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Gunboat138

Single player New Austin

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Jabalous
1 minute ago, oCrapaCreeper said:

Especially since the leaked map showed West Elizabeth, not sure have they would have landlocked New Austin and stop you from getting there.

An army of black bears and cougars on the state borders could do so, because why not? 

 

:p

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Money Over Bullshit
11 hours ago, Cheatz/Trickz said:

Can’t expect a prequel to not create a few discrepancies, it’s one enough that Arthur is never mentioned in RDR1, but that’s obvious. That said, I don’t think anything clearly states that the gang left John in 1906 or even that the ferry heist took place then. The 1906 thing is about Dutch’s gang’s last sighting, and we know he led another gang after the RDR2 gang broke up. John tells Landon Rickets he left the gang after being shot in a robbery. At the time of RDR1’s writing, he was probably referring to the ferry heist, but because he doesn’t go into details Rockstar were able to retcon it and still have it work. Instead, John escaped the ferry and the robbery he tells Rickets about becomes the train robbery that he gets shot during. 

 

About New Austin, I don’t think John ever says he’s never set foot there (correct me), just that the gang spoke about it but never actually made it down there, so the mission

in Pike’s Basin isn’t contradictory. He is unfamiliar with the state though, so everything you do in there afterwards is non-canon free roam. John also clearly assures Abigail that it’s over. 

He clearly says they never made it there and there's not a chance he'd forget something like that. It also makes no sense that they would remove things that were in RDR1 (like the barn at McFarlane's ranch) and leave a lot of other things untouched. Where exactly is that mentioned about Dutch's gang being last sighted in 1906? Been searching for it for a while now. If you could give an exact quote too that'd be great.

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BoulderFaceplant

Frankly, RDR’s assertion that John had never been to NA was absurd. MacFarlane Ranch is like a mile away from his house, Armadillo is like two. It simply wasn’t ever believable that this guy would have a house yet never venture into New Austin. 

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Cheatz/Trickz
18 hours ago, Money Over Bullsh*t said:

He clearly says they never made it there and there's not a chance he'd forget something like that. It also makes no sense that they would remove things that were in RDR1 (like the barn at McFarlane's ranch) and leave a lot of other things untouched. Where exactly is that mentioned about Dutch's gang being last sighted in 1906? Been searching for it for a while now. If you could give an exact quote too that'd be great.

 

He says he personally never made it there? I am sure Bonnie asks him about the region and he says he doesn’t know it, but the gang used to talk about going there and never made it. His little trip to Pike’s Basin is pretty insignificant that while still a retcon Rockstar can get away with it. It does make sense why some buildings are missing from RDR1, obviously Rockstar’s attempt to show a slightly earlier rendition of New Austin. Unfortunately, Rockstar chose the McFarlane’s barn as one of those yet-to-be-built buildings, forgetting about Bonnie saying it was built when she was little. An oversight. 

 

The sighting of Dutch’s gang is in one of the newspaper articles. I couldn’t tell you which one it’s been a long time since I played the first game. 

Edited by Cheatz/Trickz
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Mach1bud

Inb4 John gets hit in the head and loses part of his memory.

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SneakyDeaky
4 minutes ago, Mach1bud said:

Inb4 John gets hit in the head and loses part of his memory.

I have a feeling Abigail's cooking gives John dementia. That is why he can't remember that whole zombie apocalypse period in his life.

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Mach1bud
Just now, SneakyDeaky said:

I have a feeling Abigail's cooking gives John dementia. That is why he can't remember that whole zombie apocalypse period in his life.

Oh oh or John is just dreaming all of this.

 

Orrrr, twist, the "strange man" is actually the one dreaming this entire story.

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Cutter De Blanc

Wanna see something weird? Check the dates on the graveyards. Compare them to the first Red Dead. New Austin appears to be set in 1899, not 1907

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Gunboat138
4 hours ago, Cutter De Blanc said:

Wanna see something weird? Check the dates on the graveyards. Compare them to the first Red Dead. New Austin appears to be set in 1899, not 1907

This is my theory

9 hours ago, BoulderFaceplant said:

Frankly, RDR’s assertion that John had never been to NA was absurd. MacFarlane Ranch is like a mile away from his house, Armadillo is like two. It simply wasn’t ever believable that this guy would have a house yet never venture into New Austin. 

You gotta imagine that the distances are scaled.  They're technically a mile but gotta be imagined as being way farther away.

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BoulderFaceplant
1 hour ago, Gunboat138 said:

This is my theory

You gotta imagine that the distances are scaled.  They're technically a mile but gotta be imagined as being way farther away.

Do they, though? There’s a scene where Marston looks at Armadillo through binoculars and sees a bounty target from Pike’s Basin. To me it seems like distances aren’t scaled at all. 

Edited by BoulderFaceplant

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Slonitram
9 hours ago, Mach1bud said:

Oh oh or John is just dreaming all of this.

 

Orrrr, twist, the "strange man" is actually the one dreaming this entire story.

I got a good twist.

