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The RDR2 B*tch & Moan Thread


TheSantader25
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Wouldn't it be a whole lot better if R* would have let you play the game, after finishing the main story and both epilogues, with a player created character, which the player can use in RD Online as well? Doesn't need to have John's ranch or the money. Just a player created character, with his own little tent camp and a horse, a few weapons, enough pocket cash and Arthur's satchel to finish the remaining bits of the game with. 

This would have avoided the whole mandatory John playing thing as well as f*cking up the lore timelines to RDR and warm up the players for RDO.

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Most im miss the gang part in this game ...its another single character game ...the camp and gang only storyelements not gameplay elements ..im love the little storys and interactions in the camp, and what im can do with the characters .

Why after the mainstory om not join as unkown new member the dutch gangside and build up a new gang and im can interacting with new recruited gangmembers and can make gangmissions ...no train robberys ...not defend missions for the camp against pinkertons or other gangs..and move the camp free to another place when to much wanted in a area for new missions (up to the point thats to many patrols in this area wanted the gang) or must buy new clothes for the gang thats they more lives under cover for next missions ..the updating of the camp is full useless and looks like thats a mainpart in the game its not integrated ...the full and hyped aspect of the ganglife is only decoration for arthurs story.

And you play arthur as good boys ...to many storyparts lets thinking you ..why im not can make a good deal and must and speak handle as asshole ?many in game is to linear and restricted.why not can all grinding what in game and have a own dealer in camp to sell it to buy new clothes and ammunition for the gang ?gangraids against the odriscolls?or more as one camp and missions like the zombieattacks of the citys in the RDR DLC  with other gangs or militias or patrols and you can this camps build up and decorate with grinding and weapons  like the settlements in fallout 4.

Edited by GusMcCree
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8 hours ago, Darealbandicoot said:

The system is flawed and you sound like a Rockstar apologist at this point. Your going out of your way to make excuses for the game that it's hilarious how far of a reach your comments are. So what if I had my gun out first, the sherrif doesn't know that now does he? Who cares if I don't punch back, how does the sherrif know I started the fight or not? I wasn't punching so why doesn't he go after the guy punching me? He only reacted when I pushed the other guy back. Dude just cut the BS already. 

"That's your fault! You should have done this or done that! It's completely logical and realistic!" 

You still think they can make such a system, which would not be exploited to the point of being irrelevant. Delusional is what that is. If you run into huge issues with the wanted system, it’s because you don’t think and play at the same time. It is flawed as even our real life laws are, because as I already stated, some of the things you advocate would just be exploited by players and make the system even more silly.

 

Train robberies are broken. The rest is not. If you don’t enjoy it - don’t play. 

Edited by Gallows
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1 minute ago, MatthewIRL said:

I believe the point of that original cirticism wasn't how your actions effect your standing, but rather how the world seems a bit dull and poorly designed because the Law doesn't go after other people when they do bad things.

Which isn’t true, but they most likely toned it down because as I wrote, it would be exploited beyond silly by players.

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Darealbandicoot
40 minutes ago, Gallows said:

Which isn’t true, but they most likely toned it down because as I wrote, it would be exploited beyond silly by players.

Dude, Even GTA V with all its flaws had the law go after NPCS when they commit a crime. 

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29 minutes ago, Darealbandicoot said:

Dude, Even GTA V with all its flaws had the law go after NPCS when they commit a crime. 

Much of which was scripted into incidents. The law will also go after NPCs, but really apart from bandits, NPCs are really law abiding people in this game. They very rarely do criminal stuff, but when it does happen, the law will react. It’s just very rare for criminal NPCs and the law to cross paths.

 

Maybe rockstar could make a small percentage of NPCs more criminal in towns. I’d like to see that to see some NPC stickups in town, shop robberies etc. At the moment it does not happen and even small things like NPCs fighting and shooting each other is super rare, but it does happen and the law does react. On the other hand it would also get silly really soon if there were shootouts often between NPCs. If anything they should fix the NPCs so they are slightly leas lawful.

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11 hours ago, Lock n' Stock said:

I seriously hope that you're not including 76 when you mention Fallout.

Haven't played that yet. But I mean the whole fighting/combat in general 

15 hours ago, Jason said:

>properly made

>fallout

 

Fallout's combat makes RDR2's look revolutionary.

Fallout 4s combat is fantastic? A first person that works a vats that also actually works, npcs that actually work, fast travel that also works... 

