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This game sort of punishes creativity and freedom.


Labovasha
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This is something that has always bothered me when I play rockstar games and they seem to get a free pass for literally doing the exact same thing those extremely linear generic military shooters do and get criticized for.

I think red dad redmption 2 does this more than GTa 5, the online from what I played.

 No spoilers but the mission design is pretty bad and some of the scripted death scenes are poorly done. Like when it is scripted that an NPC is supposed to do something like kill someone else and you shoot them before the action takes place there will just be a wooden wall impact effect and then they will die later which looks weird because arthur can technically save someone before they get killed but the game uses that effect so the narrative won't get ruined I guess.They did not set up a scene where there is nothing the player could do where it would makes sense. What is really silly is they will die and no one has to shoot them.

It contextualized gameplay mechanics depending one the situation like NPCs being able to kill each other. If there is a mission where the player is expected to go to a certain spot and kill the bad guys blocking the path none of the NPCs will harm each other, the will shoot each other with blood splattering everywhere until you move. Certain sections of the game will not allow you to shoot the gun out of a person's hand and will just show some wooden wall impact effects if you shoot their gun then give you mission failure.

There are a lot of sections where the game goes beyond hand holding and jerks the player by the arm and will literally fail you if you go off the invisible rail even if you are still able to do the mission like park your horse away from where the companion did for a safer get away or "break away" from the group during an escape when you are still shooting the bad guys, just not on the trail they are riding on.

There are even instant fails for trying to take your own flanks and the game also uses the "invisible sniper" from call of duty in some segments and you will instantly get killed if you don't go to the exact spot the game tells you even though you are safe. I also found the invisible sniper effect when I went too deep into black water looking for dinosaur bones.

I also notice that it is very easy to break the game by finding ways to use tools that you were not intended to use but should work anyway or use certain weapons during scripted boss fights. There also is a lot of auto weapon load out changes after cut scenes too which is super annoying.

 

 

 

 

 

 

Edited by Labovasha
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lol...that reminds me of one of the loan collection scenes where you have to beat up a guy.  All I did was threaten him the entire time and then the cutscene happens where he got up all bruised.  It was funny because the way the story went and this being my first playthrough, I was trying to play a good guy.

Edited by bish0p2004
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It's hard to know exactly what you are talking about without videos.

In any case, every mission is scripted, there are moments where it's more scripted than other, but that's how it is.

 

Blackwater is 'locked' until the end of the story, it is shown as "Wanted dead or alive" on your map, the sniper is one of those things that prevent the player to go there.

 

There is things that were decided and written to be the way it is, you can't change that.

In some instance, you do have some freedom, e.g. in one of Sean home robbery mission, there is one guy you can question to know where the money is hidden, once it's done, Sean will keep an eye on him, at this point you can kill him if you want and Sean will even make a remark.

 

Yes the auto weapon loadout is annoying, how many times the game equipped on his own two rifles..

 

Anyways, keep in mind that RDR 2 was never meant to be a Fallout: New Vegas in term of missions and characters freedom.

Edited by anthony
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C'mon, really, wtf?!.... I'm an old man now and I can honestly state that never ever have I experienced this kind of ig freedom (surely non-comparabe and way better than GTAV's alleged one...) regardless of whatever improvements anyone can always suggest ;) 

 

Edit - Too much cinematics?.... Maybe so, but beautifully done, imo...

Edited by Eram
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I had shadowplay running on the desktop streams but the video has spoilers and I don't know how to hide video links. I only bought the game for online mode but it just strange how no one bought these things up with the reviews when critics jump on other games that do the exact same thing. People only seem to have judged it based on the production value alone and mentioned nothing about the numerous design flaws. Most I have heard was that the pacing was too slow. 

I understand that the game needs to tell a story but forcing checkpoint restarts just because I go left instead of right when around a big rock or hill is really silly, I'm going to the same place regardless. 

It is not all that surprising to me since it is a rockstar game but what gets me is how easy it is to break red dead redemption 2. Even in GTA 5 when I found tricks and exploits to use my own tools the missions could still be finished. 

 

I guess it's ok to show this  but his is what I mean.

 

 

 

 

Some oft the scripted parts do not work right if you use the lasso or fire arrows or take the gun from a certain character.

 

 

 

 

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1 hour ago, Labovasha said:

I had shadowplay running on the desktop streams but the video has spoilers and I don't know how to hide video links. I only bought the game for online mode but it just strange how no one bought these things up with the reviews when critics jump on other games that do the exact same thing. People only seem to have judged it based on the production value alone and mentioned nothing about the numerous design flaws. Most I have heard was that the pacing was too slow. 

