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The RDR2 B*tch & Moan Thread


TheSantader25
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4 hours ago, Emmi said:

It is strange ... I realized I had never used the lasso in RDR2 apart from the missions where it's absolutely necessary.

In RDR1 on the other hand I used it all the time ... hm?

 

Also the looting in RDR2 goes on my nerves, it's anything but fun. :/

Why does looting annoy you? Because it takes time? I like that, because sometimes you just don’t have time to loot. 

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theyorkshirejo
3 hours ago, Gallows said:

Why does looting annoy you? Because it takes time? I like that, because sometimes you just don’t have time to loot. 

I do like the looting/skinning animations but I kinda wish there was an option to speed it up after you’ve seen it a hundred times. Or AT LEAST a cancel option in case an enemy/predator shows up and you’re stuck in a skinning animation while a cougar mauls you to death lol 

On 11/22/2018 at 10:02 PM, Lonely-Martin said:

For if it comes up again.

 

As it's a freebie and after a restart they'll return to being free yo replace. If you've the heart, kill it.

 

(* braces for the anger from horse lovers).

Well the game wouldn’t let me shoot it, so I decided to throw some dynamite at it but that just injured it and it gave me the option to revive it or kill it and I just couldn’t kill it lmao 

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On 11/17/2018 at 11:44 AM, Orfan Loom said:

Extreme sway is caused by Arthur getting shot by enemies. 

My guess is it was made this way by R* to force players to hide in cover.

 

Another nail into 'Console Gameplay' coffin. 

Because the infamous cover system was introduced into gaming for that reason exactly - console gameplay. 

 

And R* isn't helping, only making it worse with RDR 2

 

 

I'm not sure I understand this complaint about the game(and believe me, I have a lot).  What's so bad about a cover system?  If a game is attempting to be realistic, it makes sense to take cover in shootouts.

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39 minutes ago, bish0p2004 said:

 

I'm not sure I understand this complaint about the game(and believe me, I have a lot).  What's so bad about a cover system?  If a game is attempting to be realistic, it makes sense to take cover in shootouts.

The complaint is: I sit behind a crate and press spam L2-R2

Way back when it was the only tactic you could use in a console game because it was the only way to stay alive in a third person shooter. And that's why the cover system was invented basically: to stay alive.

The cover system was necessary for console shooters because... well, try and beat Max Payne on PS2, you'll understand.

 

Today you have aim-assist so it's even easier combined with a cover system. But in theory in RDR 2 you don't even need to take cover when you have aim-assist... only in theory.

Because Run & Gun doesn't really work in a fun way. Rockstar made sure of it. They made the reticle sway... combined with recoil your accuracy may be really low...

 

The fact that the enemies are bullet sponges also doesn't help much...

 

So the only viable tactic is still to take cover and spam L2-R2... or to use Dead Eye and Health items non-stop during battles. Just like in witcher a real RPG, aye, Rockstar?

 

Edited by Orfan Loom
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7 hours ago, xjodielaura said:

I do like the looting/skinning animations but I kinda wish there was an option to speed it up after you’ve seen it a hundred times. Or AT LEAST a cancel option in case an enemy/predator shows up and you’re stuck in a skinning animation while a cougar mauls you to death lol 

Well the game wouldn’t let me shoot it, so I decided to throw some dynamite at it but that just injured it and it gave me the option to revive it or kill it and I just couldn’t kill it lmao 

Oh yes, a way to cancel it would be nice, although I guess it sort of simulates being careless and then as a consequences being surprised. I always check my surroundings before looting and skinning. I love the animations, but I like the system just as much for the gameplay balance - that actions do take time and sometimes if you’re in a hurry you will make the descision not to spend the time looting. I like the realism it adds, and the contrast to many modern games that has become so full of “quality of life improvements” as they call it, that games feel so fake. I don’t mind the fast travel from camp, but I really like that you cannot fast travel other than use the means of transportation that makes sense like trains and coaches.

 

When I sit at the camp and I cook 10 slices of meat, make 200 split points, drink coffee, create tonics etc. it actually takes a while. I do not get annoyed by this, but appreciate the choice of “can I be arsed to do all this work right now, or do I want to move on with something else.” It may seem odd to some players that I can enjoy such tedium, but it is not the time spent on the work itself I enjoy, but more that it helps paint a bigger picture of an immersive world. 

