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Kefalo84

Entering New Austin territory? (may contain spoilers)

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Cutter De Blanc

If it's fan service I wonder why they saved the area for the epilogue when fans know John didn't go to New Austin until RDR1

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Jason
4 minutes ago, Cutter De Blanc said:

If it's fan service I wonder why they saved the area for the epilogue when fans know John didn't go to New Austin until RDR1

cus retcons

 

I betcha if they do an RDR1 DLC like rumoured they'll make some changes to fix the plotholes between the games.

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Paro93
5 minutes ago, Cutter De Blanc said:

If it's fan service I wonder why they saved the area for the epilogue when fans know John didn't go to New Austin until RDR1

A bit disappointing to know that we can't explore that area as Arthur.

But it is as people said, it was a bit of fan service and it's also clear that NA is there mostly for online, there's barely any interior. And as for John not being there before, this is just one of the many retcons hahaha.

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Mike R.L.

I've got the real question though, and avoiding making a new topic I decided to ask it here...

Whats the general consensus with the New Austin map, 

A) Complete rework
B) Improved base map from RDR1 

I'm actually pretty convinced its B. That is why Mexico is so detailed, because the vegetation and the like are probably things that get Auto-Gen when they load the map into their latest version of RAGE.

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Jason

They probably didn't make the entire area from scratch but I dunno, I don't think it really mattes what it is really. Visually speaking it looks like it was made for the game, and there's areas (mainly towns) that have been made specifically for RDR2.

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Mike R.L.
16 minutes ago, Jason said:

They probably didn't make the entire area from scratch but I dunno, I don't think it really mattes what it is really. Visually speaking it looks like it was made for the game, and there's areas (mainly towns) that have been made specifically for RDR2.

oh for sure, they totally built all the 3D objects again but the terrain map is a straight port-in I reckon. It doesn't matter, just interesting 

 

-Only because I'm pretty sure they've had the rest of RDR2's map designed for a -very- long time (I.e. I reckon it was conceptualised with the entirety of RDR1 as a universe to exist in) 

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Paro93
1 minute ago, Mike R.L. said:

oh for sure, they totally built all the 3D objects again but the terrain map is a straight port-in I reckon. It doesn't matter, just interesting 

Pretty much the same terrain map, but with RDR 2 graphics. There are considerably less interiors in comparison to 1 though. 

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volta2001

Rockstar strikes again with lack of interiors. I miss the rumors that every interior was accessible 

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Lock n' Stock

I was just wondering, does the Blackwater part of West Elizabeth eventually become available, or is that also off-limits until you switch to John?

Edited by Lock n' Stock
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0223998743

Can I even play there as Arthur before he become sick?

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Chrismads
On 11/9/2018 at 8:20 PM, Mike R.L. said:

I blasted the story because I wanted the whole map unlocked. it wasn't worth it really at the end of the day. take your time with the story and enjoy the main map

I blasted the story too. I do not regret it though. Just started a new game and trying to get 100%. Now i can relax and enjoy hunting, fishing and robbing because I know whats (not) ahead.

Edited by Chrismads
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Fatsanchez

I finally got to New Austin yesterday and it felt smaller to me. Is it just my memory playing tricks? Its been quite some time since I’ve last played RDR1.

Really liked the scenery tho. Felt good being back there. The Gaptooth Mine looks exactly the same, very cool. I like the nostalgia.

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Jason
1 hour ago, Fatsanchez said:

I finally got to New Austin yesterday and it felt smaller to me. Is it just my memory playing tricks? Its been quite some time since I’ve last played RDR1.

It's the same size it just isn't as big as you remember pretty much. It's also a lot flatter so you can see further and traverse it much quicker, where as in the RDR2 side of the map going in straight lines from A to B is often impossible.

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Revrico

It's also hellaciously slow going to build a bounty in New Austin. Worse than Amberino.

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Darealbandicoot

Tried everything. Tried going on foot, on horse, by sea, entering dead eye as I start getting sniped and seeing Arthur take 4 bullets to the brain before dead eye wears off and gets killed by a fifth bullet, NOTHING works. You always get sniped in the head or drown if your far enough at sea. Anyone find a glitch yet? 

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Cutter De Blanc

Tried sailing there, didn't even drown, got shot in the head on my boat

 

Love how I die as I'm taking the health tonic

Wanna try getting out of the map boundary and heading there that way

Edited by Cutter De Blanc
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Cyper

A part from the fact that it is welcoming to visit New Austin again, it gives more variation to the game. New Austin is more or less open plains, its more abandoned, more secluded, which is exactly what I like about the map.

