Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Tuners
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    2. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    3. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    4. Bugs*

    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    6. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

      1. GTANet 20th Anniversary
    2. Support

    3. Suggestions

The RDR2 Beta Hunt


KENNYOUT3
 Share

Recommended Posts

4 hours ago, FreeMaxB585 said:

its still a beta. not really complicated. majority of the story missions arent even out. tons of content isnt even out yet either. they have said multiple times its only a % of whats coming. and yes when they put out one of the best SP games ever, it is extra gravy. a lot of extra hours. god of war for example 25 hours and  done. rd2 SP can easiy get 100-150 and the online is extra gravy. as they already said now that SP is done the full team can now all work 1000% in the online, its only a small percent of what will be coming. With that amazing SP obviously not everyone could work to the online. 99% of recent games that are mainly online have no SP at all, or garbage SP...and other good SP games lately like gow for example have NO online. 

 

Not sure what else could want for them as far as online, has pretty much everything. They now have their full team on it. Its very polished. Tons of different modes and things to do. Lot more story missions on the way

To be honest, beta is something thrown around very loosely by corporations these days- Fallout 76's beta came out a week before its official release- there was clearly no intent for any of the beta testing feedback to be implemented before then.

 

In this case, I think they didn't manage to finish online in time for release, and Take2 was likely pressuring them to release and monetize it as soon as possible (why else would we see microtransactions in a beta?). If I were to be honest, Online is either a pre-beta (if they still haven't finished working on features), or a very bare-bones release, with updates scheduled throughout 2019 to keep interest in the game.

 

No one knows how much of R* is working on online, but I definitely think at least their two largest offices (R* North and NY) are working on it. I would prefer if they kept the San Diego office to work on SP DLC and a smaller team to work on SP maintenance, as I think there's lots of further opportunities to explore expanding SP's story laterally and because there's also still a good number of bugs in SP that need to be fixed.

  • Like 1
Link to comment
Share on other sites

Cutter De Blanc
On 12/15/2018 at 3:37 PM, Darealbandicoot said:

I believe its the building that has all the animal bones and carcasses outside the it the first bridge to St Denis near Shady Bell

Looking around it seems the name of it was changed to the Prinz and Co. Slaughterhouse.  It's much closer to town than Shady Belle

  • Like 1
Link to comment
Share on other sites

Hey guys, figured I'd throw my two cents in and discoveries. 

 

Well travelling to Guarma via the "blackout drinking wake up out of bounds" exploit I've found some interesting stuff while exploring the outer bounds of the grizzlies like some modelled riverbeds. I will send pictures next time I can play and hopefully show you guys what I mean. I've gotten the impression these places are part of the beta map. 

 

Good work so far and happy hunting 

  • Like 2
Link to comment
Share on other sites

Darealbandicoot
3 minutes ago, StJimmy said:

Hey guys, figured I'd throw my two cents in and discoveries. 

 

Well travelling to Guarma via the "blackout drinking wake up out of bounds" exploit I've found some interesting stuff while exploring the outer bounds of the grizzlies like some modelled riverbeds. I will send pictures next time I can play and hopefully show you guys what I mean. I've gotten the impression these places are part of the beta map. 

 

Good work so far and happy hunting 

Speaking of Guarma, a cut animal, the green turtle has been found. It cannot be skinned and you can walk through it. You can study it but it won't be added to the compendium. 

  • Like 6
Link to comment
Share on other sites

2 hours ago, StJimmy said:

outer bounds of the grizzlies like some modelled riverbeds.

Could it be this what you saw? Reminds me of Cairn's Lake in the Grizzlies, seems like some sort of a testing placeholder which was placed out of map(and not too far from the real lake too)

mBoVdwk.jpg

 

rqfpgJN.jpg

 

eiJ5HUg.jpg

 

you can walk right through the invisible frozen water thingy, and it has a solid seabed at it

2jEnEJf.jpg

 

This might also be some cut lake from the leaked map that didn't make it to the final game. Looking at how the Grizzlies expanded to the west in that section, maybe this is what that "lake?" thing was.

Red-Dead-Redemption-2-map-leak-hi-res.jp

 

Speaking of the beta map, i only just noticed some sort of a dog icon between Cochinay and Tall Trees.

Could have been a legendary animal location originally. We know they are shown with a crown on your i-ngame map now in the final version, but don't think there's legendaries there in the final game.

EWOOvCd.png

 

Edited by AndyGanteks
Link to comment
Share on other sites

4 hours ago, jje1000 said:

A bit of a mystery- a beta, but which version?