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Lonely-Martin
5 hours ago, bish0p2004 said:

 

I'm not sure I understand this complaint about the game(and believe me, I have a lot).  What's so bad about a cover system?  If a game is attempting to be realistic, it makes sense to take cover in shootouts.

Me either. It does come across as a PC master-bollocks stuff to me, not to flame that discussion mind.

 

I mean, if we're playing a combat scenario that's as messy as say the first 20 mins of Saving Private Ryan or something, we're attacking a bunch of NPC's with snipers and a barrage of bullets raining down towards us I mean. It makes full sense to take cover and press and mive or whatever the term is.

 

It'd be very immersion breaking to attack a scenario like that just by standing in front of it all and not dying/getting hurt. I mean damn near any war flick or other combat shows etc. all have characters taking cover and making a stand. 

 

I really do not get how that's a console issue at all, miffed by it really, lol.

Edited by Lonely-Martin
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TheSantader25

It's weird but While I thought the looting/skinning animations in RDR were annoying because they were all the same I never had a problem with them in RDR2 because it feels much more natural and therefore it gives the sense of DOING something instead of a Mindless repetitive animation. 

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6 hours ago, Orfan Loom said:

The complaint is: I sit behind a crate and press spam L2-R2

Way back when it was the only tactic you could use in a console game because it was the only way to stay alive in a third person shooter. And that's why the cover system was invented basically: to stay alive.

The cover system was necessary for console shooters because... well, try and beat Max Payne on PS2, you'll understand.

 

Today you have aim-assist so it's even easier combined with a cover system. But in theory in RDR 2 you don't even need to take cover when you have aim-assist... only in theory.

Because Run & Gun doesn't really work in a fun way. Rockstar made sure of it. They made the reticle sway... combined with recoil your accuracy may be really low...

 

The fact that the enemies are bullet sponges also doesn't help much...

 

So the only viable tactic is still to take cover and spam L2-R2... or to use Dead Eye and Health items non-stop during battles. Just like in witcher a real RPG, aye, Rockstar?

 

I think the issue is the dumb ai and lack of progress with it, not the cover system itself in games where you can just sit back and let the ai come to you, or even get the timing of the ai when it pops out from cover to shoot at you.  Even more, a lot of games allow you to heal automatically if you wait long enough, which I've never been a fan of.  It's also a case of developers streamlining the game to make it easier (this I will blame on console users...disclaimer: I am both a pc and console user as well).

 

In rdr2, I think Rocstar did an ok job with the ai in free roam during shootouts though, as the only time the ai acts like the above is during missions.  In free roam, they always try to flank me, not to mention there are usually two ways to get into a building if you try and stay inside one behind cover too long.

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theyorkshirejo
9 hours ago, Gallows said:

Oh yes, a way to cancel it would be nice, although I guess it sort of simulates being careless and then as a consequences being surprised. I always check my surroundings before looting and skinning. I love the animations, but I like the system just as much for the gameplay balance - that actions do take time and sometimes if you’re in a hurry you will make the descision not to spend the time looting. I like the realism it adds, and the contrast to many modern games that has become so full of “quality of life improvements” as they call it, that games feel so fake. I don’t mind the fast travel from camp, but I really like that you cannot fast travel other than use the means of transportation that makes sense like trains and coaches.

 

When I sit at the camp and I cook 10 slices of meat, make 200 split points, drink coffee, create tonics etc. it actually takes a while. I do not get annoyed by this, but appreciate the choice of “can I be arsed to do all this work right now, or do I want to move on with something else.” It may seem odd to some players that I can enjoy such tedium, but it is not the time spent on the work itself I enjoy, but more that it helps paint a bigger picture of an immersive world. 

I don’t use fast travel either. I’ve never used it in any game. It feels boring to me to fast travel everywhere. I want to experience random encounters and wildlife. 

I enjoy the crafting as well, and for players that hate it, they can buy most things instead. 

 

I do check my surroundings also but those damn cougars can catch you off guard 😂

 

 

i wish this game would let you re-purchase horses you’ve already bought for a lower price. Like I was just going to Saint Denis and out of nowhere start getting shot by enemies (not bounty hunters) and I just insta-died cos those mf’s had a damn gattling gun. I barely got into dead-eye and I was finished AND they killed my horse too so I’m gonna have to pay the $500 if I want another one 🙄

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33 minutes ago, xjodielaura said:

I don’t use fast travel either. I’ve never used it in any game. It feels boring to me to fast travel everywhere. I want to experience random encounters and wildlife. 

