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Dr.Rosenthal

How will Deadeye work in RDO?

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Dr.Rosenthal

Cheers everyone,

 

Have you got any ideas about how Deadeye will work? Specifically, do you think that R* will bring back the mechanism they developed for MP3, in which there was bullet time slowdown even in multiplayer? Would it work, or wouldn't it?

 

I kind of wish they'd bring it back, but I guess it's tough to work out since this game has an insane drop distance and a lot of open environments. Those are probably the biggest cons I can think of, but still - it would be kinda cool if R* found a way to make it work.

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IamCourtney

How did it work in Max Payne 3? Never played the multiplayer side there. At any rate, I don't really have any specific wishes for it besides Balance. I don't want it to be turning handguns into machine gun sniper rifles like it did in RDR's multiplayer.

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Commander S

Maybe something more like McCree's ultimate ability in Overwatch - there's a similar sepia tone/slowdown effect as RDR, but only for the player using it (so everyone else still moves normally), you paint your targets by aiming at them (it auto-targets when you move the reticule over each enemy), and then you fan the hammer and automatically hit every painted target, provided you still have a clear shot.

 

Granted, that's a really powerful ability (at launch, at least - used to be a pretty reliable way to wipe out whole groups of opponents in seconds), and so Blizzard at least included a decent warning for other players - the memorable "It's high noon!" callout, which tells everyone else "get out of the way ASAP!". Doubt R* will do that, so I suspect that a similar approach to RDO dead-eye would need to be less powerful - maybe have them auto-hits, but not insta-kills on other players, making it a decent way to wipe out NPC enemies en masse, but more of a 'crowd control' tactic against other players (chipping away health instead of one-shotting 'em).

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PhoGarrett

The most boring and likely way that it'll work is you'll aim at players with the same sepia filter as Dead Eye in single player, but without the slowed-down time. Press R1 (or whatever the Xbox One equivalent is) to tag whatever body part you want to shoot at, press R2, then the player gets shot at with pin-point accuracy. Maybe there will be a progression system that will slow down time within a certain proximity of the Dead Eye user, or reduce weapon sway during Dead Eye.

Edited by PhoGarrett
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Pepperjack

Most likely the same as rdr1

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Fun 2
2 hours ago, IamCourtney said:

How did it work in Max Payne 3? Never played the multiplayer side there. At any rate, I don't really have any specific wishes for it besides Balance. I don't want it to be turning handguns into machine gun sniper rifles like it did in RDR's multiplayer.

It's called Bullet time, the player who activate it gain a faster rate of fire and the enemy (even allies are affected) who see him gain a slower rate of fire.

Both of you move at the same rate, but the one who activated it shoot bullets so fast it's like he's using a mod. It also affect other players who see the enemy but don't actually see you, more like an infection that moves from you to the player you're looking at to the other player who's looking at the player you're looking at ..etc

It won't work in an environment like Red Dead Online because there are animals and NPCs, it will affect half the map because it's an infection that moves from animal to animal, and by the time it vanish, half the map is glitched.

 

OT - I'm ok with how they handled it in the first game, you'll have the effects and everything but it won't slow down time giving a chance for other players to shoot down the player who's using it.

Edited by Fun 2
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Jason

In RDR1's online it worked the same way but didn't slow down time, I imagine it'll be the same here.

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Shadowfennekin

Cougars are going to be hell to deal with now lol

 

I imagine it'd work similar to VATS in Fallout 76, time doesn't slow but you can still mark things. At least that's how I'm picturing it....

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kushnstien
3 minutes ago, Shadowfennekin said:

Cougars are going to be hell to deal with now lol

 

I imagine it'd work similar to VATS in Fallout 76, time doesn't slow but you can still mark things. At least that's how I'm picturing it....

 

Itll be a two man job to kill those fast fcks

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djb204

I’d hate for time to slow down for me simply because another player activated dead eye. That would be a pain in the a**.

 

I’d assume it would be just like Redemption1 online. 

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DentureDynamite

Another mechanic that obviously won't work in RDR Online is the "fast forward" sleeping.

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MostlyPonies

@Commander S Never played Overwatch. How does time slow down for you while not slowing down for everyone else?

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We Are Ninja

Much like Franklin's ability to slow time when performing high-risk maneuvers while driving, that feature probably won't make it into the online game. There's really no practical way to implement it into multiplayer.

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Billy Benedict
On 11/11/2018 at 8:11 PM, Fun 2 said:

It's called Bullet time, the player who activate it gain a faster rate of fire and the enemy (even allies are affected) who see him gain a slower rate of fire.

Both of you move at the same rate, but the one who activated it shoot bullets so fast it's like he's using a mod. It also affect other players who see the enemy but don't actually see you, more like an infection that moves from you to the player you're looking at to the other player who's looking at the player you're looking at ..etc

It won't work in an environment like Red Dead Online because there are animals and NPCs, it will affect half the map because it's an infection that moves from animal to animal, and by the time it vanish, half the map is glitched.