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Jason

Wouldn't surprise me if New Austin is the lawless place in Online, if the bounty system returns maybe it's one of the best places to hide out given how lawless it is. Or maybe it's one of the best places to cause mayhem for the same reasons.

 

Armadillo bank has a full interior so you'd assume it's gonna get used in Online some way anyway.

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tonko
On 11/10/2018 at 1:11 PM, Fatsanchez said:

I finally got to New Austin yesterday and it felt smaller to me. Is it just my memory playing tricks? Its been quite some time since I’ve last played RDR1.

Really liked the scenery tho. Felt good being back there. The Gaptooth Mine looks exactly the same, very cool. I like the nostalgia.

Same bro. Man the nostalgia kicks in hard but the feeling is great. Seeing all of the RDR 1 locations (except Mexico!!!).

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Self-Destructive Man

The only disappointing aspect of RDRII to me, it's the "emptiness" of the old map. I looked forward to finish the game, because I thought we would have lots of stranger missions exclusive to New Austin/Blackwater/Tall Tress, but nope, only bounty hunting, and some of hunting and fishing. Clearly fan-service.

Obviously that space will be used in Online, but I hope they will release some kind of DLC to put some life in that region in Single player.

Edited by Mafia Assassin®
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Jabalous
1 hour ago, Mafia Assassin® said:

The only disappointing aspect of RDRII to me, it's the "emptiness" of the old map. I looked forward to finish the game, because I thought we would have lots of stranger missions exclusive to New Austin/Blackwater/Tall Tress, but nope, only bounty hunting, and some of hunting and fishing. Clearly fan-service.

Obviously that space will be used in Online, but I hope they will release some kind of DLC to put some life in that region in Single player.

I share you the disappointment in the lack of Story content in New Austin and Southern West Elizabeth. It's not a bitter disappointment, but instead because of my enjoyment of the openness and seclusion of the scorching deserts and towns where even wildlife is rarely seen in abundance. However, I'd argue that their existence isn't because of a desire to serve the fans what they ask for, but because that's what the story eventually leads to. The post-Arthur content when we lead Marston to rebuild his life and eventually settle in his ranch at Beecher's Hope necessitates the inclusion of New Austin since, by design, there's no way to block us from heading into there. There are no natural barriers that'd make it believably difficult to reach Thieves Landing and beyond. It had to be included. 

 

I believe the decision to have no story content taking place in Armadillo and beyond was smart in that it aligns with the fact that when Marston stepped into Armadillo at the start of the first game, he was clearly clueless of the state and where Fort Mercer is. It was his first time there as he also revealed to Bonnie. Even though we're able to explore the whole map with Marston in 1907, in the pre-Redemption world, and more so we've access to some bounty missions in Tumbleweed, I think none of that ties with story in that what we do in the free world and most of the side content do not have an effect in how the main story is told, at least in most of the cases. One example is if you go exploring Saint Denis before you visit it the first time with Dutch, Arthur seemingly does not recognize the place and the conversation between him and Dutch plays like I didn't explore the whole city already in free roam. The same can be said about our own made-up adventures with Marston in the desert state.

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Self-Destructive Man
3 hours ago, Jabalous said:

However, I'd argue that their existence isn't because of a desire to serve the fans what they ask for, but because that's what the story eventually leads to. The post-Arthur content when we lead Marston to rebuild his life and eventually settle in his ranch at Beecher's Hope necessitates the inclusion of New Austin since, by design, there's no way to block us from heading into there. There are no natural barriers that'd make it believably difficult to reach Thieves Landing and beyond. It had to be included

Yes, you are right in that sense. It's not only fan-service, and it would be weird to only allow access in the areas where there's story missions, but still it feels like a wasted space.

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Jabalous
8 minutes ago, Mafia Assassin® said:

Yes, you are right in that sense. It's not only fan-service, and it would be weird to only allow access in the areas where there's story missions, but still it feels like a wasted space.

It indeed feels wasted, but as we both think, the writers cannot go ahead and write NA-based stories for Marston to engage in, and even Stranger missions could be considered Story content. From an immersion point of view, I think of it as the last free frontier for outlaws on the run and highwaymen. It's lifeless and lacks economic activity, and it instills nothing but the feelings of seclusion, loneliness and danger, especially with Armadillo at the brink of turning into a compete ghost town. I'm even thinking of why trains pass through Armadillo and to the west while there's nothing going on. MacFarlane's Ranch is the only semi-town that is alive with livestock and crop fields.