I enjoy the crafting as well, and for players that hate it, they can buy most things instead. 

 

I do check my surroundings also but those damn cougars can catch you off guard 😂

 

 

i wish this game would let you re-purchase horses you’ve already bought for a lower price. Like I was just going to Saint Denis and out of nowhere start getting shot by enemies (not bounty hunters) and I just insta-died cos those mf’s had a damn gattling gun. I barely got into dead-eye and I was finished AND they killed my horse too so I’m gonna have to pay the $500 if I want another one 🙄

My horse died yesterday and because if fell over and got hit by a wagon, I couldn’t revive it. Fortunately it was me race horse to I could get a new one for free. Sad, she will be remembered. I do get it with purchased horses - $500 is a lot of time spent.

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theyorkshirejo
1 hour ago, Gallows said:

My horse died yesterday and because if fell over and got hit by a wagon, I couldn’t revive it. Fortunately it was me race horse to I could get a new one for free. Sad, she will be remembered. I do get it with purchased horses - $500 is a lot of time spent.

Can’t remember which mine was. The zebra print-ish one you get from Strawberry. I’ve finally managed to get the white Arabian though. I’ll be gutted if she dies cos it took so long to get her 😂

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31 minutes ago, Emmi said:

No poncho, why??? The mexican poncho outfit was by far my favorite in RDR1.

Mine too. Eastwood style 😊

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theyorkshirejo

For a game so realistic the bounty system is so weird

”we know who you are, we know you robbed a bank and stole $20,000, but pay us $125 and we’ll call it even” lmao 

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6 hours ago, Gallows said:

Mine too. Eastwood style 😊

But we can still dress similar to Eastwood in Pale Rider :D

Once again I was reminded how wanted system is completely broken. Some gang kids in St Denise said something rude so I told me them to get lost and the way dialog was going on, it was very funny. 

 

Suddenly some snob speaking French comes off his horse and starts punching me. I punch him back and I am wanted for unarmed assault.  I try to defuse and than surrender but no, cops have better idea. Theyvwill shot me dead even though I am not resisting or trying to run away. I even didn't pull my gun out.

 

Basically,  in my experience,  2 out of 3 self defense situations will result in me being shot at for no reason at all. Wanted/Bounty system and AI are pretty bad.

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2 hours ago, SAS_Intruder said:

But we can still dress similar to Eastwood in Pale Rider :D

Once again I was reminded how wanted system is completely broken. Some gang kids in St Denise said something rude so I told me them to get lost and the way dialog was going on, it was very funny. 

 

Suddenly some snob speaking French comes off his horse and starts punching me. I punch him back and I am wanted for unarmed assault.  I try to defuse and than surrender but no, cops have better idea. Theyvwill shot me dead even though I am not resisting or trying to run away. I even didn't pull my gun out.

 

Basically,  in my experience,  2 out of 3 self defense situations will result in me being shot at for no reason at all. Wanted/Bounty system and AI are pretty bad.

Kids are broken and are a special case. If you antagonize them you disturb the peace very quickly. It’s a bit stupid. 

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Well they are technically thugs because they are part of gang and they will try to get you robbed if they can. I would understand someone defend3them if I was trying to fight them but I only talked back after their comments about me. Even then, why I would be shot at by police after some random guy started to punch me? 

 

Idk, it seems the further from ST Denise I am, the better. I can cross the street without someone making fuss about that even when my honor is maxed out. Really annoying. 

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Nulla Lex Ink.

I made a post like this somewhere else before I found this thread, figure it's a better place to put it. Apologies if it comes off as a "double post," I won't be copying and pasting but though I should say that just in case it comes across as too similar.

 

I didn't realize this on my first playthrough because I was so deep into the story that it was easy for me to miss it, but upon replaying some missions and then playing through the whole thing again, I gotta say, I'm a little let down that we never truly get more than 2-4 people helping us out, just the illusion of it. Allow me to elaborate (Spoiler marking, since it does contain mission spoilers).

 

Spoiler

-"Old Friends" is the first such example. Dutch brings all of the present gunmen (except for John, who is injured, and Hosea and Charles, who stay back to guard the camp) to attack the O'Driscoll camp. Including Arthur, this is a total of six people. However, upon arriving, he makes Lenny and Javier look outs while he, Arthur, Micah and Bill attack the place. Lenny and Javier only join in on the fray... well, when it's over with.

