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GreetRevenge

Did the ending ruined the game for you?

Did the ending ruined the game for you?  

174 members have voted

  1. 1. Did the ending ruined the game for you?

    • Yes
      38
    • No
      136


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Rykjeklut

I kinda knew what was coming, even if I was hoping for better. Got me emotional it did.

 

And the epilogue was a bit of a slog.. didn't feel like playing as John after Arthur.

 

But, are there multiple endings?

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Geeknet

I think having him sick made me personally fight and provide for the gang a harder and more. Making sure morale was up in the sh*tty time that was chapter 6. I tried my best for everyone in the end and I loved every second of it.. The games ending is truly amazing too.. If you read into it more

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volta2001

It’d be damn near impossible to ruin a game this good. That said, I’m glad I made a bunch of different saves throughout the story because I don’t want to play as John. Did that for a lot of years 

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Jason

Anyone linking Arthur's death to online needs to have their ethernet cord pulled I tell ya. Rockstar's writing team is full of industry veterans, legends even. They aren't going to belittle their stories to push people towards multiplayer.

 

The only thing that may have decided Arthur's fate early on in the writing process is that it's a prequel, having him alive during the acts of Red Dead 1 could be taken as strange, even if he was living a crime free life.

 

Honestly IMO I think they just wanted to have a definitive end to Arthur's story, just like we have a definitive end to John's story. There's no lingering questions about what happens to Arthur in later life, or what he's doing during the acts of RDR1, his story is complete, done.

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RedDadRedemption

It didnt ruin the game for me johns voice sounds more natural than the actor putting on a accent for arthur. I was hoping we could play as sadie at the end of the game hopefully for rdr 3 they could do anything with her story 

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The Algerian
11 hours ago, RedDadRedemption said:

It didnt ruin the game for me johns voice sounds more natural than the actor putting on a accent for arthur. I was hoping we could play as sadie at the end of the game hopefully for rdr 3 they could do anything with her story 

John usually sounds pretty bad.

Arthur has a natural way of greeting people for instance, John just shouts for seemingly no reason and the voice actor doesn't seem to understand what context the line he's reading is set in.

It was already pretty annoying in RDR1 when he ruined the moment Uncle was killed by shouting "there's nothing we can do for him now" when it was obviously a line he should've said in a much calmer manner.

Edited by The Algerian
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MostlyPonies
On 11/8/2018 at 11:44 AM, Shinola Gamer said:

In a alternative universe.... We keep playing as Arthur at the end, he's laying low in New Austin with Mary with a couple of epilogue mission been a good guy..... People at the forums: "No R* should kill his character how are they gonna explain the events of RDR1 if he still alive"! "Holly fu#* R* should use this ending to play as John we could see how he makes his ranch, don't get me wrong I love Arthur but there's no point to keep playing as him". Whines and complaints can go on and on....

Could've made it so that Arthur never got sick but decided to go on alone after what happened to the gang. I think that would've been bittersweet enough.

 

As for why he's not mentioned in RDR1, it's unrealistic that he wasn't mentioned anyway even though he was dead, so what's the point of killing him? He didn't need to be dead to be absent, and at the least, he didn't need to die in the game.

 

I think what should've been an option from the start is being able to play different characters like in GTA. We could play as Arthur, John, and Sadie, switch guns and items between them at camp, and so on. That way John can have his story without Arthur having to die.

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Jabalous

No, the ending is what's meant to me. It's a wrap-up of the Dutch van der Line gang's story in the Red Dead series, and it's a good one in which all members died except for the very few who escaped earlier and weren't involved in the action or robberies. The writing for Arthur's ending was smart by showing him very sick from a disease that will eventually kill him, and he indeed died of a natural cause at the top of a mountain after fighting against the rat, Micah, and the Pinkertons. I've just finished the chapter today and apparently Marston found his body and retrieved his journal, too, so I'm assuming that he also gave him a proper burial somewhere. It was an emotional path leading to Arthur's death during the last few missions as I really liked his character. 

Edited by Jabalous
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Mike R.L.

It didn't ruin it for me, but I didn't particularly like it which is why I started a new game immediately after to continue playing as Arthur.
I get the reasons, but I don't know that they needed to be that predictable. I still love the game though don't get me wrong but I think Rockstar should worry less about Symmetry when it comes to RDR. I'd figured out that Beechers Hope was going to be built in the game weeks before hand, so I guess maybe it catered to the fans expectations to a degree.


either way, two save files is the way forward 

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JC_HUMBLE
24 minutes ago, MostlyPonies said:

Could've made it so that Arthur never got sick but decided to go on alone after what happened to the gang. I think that would've been bittersweet enough.

 

As for why he's not mentioned in RDR1, it's unrealistic that he wasn't mentioned anyway even though he was dead, so what's the point of killing him? He didn't need to be dead to be absent, and at the least, he didn't need to die in the game.

 

I think what should've been an option from the start is being able to play different characters like in GTA. We could play as Arthur, John, and Sadie, switch guns and items between them at camp, and so on. That way John can have his story without Arthur having to die.