 

OT - I'm ok with how they handled it in the first game, you'll have the effects and everything but it won't slow down time giving a chance for other players to shoot down the player who's using it.

I'm almost 95% sure it actually also slowed down time for the person who activated it and any player who was visible on the activators screen. Like you said the rof and aim sensitivity went down for the victim but I passionately remember high school days of shotdodging dudes with dual barettas, and sometimes getting caught in slow motion on the docks because some sh*tty sniper was pulling bullet time from across the map. Good times tho

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HockeyMike24

I'm gonna go ahead and guess it won't be added at all. Like GTA V's character abilities.

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Fun 2
1 hour ago, Billy Benedict said:

I'm almost 95% sure it actually also slowed down time for the person who activated it and any player who was visible on the activators screen. Like you said the rof and aim sensitivity went down for the victim but I passionately remember high school days of shotdodging dudes with dual barettas, and sometimes getting caught in slow motion on the docks because some sh*tty sniper was pulling bullet time from across the map. Good times tho 

Yeah, it basically slow time for the player who activated it and anyone who see him which is stupid.

Red Dead Online environment will be totally different than MP3 Multiplayer, if you slow the time, it would apply to almost everything you see from players to animals to NPCs.

Edited by Fun 2
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ALifeOfMisery
12 minutes ago, Fun 2 said:

Yeah, it basically slow time for the player who activated it and anyone who see him which is stupid.

Red Dead Online environment will be totally different than MP3 Multiplayer, if you slow the time, it would apply to almost everything you see from players to animals to NPCs.

So, let me just try and get things straight, for my own edification.

 

In RDO, if a player activates Dead Eye, it will affect not only their perception, but also that of any player, NPC and animal they can see?

 

Will it spread like a virus? Say if I can see you, activate Dead Eye, that affects you and I, but there's a 3rd player who I can't see, but they can see you, are they affected? Along with all NPCs and animals related to all 3 players in some kind of chain reaction?

 

If so, is there a limit to how far the effects can spread?

Edited by ALifeOfMisery
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Faceplant8

I agree with HockeyMike24. I would use GTAO as the model to follow, and none of the character abilities from story mode are present in online. They just don't make sense in a multiplayer environment.

 

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Billy Benedict
1 hour ago, Fun 2 said:

Yeah, it basically slow time for the player who activated it and anyone who see him which is stupid.

Red Dead Online environment will be totally different than MP3 Multiplayer, if you slow the time, it would apply to almost everything you see from players to animals to NPCs.

How is that stupid? That sh*t was awesome. I can't think of a game with usable slow-mo that actually worked online. And honestly, I kinda hope it comes into Red Dead Online as well. It wasen't very annoying or over powered there because it was a selectable ability which I hope is something that carries over to here. I think player choice, gameplay depth and balancing things for team play will help this game have alot more skill and preparation required. The skill based shooting (on free aim) and the death of the infamous "Rockstar roll" will do much to keep the 12 year olds far from this community. We might have a game where every encounter with another player isn't a PVP experience. I very much want to get immersed in the world  

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Fun 2
1 hour ago, ALifeOfMisery said:

So, let me just try and get things straight, for my own edification.

 

In RDO, if a player activates Dead Eye, it will affect not only their perception, but also that of any player, NPC and animal they can see?

 

Will it spread like a virus? Say if I can see you, activate Dead Eye, that affects you and I, but there's a 3rd player who I can't see, but they can see you, are they affected? Along with all NPCs and animals related to all 3 players in some kind of chain reaction?

 

If so, is there a limit to how far the effects can spread?

No, I was talking about Max Payne 3 Multiplayer.

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Lock n' Stock

I think it was handled quite well in the original RDR, even if it did give other players an unfair advantage. Maybe they should it like Max Payne 3, where time only slows down for players within a very tiny space of where deadeye was activated by someone.

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Fun 2
42 minutes ago, Billy Benedict said:

How is that stupid? That sh*t was awesome. I can't think of a game with usable slow-mo that actually worked online. And honestly, I kinda hope it comes into Red Dead Online as well. It wasen't very annoying or over powered there because it was a selectable ability which I hope is something that carries over to here. I think player choice, gameplay depth and balancing things for team play will help this game have alot more skill and preparation required. The skill based shooting (on free aim) and the death of the infamous "Rockstar roll" will do much to keep the 12 year olds far from this community. We might have a game where every encounter with another player isn't a PVP experience. I very much want to get immersed in the world  

Because all you do in Max Payne 3 Multiplayer is shoot other players, "Bullet time" won't work in an environment like Red Dead Online.

You aren't going to spend the whole time shooting other players.

What's the point of equipping yourself with better gear if a sniper can shoot like a minigun with this selectable ability ?

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CrimsonFolo

It fitted Max payne 3 because that was a close quarters shooter with modern weaponry. RDR2 is different and trust me, the slow down would be annoying af. If a few people came at you, one could slow time and you would get bursted down immediately as you have no mobility, try to run on your horse? dead. Doing a delivery or something in freemode? Slow motion with lets say dynamite arrow or even a gun with normal ammo and you are dead. 