-"Who the Hell is Leviticus Cornwall?" has the same crew plus Charles going to rob a train, for a total of seven NPCs. However, because the dynamite doesn't go off, Arthur, Lenny and Javier have to jump on the moving train, but only the first two manage to successfully land. When they finally stop the train, a slew of enemies come out, and they take down most of them. The rest of the gang only arrives when most of the fighting is over with.

-"Blood Feuds, Ancient and Modern" actually does it right. Eight gang members ride to the place, and they all fight together in the beginning. Arthur, John, Dutch and Hosea are the only ones to go into the place, and while Hosea and Dutch don't really help the rest when the second wave comes (as they're busy trying to break into the room to find Jack), I still believe this mission did it right where the rest kinda did not.

-"Horsemen, Apocalypses" is the worst example, because it just plain doesn't make sense why the limit of "party members" is enforced. The gang hideout is attacked and Arthur is only aided by Dutch, John, Charles and eventually Sadie (and technically Karen, since you can see her shooting from the balcony; not sure if she actually hits much though, and she is not on the map as a companion). I get why Hosea didn't help, since he was upstairs with all of the noncombatants, that makes sense, like when Micah and Kieran stayed back to guard the place while the boys went to the Braithwaite manor in the previous chapter. But for some reason, Micah, Bill, Javier and Lenny just aren't around. Uncle and Tilly also can't be found. All but Lenny have camp dialogues about what happened, but their absences are never explained.

-"Banking, The Old American Art" is better than most about this. Unfortunately, the rest of the guys are only helping you out for about two minutes before Arthur has to blow a hole in the side of the building, after which point the gang is slowly whittled down (John is arrested, Lenny is killed, Charles causes a diversion) until there are only four ally NPCs. I'm a bit more forgiving toward this one though, because as far as I know, you can stay and keep fighting the Pinkertons back for awhile. No idea if you fail or if the game eventually forces you to stop fighting them.

-"Welcome to the New World" has the five van der Linde gang members being joined by three prisoners at some point, and they're eventually rescued by Hercule from afar. However, one of the prisoners dies and Javier is shot in the leg and taken prisoner. The remainder of the mission has you and the guys being aided by Hercule, Leon and the other dude (Is that Baptiste?), so I guess this mission actually does it alright, though like the previous one, the section you're aided by them is pretty brief.

-"Hell Hath No Fury" takes place right after "A Kind and Benevolent Despot" or "Savagery Unleashed," so Javier is still recovering from his wounds. Arthur is aided by Dutch, Bill, Micah, Hercule and one other man. However, Hercule doesn't shoot at first as he's pushing the cannon, but then he takes Dutch and Arthur down below to fight off the men, then Hercule and Arthur go back up top to use the cannon.

-"Paradise Mercifully Departed" starts right after the last mission, so Javier is still out of commission, but Bill is also tasked to stay back and watch him, so it's just Arthur, Dutch, Micah and Hercule this mission, and you're eventually joined by the captain. For some reason none of Hercule's men help you during this.

-"Fleeting Joy" is a pretty egregious for the same reason "Horsemen, Apocalypses" is. It takes place at a hideout, but you only get help from Sadie and Bill. Dutch, Micah, Javier and Charles just hang back at the house while you do all the fighting because reasons. Though Micah makes sense, considering later revelations.

-"A Rage Unleashed" has Arthur, Dutch and Charles aiding Eagle Flies as he attempts to free horses. I'm only including this one because I think it's silly Paytah doesn't help you out other than taking Eagle Flies to the ship.

-"Favored Sons" also kind of does it right. The "party" consists of Arthur, Dutch, Eagle Flies, Paytah and three other braves for the first chunk of the mission. The braves end up getting killed halfway through, Paytah is wounded and then Eagle Flies wanders off so by the end it's just Arthur and Dutch, so it kinda falls into the same problem as some others, but it did it much better than most.