 

 

 

:yee: It's hard to say but i hope to god it's real (PC player, dont blame me.) It looks like a lot of work to fake, the mouse cursor , input lag of every R* menu.. , upto graphics settings and their respective descriptions. Build version 1110.0 i think? Also hey, no online mode :p

Link to comment
Share on other sites

rollschuh2282
59 minutes ago, TheWhiteHat said:

input lag of every R* menu

what input lag?

what input lag in menus?

Link to comment
Share on other sites

2 hours ago, rollschuh2282 said:

what input lag?

what input lag in menus?

 

high input lag ^. Also R* menus on PC are sluggish, frequent map & menu lag (although this issue mostly pertains to 60hz monitors).

  • Like 2
Link to comment
Share on other sites

rollschuh2282
5 minutes ago, TheWhiteHat said:

 

high input lag ^. Also R* menus on PC are sluggish, frequent map & menu lag (although this issue mostly pertains to 60hz monitors).

i never noticed that in my game, i think i will look at it, but it feels in GTA almost instant.

maybe it´s different on PC and maybe they have a input lag problem on RDR2 on console  🤔

Link to comment
Share on other sites

18 minutes ago, rollschuh2282 said:

i never noticed that in my game, i think i will look at it, but it feels in GTA almost instant.

maybe it´s different on PC and maybe they have a input lag problem on RDR2 on console  🤔

I'm not sure about the console versions since i have spent not enough time to judge if this issue also persists there, but it's a serious PC problem with V.

Link to comment
Share on other sites

2 hours ago, TheWhiteHat said:

 

high input lag ^. Also R* menus on PC are sluggish, frequent map & menu lag (although this issue mostly pertains to 60hz monitors).

Yeah that looks bad, reminds me why RDR2 didn't get GOTY.

Link to comment
Share on other sites

Darealbandicoot

Interesting, it seems Hanging Dog Ranch was going to be taken over by the gang at some point and the Clements Point camp didn't exist and instead used the POS camp in Dewberry Creek Micah found.  Also Adler Ranch was in a COMPLETELY different place. Interesting how Van Horn and Annesberg either swapped names or swapped locations. 

Edited by Darealbandicoot
Link to comment
Share on other sites

15 hours ago, jje1000 said:

A bit of a mystery- a beta, but which version?

 

 

 

It looks so real. I am confused.

Link to comment
Share on other sites

BS_BlackScout

Since we don't have a PC Thread anymore. I'll hijack this and go off-topic anyway.

It looks pretty convincing, slowed it down to 0.25x and the mouse movement was pretty precise.

If that's a fake, then whoever did it definitely put some effort into it.
The only thing that seemed odd was "Define resolution".

There is one problem though, they didn't record gameplay using the Mouse. So, I can somewhat assume it's a fake.

Edited by BlackScout
  • Like 2
Link to comment
Share on other sites

1. Originally if Arthur equipped the bow, arrows would appear in a small quiver. (Look to the right of Arthur's buckle.)

2. His shirt is less detailed than in the final game.

3. His satchel is missing.

Red-Dead-Redemption-2-Weapons.jpg

 

  • Like 4
Link to comment
Share on other sites

On 12/17/2018 at 7:28 PM, AndyGanteks said:

Could it be this what you saw? Reminds me of Cairn's Lake in the Grizzlies, seems like some sort of a testing placeholder which was placed out of map(and not too far from the real lake too)

 

 

you can walk right through the invisible frozen water thingy, and it has a solid seabed at it

 

 

This might also be some cut lake from the leaked map that didn't make it to the final game. Looking at how the Grizzlies expanded to the west in that section, maybe this is what that "lake?" thing was.

 

 

Speaking of the beta map, i only just noticed some sort of a dog icon between Cochinay and Tall Trees.

Could have been a legendary animal location originally. We know they are shown with a crown on your i-ngame map now in the final version, but don't think there's legendaries there in the final game.

EWOOvCd.png

 

Interesting, I did not even see that. However examine this evidence: 

LGbq2sa.jpg

This area I believe was part of the initial map. Below are my screenshots I took

0RcNRxu.jpg

Spoiler

Looking down from the "Waterfall"9mdm7RT.jpg

 

Looking up at it

kJJmT8W.jpg

 

Some shots of the riverbed:

9NNcEI4.jpg

0RcNRxu.jpg

 

More screens: 

Spoiler

Overhead view of the river network:

elqDMxk.jpg

5kX4qmk.jpg

There's also this extensive crevice network not seen in the intro 

mFApq0w.jpg 

My theory judging from the aforementioned lake and above river makes me believe the snow area was much larger, perhaps almost 2x as large! From what I can gather from extensive exploration outside the boundaries this is the only area outside the map that is modeled and looks complete. The rest usually just give up as soon as the boundary hits so I can confidently say the Grizzlies jutted out more West. Will need to explore further before it is patched. Will keep ya'll updated when I finally get to Gurama and not fall down the wrong edge of the map 

Edited by StJimmy
Link to comment
Share on other sites

6 hours ago, BlackScout said:

Since we don't have a PC Thread anymore. I'll hijack this and go off-topic anyway.