 

1907 John Marson is just Arthur Morgan's alter ego after he got beat up too hard by Micah, but survived. The entire epilogue is just him recreating what he wishes John did in his mind while he wanders around New Hanover completely mad.

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Jabalous
12 hours ago, BoulderFaceplant said:

Frankly, RDR’s assertion that John had never been to NA was absurd. MacFarlane Ranch is like a mile away from his house, Armadillo is like two. It simply wasn’t ever believable that this guy would have a house yet never venture into New Austin. 

It's a short distance from our perspective as players, but I assume that from the perspective of the in-game characters, New Austin is a distant state. They perceive time differently to how we do with the controller in our hands, and you can sense this in how they talk about time and days, or when they describe traveling to a town in the other end of the map, which is to us feels like nothing. When they talk about a long day, it's only 40 minutes or so of our real-life time. Time and distance are perceived differently in-game.  

Edited by Jabalous

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BoulderFaceplant
8 hours ago, Jabalous said:

It's a short distance from our perspective as players, but I assume that from the perspective of the in-game characters, New Austin is a distant state. They perceive time differently to how we do with the controller in our hands, and you can sense this in how they talk about time and days, or when they describe traveling to a town in the other end of the map, which is to us feels like nothing. When they talk about a long day, it's only 40 minutes or so of our real-life time. Time and distance are perceived differently in-game.  

Even if you’re correct, MacFarlane Ranch in particular is a distance from John’s house similar to that of Blackwater. Armadillo isn’t much further, either. Let’s say it takes John an hour to get to Armadillo from Beecher’s Hope. It’s still hard to believe he wouldn’t have gone there at some point in four years. 

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Pepperjack
9 hours ago, BoulderFaceplant said:

Do they, though? There’s a scene where Marston looks at Armadillo through binoculars and sees a bounty target from Pike’s Basin. To me it seems like distances aren’t scaled at all. 

Case in point in Gta v, in a mission you take a trip up to paleto, trevor says the trip will be about 4 hours. I think the same would apply to red dead

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Jabalous
47 minutes ago, BoulderFaceplant said:

Even if you’re correct, MacFarlane Ranch in particular is a distance from John’s house similar to that of Blackwater. Armadillo isn’t much further, either. Let’s say it takes John an hour to get to Armadillo from Beecher’s Hope. It’s still hard to believe he wouldn’t have gone there at some point in four years. 

We cannot do anything about it. Marston's side of the story tells that he hasn't been to Armadillo and beyond before the events of Redemption. New Austin, and in particular Armadillo and beyond, is repellent and has nothing attractive for people to go there. Hot and dry, and the only proper town, Tumbleweed, was built and thrived for a short amount of time to serve the workers at the now-abandoned mines of Gaptooth Breach. Blackwater had everything covered for him for shopping and trading the produce of his ranch. Surely I'd not have visited these deserts myself unless I wanted a change of scenery or for hiking. With today's transpiration, it's easy, but during Marston's time, I'd be busy taking care of the ranch to even consider spending hours, or maybe a day or so by the game's logic, going to a desert for a hike. People died from diseases and dryness on the trail to California during the gold rush.

Edited by Jabalous
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Money Over Bullshit
On 11/18/2018 at 12:10 AM, Cheatz/Trickz said:

 

He says he personally never made it there? I am sure Bonnie asks him about the region and he says he doesn’t know it, but the gang used to talk about going there and never made it. His little trip to Pike’s Basin is pretty insignificant that while still a retcon Rockstar can get away with it. It does make sense why some buildings are missing from RDR1, obviously Rockstar’s attempt to show a slightly earlier rendition of New Austin. Unfortunately, Rockstar chose the McFarlane’s barn as one of those yet-to-be-built buildings, forgetting about Bonnie saying it was built when she was little. An oversight. 

 

The sighting of Dutch’s gang is in one of the newspaper articles. I couldn’t tell you which one it’s been a long time since I played the first game. 

It's kinda weird that Houser would forget something like that. Probably too busy crunching to reread his old script. Or making too much money to care. One or the other.

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Arthur Bell
41 minutes ago, Money Over Bullsh*t said:

It's kinda weird that Houser would forget something like that. Probably too busy crunching to reread his old script. Or making too much money to care. One or the other.

Pretty sure his "crunch time" was 20 hours in a 40 hour week. The other half was spent on crunching taco Bell during executive meetings about how realistic the horse testicles could be.

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AndyGanteks

New Austin before the epilogue you say? Roam completely free you say? Collectibles you say? Random encounters? Almost everything else?

 

It's happenin'

 

https://www.reddit.com/r/reddeadmysteries/comments/9xyei5/exploring_new_austin_as_arthur/

 

beware of spoilers of course.

 

I bet you can also glitch to Mexico and Guarma early on as well.

There's even different dialogue when completing certain side missions. What if...

Edited by AndyGanteks
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Cutter De Blanc

Interesting,  it's actually getting caught by the cops in the Bronte mission that does it.

