BAGS00 Posted December 12, 2021 Share Posted December 12, 2021 7 hours ago, Spider-Vice said: The vegetation in that video is also more reminiscent of GTA V than final RDR2. Also, here's RDR2 2 months into development (according to the dev) while they were testing horses. Nothing extraordinary but still interesting to see that it was just a prototype for testing horse locomotion. Imagine all the crashes that horse went through, all in the name of testing Spider-Vice, Nulla Lex Ink., Arthujahn Morstgan and 9 others 4 8 Link to comment Share on other sites More sharing options...
LegitimatePride Posted December 18, 2021 Share Posted December 18, 2021 (edited) Not exactly new, but here's a list of the known cut missions, for future reference. Story missions: WNT3: Chapter 1 mission that was meant to happen between "Enter, Persued by a Memory" and "Who the Hell is Leviticus Cornwall?". Not much is known. TRE2: Chapter 3 mission from Trelawny after "Magicians for Sport". It involved Arthur and Dutch taking out bounty hunters on train. IND2: Chapter 4 mission between "The Gilded Cage" and "A Fine Night in Debauchery" about Arthur and Micah planting dynamite at the Saint Denis docks. NTV0: Chapter 4 mission that would've been the first in the Native mission strand (NTV1 is "Archeology for Beginners"). It involved Arthur going to meet Charles and Eagle Flies to help free Eagle's Flies' men from "reform school". This is possibly where the events mentioned in "A Rage Unleashed", of Arthur and Charles pretending to be soldiers, happened. SMG1: Chapter 5 mission that involved taking Leon's niece to safety, took place before "Hell Hath No Fury". RJCK1: Epilogue - Part II mission with Jack that would've taken place before "Trying Again". Side missions: RGUN4: Frank Heck mission from the mission strand "The Noblest of Men, and a Woman". Edited December 18, 2021 by LegitimatePride BAGS00, Nulla Lex Ink., RedDeadRus and 1 other 4 Link to comment Share on other sites More sharing options...
EnergiDaan Posted December 18, 2021 Share Posted December 18, 2021 1 hour ago, LegitimatePride said: Not exactly new, but here's a list of the known cut missions, for future reference. Story missions: WNT3: Chapter 1 mission that was meant to happen between "Enter, Persued by a Memory" and "Who the Hell is Leviticus Cornwall?". Not much is known. TRE2: Chapter 3 mission from Trelawny after "Magicians for Sport". It involved Arthur and Dutch taking out bounty hunters on train. IND2: Chapter 4 mission between "The Gilded Cage" and "A Fine Night in Debauchery" about Arthur and Micah planting dynamite at the Saint Denis docks. NTV0: Chapter 4 mission that would've been the first in the Native mission strand (NTV1 is "Archeology for Beginners". It involved Arthur going to meet Charles and Eagle Flies to help free Eagle's Flies' men from "reform school". This is possibly where the events mentioned in "A Rage Unleashed", of Arthur and Charles pretending to be soldiers, happened. SMG1: Chapter 5 mission that involved taking Leon's niece to safety. RJCK1: Epilogue - Part II mission with Jack that would've taken place before "Trying Again". Side missions: RGUN4: Frank Heck mission from the mission strand "The Noblest of Men, and a Woman". ntv0 intro rjck1 small cutscene that was supossed to take place somewhere in the mission, other cutscenes were deleted. check out my channel for mroe deleted cutscenes DenjiChainsawman, jje1000, Jisoo and 2 others 5 Link to comment Share on other sites More sharing options...
Lemoyne outlaw Posted December 18, 2021 Share Posted December 18, 2021 3 hours ago, LegitimatePride said: IND2: Chapter 4 mission between "The Gilded Cage" and "A Fine Night in Debauchery" about Arthur and Micah planting dynamite at the Saint Denis docks. i really wish this was in the game. im probably the only micah fan ever. but this sounds amazing. i love the missions with micah and arthur. they are my favorites in my replays. remember in the last guarma mission when micah and arthur plant dynamite on the cannons. it was so funny watching them compete and push each other. i can only imagine how funny and entertaining this would have been. and it would be cool to see micah in saint denis. i would love to know his opinion on the high society and big cities. in fact we need a micah dlc. it would basically be like playing as trevor in the wild west. only better. but i know im the only one with this opinion. everyone else would keep killing themselves as micah. Nulla Lex Ink., Ironside and Dizzyo 3 Link to comment Share on other sites More sharing options...
