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I/E acceptable loss levels


Ryan5252
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So, having grinded my life away on MC businesses I've decided to only run Coke & Meth alongside my bunker. The very thought of PostOp vans and garbage trucks make my skin crawl now. So, to mix it I've started placing my Terrobyte outside my cargo warehouse in El Burro heights and running crates and I/E again. 

 

I used to do I/E alot using the cargobob but soon gave up as it was just to slow for $80k per source and sell mission. So I've started being less fussy about $0 damage and just run the missions as quick as possible, source crates and back to IE again. BUT I have to admit, maybe it's because I haven't done ant IE in a few months but wtf is going on with NPC attacks? I sell in a lobby with friends so not an issue there, but sourcing? Jesus Christ! Most source missions involve being chased home back crazy accurate NPCs in cars, bikes and don't even start me about the Heli support.

 

So, that got me wondering, do I just stick at what I'm doing and floor it home asap accepting a loss between $2-$10k, stop and fight (respawns) or sacrifice time 'bobing it? 

 

Is there a limit before you destroy sourced car and say it's not worth it? 

 

I figure, between damage on harder source missions versus zero damage on easier ones (roadside stop, DUI stop, crime scene) and zero damage sales it probably works out at $75k profit per vehicle? 

 

I'd be interested in others thoughts, if any?

 

PS, to the money orientated base such as myself, 2 or 3 MCs, bunker, IE and nightclub remain the best ways to source income? And rotate crates, CEO jobs, client jobs etc as and when bothered? 

 

Thanks 

R

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whywontyoulisten

If you already have all the other businesses (particularly MC) and are sick of them, the Nightclub is the way to go. All I run nowadays is bunker and nightclub.

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I try to keep it less than 5k in damage, and I use the oppressor mk2 to smash wave after wave then drive it back. Then call new mk2 and run a quick headhunter. 

Edited by BOOGIEMAN219
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If I get under 40K damage, I still fly it back. I'm still making 40k profit and the hard work is already done. That doesn't happen very often though. Usually I'm getting 2k-5k damage on average but that is nothing. I'm sure I'm in the small minority, but I spend every dollar I earn, so the best time to get damage is when your bank account is empty. The mechanic will comp you for the damage and you pay nothing.

 

I try to cargobob everything I can. I start the source at my office and leave in the cargobob. I fly it to the source car regardless of if I can use it or not. This is something you can't do with the terrorbyte unless you are parked near a pegasus spawn. When I get there, if it's seol gangsters (house or car meet), I call in the kuruma and shoot from the car. I use a combat mg mk2 on foot on everything else. It's really effective on photo shoots where there is 5 body guards. 5 or so bullets in each, switching targets with auto-aim as they go down. You can clear them out in a few seconds. I usually floor the cargobob back to the warehouse and get no extra damage.

 

For me, I/E is still the best when there are no 2x deals going on. I rotate between I/E, VIP, and TB now to avoid waiting for cool downs and there is no raids on those things. I think the easiest money I made was 2x payouts on bunkers.

 

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3 hours ago, BOOGIEMAN219 said:

I try to keep it less than 5k in damage, and I use the oppressor mk2 to smash wave after wave then drive it back. Then call new mk2 and run a quick headhunter. 

I do the same thing here. Drive until I see enemies coming, park and jump out the car, take cover and call for the OP MkII. There are a few places I drive to on the way that I know will trigger an enemy spawn so I stop just before it and call for the OP II pull the car up a little until red dots appear on the map and then jump on the bike and blast away.

As soon as Carbobobs go on sale, I'll try those as well.

Edited by Taterman
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Screw I/E. 

 

I spent a lot of time stocking my warehouse with all the special plate cars. Once done I grabbed some friends and started selling the collections.

 

In the middle of a 4 car sale the game decided the lobby needed to be split. I was greeted with player left notifications and 4 explosions as the cars self destructed. It was so fast the save icon was spinning before I could even hit the PS button.

 

After that I sold the supers, drove the rest into the ocean and have not collected a car since. About 14 months now.

 

Long story short, zero. Stick with the nightclub.

Edited by dieseltech20
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1 hour ago, Ryan5252 said:

So, having grinded my life away on MC businesses I've decided to only run Coke & Meth alongside my bunker. The very thought of PostOp vans and garbage trucks make my skin crawl now. So, to mix it I've started placing my Terrobyte outside my cargo warehouse in El Burro heights and running crates and I/E again. 