 

Looks like Arthur has some dialogue for Armadillo, "This place is a living hell!" Can't buy a drink, and the trash piles also aren't on fire

 

He didn't say anything to the sheriff I'd saved though

 

Upon visiting Tumbleweed the law recognized me and our old pal Jesus Sniper showed up and killed me before I could cut town

 

Seems I can come and go at will now, however

Edited by Cutter De Blanc
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feckyerlife
23 hours ago, BoulderFaceplant said:

Even if you’re correct, MacFarlane Ranch in particular is a distance from John’s house similar to that of Blackwater. Armadillo isn’t much further, either. Let’s say it takes John an hour to get to Armadillo from Beecher’s Hope. It’s still hard to believe he wouldn’t have gone there at some point in four years. 

Actually it makes sense, He would have to go thru thieves landing to get to McFarlane's Ranch and Armadillo. If he's trying to stay away from the gang life like he claims, it would make no sense for him to even put himself in that situation by heading west. 

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Cutter De Blanc

Upon returning to Armadillo with muneh this time, I was able to buy a drink at the Saloon. Gonna try and get lodging over in Tumbleweed in a bit

 

Also the piles of death are glowing now that night has fallen

 

At no point am I getting the sense that I'm not supposed to be here

Edited by Cutter De Blanc

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Penicuikscotland2010

I wish R* wouldn't patch this but sadly they will. The dialogue is interesting though. Makes you wonder. 

Edited by Penicuikscotland2010

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MCMXCII
On 11/15/2018 at 9:29 AM, Nutduster said:

That's actually not terribly unrealistic for the frontier.  Towns sprang up from nothing in weeks because of a trade route, railroad line or gold rush; they would just as quickly dry up and blow away if there was no gold left, no more trade or the railroad stopped running through (clashes with Indians also, on occasion, given how small the populations of most of those towns were).  The whole trope of a western ghost town came about because of all these quickly-abandoned frontier towns just sitting out there in the territories.

Reminds me of an abandoned town that's in my state. I visited the ruins of this town in 2012 (there was just foundations left and a couple of wells). This town was booming before it's eventual decline. The townsfolk left and the buildings and stuff were reclaimed by mother nature. That part of my state had several military camps and a military fort (which I've also visited). Now a naturally grown forest is in it's place. This town is called Doaksville if anyone wants to read up about it.

 

To be on topic though, my theory about Tumbleweed is that once the outbreak in Armadillo subsided, and the Del Lobo gang either were killed off or moved away, it became safe to live there again. All of the residents at Tumbleweed moved back to Armadillo to rebuild the town and make it the prosperous town that we see in RDR1.

Edited by Jon Jon
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Cutter De Blanc

So I'm having a drink at the bar in Tumbleweed,  and then some random NPC walks up to me and shouts at the top of his lungs, "Hey, I know you! You're not supposed to be here!" and everybody in the bar turns and looks at me and all hell breaks loose. Trying to get out of town, you'd swear they sent a telegraph to the US Marshall the way the law were on my ass as I tried to get out. Like 9 guys all rapid fire shooting at me with pinpoint accuracy. So yeah, they make you feel like a wanted outlaw. It's weird though it's like they programmed that interaction for Arthur there.

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Penicuikscotland2010

Maybe it was easier to get across to NA as arthur at one point but was later made near impossible by the devs. 

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Cutter De Blanc

Oddly, Blackwater only has one lawman in it, out by the water. Normally when the area is restricted there are patrols everywhere and I have to stick to the roofs to move around, as I was anticipating having to do. Nothing in Blackwater appears to be accessible. The Saloon shows an icon, but it's always closed, you can go inside but no one is in there and the services menu doesn't work

 

New Austin is Arthur's kinda place, I walked up to Thieves Landing and greeted one of the Del Lobos, Arthur shouts at them in his inimitable fashion, "Hey there! So, uh, what is this place? Save me the trouble of lookin at my guidebook!"

 

Laughed my ass off before the gunfight

 

Edited by Cutter De Blanc
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donnits

Another missed opportunity was leaving out the wreck of the Serendipity.

 

I really wonder what happened during development regarding New Austin. The leaked map didn't include it, more evidence it's a late addition. Everything about it points to it taking place in 1899, plus it makes more sense plot-wise to have Arthur there. Now we're seeing he has his own scripted moments too. Really interesting stuff, would love to see what people can find out about this down the road.

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Cutter De Blanc

The Pronghorn trinket is a lot more useful as Arthur who brings animal carcasses back to camp and has to worry about them spoiling. It's kinda wasted giving it to John.

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jje1000

Definitely very interesting, as I've heard that the Prologue was supposed to be occurring here (with Arthur, Hosea and Charles scouting out New Austin) right before the Blackwater ferry incident.

 

Maybe this is where a chunk of the 5 hours of cut content was?

 

Edited by jje1000

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Lonely-Martin
54 minutes ago, Cutter De Blanc said:

The Pronghorn trinket is a lot more useful as Arthur who brings animal carcasses back to camp and has to worry about them spoiling. It's kinda wasted giving it to John.

Not if you still need to do the hunting requests. They need us to collect up to 5 animals at once before posting off any of that collection. By the time I'd get the 3rd often 1 was rotting. That trinket is key for this challenge regardless of who TBH.

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