-"My Last Boy" is an awesome mission, but it still kinda annoys me how they set up you having many allies THREE TIMES. It starts off with Arthur, Dutch, John, Sadie, Charles, Javier and Bill riding to the oil fields. Upon getting there, Dutch takes John, Javier and Bill to attack the place from another angle. Then Arthur, Sadie and Charles are joined by six other braves, pretty well all of whom die by the time you reach the bottom of the hill. Along the way you pick up Eagle Flies and Paytah and eventually you regroup with Dutch and the rest, at which point the fighting is pretty well over. After that point, you're only aided by Dutch, then the last part of the mission has you, Charles, and Paytah taking Eagle Flies to the tribe.

-"Our Best Selves" actually sees you heading to the job with more named allies than any other mission, at eight: Dutch, John, Bill, Javier, Sadie, Micah, Cleet and Joe. Only four of them end up helping out though, which I think is kinda ridiculous. I don't get why only the four who were supposed to board initially are the only ones who try to jump on the train when they see they can't sneak on as initially planned. It ends up working out, since John and Arthur have to jump off at one point, but still, they couldn't have planned on that being necessary; then when they finally start to jump on, only Bill manages to get on the train before John is shot off, which leads to the rest staying back to supposedly help him. As a side note, I have to wonder why Dutch decided to bring Micah's buddies along, since only Cleet did anything, and even he was easily replaceable by someone like Javier (which would have made more sense anyways, since I don't see him being cool with leaving John behind, though I guess they had to do this because John specifically says he and Dutch left him). Even the initial plan didn't really necessitate two extra guns, especially since at the time they joined, Charles hadn't left yet. Easiest payday Joe ever got, I bet, haha.

-"Red Dead Redemption" has a moment where the hideout is attacked by Pinkertons, and Dutch's faction splits leaving John and Arthur to fight them. Now, I know they weren't on the same side at this point, but it kinda frustrated me a little for logic reasons. Why do the Pinkertons let the bigger group, which contains the leader that they've been after this whole time, slip away? I kinda wish John and Arthur had been the first to leave by going through the cave. Micah and Dutch could have even shouted something about that at them when chasing them down.

For the most part I think the game did an amazing job with the amount of allies you had, since most of the jobs never called for more than 2-3 people, and circumstances usually gave a reason why only two or three people could go to do a certain thing. Even the missions I griped about at least usually had a good reason for why you ended up with so little help when you thought you'd get more (Except for one which makes no sense whatsoever and will bug me to no end). I just didn't like that there were so many occasions where you'd get a large group, but they'd end up only sticking around for the riding sequence or help out for just a couple of minutes. I realize a large part of this was probably AI limitations, but still, it did kinda take me aback when I first noticed it.

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I love this game to pieces. It's always going to be one of my favorite games of all time, and I think it's a great accomplishment. But having just finished my second play through to the end of the main story, the ending is still a weird approach to me...ESPECIALLY after you've already done it before. I think it's a fantastic story, but it is still a video GAME. To me, when you are playing a video game, you are striving to make something happen. Exactly what am I trying to accomplish in the final mission? I can punch Micah in the face all I want to, and the end is always going to be the same. It's like I'm a director, and I'm just trying to get the take done so the film is a wrap. At the least, the story should have been done in such a way that I could kill Micah if I played it just right, and then die. The epilogue with John still could have been done more or less the same way, but with more focus on Dutch. Having Arthur die wasn't as annoying as it was the first time for me, but it was just as unsatisfying, and it always will be. Great story, but from a certain point on the whole last mission may as well have been one long cut scene since I have no say in anything. And I know all missions are going to end the same way regardless how you play them, but with those, you are trying to get Arthur through alive. This one you can't, so your efforts become pointless.

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RDR2 treats the Cougar and the Panther as two different animals but these are actually just two of many names for the Puma (Puma concolor). Pumas are also commonly known as Mountain Lions.

 

RDR2 requires a shotgun shell to craft a Small Game Arrow. However, in the real world even .44 cal. bullet casings would be too large for an average size arrow. An arrow the diameter of 12 gauge, 16 gauge, or even a 20 gauge shotgun shell would be outrageously large.

 

Note: The gauge of a shotgun is the number of lead balls the diameter of the bore that it takes to equal one pound. The "410 Shotgun" is .410 caliber, not 410 gauge.

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55 minutes ago, Will Liam said:

RDR2 treats the Cougar and the Panther as two different animals but these are actually just two of many names for the Puma (Puma concolor). Pumas are also commonly known as Mountain Lions.

 

RDR2 requires a shotgun shell to craft a Small Game Arrow. However, in the real world even .44 cal. bullet casings would be too large for an average size arrow. An arrow the diameter of 12 gauge, 16 gauge, or even a 20 gauge shotgun shell would be outrageously large.