I understand that the game needs to tell a story but forcing checkpoint restarts just because I go left instead of right when around a big rock or hill is really silly, I'm going to the same place regardless. 

It is not all that surprising to me since it is a rockstar game but what gets me is how easy it is to break red dead redemption 2. Even in GTA 5 when I found tricks and exploits to use my own tools the missions could still be finished. 

 

I guess it's ok to show this  but his is what I mean.

 

 

 

 

Some oft the scripted parts do not work right if you use the lasso or fire arrows or take the gun from a certain character.

 

 

 

 

I see..I agree. I don't get why they didn't 'register' every weapons to avoid this kind of situation.

Edited by anthony
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I did manage to capture the effect also.  

Spoiler

wood-effect.png

What is also funny is it plays the same effect if you accidentally shoot a hostage, sometimes. Happens more in main mission scenes. 

Spoiler

 

 

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This is how Rockstar games have always been, the story missions were always linear (even back in SA) and the open world gave you more freedom. Comparing this with the dumb military shooters is silly since their stories suck anyway. Compare it with stuff like The Last of Us, God Of War etc. games everyone circlejerks about and somehow the linear missions are fine there but when Rockstar does it people whine and want more freedom...just silly.

 

 

20 hours ago, Labovasha said:

I had shadowplay running on the desktop streams but the video has spoilers and I don't know how to hide video links. I only bought the game for online mode but it just strange how no one bought these things up with the reviews when critics jump on other games that do the exact same thing. People only seem to have judged it based on the production value alone and mentioned nothing about the numerous design flaws. Most I have heard was that the pacing was too slow. 

I understand that the game needs to tell a story but forcing checkpoint restarts just because I go left instead of right when around a big rock or hill is really silly, I'm going to the same place regardless. 

It is not all that surprising to me since it is a rockstar game but what gets me is how easy it is to break red dead redemption 2. Even in GTA 5 when I found tricks and exploits to use my own tools the missions could still be finished. 

 

I guess it's ok to show this  but his is what I mean.

 

 

 

 

Some oft the scripted parts do not work right if you use the lasso or fire arrows or take the gun from a certain character.

 

 

 

 

Sounds to me like you are looking for ways to hate on the game, at least the SP part and ignoring why it got great reviews despite some flaws (no game is perfect). People have judged it based on the great story & characters, fantastic detailed open world, immersive features etc. These aren't numerous design flaws, pretty minor one's actually since most people will just play the missions instead of trying to find ways to "break" the game.

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I tried avoiding

Spoiler

touching the guy with TB my 2nd playthrough and it still pretended I beat the guy up. Just wrong haha. But there's a price to pay for this game being so gorgeously cinematic.

 

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30 minutes ago, Journey_95 said:

This is how Rockstar games have always been, the story missions were always linear (even back in SA) and the open world gave you more freedom. Comparing this with the dumb military shooters is silly since their stories suck anyway. Compare it with stuff like The Last of Us, God Of War etc. games everyone circlejerks about and somehow the linear missions are fine there but when Rockstar does it people whine and want more freedom...just silly.

 

 

Sounds to me like you are looking for ways to hate on the game, at least the SP part and ignoring why it got great reviews despite some flaws (no game is perfect). People have judged it based on the great story & characters, fantastic detailed open world, immersive features etc. These aren't numerous design flaws, pretty minor one's actually since most people will just play the missions instead of trying to find ways to "break" the game.

That doesn't even make sense because those game are linear and it's never ok to have some of the things I mentioned, these are negatives associated with linear games and not the ones that are open world. This is an open world sandbox game so it would make sense to approach the objectives in a way that you see fit within the confines of the game but like I said this game likes to yank the player by the arm when it is unnecessary..

Your statement about these not being nemours design flaws but are just minor is a contradictory statement, it they are not flaws then they cannot be minor.. Regardless if these are just minor problem they added up when there are several of them.

And I didnt try to break anything. I said it was easy because all you have to do is use a none gun item to do the objectives. I was "just doing the missions".

Also no one said they hated the game and criticism is not doing that, don't be ridiculous. 

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We have a topic for Contructive Criticism/Feedback, OP I suggest you go there to discuss this matter (it's already been discussed a million times btw, I guess because people have forgotten how Rockstar games work, but whatever). Anyways you will find good conversation over that way.

 

 

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