In the epilogues John mentions that he doesn't like to talk about Arthur, for me that explains why he doesn't mention him in RDR1.

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Cutter De Blanc
23 hours ago, Jason said:

Anyone linking Arthur's death to online needs to have their ethernet cord pulled I tell ya. Rockstar's writing team is full of industry veterans, legends even. They aren't going to belittle their stories to push people towards multiplayer. .

You act like this is a stupid f*cking concept but it really isn't. Acting like they don't want any more of that online money and wouldn't compromise their story just to get it. Why do you say that? What kind of fantasy world do you live in? It's very naive and idealistic of you to think that way. People want money. Even industry veterans and legends.

Mind you, I don't think the ending was bad, but I can't stand the endgame. John is just not satisfying to play as and my argument is that's by design.

Edited by Cutter De Blanc
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Jason

Mate I think the whole subforum knows you don't like the ending but don't let that turn you stupid.

 

They didn't spend 8 years making a story to compromise it. They didn't gimp the story they wanted to write on the belief that it would push people to play the online. Literally no one has done that ever. You don't need to, it's simply not a thing, people will play it anyway. Yes they're a business and yes they like to make money but we're talking about a game that has sold 17 million copies already despite the fact they've mentioned RDO about twice in any official capacity, they sold 17 million copies already without having to comprise the story.

 

It's not idealistic or naive to think that, there are far more clever ways they can suck people into the multiplayer, like say offering SP rewards for trying out the MP. But ending the story the way they did? No man, just no.

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ThroatSlasher2

^Especially since they ended RDR1's story the same way pretty much, and they weren't trying to prop up the online mode for that game.

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DEADWOODZ
1 hour ago, Mike R.L. said:

It didn't ruin it for me, but I didn't particularly like it which is why I started a new game immediately after to continue playing as Arthur.
I get the reasons, but I don't know that they needed to be that predictable. I still love the game though don't get me wrong but I think Rockstar should worry less about Symmetry when it comes to RDR. I'd figured out that Beechers Hope was going to be built in the game weeks before hand, so I guess maybe it catered to the fans expectations to a degree.


either way, two save files is the way forward 

I've also gone for two save files, 100% completion is coming along nicely...second save gonna do a lot more hunting and stranger missions as Arthur since i only really finished them as John. Loved the dialogue change on the stranger missions and how John explained how he knew Arthur on certain encounters you did in the past playing as Arthur! 

Edited by DEADWOODZ
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Mike R.L.

I've practically done 100% of the stranger missions with John so I'm looking forward to doing them as Arthur. Overall I'm happy with it I just wish Arthur didn't die! and that John could swim the same as Arthur! lol the mad men

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DEADWOODZ

I feel the same, i find it hilarious how he can't swim...didn't Arthur make fun of him not being able to lmao? And yeah i did all the stranger missions as John. This new save play though is gonna be for fun really!

Edited by DEADWOODZ
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Mike R.L.
1 minute ago, DEADWOODZ said:

I feel the same, i find it hilarious how he can't swim...didn't Arthur make fun of him not being able to lmao? And yeah i did all the stranger missions as John. This new save play though is gonna be for fun really!

I dunno but I was re-aware of the idea after I boarded a tug with John and hoped that it would go inland enough that I could get back as soon as I make a break for it John struggles for an unreasonably long time whilst I watch the boat sail off from above me.

Pretty funny to be fair.

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Jason

Some of the chapter 6 stranger stuff is great as Arthur, his health plays a part in them.

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DEADWOODZ

See, that's the thing i need experience still as Arthur...the games just keeps on giving!

Edited by DEADWOODZ
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PkUnzipper
On 11/7/2018 at 6:49 PM, Crrooss said:

Definitely not in the sense of story-telling. It was very mature to show us his deadly illnes in whole 6'th chapter. I could nearly feels his pain, that was very depressing and just sad. Final mission only showed what was unavoidable. And to be honest - his death was kinda relief - cause it was end of his pain and he did everything he can to complete his redemption and he saved John with his family. 

 

Maybe it ruined my game (in some way) at gameplay point of view. Couse, as many others, I would preffer to play as (healthy) Arthur in the endgame, not as an John. 

<spoiler>

Ever thought to use the blastedly obvious EYEBALL ICON sitting right there to the far right in your reply menu window?

SMFH.

/spoiler>

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Bobby C

The only thing that ruined the end of the game for me is Sadie randomly becoming Hercules, and apparently the boss of everybody. I really liked her until they decided to override Marston's epilogue with a lame attempt at shoving a "strong independent woman" where it didn't need to be shoved. Sadie was already great, and already a strong and resilient character. They absolutely butchered her from chapter 6 through the epilogue. She legit hijacks the end of the game... 

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Rykjeklut
12 minutes ago, PkUnzipper said:

<spoiler>

Ever thought to use the blastedly obvious EYEBALL ICON sitting right there to the far right in your reply menu window?

SMFH.

/spoiler>

Well, the entire thread is marked with SPOILER.