 

Note: The gauge of a shotgun is the number of lead balls the diameter of the bore that it takes to equal one pound. The "410 Shotgun" is .410 caliber, not 410 gauge.

The wooden arrows I use for my 60lbs longbow are 9.3mm thick when including the footer. The arrow itself is a 11/32” cedar. I also have a viking longbow, 70lbs and the arrows I use for that is thicker yet. The bows used by the native americans were between 40 and 80 lbs and considering your bow can kill big game animals it is heavy. Add to that the arrow head. You would slide the shotgun casing over the arrowhead and surely a casing from a revolver would never be useful. Most likely if you were to make them you would remove the lower corners of the arrowhead to make it more slim and dull the tip, so the shotgun casing can slide over, plus reduce the weight to compensate for the increased weight of the casing as to not unbalance the spine of the arrow too much.

 

Yeah, I’d use a shotgun casing for this, as it can also fastened easier to the arrowhead. 😏

Edited by Gallows
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56 minutes ago, Gallows said:

The wooden arrows I use for my 60lbs longbow are 9.3mm thick when including the footer. The arrow itself is a 11/32” cedar. I also have a viking longbow, 70lbs and the arrows I use for that is thicker yet. The bows used by the native americans were between 40 and 80 lbs and considering your bow can kill big game animals it is heavy. Add to that the arrow head. You would slide the shotgun casing over the arrowhead and surely a casing from a revolver would never be useful. Most likely if you were to make them you would remove the lower corners of the arrowhead to make it more slim, so the shotgun casing can slide over, plus reduce the weight to compensate for the increased weight of the casing as to not unbalance the spine of the arrow too much.

 

Yeah, I’d use a shotgun casing for this, as it can also fastened easier to the arrowhead. 😏

Unless "footer" is your name for the nock, I have no idea what you are calling a footer.

 

The "bullet" casing could be used to create a blunt arrow that kills by impact rather than by penetrating vital organs and/or causing hemorrhaging. To use a (bullet) shell casing you would remove the broad head and place the casing directly on the shaft. A shotgun shell (used or emptied) over a broad head would severely unbalance the arrow, and the large surface would make the arrow even more susceptible to breezes than a normal arrow would be.

 

I use Easton 2117 XX75 aluminum arrows. A .38 caliber shell casing fits very snugly over a 100 grain field tip (a type of arrowhead generally used for target practice); however I use (used, I no longer hunt) "Judos" to hunt squirrel. A judo is a type arrowhead specifically designed for hunting small game with a bow.

 

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On 11/15/2018 at 9:39 PM, MatthewIRL said:

I agree with you about not caring too much for John. As much as I appreciated him as the protagonist in RDR, I also felt he was a little bit, shall we say, "dumb" (as in intellectually deficient), if thoughtful in his later years. RDR2 solidified an image for me of John being empty-headed and naive, and the partnership and talk of brotherhood between him and Arthur in the end felt a bit rushed and forced. Not that I don't enjoy playing John. Just nowhere near as much I did Arthur. He turned to a boring life with a boring personality.

 

I don't think I'd mind so much if you could flip between him and Sadie. It couldn't be just Sadie, sadly, because all the more fragile male egos would lose their crap. But to be able to switch between them would be a nice nod to female players, and to generally everyone who played because we all love Sadie. It would also be an opportunity to set her up for her own sequel if they ever wanted to explore RDR3 as a possibility--which they may still do. Or even explore a joint story between Charles and Sadie.

I was honestly expecting another character twist after the epilogue, where you could switch like GTA5 between John, Sadie, or Charles. R* honestly set it up perfect for that, even if they didn’t mean to.

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2 hours ago, Will Liam said:

Unless "footer" is your name for the nock, I have no idea what you are calling a footer.

 

The "bullet" casing could be used to create a blunt arrow that kills by impact rather than by penetrating vital organs and/or causing hemorrhaging. To use a (bullet) shell casing you would remove the broad head and place the casing directly on the shaft. A shotgun shell (used or emptied) over a broad head would severely unbalance the arrow, and the large surface would make the arrow even more susceptible to breezes than a normal arrow would be.

