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Guest Guest176525326

Robbing the shops should be more realistic

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Guest Guest176525326

How come when I go to the gunsmith and spend about $700 in there, yet when I’m finished with the shopping and rob the register I only get $45? That doesn’t make sense... really dampens the realism. 

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Callahan44

Would be a bit too easy...still,you should get a little more. 

Spoiler

Just robbed a "high stakes" poker game and got like 18 dollars from the safe. 

 

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Guest Guest176525326

Well R* should have made it harder to rob with bigger consequences then... I find it really lame tbh

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TheSantader25

The fact that you can Rob the items inside the store is a step up IMO. Always wondered in GTA that why can't I just kill the owner of the ammunation and pick everything up for free. 

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djb204
2 hours ago, O.Z said:

How come when I go to the gunsmith and spend about $700 in there, yet when I’m finished with the shopping and rob the register I only get $45? That doesn’t make sense... really dampens the realism. 

If it was realistic everyone would exploit it and get all the weapon upgrades for free using the method you tried to do. It would defeat the purpose of money in this game. That is why it is the way it is. In the end you must pay for your weapon upgrades and everything else in the game. If you could steal back all the money you’ve spent, what’s the point?

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Guest Guest176525326
6 minutes ago, djb204 said:

If it was realistic everyone would exploit it and get all the weapon upgrades for free using the method you tried to do. It would defeat the purpose of money in this game. That is why it is the way it is. In the end you must pay for your weapon upgrades and everything else in the game. If you could steal back all the money you’ve spent, what’s the point?

I get what you are saying, well how about if you spend more than $100 in the shop the cashier puts it into a safe that you wouldn’t be able to rob unless you have a special kind of dynamite that only becomes available to purchase after you finish the story?! 

 

There are loads of different ways Rockstar could have implemented these things...

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GroveStGTAV

If you want high scores, just rob stage coaches

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Guest Guest176525326
41 minutes ago, GroveStGTAV said:

If you want high scores, just rob stage coaches

I want to be able to sell loads of pocket watches etc to the fence and then shoot the bastard and rob him blind, is that too much to ask?

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Smokewood
7 hours ago, djb204 said:

If it was realistic everyone would exploit it and get all the weapon upgrades for free using the method you tried to do. It would defeat the purpose of money in this game. That is why it is the way it is. In the end you must pay for your weapon upgrades and everything else in the game. If you could steal back all the money you’ve spent, what’s the point?

Wait a minute... I have stolen every penny I have in game. We all have!

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DentureDynamite
8 hours ago, TheSantader25 said:

The fact that you can Rob the items inside the store is a step up IMO. Always wondered in GTA that why can't I just kill the owner of the ammunation and pick everything up for free. 

It's what happens when a game's ethos collides head-on with developer agendas and corporate greed.

 

Kind of like how Rockstar wants their players to be "good little criminals". It's a key part of the heavily-convoluted Rockstar logic that they're infamous for.

 

Acting as both devil and angel leads to them speaking out of both sides of their mouth at the same time.

Edited by DentureDynamite
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djb204
1 hour ago, Smokewood said:

Wait a minute... I have stolen every penny I have in game. We all have!

I know. I was referring to the person is stated he spent $700 upgrading his weapons, then proceeded to rob the gunsmith but only received $40ish dollars back. It’s game design that we can’t steal all that money back, otherwise everyone would get all the upgrades without actually paying for the upgrades in anyway, hence what’s the point?

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Smokewood
3 minutes ago, djb204 said:

I know. I was referring to the person is stated he spent $700 upgrading his weapons, then proceeded to rob the gunsmith but only received $40ish dollars back. It’s game design that we can’t steal all that money back, otherwise everyone would get all the upgrades without actually paying for the upgrades in anyway, hence what’s the point?

I get it, but my point is that we steal everything we have anyway, so why would it matter?

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Guest Guest176525326
33 minutes ago, Smokewood said:

I get it, but my point is that we steal everything we have anyway, so why would it matter?

Very true, it should be available, like getting a hooker, come on Rockstar!!

