motorsport71 Posted November 3, 2018 Share Posted November 3, 2018 So i'm trying to find a specific objects in the world. For example: prop_bin_beach_01d and set them on fire. I only want it to be found once, set on fire, then left alone each loop until it goes out where it will be set on fire again. Here's what i got: Object objects[ARR_SIZE]; count = worldGetAllObjects(objects, ARR_SIZE); for (int i = 0; i < count; i++) { if (!FIRE::IS_ENTITY_ON_FIRE(objects[i])); // want to put && something like model or model hash FIRE::START_ENTITY_FIRE(objects[i]); } I've been going through all the natives but no luck. Thoughts? motorsport71 Link to comment Share on other sites More sharing options...