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RDR1 Online content you don’t want


We Are Ninja
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4 minutes ago, infectedG636 said:

No unreasonably wanted levels when in pvp in free roam. 

Example? I don’t know what you mean by unreasonable wanted level.

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ALifeOfMisery

Daily fees. They are basically a tax on play time. 

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On 11/6/2018 at 12:19 PM, djb204 said:

Example? I don’t know what you mean by unreasonable wanted level.

Wanted for defending yourself if someone is shooting you for no reason.  

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On 10/16/2018 at 8:55 AM, Jimmarn said:

I don't want to always at any time be able to see where every player is, maybe if they're within range and firing, but not even then I think.

Having your friends be visible at all times is practical, but everyone else should only be visible if they're hostile and nearby, same as NPCs.

 

On 10/16/2018 at 12:55 PM, djb204 said:

One thing I disliked in GTAO was off limit outfits like police and military outfits. I hope we can play as any role in RDR2 Online. (no restrictions/more freedom)

This should be tied to honor. If you want the role of a sheriff, you have to respect the law. There should also be honor penalties for abusing your position, meaning you can't just become a sheriff to get access to a vault and expect them to trust you again anytime soon.

23 hours ago, infectedG636 said:

Wanted for defending yourself if someone is shooting you for no reason.  

This wouldn't match the main game's system, though. If someone hears gunshots and comes out and sees you holding a gun standing next to a dead body, that's not gonna look good for you.

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2 hours ago, MostlyPonies said:

Having your friends be visible at all times is practical, but everyone else should only be visible if they're hostile and nearby, same as NPCs.

Agreed, showing friends and/or partymembers I have nothing against. Just think it's unfair to be 100% visible to everyone on the server. When people are standing in towns it would be cool if they could if wanted blend in with npcs.

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On 11/6/2018 at 7:13 PM, infectedG636 said:

No unreasonable wanted levels. 

 

FTFY. ;)

 

There's a lot of stuff I want to see kept from single-player (most of the interactivity, comparable activities, basically all the things that lean more realistic), but ...eh, the Wanted system in RDR2 isn't good, IMO. At best, the penalty for nudging someone/something with your horse is for them to turn round and yell at you - heck, even Mafia 2 let you just run away from the scene of the crime, and if the police didn't see you do it, they'd shrug and let it go.

 

But definitely in RDO, it's going to be nigh-on unplayable if every time there's a slight accident or two players bump into something, you end up getting run out of town. That's not a 'realistic simulation of late-19th century law enforcement', that's ...bad game design. Make the punishment fit the crime, eh, R*? :rol:

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DentureDynamite

* No OP weapons or vehicles.

* No pay-to-win insta-skills. You earn every one of your skill levels by playing legitimately over time.

* Nothing that even hints at being outside of the relevant time period (i.e. just because a weapon exists in the time period doesn't mean it has historical relevance to the wild west).

Edited by DentureDynamite
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Toxic players - I think we all remember the days in GTAO when everyone starting purchasing the tank. Couldn't step foot into a single lobby without 4-5 tanks rolling around. If I see the release an armor plated stage coach with quad Gatling guns mounted on it, I'm never going into an online lobby. 

 

Free roam mode - a twist on passive mode where you can just wander around doing your own thing without getting jumped by 10 people every minute. 

 

Economy - one of the biggest turnoffs for GTAO was their economy. A paint job for a car in story mode was a couple hundred. That same paint job in Online was $15k. Just keep it the way it is economy wise. 

 

Heists - hoping they'll introduce some co-op bank robberies or other co-op heists in RDRO.

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