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Mach1bud
35 minutes ago, Smokewood said:

I get it, but my point is that we steal everything we have anyway, so why would it matter?

Game progression? Story immersion? If you want it that easy, may as well just use cheat codes and get all the weapons and max money from the start and play that way.

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Smokewood
Just now, Mach1bud said:

Game progression? Story immersion? If you want it that easy, may as well just use cheat codes and get all the weapons and max money from the start and play that way.

So it makes more sense if I rob the bank across the street and then use that money to buy weapons??

lol

Mathematics is a wonderful thing!

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Mach1bud
Just now, Smokewood said:

So it makes more sense if I rob the bank across the street and then use that money to buy weapons??

lol

Mathematics is a wonderful thing!

Yes it does. 

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Smokewood
Just now, Mach1bud said:

Yes it does. 

Not really.

If I hand you $100 and you put it in your pocket and then I rob you and you only have $5 in your pocket, that is an immersion killer.

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Mach1bud
1 minute ago, Smokewood said:

Not really.

If I hand you $100 and you put it in your pocket and then I rob you and you only have $5 in your pocket, that is an immersion killer.

The money isn't the point. It's the guns part. If you got all the guns for free, then there is no point in earning money to buy said guns. There is a line between immersion and logical gameplay mechanics.

 

I'd say the one breaking immersion is you, the insane person giving people money just to rob it back from them at gunpoint lol.

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Smokewood
1 minute ago, Mach1bud said:

The money isn't the point. It's the guns part. If you got all the guns for free, then there is no point in earning money to buy said guns. There is a line between immersion and logical gameplay mechanics.

 

I'd say the one breaking immersion is you, the insane person giving people money just to rob it back from them at gunpoint lol.

Well, I never have, but some people in here said that they have. You get almost all the weapons for free anyway just through game play, but that isn't the point. Immersion is the point. It's like if I park my white horse and do a 360 and it is now black.

In fact, I should be able to rob the gun shop and just take all the guns.....

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Guest Guest176525326
14 minutes ago, Smokewood said:

Not really.

If I hand you $100 and you put it in your pocket and then I rob you and you only have $5 in your pocket, that is an immersion killer.

 

Agreed! It really does kill the vibe. I’m glad you get it

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Jason

RDR2's economy isn't particularly well handled to begin with (a common theme in all of Rockstar's open world games it has to be said), but being able to spend all your earned money at a store and then steal it back would completely break it. It'd make earning money completely pointless, you could buy everything in the game with about 250 dollars.

 

Would it be realistic? Yea. Would it be immersive? Eh, I guess. But it'd be awful design choice for a Rockstar game. Money's meant to be earned, your inventory, your weapons and their customisation, your clothes, those are meant to be earned. That feeling when you complete a mission and get a big lump of money that makes you go "oh damn time to go shopping" is essential to the experience.

 

Being able to buy and steal your way through the game with 250 dollars would completely negate that. Hell, if you want to argue realism and immersion then shopkeepers around the world would start to click on about you. You'd be told to f*ck off or get shot before you got one foot in the door.

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Mach1bud
3 minutes ago, Smokewood said:

In fact, I should be able to rob the gun shop and just take all the guns.....

Why stop there? Let's just skip the story all together. Go to California, kill some settlers, take the house and land, live happily ever after like Dutch is planning to do the "legit" way with money. Pfft. 

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Guest Guest176525326
8 minutes ago, Jason said:

RDR2's economy isn't particularly well handled to begin with (a common theme in all of Rockstar's open world games it has to be said), but being able to spend all your earned money at a store and then steal it back would completely break it. It'd make earning money completely pointless, you could buy everything in the game with about 250 dollars.

 

Would it be realistic? Yea. Would it be immersive? Eh, I guess. But it'd be awful design choice for a Rockstar game. Money's meant to be earned, your inventory, your weapons and their customisation, your clothes, those are meant to be earned. That feeling when you complete a mission and get a big lump of money that makes you go "oh damn time to go shopping" is essential to the experience.