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ThroatSlasher2
On 11/12/2018 at 3:53 AM, Mafia Assassin® said:

The only disappointing aspect of RDRII to me, it's the "emptiness" of the old map. I looked forward to finish the game, because I thought we would have lots of stranger missions exclusive to New Austin/Blackwater/Tall Tress, but nope, only bounty hunting, and some of hunting and fishing. Clearly fan-service.

Obviously that space will be used in Online, but I hope they will release some kind of DLC to put some life in that region in Single player.

Yeah it's probably the worst aspect of the game to be honest. Everyone kept hyping up the sheer size of the map but, if we take into account that New Austin is completely empty and devoid of anything worthwile, the map is not that bigger than RDR1 which is very underwhelming. 

 

Regardless, it's still the best open world map I've ever seen.

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MC.

what i do find annoying is that there are some animals that are required for the trapper outfits and they’re only located over at new austin. i hope someone finds a glitch or mission exploit that disables the wanted level or ghost sniper. 

Edited by MC.
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Cyper

I like the secluded feeling in new austin. It complement the rest of the world which is more friendly and living.  Another difference is that new austin is basically untamed; it is what new hanover once was: lawless. I saw a train being robbed there and all passagers were executed, 5 or 6, with bullets to the head.. Once the criminals left,  went to the train and entered it.. was driving it until some gang posse started to chase me.

 

People in armadillo suffer from a cholera outbreak making the town a ghost town filled with sick people, dead bodies, and criminals rolling in from time to time..one time a few thugs killed the only sheriff in town.. they eventually attacked me and i killed them. The only business open is herberts store and the saloon. But the saloon is filthy with only sick and dirty people inside...

 

Tumbleweed is thriving compared to armadillo. Its not like in rdr1 eithwr. you can buy clothes, weapons, drink, food, take bath.. it also has outfits specific to the town it has sheriffs but is under constant threath from gangs so. People are struggling there.

 

 

Edited by Cyper

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oCrapaCreeper

If you explore New Austin as John, replay a mission, and then look back at New Austin on the map with no fog, you'll see the entire state is marked as "Wanted Dead or Alive" for Arthur, so I'm certain even if you find away to go around you'd still get auto-killed or at least bounty hunted nonstop.

Edited by oCrapaCreeper

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Darealbandicoot

Anyone else think it's weird how Arthur has outfits that can ONLY be obtained in New Austin in his inventory when you activate the all outfits cheat? 

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SneakyDeaky

For me personally, NA's implementation in the game is poor. The location itself is fine, but the amount of retconning there is so John can go there is a bit much. Some say this is fan service for hardcore fans but I see a few of the hardcore fans are disappointed with the retconning, and most importantly, not being able to visit there with Arthur.

It makes no sense for John to go there in 1907. It makes no sense he can hang out in Tumbleweed where we know in the first game he never visited. Even if you ignore the retconning and look at it as a tribute, a homage to the first game, which it mostly is, it still makes zero sense that Arthur gets sniped when he crosses the border.

There's barely any law there for a start. Arthur is not wanted there, he even says they are wanted in three states, and those states, at that point in the story, are West Elizabeth, New Hanover and Lemoyne. "The gang never went there" also doesn't mean Arthur never did. He's a "wanderer" outside of the camp, he even uses that term to describe himself in a cutscene. He is NOT wanted in New Austin, there is zero indication he is, yet treetop snipers are waiting for him when he crosses the border, I find that to be a ridiculously unnecessary restriction.

I can't explore it with Arthur and finish all my trapper outfits, and finish all the collectibles. I can't buy the new outfits there with Arthur. It's just a pain in the arse. I can't be the "man with no name" who wanders into a dusty town and gets into a shootout with the local gang. Yeah sure, you can as John, but that's just it, I already did all that 8 years ago. The point for me to include NA in RDR 2 is to allow us to see the place from a different perspective.

And all it would take is a patch to remove the "snipers." If some of the events don't work with Arthur, then leave them locked until 1907. They can even leave Blackwater locked down because it fits the narrative, but once I cross that border into lawless NA, there is no sensible reason why I get instant killed. But I doubt that patch is going to happen.

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