14 hours ago, Orfan Loom said:

10. I met this NPC who is fixing his new horse's shoe. You know, the one who gets killed by the horse no matter what.

Magic! I managed to save him somehow (even though there is an invisible wall in front of him, so I couldn't run into him). But I tried, and then I yelled at him and his horse ran off. 

 

I decided to go and get his horse. After 10 minutes of galloping after that beast, who decided to be different from other horses in the game, decided to never stop. I finally managed to lasso her. 

I went back to the guy because they game had started a quest to return the horse to a stranger at that point.

I guess I didn't push the release button in time... 'cause the guy said "Oh! That's my horse..." as if he was gonna say 'Thanks'. But he stopped mid-sentence and instead yelled at me: "Hey! That's my horse!" and started shooting at me.

 

Hey, at least these situations are comical, right?... *desperately* right?

 

You mean Max Payne 3?

Exactly they are full of crap! The whole npc situation is FUBAR

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7 minutes ago, MatthewIRL said:

Someone's in hardcore denial. Let's all just giggle to ourselves, make a cringe face, and walk away.

No. The cringe is you whining because crime without getting caught is not easy. Learn to play.

 

Two minutes ago I robbed the tailor in blackwater. Before doing so I had scared away a potential witness outside. Rob the store without anyone seeing me, as I exit the store there is a witness. I intimidate and then rob him. Two others see that, but I just get on my horse and ride away before the police have investigated. No rush, no issues and no whining. I do this all the time, so since I do not have a magic version of the game any major problems must be with you as a player.

Edited by Gallows
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21 minutes ago, Stewys9 said:

Fallout 4s combat is fantastic? A first person that works a vats that also actually works, npcs that actually work, fast travel that also works... 

Fallout 4's combat is pure jank lol, the frame rate is terrible, the gunplay is terrible, the feedback when shooting is non-existent. It's one of the weakest parts of the game and one of the worst combat systems in any modern RPG. There's a reason a system like VATs exists and it's because the gunplay is bad. This isn't even a controversial opinion, even hardcore fans of Bethesda games will tell you that their combat systems are bad.

 

And I'm not saying RDR2's gunplay is great either, playing in lock on is fine and the feedback (shooting animations, reloads, sounds, NPC reactions) are great but free aiming is a mess on a controller.

 

If you want to compare shooting/combat mechanics in an open world RPG (which is a fairer comparison than comparing it to a pure bred shooter) then you want to be looking at games like Horizon Zero Dawn, which is one of the few open world RPG's with genuinely good combat and aiming mechanics. The reason why combat is traditionally not great in open world RPG's is simply cause it's not a priority and other parts of the game are equally important. Not that this is a good excuse for making meh combat systems, but it is the reason.

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15 minutes ago, Jason said:

Fallout 4's combat is pure jank lol, the frame rate is terrible, the gunplay is terrible, the feedback when shooting is non-existent. It's one of the weakest parts of the game and one of the worst combat systems in any modern RPG. There's a reason a system like VATs exists and it's because the gunplay is bad. This isn't even a controversial opinion, even hardcore fans of Bethesda games will tell you that their combat systems are bad.

 

And I'm not saying RDR2's gunplay is great either, playing in lock on is fine and the feedback (shooting animations, reloads, sounds, NPC reactions) are great but free aiming is a mess on a controller.

 

If you want to compare shooting/combat mechanics in an open world RPG (which is a fairer comparison than comparing it to a pure bred shooter) then you want to be looking at games like Horizon Zero Dawn, which is one of the few open world RPG's with genuinely good combat and aiming mechanics. The reason why combat is traditionally not great in open world RPG's is simply cause it's not a priority and other parts of the game are equally important. Not that this is a good excuse for making meh combat systems, but it is the reason.

Yea I agree. The combat in FO4 feels 20 years old.

 

If you eneble first person, use freeaim, disable aim assist completely, set up sensitivity and acceleration and use iron sights - then this game gives you a really smooth first person shooter experience. Even at highest sensitivity you can still make very fine aiming movement for perfect accuracy.

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7 hours ago, Gallows said:

You still think they can make such a system, which would not be exploited to the point of being irrelevant. Delusional is what that is. If you run into huge issues with the wanted system, it’s because you don’t think and play at the same time. It is flawed as even our real life laws are, because as I already stated, some of the things you advocate would just be exploited by players and make the system even more silly.