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Oldsport
On 11/8/2018 at 8:28 AM, LeonVegaSuarez said:

When I "accidentally" found out about Arthur's death via youtube thumbnails, I thought it would ruin it. Playing through the game and seeing Arthur's progression as a character changed things for me. I really liked how he realized money won't do him any good and he decided to help those who he had harmed before and especially his friends, like John and Sadie.

 

Also canon wise, it wouldn't have made sense for Arthur to survive. What was he going to do? He's a known criminal all over the map, it wouldve been a bit weird to just freeroam after the story and stroll around Saint Denis like nothing happened.

 

I made a save right before the Saint Denis heist in chapter 4 and I'm currently playing this one to get all the stuff done I want to do as Arthur.

 

The endgame as John is fun, too. Nice to have a home and roleplay a bit.

if john can freeroam then why cant arthur?

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ravynwolvf

I didn't like it. I haven't played much of the epilogue yet, but it doesn't matter. The story had gotten to the point where I was just dying to just shoot Dutch in the face and ride off and go solo, but being the kind of game it is, I just pushed through trying to get to the end of the main story line. This is a truly great game, but you're SO boxed in as far as choices go, but I did want to get to the end, otherwise it would just feel stupid and incomplete, just riding off and never finishing it.

But then I get there, and Arthur dies, Dutch and Micah get off scott free, and suddenly I'm playing as someone else who I feel hardly any connection with. Sure, I like John, to a point. But I didn't play as Arthur for 55 hours, finding him the perfect horse, outfits, surviving grizzly attacks, hunting rabbits for hours, visiting the trapper with legendary pelts, having all the adventures he wrote down in his journal, etc, to suddenly roam the giant map as a supporting character who I know little about. I get that if you played RDR1 it probably has more meaning, but I tried it and for whatever reason, couldn't get into it. I'm almost afraid to play the epilogue to the end now; am I gonna suddenly wake up as Pearson in my own butcher stall next?

I'm glad the story was so great, at least (other than leaving me feeling a little unfulfilled; so all that was just to save John and his family). Otherwise, if you want to play as Arthur in free mode, you may as well just leave camp in Chapter 1 and never return, since you don't dare finish the story line anyway.

Just another thought; IMHO, yes, it's a better story the way it ended, but I think it makes gameplay worse.

AND one more edited in thought; I suppose in a way that starting with John now in the epilogue makes it a whole new game, which is my only positive way to spin it for my own gameplay. Technically the main story is really Red Dead One, the epilogue and any freeplay you do with John is Red Dead Two, while Red Dead One is now actually Red Dead Three.

Edited by ravynwolvf
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HailHydra
1 hour ago, Bobby C said:

The only thing that ruined the end of the game for me is Sadie randomly becoming Hercules, and apparently the boss of everybody. I really liked her until they decided to override Marston's epilogue with a lame attempt at shoving a "strong independent woman" where it didn't need to be shoved. Sadie was already great, and already a strong and resilient character. They absolutely butchered her from chapter 6 through the epilogue. She legit hijacks the end of the game... 

Why so? I think she just want to help and her being the one giving the job makes sense for the story.

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volta2001

Anyone read that Hollywood Reporter article with the cast? Roger Clark was brought on in August 2013. I don’t think they would have the cast work 5 years just to chang the story for online 

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Big Molio

As a story, it’s a decent one. As a gaming experience, it is unsatisfying.

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Shadowfennekin

It didn't ruin it for me....

His death was a lot better scripted than John Marston's and Cole Phelp's, and LOADS better than sh*tty ending A and B in GTA V(Though they ain't canon so....)

They really delivered his death well and made it accepting, I accepted the fact Arthur was going to die after he got sick and it was really hard to not get emotional during certain scenes. And after he gets diagnosed you can't help but play as an honorable Arthur almost as if his final act is redemption, saving John and making up for all the bad he's done. It really feels like Honorable Go for John is the canon ending. They even forshadowed it early on when people were at the campfire, saying what they wanted to happen when they were buried. Arthur said he wanted to be buried facing west, to remember the good times.... and that's how his grave is, and that is how he died.

 

John avenging Arthur and killing Micah was much more impactful and meaningful than Jack killing Ross

 

I do hope that the next RDR, they have an ending where the character actually gets to LIVE though. This "They die no matter what" is getting old and I don't think it'll work well a third time for this franchise. Multiple endings don't have much meaning if the same thing happens; I've watched Go for Money and it looks to be the DEAL and A/B ending for me.... an ending I never ever touch in my playthroughs 

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Johan

Yes to be honest, I kind of kept thinking they would pull that off around chapter 3 (legitimately told myself, imagine they kill him off and you play as John in the end).

 

I love the game, I love the story, but the ending just made me stop caring about any of my actions. I went for all the collectibles, animals, challenges, etc without caring about eating or taking massive damage from falls and so on. Meanwhile as Arthur I was always careful, always feeding him, always providing to the camp and helping out strangers left and right. 

 

I'd like to play one game in the last 10 years from Rockstar where the protagonist doesn't die lol, I don't want to play every single one of their new games and playing the "who will die" guessing game.

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oCrapaCreeper
2 hours ago, Oldsport said:

if john can freeroam then why cant arthur?

Most likely because he's dead.

Edited by oCrapaCreeper
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