 

Being able to buy and steal your way through the game with 250 dollars would completely negate that. Hell, if you want to argue realism and immersion then shopkeepers around the world would start to click on about you. You'd be told to f*ck off or get shot before you got one foot in the door.

 

Money has meant to be earned? Yes, by robbing, that’s all what RDR 2 is about - robbing. So when you rob a shop and it means you get loads of cash the easy way then so be it, it should be up to the player. 

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Jason

Robbing money back you just spent isn't earning it. You completely missed the point, or ignored it.

 

tl;dr it would be an awful decision from a design stand point, break the games economy and trivialise a large part of the games progression (buying guns, horses, clothes, customisation/modding them, etc).

 

There's a reason games don't strive for 100% realism and it's because it makes for a bad game, and that's what RDR2 is, a game. It's not a life sim.

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Guest Guest176525326
7 minutes ago, Jason said:

Robbing money back you just spent isn't earning it. You completely missed the point, or ignored it.

 

tl;dr it would be an awful decision from a design stand point, break the games economy and trivialise a large part of the games progression (buying guns, horses, clothes, customisation/modding them, etc).

 

There's a reason games don't strive for 100% realism and it's because it makes for a bad game, and that's what RDR2 is, a game. It's not a life sim.

I do get your point however, like I mentioned in one of my earlier posts, Rockstar should have made it more obvious where the money goes, like for an example if you spend more than $100 or even $50 the gunsmith would say something like: you are spending a lot of money let me put this into a safe and that’s what you can’t rob(at least not until the story ends). So you would only be able to rob him for that $50/$100 that’s it, it wouldn’t ruin the progression nor would it ruin the immersion by not getting the same about back as what you paid.

 

Would you agree?

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Jason

It'd work, I guess. A simple line, or a safe behind the owner or something to satisfy immersion but then you'd probably get people going "well why can't we just rob the safe..."

 

It'd be a never ending rabbit hole lol, somethings you just gotta accept cause it's a game.

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Smokewood
37 minutes ago, Jason said:

RDR2's economy isn't particularly well handled to begin with (a common theme in all of Rockstar's open world games it has to be said), but being able to spend all your earned money at a store and then steal it back would completely break it. It'd make earning money completely pointless, you could buy everything in the game with about 250 dollars.

 

Would it be realistic? Yea. Would it be immersive? Eh, I guess. But it'd be awful design choice for a Rockstar game. Money's meant to be earned, your inventory, your weapons and their customisation, your clothes, those are meant to be earned. That feeling when you complete a mission and get a big lump of money that makes you go "oh damn time to go shopping" is essential to the experience.

 

Being able to buy and steal your way through the game with 250 dollars would completely negate that. Hell, if you want to argue realism and immersion then shopkeepers around the world would start to click on about you. You'd be told to f*ck off or get shot before you got one foot in the door.

Earned? No, we don't get paid like we have some full time job. We steal everything we have.

I have not EARNED a penny in this game.

 

I take that back. I do earn money from selling animal parts. That's my legit business practices.

Edited by Smokewood

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Guest Guest176525326
10 minutes ago, Jason said:

It'd work, I guess. A simple line, or a safe behind the owner or something to satisfy immersion but then you'd probably get people going "well why can't we just rob the safe..."

 

I would be happy with that actually. There are safes on the train that you can't rob... that doesn't bother me that much

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HockeyMike24

I'm in chapter 2 and have everything I can buy plus $900. This game is already incredibly easy to get money. Like others have said, R* has to draw a line somewhere between game mechanics and realism.

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Jason
10 minutes ago, Smokewood said:

Earned? No, we don't get paid like we have some full time job. We steal everything we have.

I have not EARNED a penny in this game.

 

I take that back. I do earn money from selling animal parts. That's my legit business practices.

Okay you also have completely misunderstood what I said.

 

Earned, yes. I don't mean working 9 till 5 farming a field earned, I mean earned through playing and advancing through the game. Completing the Valentine bank heist for example earns you a lot of money. Earns.

 

Progression is a massive part of games, earning your power and wealth as you advance through the game. Allowing things like being able to buy everything in the game with your starting cash defeats the point. It'd take away a lot of the games progression.

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