 

Train robberies are broken. The rest is not. If you don’t enjoy it - don’t play. 

What do you mean exploited? 

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17 minutes ago, josephene123 said:

What do you mean exploited? 

I mean force reactions on NPCs making lawmen kill people. You can already do it in some situations, but if the system was more loose it could be exploited.

 

I provoked a guy with two revolvers (usually a sign he will take no BS). He started shooting at me and I was hiding behind townspeople. The guy killed three townspeople and a horse before the sherif arrived and put him down after a short shootout. I did not draw my gun at any point, but four people and a horse ended up dead.

Edited by Gallows
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18 minutes ago, Gallows said:

I mean force reactions on NPCs making lawmen kill people. You can already do it in some situations, but if the system was more loose it could be exploited.

Did you think this was exploitative in GTA IV? I don't see how there's any other way to describe the videos Darealbandicoot posted as anything but poorly coded lawman behavior. 

 

I don't think anyone is annoyed or finding the game difficult because of the system Rockstar has implemented. I think it is:

 

a.) Immersion breaking.

b.) Detrimental to world & NPC interaction. When you're trying to have fun in the world Rockstar has created, there's nothing more jarring than static systems like these. It's fun to incite combat or other interactions amongst NPCs but it's all too often based around just you.

 

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22 minutes ago, josephene123 said:

Did you think this was exploitative in GTA IV? I don't see how there's any other way to describe the videos Darealbandicoot posted as anything but poorly coded lawman behavior. 

 

I don't think anyone is annoyed or finding the game difficult because of the system Rockstar has implemented. I think it is:

 

a.) Immersion breaking.

b.) Detrimental to world & NPC interaction. When you're trying to have fun in the world Rockstar has created, there's nothing more jarring than static systems like these. It's fun to incite combat or other interactions amongst NPCs but it's all too often based around just you.

 

The system in GTA was based on alarms and such, mobile phones etc. This is a very different beast in that regard in terms of realism.

 

I antagonized a NPC in town with two revolvers, which is usually a sign he will resort to violence quickly. I never got my gun out and hid behind NPCs. He shot three other NPCs and a horse before the sherif arrived and put him down after a short shootout.

 

If you are the cause of disturbance in any way I think the only way for the game to handle that is to make you responsible. The game already takes into account if you hit someone first in melee and if you pulled your gun our or fired it.

 

What I would like to see is that NPCs were not quite so lawful and for that reason got into contact with the law. The main issue is that the townspeople are generally very law abiding and there is no need for the sherif to handle them. You can antagonize some people to engage you in melee in which case you can knock them out without a Bounty. The law will not help you, although they will arrest you, if you are the one hitting first. This is because NPCs never provoke you to a degree where kicking their arse is considered ok.

 

Also if someone draws a gun or knife on you, you will get a Bounty for killing them. You can deal with them, disarm them and knock them out however, which never really is a problem. Again of this happens you have been the one to activate the conflict in some way.

 

So the issue is not the Bounty system itself, but the fact that NPCs are too nice and the law sees this. You will not walk through town and someone will attack you out of the blue. It will always be you as a player who is the catalyst, which is why you are at the center of attention - because it always begins with you.

 

So the real problem is the NPCs are a bit too nice and too passive in terms of crime and violence.

 

I’d like to see robberies in towns too, people wanting to kill you or kick your arse in saloons. I’d like some NPC assholes, bastards and maniacs. Currently there are none in town. If you are robbed out in the Wild you can defend yourself with no Bounty, except the silly animal cruelty for hitting bandit horses. 

Edited by Gallows
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@Gallows

There are definitely people in town who want to fight and kill you. Wtf are you even talking about? I said hi to the wrong guy, apparently, and he hauled off on me with a right cross. In front of the sheriff. The sheriff didn't do sh*t, so after a few blocks I knocked his bitch ass out.

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TheSantader25

@Darealbandicoot

 

Tested Right now. Went to Valentine. Antagonized a dude. He Started punching me. I lured him to the sheriffs office and the sheriff  didn't do anything. So I punched him and knocked him out but then again the sheriff didn't even do anything to me. 

 

At the second experiment I started punching a guy first. This resulted in a warning from sheriff to leave town. Nothing serious. 

 

At The third experiment I antagonized a dude and he shot me. I lured him to the sheriff's office and the sheriff killed him. And nope he wasn't shooting the sheriff. He was just shooting me. 