 

I use Easton 2117 XX75 aluminum arrows. A .38 caliber shell casing fits very snugly over a 100 grain field tip (a type of arrowhead generally used for target practice); however I use (used, I no longer hunt) "Judos" to hunt squirrel. A judo is a type arrowhead specifically designed for hunting small game with a bow.

 

I meant footing. Aluminium tube by the tip used to strengthen the wooden arrow. I’ve mostly used the judos for birds, but they do the trick as would the ingame arrows. For long range shooting removing the arrowhead and using a bullet casing is better, but for shorter distances the shotgun casing can be used if you want to make a quick blunt. You’ll most likely be shooting small game at shorter ranges. I have shot deer at 25+ meters, but even though the ethics might not have been the main concern back then, food on the table certainly was. Since we’re in 1899, it is very likely the shotgun casing are paper, possibly waxed and not brass like the earlier shotgun casings, hence my comment about the weight. For my hunting arrows I use heavier weights. My arrows are 482 grains (+/- 8 gratins on my wooden arrows) including a 185 grain tip and footer/insert (depending on wether I’m using carbon or wood, but only use carbon for hunting)

 

Anyway greetings from one bow hunter to another. I don’t hunt with compound thoug, only longbow and have also used traditional recurves. 😊

Edited by Gallows
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The Micah mission in ch 3 where Arthur gets taken by Colm, is about the stuuuupidest goddamn mission I've played thus far. I can't even give this constructive criticism. The only thing to say is, f*ck it. Remove it. I have never wanted to break a game so bad in my life. Who's sh*t for brains idea was that anyway? Completely unbelievable and an entire waste of my time. F*cking punking me/Arthur out like that. Give me 1 six shooter and let me use dead eye for f*cks sake, and I'd have killed every last one them motherf*ckers. Then skull f*cked their remains.

 

I sure hope there isn't much more of this nonsense to go through...

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* You should have the option to remove your satchel.

 

* You should be able to store waaaaaaay more hats.

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I have two thing to criticize.

 

1. The day/night cycle feels fast sometimes. The light transitions can look glitchy, when they're actually not, going from sunset to darkness. It looks beautiful, no doubt, but I'd prefer to have the cycle going slower. Same thing about the weather transitions, it can go from completely cloudy to almost a completely clear sky in a few seconds. That could be due to hardware limitations on cloud simulation, but part of me thinks it's also due to some artistic decisions, like if the artists want to show you how incredible the sky and whole view look at a certain spot and a specific time, so the engine randomizes the cloud formations. 

 

2. Why cannot we button and unbutton jackets? I like the look of the jacket buttoned during chapter 1, so give us these customization options.  

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Guest Guest176525326
1 hour ago, Jabalous said:

I have two thing to criticize.

 

1. The day/night cycle feels fast sometimes. The light transitions can look glitchy, when they're actually not, going from sunset to darkness. It looks beautiful, no doubt, but I'd prefer to have the cycle going slower. Same thing about the weather transitions, it can go from completely cloudy to almost a completely clear sky in a few seconds. That could be due to hardware limitations on cloud simulation, but part of me thinks it's also due to some artistic decisions, like if the artists want to show you how incredible the sky and whole view look at a certain spot and a specific time, so the engine randomizes the cloud formations. 

 

2. Why cannot we button and unbutton jackets? I like the look of the jacket buttoned during chapter 1, so give us these customization options.  

I agree with you on the weather effects, while it’s not as bad as Mafia 3, sometimes it can go from completely dark clouds to blue skies in a matter of seconds, very weird and unrealistic. (playing on One X). 

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Lonely-Martin
5 hours ago, Semaj 2JZ♢ said:

The Micah mission in ch 3 where Arthur gets taken by Colm, is about the stuuuupidest goddamn mission I've played thus far. I can't even give this constructive criticism. The only thing to say is, f*ck it. Remove it. I have never wanted to break a game so bad in my life. Who's sh*t for brains idea was that anyway? Completely unbelievable and an entire waste of my time. F*cking punking me/Arthur out like that. Give me 1 six shooter and let me use dead eye for f*cks sake, and I'd have killed every last one them motherf*ckers. Then skull f*cked their remains.

 

I sure hope there isn't much more of this nonsense to go through...

It really makes you want to break your game? 

 

Blimey! I've quit many games I don't like, walked out of a few movies too. But to be that pissed, not worth it. If I dislike something that strongly, I just don't bother and move on. Simple really.

Edited by Lonely-Martin
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