It looks pretty convincing, slowed it down to 0.25x and the mouse movement was pretty precise.

If that's a fake, then whoever did it definitely put some effort into it.
The only thing that seemed odd was "Define resolution".

There is one problem though, they didn't record gameplay using the Mouse. So, I can somewhat assume it's a fake.

There's also no audio of the mouse clicking sound. So it's either pre-recorded PC gameplay within the video itself, or fake.

 

Definitely, most probably fake. Sadly. :/

  • Like 3
Link to comment
Share on other sites

20 minutes ago, Xerukal said:

There's also no audio of the mouse clicking sound. So it's either pre-recorded PC gameplay within the video itself, or fake.

 

Definitely, most probably fake. Sadly. :/

I wouldn’t go that far. Every leak we had pre release (most were pre announcement) ended up being the real deal.

Link to comment
Share on other sites

Arthur face comparison from the famous "WHERES OUR MUNEH?!" scene.

RDR2 trailer 2 (left) - RDR2 final game (right)

maxresdefault.jpg

(Taken from YT user Cycu1's thumbnail of "Red Dead Redemption 2 Trailers vs Retail Xbox One X Graphics Comparison" video.

-----

The mission "The Sheep and the Goats" takes place in Valentine, however in Trailer 3 it seemed to have taken place in the outskirts of Saint Denis (or Annesburg).

latest?cb=20180502195845 Maybe it was done to hide spoilers or stop mappers.

Link to comment
Share on other sites

A lot of the cutscene location changes can be chalked up to just Rockstar wanting to hide things to prevent spoilers. It’s actually pretty clever since you can’t anticipate some of the things from the trailers when you play the game because the location is completely different.

 

Anyways, they did the same exact thing with GTA V. The most obvious and without a doubt example being the gameplay trailer where the audio and animations from Ending C are used in the Blitz Play setting.

Link to comment
Share on other sites

2 hours ago, cp1dell said:

A lot of the cutscene location changes can be chalked up to just Rockstar wanting to hide things to prevent spoilers. It’s actually pretty clever since you can’t anticipate some of the things from the trailers when you play the game because the location is completely different.

 

Anyways, they did the same exact thing with GTA V. The most obvious and without a doubt example being the gameplay trailer where the audio and animations from Ending C are used in the Blitz Play setting.

This, I don't get why people keep doubting it like the one guy who thought a trailer 5 months before the game's release actually had a cutscene take place in Blackwater and was only changed 5 months before release. If we talking later trailers no way is it likely locations will just be randomly switched, that requires too much of an undertaking to randomly change whole parts of the game mere months before the game goes gold. 

  • Like 3
Link to comment
Share on other sites

6 hours ago, silly_nate said:

I wouldn’t go that far. Every leak we had pre release (most were pre announcement) ended up being the real deal.

There was a similar fake with GTA V PC. It was the same case of a dude recording his screen with no actual mouse movement in gameplay. Just menus. It's highly suspicious, imo.

Edited by Xerukal
  • Like 3
Link to comment
Share on other sites

3 hours ago, StJimmy said:

This, I don't get why people keep doubting it like the one guy who thought a trailer 5 months before the game's release actually had a cutscene take place in Blackwater and was only changed 5 months before release. If we talking later trailers no way is it likely locations will just be randomly switched, that requires too much of an undertaking to randomly change whole parts of the game mere months before the game goes gold. 

A good example of this to show it's done purposefully: in RDRII's launch trailer you see Sadie say "do as you're god-damned told" in front of the dynamite cart used in Chapter VI. This actually doesn't happen until Epilogue II in one of her bounty hunt missions. There is no way in hell they changed this two weeks before the game came out and after it had gone gold, proving it is done purposefully. 

 

Speaking of one scene that might be cut content, when does Charles say "we'll need another gun" as seen in trailer 2?

  • Like 3
Link to comment
Share on other sites

On 12/18/2018 at 6:29 AM, TheWhiteHat said:

 

high input lag ^. Also R* menus on PC are sluggish, frequent map & menu lag (although this issue mostly pertains to 60hz monitors).

Thats not input lag thats a way to make the characters feel more weighted, which is why it only that noticeable in 3rd person and not as much in 1st

On 12/17/2018 at 9:54 PM, jje1000 said:

A bit of a mystery- a beta, but which version?

 

 

 

Any1 have a mirror

Edited by Equatecurl
Link to comment
Share on other sites

3 hours ago, Dick Justice said:

Speaking of one scene that might be cut content, when does Charles say "we'll need another gun" as seen in trailer 2?

I wanted to know that too, does that scene ever happens?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.