 

So the system works just fine. 

Edited by TheSantader25
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1 hour ago, MatthewIRL said:

 

Again, you seem to be completely in a different reality. As I poined out before, the complaint isn't about olayers getting caught by the law. It's about the lack of realism and consistency in whom the law pursues--specifically, the law seems to remain largely unphased by the ill deeds of NPCs.

 

I don't care that I got wanted for disturbing the peace. What I care about is that if an NPC does something twice as offensive as me, I want to see the law take action. You know, because that's what would actually happen. But because it doesn't happen, it creates this uncanny valley-esque AI that seems lifeless until you activate it with your own actions.

 

This ruins the experience of "realism" that Rockstar was aiming for by leaving the world mostly dead and perpetuating a sense that the world only exists to react to the player's reactions and presence.

 

In conclusion, IT HAS NOTHING TO DO WITH LEARNING NOT TO GET CAUGHT. And every time you make that inference, you make yourself look like a complete jackass.

 

Just to prove you wrong and introduce you to the actual reality I streamed a criminal session. Robbed like mad, a lot of townspeople and a few store robberies. Got caught a few times being careless, but earned about $500 during the two hours of play.

 

I ended up in Rhodes and the session ended with me antagonizing someone who then wants to fight. The sherif tells him to cool it which he does. Then I antagonize another person and kick his face in right next to the sherif, and finish by telling the sherif how great of a job he does. The last thing I do is antagonize a third person. I go behind a wagon so the sherif can’t see me, pull out my gun and quickly put it back in the holster. They start shooting and the sherif reacts instantly. They both end up dead in the street without me firing a shot. Either you are lying and trolling or you really don’t know what you’re talking about. Stream is on mixer, will try to put in a link.

 

the incident with the sherif is the last minutes of the clip.

 

I’ll remix it and put it on youtube so I can post it every time someone posts stupid claims about the law not reacting to NPCs, because it is wrong. I can trigger this every time without fail, unless I am careless and show the sherif I started the incident.

 

https://vodcontent-2005.xboxlive.com/channel-28556366-public/c7cbc695-1a0e-49c1-bbfe-777fcdebc0c3/source.mp4

 

How’s that for your personal jackass trophy?

Edited by Gallows
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1 hour ago, MatthewIRL said:

 

I want to make sure I understand you. Besides a little talking to, the sherriff in Rhodes didn't actually react to the first person who started a fight with you (which was my point originally)? And the third person only got shot and killed AFTER you manipulated him into shooting you first by whipping your guns out? So what you've shown is that if an NPC fires a gun, there's a good chance lawmen are going to fire back--because guns. And if an NPC does anything less than fire a gun, no matter if it's unlawful, lawmen will basicly shrug it off. Thank you for demonstrating my point. Here's your trophy.

 

ekRvSLF.jpg

You said they did not react, and they do. It’s simple. You are wrong. They don’t happen to do it, they do it every time. Of course the sherif won’t shoot them BEFORE they start shooting at me? What they hell? I have to manipulate them into shooting at me because as I said NPCs are really peaceful and making them violent is hard.

 

Of course they won’t kill the NPCs if I obviously start the trouble.

 

You just said they do not react, but they do. You are flat out wrong.

 

I already explained to you how melee works, which is quite fair. You are allowed to defend yourself.

 

You just want to complain. You want the sherif to arrest NPCs who bump you and stuff like that to make it fair? What are you - some kind of Electronic SJW on a crusade?

 

The system works fine unless you go out of your way to get triggered by all kinds of silly crap.

 

How exactly do all the NPCs abuse poor little you on a regular basis to such an extent that the law must help you?? They don’t and that’s the only problem - that they are too nice.

 

I would like to see the NPCs cause more problems and such, but that is unrelated to the issue of lawmen doing their job or not. I would like to see cowboys ride into town to cause problems once in a while and stuff like that. However if the sherif is too quick to react, where’s the fun for you, so it must be balanced better than how the sherif reacts right now and just kills other NPCs really quickly.

 

I consider this debate over. You flat out Stated that the Law does not react to NPCs and implied I was full of it when I claimed they will shoot in the circumstances I have explained throughout this thread. I posted a video to show you that you are wrong in claiming they never react to NPCs breaking the law. Could it be refined - sure. But you are wrong that they do not react, and that’s that.

