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{C++ Target Specific Entity/Object}


motorsport71
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So i'm trying to find a specific objects in the world. For example: prop_bin_beach_01d and set them on fire. I only want it to be found once, set on fire, then left alone each loop until it goes out where it will be set on fire again.

 

Here's what i got:

Object objects[ARR_SIZE];
			count = worldGetAllObjects(objects, ARR_SIZE);
					
			for (int i = 0; i < count; i++)
			{
			
				if (!FIRE::IS_ENTITY_ON_FIRE(objects[i])); // want to put && something like model or model hash
				FIRE::START_ENTITY_FIRE(objects[i]);



			}

 

I've been going through all the natives but no luck. Thoughts?

 

motorsport71

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