 

I used to do I/E alot using the cargobob but soon gave up as it was just to slow for $80k per source and sell mission. So I've started being less fussy about $0 damage and just run the missions as quick as possible, source crates and back to IE again. BUT I have to admit, maybe it's because I haven't done ant IE in a few months but wtf is going on with NPC attacks? I sell in a lobby with friends so not an issue there, but sourcing? Jesus Christ! Most source missions involve being chased home back crazy accurate NPCs in cars, bikes and don't even start me about the Heli support.

 

So, that got me wondering, do I just stick at what I'm doing and floor it home asap accepting a loss between $2-$10k, stop and fight (respawns) or sacrifice time 'bobing it? 

 

Is there a limit before you destroy sourced car and say it's not worth it? 

 

I figure, between damage on harder source missions versus zero damage on easier ones (roadside stop, DUI stop, crime scene) and zero damage sales it probably works out at $75k profit per vehicle? 

 

I'd be interested in others thoughts, if any?

 

PS, to the money orientated base such as myself, 2 or 3 MCs, bunker, IE and nightclub remain the best ways to source income? And rotate crates, CEO jobs, client jobs etc as and when bothered? 

 

Thanks 

R

Not gonna lie man, i used to have 1k limit if it's above 1k it's done i'm not paying that sh*t and now i'm done with I/E. It's a good source of income back then but now it's the terrorbyte days man, you can earn 30k per job combined with VIP work that means 210k in an hour or less, just like solo bunker sale, while with I/E you will only earn 160k for an hour assuming you sell 2 top tier cars with no damage not to mention the daily charges 😶

 

So what i do is targeted data > headhunter > diamond shopping > sightseer > robbery in progress (2x in one sessions 210k) you can also do it in invite only or combine it with heists or ddh, sweet profits right there

 

that's all you need to do if you're grinding while waiting for bunker and club product, MC is kinda good but can be irritating sometimes with the boxvilles so yeah now i only run bunker and NC now while playing survivals, race etc

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I never bob I/E cars. It's probably the best way in terms of avoiding damage to the cars, but i'm not sure it's always the fastest way. A fast car, depending on the source location, can be driven to the warehouse pretty quick. With the bob there's a lot of time wasted, I think.

 

I also think it's boring as f*ck to bob the cars. I'm usually fine with repair costs of up to $10k (though usually it's $0-$2k). It also depends on how bad I want the specific car. I'm done with I/E though - sold off all my collections last week before RDR2 dropped, so my warehouse is now empty and I have no intention to start stealing them again. The Nightclub and Bunker is enough for me at the moment. The thought of doing more biker sales for myself makes my skin crawl as well. :(

 

So yeah. I usually just source the car, jump in it and put the pedal to the floor, driving past any NPC's that are trying to shoot at me. It usually comes with a repair cost, but at least it's a bit of fun. Bobbing, or getting out of the car to take care of the waves of NPC's, might be the most cost-effective way, but I'm too impatient. I just drive.

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Yellow Dog with Cone
6 hours ago, dieseltech20 said:

Screw I/E. 

 

I spent a lot of time stocking my warehouse with all the special plate cars. Once done I grabbed some friends and started selling the collections.

 

In the middle of a 4 car sale the game decided the lobby needed to be split. I was greeted with player left notifications and 4 explosions as the cars self destructed. It was so fast the save icon was spinning before I could even hit the PS button.

 

After that I sold the supers, drove the rest into the ocean and have not collected a car since. About 14 months now.

 

Long story short, zero. Stick with the nightclub.

That sucks, something similar happened to me once, but with a positive outcome.

 

The last time I/E got double money, I started a 4 car collection (Birds of Paradise) sale with 3 other crewmates, just when we spawned outside I lagged out from the session and I got left with 4 cars to deliver myself to the docks.

 

I sh*t you not, I earned like $800k selling them. I think I have a pic of it somewhere, I'll post it here if I find it again. here it is:

 

gxZHhFH.jpg

 

Anyway, I dislike I/E mostly for the annoying NPCs that can snipe you with a pistol from the copilot seat of ab helicopter spinning to its doom.