 

Edited by Gallows
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I actually loved the slow animations of this game. Immersion man.

 

That being said, some were just ridiculous. Every time I tried to "pat" a dog, it would take Arthur 10 seconds to line up just right. Another gripe is the travel distance between missions in Chapter 6 and the fact that you can't fast travel from anywhere on the map.

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I *really* dislike the random aim sway. Dual-wielding is pretty boring, it should've fired both guns at once when pulling the trigger like in Max Payne 3. Same with the double-barreled shotgun, you should be able to fire both barrels at once like in RDR1. I don't know what causes the random aim sway, but when it's not there, you can pull off some really badass moments. Seriously, what is the point of it? To make gunfights artificially harder? One more reason this game needs a PC release.

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Found another way to trigger the NPCs trying to shoot you. Lightly press the right trigger to Enter draw mode when targeting an npc with a gun, but do not draw. The sherif just shot another guy. I’ll test if I am allowed to fire back an kill him.

 

Tried it in a saloon. I got a Bounty of $45 for killing two guys after provoking them into drawing on me. The sherif let me surrender. I’ll try do disarm them.

 

Tried again. This time I pulled out my gun with the sherif as witness because the NPC would not. I got a wanted status, but the sherif still killed the NPC shooting at me. I could defuse the situation and was asked to move along. No bounty. So there are several different outcomes based on what happens.

 

After several rounds of threaths to draw the NPC didn’t seem to believe I would draw and sat back down after a while - when I did it again he just punched me. Ran to the sherif who told me he had had enough of my BS and gave me a fine of $15. 

 

After doing the jail time I tried the last time. The sherif instantly reacts, draws his gun and tells me to move along. It seems they pick up on your actions and change their reactions.

 

Tried again in the other end of Rhodes. Disarmed a guy, who pulled out his gun on me after I threatened to draw. Sherif came, but his mini map icon was white this time. He asked me “What’s wrong with you?” I answered nothing and was asked to clean myself up and that was that.

 

After all this I bumped into a regular unarmed NPC. He apoligized, and I defused, to which he very nervously answered “oh oh, what a relief.”

 

I think more stuff is going on under the hood than is immediately obvious, when just playing the game.

 

As I have continued to harass people of Rhodes the law has become less tolerant of my presence and the townspeople more affraid. I went to Valentine and they were just fine with me, but I’m sure the same would happen there. I’ll see how long it takes for Rhodes to forgive me or if I perhaps have to be a nice guy there and greet people and not make trouble.

Edited by Gallows
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16 hours ago, dognuts said:

I *really* dislike the random aim sway. Dual-wielding is pretty boring, it should've fired both guns at once when pulling the trigger like in Max Payne 3. Same with the double-barreled shotgun, you should be able to fire both barrels at once like in RDR1. I don't know what causes the random aim sway, but when it's not there, you can pull off some really badass moments. Seriously, what is the point of it? To make gunfights artificially harder? One more reason this game needs a PC release.

I know you have more aim sway in certain situations like being out of stamina, being injuried etc. But it could also be tied to head bopping. You can turn that down to minimum.

 

I play in first person and aiming with free aim, no aim assist and iron sights is spot on. I have head bopping at reduced.

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When I was playing for the first time I decided to hunt some wolves with a shotgun...

So I got me a poor wolf pelt and a poor wolf carcass, I was riding into town and a stranger-passerby said: "Ha-ha, first time hunting?". 

I thought to myself that it was a nice little detail that this presumable hunter was laughing at my poor hunting skill.

 

Today I was hunting a legendary wolf, wearing my Legendary Panther Cloak.

I got the pelt and the carcass and was headed to the trapper.

Guess what a stranger-passerby said to me?.. Yeah, exactly...

 

 

 

 

 

16 hours ago, dognuts said:

I don't know what causes the random aim sway

Extreme sway is caused by Arthur getting shot by enemies. 

My guess is it was made this way by R* to force players to hide in cover.

 

Another nail into 'Console Gameplay' coffin. 

Because the infamous cover system was introduced into gaming for that reason exactly - console gameplay. 

 

And R* isn't helping, only making it worse with RDR 2

 

Edited by Orfan Loom
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5 minutes ago, Orfan Loom said:

When I was playing for the first time I decided to hunt some wolves with a shotgun...

