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Get car in x y z and store? (SOLVED)


Diegoti
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073E: get_car_in_sphere -1577.942 52.6333 16.3281 radius 4.0 model #INFO handle_as $TEMPVAR_ACTOR_CAR
How does this code works??

 

Hello, im currently working on a script that creates a group of taxies with drives in x areas for my other taxi script and i want to destroy every taxi in that area and after create new ones,

 

I just want to know to get every taxi in X Y Z area pls

 

 

Edited by Diegoti
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51 minutes ago, Diegoti said:

I just want to know to get every taxi in X Y Z area pls

 

{$CLEO .cs}
thread 'get taxi'

:Taxi
wait 0
if
0256:   player $PLAYER_CHAR defined
jf @Taxi
00A0: store_actor $PLAYER_ACTOR position_to [email protected] [email protected] [email protected]
073E: get_car_in_sphere [email protected] [email protected] [email protected] radius 4.0 model #TAXI handle_as [email protected]
if
056E:   car [email protected] defined
jf @Cabbie
// do something with Taxi

:Cabbie
073E: get_car_in_sphere [email protected] [email protected] [email protected] radius 4.0 model #CABBIE handle_as [email protected]
if
056E:   car [email protected] defined
jf @Taxi
// do something with Cabbie

 

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Nop

 

073E: get_car_in_sphere 2081.2925 1003.4913 10.4634 radius 10.0 model #TAXI handle_as [email protected]
Car.Destroy([email protected])

 

S O L V E D

 


0AE2: [email protected] = random_vehicle_near_point 2081.2925 1003.4913 10.4634 in_radius 10.0 find_next 0 pass_wrecked 1
if 056E:   car [email protected] defined
then
Car.Destroy([email protected])
end

Edited by Diegoti
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Don't forget to check if detected car is taxi with opcode 0137. Otherwise the street would be empty.

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