Edited by Voodoo-Hendrix
Forgot the rest of the post lol
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For Import, no more than $5k in damages,  for the export, no more than $1k ,  and I will only Cargobob it to the delivery location.

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I consider any loss over a grand unacceptable bringing them into my warehouse. Getting them out, I have no excuse to not deliver them clean.

Both in and out, I park up, snipe the chase cars as they spawn, and then drive to the spot.

 

Can't account for NPCs magdumping into my empty car before they're even fully spawned, though.

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The Wandering Hunter

i don’t get why people think about it like this. if you have the car then the work is done, just deliver it. most damage i’ve taken is 20 k and then i still made 60k selling it, and i flipped it off a cliff to do that much.

 

stopping to fight npcs takes longer than just making up for your losses with a headhunter or better yet a terrobyte mission.

 

and sell in a loby with atleast 1 friend so there’s no npcs.

Edited by The Wandering Hunter
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5k acceptable loss? Never head of that.

0BCgi93.jpg

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6 hours ago, The Wandering Hunter said:

most damage i’ve taken is 20 k and then i still made 60k selling it,

It maxes out at 34k. I've hit that magic number more than once. :blink:

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Yellow Dog with Cone
1 hour ago, Sanches said:

5k acceptable loss? Never head of that.

0BCgi93.jpg

Two years later and the Tropos Rallye still have those floating popup headlights when you lose the hood lol

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34 minutes ago, FukNRekd said:

It maxes out at 34k. I've hit that magic number more than once. :blink:

Hmmm... good to know. I'm going to pay more attention to that. I thought I was getting into the 40s. Must not have been.

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I used to do I/E a lot, after the first time, i used the Cargobob pretty much exclusively.

However, since the Client jobs became available, I've concentrated on doing a mix of Diamonds, Data, and Robbery, Headhunter and Sightseer VIP jobs, and crate sourcing for my small warehouse.

Also my bunker is producing, so I sell that stock when the supplies run out every couple of in-game hours.

 

I've made considerably more money this way than doing I/E and VIP jobs alongside the bunker sales, even without double payouts.

It's just purely a time/profit ratio that can't be beat, except by heists maybe.

 

I play solo public always.

Before After Hours I had made a little over $42 mil.

I now have over $75 mil, even after having spent down to $16 mil right after the update, and bought several items on sale since, so I've made a LOT more money since the nightclubs became available.

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Guest Member2756931
20 hours ago, Dr.Rosenthal said:

I never bob I/E cars. It's probably the best way in terms of avoiding damage to the cars, but i'm not sure it's always the fastest way.

I don't think I've ever damaged a car with the bob... except for the couple of times early on when the car fell off.

 

Even when I grabbed a moving car I don't think I damaged it *checks for video of it* Nope, no damage...

ImperfectCheerfulCaecilian-size_restrict

 

Now they have fixed the bob issues and it no longer drops the car for no reason the bob is the perfect way to avoid any damage to the car on pickup and on delivery (just learn to fly the thing and learn how to avoid those Froggers who chase on some collections).

 

 

For me, acceptable damage is $5k however it's not law and I will deliver a car with as much as $30k damage on it from time to time.

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Lonely-Martin

Early on, Cargobob done much. Wanted the cash.

 

Now, if, $10k is my limit. I'll dump it or let another take it if it gets that much and grows.

 

Not worth the bollocks.

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19 hours ago, Voodoo-Hendrix said:

 

gxZHhFH.jpg

 

f*cking hell, now I can say I'm sure why I/E never gets doubled :blink:

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I bought the bedroom add-on to my office, so I could spawn and immediately do an IE steal,  that was a couple of years ago and it’s been that way ever since.

 

il steal and sell a high end car, hopefully netting 70-80k but if damage is worse, so be it, it’s still profit and pays for the time taken.  After that it’s bunker sales,  mc sales, more IE if I’m on longer . Nightclub sales can sit and wait til I get an empty lobby and I’ve only just got the terrorbyte/mk2 combo so I’m still learning how that best pays its way

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12 hours ago, The Wandering Hunter said:

i don’t get why people think about it like this. if you have the car then the work is done, just deliver it. most damage i’ve taken is 20 k and then i still made 60k selling it, and i flipped it off a cliff to do that much.