So I got me a poor wolf pelt and a poor wolf carcass, I was riding into town and a stranger-passerby said: "Ha-ha, first time hunting?". 

I thought to myself that it was a nice little detail that this presumable hunter was laughing at my poor hunting skill.

 

Today I was hunting a legendary wolf, wearing my Legendary Panther Cloak.

I got the pelt and the carcass and was headed to the trapper.

Guess what a stranger-passerby said to me?.. Yeah, exactly...

So he said the same or? Most likely he will comment on the number of holes in the pelt, disregarding the fact that it’s a legendary. Have you tried with a perfectly shot prestine animal? 

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1 minute ago, Gallows said:

So he said the same or? Most likely he will comment on the number of holes in the pelt, disregarding the fact that it’s a legendary. Have you tried with a perfectly shot prestine animal? 

Yeah, he said the same thing.

It is just laughable. 

By the way I killed that wolf with one rifle shot, so it surely wasn't poor.

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I think the devs missed a golden opportunity to add in a couple branching story paths. Take chapter 3 for example.

Spoiler

In Chapter 3 you are in Rhodes and trying to play both sides of an age-old family feud (but no Steve Harvey in sight..). Dutch wants to play both sides, but for some reason Arthur is screwing with both families. It's not a particularly smart thing to do and Dutch is smarter than that, or at least he seems to be. I think it would have been better if instead of Arthur working for both families, you get to choose which side of the fight you'd rather be on. Talk to Dutch to ingratiate yourselves with the Grays, and Hosea if you want to get friendly with the Braithwaites, and depending on which way you went, it could influence your Honor as well as give you various perks or setbacks. Side with the Grays and you might get shop discounts in Rhodes, and maybe the law turns a blind eye to some minor mischief nearby (especially near the Braithwaite manor). But the Gray missions are harder and don't pay as well. Meanwhile, get in with Hosea and you're much better compensated and maybe the missions are a little easier, but everyone in Rhodes gives you the cold shoulder, the shopkeepers either charge you higher prices or flat-out refuse to help you. Maybe you end up randomly wanted for nor reason just because they don't like you. Of course this would lock you out of certain missions for the duration of the playthrough, and at the conclusion things go back to pretty much how they are at the start of chapter 4.

 

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55 minutes ago, Orfan Loom said:

Yeah, he said the same thing.

It is just laughable. 

By the way I killed that wolf with one rifle shot, so it surely wasn't poor.

One rifle shot on a legendary Wolf. Didn’t know that was possible at all. Killed a legendary beaver with 3 headshots :) The different levels of red for critical zones may boost damage. Have killed bandits with single shots to the chest, which I presumed were shots in the heart.

 

But the thing you would have liked to have happen is very much present in the game, but yeah, some areas may be different or legendary pelts may just be considered crap because they have no quality level :)

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6 hours ago, Orfan Loom said:

Extreme sway is caused by Arthur getting shot by enemies. 

My guess is it was made this way by R* to force players to hide in cover.

 

Another nail into 'Console Gameplay' coffin. 

Because the infamous cover system was introduced into gaming for that reason exactly - console gameplay.

Which is funny, because the cover system feels a lot worse in this game than it did in GTA V. I rarely use it, the game's combat feels great run and gunning, and the movement system allows for serpentine maneuvers. They also got rid of that nearly 100% enemy accuracy from GTA V, so that helps with run and gun play too. On PC, or console with real KB/M support, this game's combat would feel amazing.

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11 hours ago, dognuts said:

Which is funny, because the cover system feels a lot worse in this game than it did in GTA V. I rarely use it, the game's combat feels great run and gunning, and the movement system allows for serpentine maneuvers. They also got rid of that nearly 100% enemy accuracy from GTA V, so that helps with run and gun play too. On PC, or console with real KB/M support, this game's combat would feel amazing.

I play in first person mode, so I don’t always use the cover system, but instead I just put cover between me and the enemies. I use the cover system when there is a low wall or rock, because in that case the cover system provides better protection than just standing there. I don’t have any issues with the scope sway from getting hit. Try setting head bopping to minimum. That may be the reason. I use free aim, no aim assist, iron sights and first person, so I can’t rely on the autoaim to hit enemies.

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On 11/15/2018 at 11:39 PM, MatthewIRL said:

 It couldn't be just Sadie, sadly, because all the more fragile male egos would lose their crap.

 

Lol oh damn...I'm so fragile...hold me.

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