 

 

Edited by The FoolYT
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Jason

Bullet time was funky as hell at times in MP3 MP, it's be a complete and utter trainwreck in RDO.

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Billy Benedict

I haven't played Max Payne 3 in a while but I don't remember there being any bump in the rof of weapons in bullet time. I think it only lowered ones of the victim. I killed plenty of folks bullet timing me because shot quality mattered. Since the engine already supports weak points in the dead eye anyway. 

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White Shark

Lol imagining if triggering it made time slow for any other player in your vicinity as well.

 

"OH GOD GO AWAY!!!  I'm only trying to buy some apples for me 'orse!!!  It's taking me half an hour!!!"

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Dr.Rosenthal

I had almost forgotten that I created this topic, lol. Thanks all for the input, happy to see there are a good few points being brought up.

 

Yeah, the MP3 Bullet time worked like a sort of infection, and that’s what I too think wouldn’t work in RDO. At the same time I remember thinking it was a really brilliant way to implement slow-motion in an online environment.

As i remember it; say for example that I see one enemy, and I have the ability to slow down time for both of us (or, speaking more broadly, those within my field of view AND those seeing those in my field of view). While in Bullet time I had normal fire rate but my opponents fire rates were decreased, which gives me a huge advantage. I might be wrong, but i sort of remember having free camera control in normal speed, but if someone else triggered Bullet time ”against” me, my camera would also move slower so it’d be more difficult for me to find the targets.

 

If I’m wrong, please enlighten me - the above is just how I remember it but could very well be mistaken.

By the way, isn’t there a similar power up in one of GTAO’s Adversary Modes? Can’t remember the name of those... but you can pick up power ups, like ”drugged”, ”reverse camera”, ”beast” and others. But then, yeah, those also just exist in small-scale close quarter deathmatches and not in free mode.

 

It’s a pretty fun and cool feature in my opinion, but as many of you have pointed out, it would probably not work in RDO free mode. However, i don’t remember using Dead eye much in RDR1 multiplayer because it felt unecessary or superfluous - it felt like just a sepia filter with few advantages to it (as I remember it).

 

Well, whatever R* has come up with we shall see soon, I guess. 😊

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CrimsonFolo
10 minutes ago, Dr.Rosenthal said:

I had almost forgotten that I created this topic, lol. Thanks all for the input, happy to see there are a good few points being brought up.

 

Yeah, the MP3 Bullet time worked like a sort of infection, and that’s what I too think wouldn’t work in RDO. At the same time I remember thinking it was a really brilliant way to implement slow-motion in an online environment.

As i remember it; say for example that I see one enemy, and I have the ability to slow down time for both of us (or, speaking more broadly, those within my field of view AND those seeing those in my field of view). While in Bullet time I had normal fire rate but my opponents fire rates were decreased, which gives me a huge advantage. I might be wrong, but i sort of remember having free camera control in normal speed, but if someone else triggered Bullet time ”against” me, my camera would also move slower so it’d be more difficult for me to find the targets.

 

If I’m wrong, please enlighten me - the above is just how I remember it but could very well be mistaken.

By the way, isn’t there a similar power up in one of GTAO’s Adversary Modes? Can’t remember the name of those... but you can pick up power ups, like ”drugged”, ”reverse camera”, ”beast” and others. But then, yeah, those also just exist in small-scale close quarter deathmatches and not in free mode.

 

It’s a pretty fun and cool feature in my opinion, but as many of you have pointed out, it would probably not work in RDO free mode. However, i don’t remember using Dead eye much in RDR1 multiplayer because it felt unecessary or superfluous - it felt like just a sepia filter with few advantages to it (as I remember it).

 

Well, whatever R* has come up with we shall see soon, I guess. 😊

In MP3 i don't recall the enemy having reduced fire rate but that could have been a thing.

 

RDR1 deadeye in multiplayer was pretty much a mini-aimbot (same as level one dead eye in RDR2, you put your reticule over enemy and it auto marks.)

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Pressure Drop

I don't want to see Dead Eye at all in multiplayer. It just simply would not work. We couldn't use special abilities from single player in GTA and it should be the same here. It also looks like there is no more stupid "Assisted Free Aim" mode, so hopefully there will be true free aim lobbies, dead eye would ruin that, and I don't see how on earth you would implement such a feature in online. You would very quickly get annoyed if other players were using "dead eye" on you.

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Commander S
On 11/13/2018 at 9:32 PM, MostlyPonies said:

@Commander S Never played Overwatch. How does time slow down for you while not slowing down for everyone else?


Well, that's the thing - it's a cheat, of sorts: time doesn't slow down, but McCree just moves a bit slower, so it feels like slow-motion.

 

That's a balance thing for other players, too - since McCree's Ultimate is a powerful insta-hit that can hit up to six players (one per bullet - and six is a whole team!) in his field of view (without even needing to paint targets, even), having him move/aim with this slo-mo effect, while other people move normally, gives everyone else that leeway to get out of sight.

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