camp interactions because a lot will change depending on which order you do certain missions, but perhaps we can sort out a best case scenario here.  I've found that as long as you make an effort to spend time at camps and talk to the gang when you can, it helps flesh out the story/world even if it's just a little.

 

 

Obviously it's the easiest to do by far, but I'm happy with my Chapter I Chronological Order now:

 

1. Outlaws from the West


2. Enter, Pursued by a Memory


- Camp Time (1) -

3. (B) Old Friends


- Camp Time (2) -

4. (P) The Aftermath of Genesis
 

5. Who the Hell is Leviticus Cornwall?

6. Eastward Bound

 

Camp time is used to speak to whichever members of the gang are around at camp at the time.  Chapter I takes place in early May, and each line gap indicates that a day has passed between activities.

 

I'll try to get working on Chapter II soon and see what kind of order I think suits best, including camp conversations, parties, free time & stranger missions.

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Brgrabs
56 minutes ago, roe said:

 

From my experience, there's a few bits of dialogue that repeat for each character per chapter and there's also a few bits for each one that are time sensitive.  These are usually bits that relate to recent missions and other happenings, but not always.  I don't think it's possible to hear all the camp interactions because a lot will change depending on which order you do certain missions, but perhaps we can sort out a best case scenario here.  I've found that as long as you make an effort to spend time at camps and talk to the gang when you can, it helps flesh out the story/world even if it's just a little.

 

 

Obviously it's the easiest to do by far, but I'm happy with my Chapter I Chronological Order now:

 

1. Outlaws from the West


2. Enter, Pursued by a Memory


- Camp Time (1) -

3. (B) Old Friends


- Camp Time (2) -

4. (P) The Aftermath of Genesis
 

5. Who the Hell is Leviticus Cornwall?

6. Eastward Bound

 

Camp time is used to speak to whichever members of the gang are around at camp at the time.  Chapter I takes place in early May, and each line gap indicates that a day has passed between activities.

 

I'll try to get working on Chapter II soon and see what kind of order I think suits best, including camp conversations, parties, free time & stranger missions.

Love this! Exactly how I play Chapter 1. Chapter 2 so far for me is:

 

-Camp Time/Chores/Eat Stew

-Hunt perfect cougar pelt/brush fire/Coulter ridge/First Thomas Downes/O'Driscolls at intersection/Herb picking for cooking

-Back to camp by 4 pm for dialogue (Dutch will typically ask you to go to town to check in the boys)/Cook then eat another meal/Hosea interactions

-Polite Society by 6 45 pm to finish by 7 15pm and then Americans at Rest directly after since you have no horse, followed by sleeping, eating and bathing at the hotel

 

Trying to work out if I should do Who is not Without Sin before the other 2 missions and let a day go by so I can get Kieran's additional dialogue while he's tied to the tree in day 2; the issue is it doesn't feel as pressing as doing Uncle's mission since he's just lounging in camp and Dutch directly asks you to check on the boys in town.

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jimmyoneshot

Joined these boards because of this thread, because this topic is something I am intrigued with.

 

The most confusing one for me is when 'Who Is Without Sin' should be done in Chapter 2. What I mean is this:-

 

- 'Polite Society Valentine Style' seems to me like the most obvious one to do first because dialogue in this one suggests that this is Arthur's first trip into Valentine and it just feels like this is the intro mission to this chapter

 

- After you finish this mission you can return the horse you borrowed to it's owner which puts you back in Valentine with 'Americans At Rest' just around the corner so it makes sense to do that next. It makes sense story and realism wise too because that morning Hosea told you that "some of the boys are already in Valentine" which likely means that they have just visited there today. It's unlikely that the guys would be staying at the hotel so it makes no sense for Arthur to do other stuff and leave them there standing in the Saloon

 

- Once this mission is complete Dutch tells you to get cleaned up and then go and meet Javier, Charles and Trelawny "when you're ready" i.e. 'The First Shall Be The Last'

 

- By this time it will likely be late in the day or early night so Arthur would likely rest first plus when you get to the guys they have a tent set up with the beds looking used so this makes sense as it looks like they have slept there overnight. Plus if you meet them and it's night time then time will automatically fast forward to morning as this is meant to be a day mission. I actually tried this - I met them at 11pm and after the cutscene it was about 6am

 

- The problem here is should you get Swanson now or get Sean? While it does seem strange to leave Swanson at the station for a day or 2, one thing I've noticed is that when you return him if you speak with Grimshaw afterwards she says "It looks like he's been up for days!" and Arthur replies "probably" which in my mind justified leaving him there for now while you get Sean as it's realistic that a poker game could go on for days

 

- Now here is the stupid part - If you rescue Sean first and return to camp, during Sean's party Swanson is there in camp at the party walking about as if you had rescued him. I'm pretty sure this is a bug/glitch because he should still be at Flatneck station at this point

 

- Another thing I tried is doing the Swanson mission on the way back after rescuing Sean, thinking that I could carry him in during the party and there may be some extra dialogue or something but this however will completely cancel Sean's party instead an the party won't happen. I tried and tested this too a couple of times

 

- So IN CONCLUSION it seems like 'Who Is Without Sin' was meant to be done before 'The First Shall be Last'. My issue with that is Arthur would likely play Poker as it acts as an intro to the poker game so this means that Arthur is sitting around playing Poker while Sean needs rescuing but I suppose realistically the guys could be scouting Blackwater for a day or 2

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