 

stopping to fight npcs takes longer than just making up for your losses with a headhunter or better yet a terrobyte mission.

 

and sell in a loby with atleast 1 friend so there’s no npcs.

I play solo more often than not, and taking three minutes to snipe some NPCs for a higher payout isn't that much of a time sink.

It's not a case of me making up losses, I'm making that much extra money.

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On 11/2/2018 at 7:18 AM, FukNRekd said:

It maxes out at 34k. I've hit that magic number more than once. :blink:

Yeah... crashed into a powerline tower in Mirror Park this morning. Destroyed the cargobob, but the car survived with 31k. Decided to shoot at it to see what would happen. Wouldn't you know it, the damage stopped at 34k.

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1 hour ago, AcidXRain73 said:

Yeah... crashed into a powerline tower in Mirror Park this morning. Destroyed the cargobob, but the car survived with 31k. Decided to shoot at it to see what would happen. Wouldn't you know it, the damage stopped at 34k.

You can destroy the vehicle with explosives, but bullets will only go as far as $34k in damage.

 

So in response to the original question (since I didn't really answer before), I'd only generally go as high as around $5000.

Any more than that, I'll blow up the car and start over.

Edited by kcole4001
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The problem with I/E is the time and risk.  If you steal a car, get 5K in damage, then sell the car paying 20k to upgrade it, and say take 2000 damage when delivering, it’s only about 70k in profit.   It’s super grindy, a lot of driving (assuming you don’t cargobob), and the 20 minute cooldown cuts into profits.  Not to mention, the ammo and armor costs you use getting smoked by NPCs all day or what you spend calling Lester or bribing authorities.  

 

I can make 50k in less time doing headhunter and diamond shopping with literally no overhead or risk, without worrying if I’m going to damage product.  I think IE is no longer the best money making method since nightclub hit as nowadays doing VIP or client jobs while bunker/nightclub is building is the best money grind.  Honestly, i would rather make 25 k delivering someone else’s bunker thank grinding out IE anymore.  

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29 minutes ago, georgewillie said:

The problem with I/E is the time and risk.  If you steal a car, get 5K in damage, then sell the car paying 20k to upgrade it, and say take 2000 damage when delivering, it’s only about 70k in profit.   It’s super grindy, a lot of driving (assuming you don’t cargobob), and the 20 minute cooldown cuts into profits.  Not to mention, the ammo and armor costs you use getting smoked by NPCs all day or what you spend calling Lester or bribing authorities.  

 

I can make 50k in less time doing headhunter and diamond shopping with literally no overhead or risk, without worrying if I’m going to damage product.  I think IE is no longer the best money making method since nightclub hit as nowadays doing VIP or client jobs while bunker/nightclub is building is the best money grind.  Honestly, i would rather make 25 k delivering someone else’s bunker thank grinding out IE anymore.  

I fail to see how head-hunter, with its lack of risk and complete certainty of completion is somehow less grindy than IE with all its risk, 

 

isnt it the risk that makes it fun, the investment of time and money and the risk of losing it all gives me the joy and relief when I complete it

Edited by Fish_head
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Any damage is fine by me. I drive to have fun. Time is also a factor. Once you have started a sourcing the clock is ticking and that time is forever lost.

 

30K damage so what? Average damage is way less.

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10 hours ago, Fish_head said:

-your profile pic-

off topic, but... can i have a bite of this stinky fish please?? hihihi

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Lonely-Martin
10 hours ago, Fish_head said:

I fail to see how head-hunter, with its lack of risk and complete certainty of completion is somehow less grindy than IE with all its risk, 

 

isnt it the risk that makes it fun, the investment of time and money and the risk of losing it all gives me the joy and relief when I complete it

Some players prefer other modes and don't want to potentially risk wasting time anymore than necessary because the game had become a grind over the years and they'd rather be playing elsewhere.

 

Plagues the game, how many AFK businesses when not playing, lol - Not that I blame them, it's the game, a slog. If you want many things that is.

 

Granted, far easier today with options out there. But for a player keen to just race, they just want the cash to buy the cars needed, for example. (Or a PvPer needs bunker research cash) The earning part is a means to an end as some ain't buying cards.

 

So the risk becomes wasted time is all. Such a varied game. :)

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