Stuart Lugsden Posted December 18, 2021 Share Posted December 18, 2021 (edited) 1 hour ago, Lemoyne outlaw said: i really wish this was in the game. im probably the only micah fan ever. but this sounds amazing. i love the missions with micah and arthur. they are my favorites in my replays. remember in the last guarma mission when micah and arthur plant dynamite on the cannons. it was so funny watching them compete and push each other. i can only imagine how funny and entertaining this would have been. and it would be cool to see micah in saint denis. i would love to know his opinion on the high society and big cities. in fact we need a micah dlc. it would basically be like playing as trevor in the wild west. only better. but i know im the only one with this opinion. everyone else would keep killing themselves as micah. "All we ever seem to do is rob a stage, you and me" I guess this was added after they cut this mission. And I imagine Micah despised Saint Denis like everyone else including the player. The game is about outlaws being out of natural habitat and Saint Denis is as far away from the west as you can get in this game. Edited December 18, 2021 by Stuart Lugsden Link to comment Share on other sites More sharing options...
RedDeadRus Posted December 19, 2021 Share Posted December 19, 2021 (edited) 11 hours ago, LegitimatePride said: Not exactly new, but here's a list of the known cut missions, for future reference. Story missions: WNT3: Chapter 1 mission that was meant to happen between "Enter, Persued by a Memory" and "Who the Hell is Leviticus Cornwall?". Not much is known. TRE2: Chapter 3 mission from Trelawny after "Magicians for Sport". It involved Arthur and Dutch taking out bounty hunters on train. IND2: Chapter 4 mission between "The Gilded Cage" and "A Fine Night in Debauchery" about Arthur and Micah planting dynamite at the Saint Denis docks. NTV0: Chapter 4 mission that would've been the first in the Native mission strand (NTV1 is "Archeology for Beginners"). It involved Arthur going to meet Charles and Eagle Flies to help free Eagle's Flies' men from "reform school". This is possibly where the events mentioned in "A Rage Unleashed", of Arthur and Charles pretending to be soldiers, happened. SMG1: Chapter 5 mission that involved taking Leon's niece to safety, took place before "Hell Hath No Fury". RJCK1: Epilogue - Part II mission with Jack that would've taken place before "Trying Again". Side missions: RGUN4: Frank Heck mission from the mission strand "The Noblest of Men, and a Woman". Can tell more about the «NTV0» mission scenario in public access? Judging by the materials found, we unexpectedly attacked the soldiers to find the key to the wagon in which the Indian teenagers are, but we need a more detailed analysis. Edited December 19, 2021 by RedDeadRus Link to comment Share on other sites More sharing options...
LegitimatePride Posted December 19, 2021 Share Posted December 19, 2021 (edited) 23 minutes ago, RedDeadRus said: Can tell more about the «NTV0» mission scenario in public access? Judging by the materials found, we unexpectedly attacked the soldiers to find the key to the wagon in which the Indian teenagers are, but we need a more detailed analysis. Oh, there are more leftovers of that mission? I was only aware of the unused intro cutscene and the information given in its subtitles' dialogue. Edited December 19, 2021 by LegitimatePride Link to comment Share on other sites More sharing options...
Stuart Lugsden Posted January 7 Share Posted January 7 This has been in my head for ages. Why doesn't Arthur have a unique horse saddle and weapons? Everyone else including John have their own stuff but Arthur is given a standard cattleman, carbine, knife and saddle and on the subject he's given a unique but bland Odriscoll horse. Someone on here found a crap ton cut clothing including some that wear specifically designed for Arthur. Someone else found a red thoroughbred horse in the game file which could have been Boudica. Is it possible that he was suppose to have a unique saddle and unique weapons but wear left out? I also noticed that Johns knife can be seen in Arthurs horrible knife sheath in the second trailer. Was that going to be his? Was NPC John meant to have his bowie knife since the start? I really wish we had answers. Also I've given up trying to add photos on here. I don't know why it works for everyone else except not me. stag3coach2, Sean800, Nulla Lex Ink. and 1 other 4 Link to comment Share on other sites More sharing options...
LorshZontek Posted January 8 Share Posted January 8 8 hours ago, Stuart Lugsden said: This has been in my head for ages. Why doesn't Arthur have a unique horse saddle and weapons? Everyone else including John have their own stuff but Arthur is given a standard cattleman, carbine, knife and saddle and on the subject he's given a unique but bland Odriscoll horse. Someone on here found a crap ton cut clothing including some that wear specifically designed for Arthur. Someone else found a red thoroughbred horse in the game file which could have been Boudica. Is it possible that he was suppose to have a unique saddle and unique weapons but wear left out? I also noticed that Johns knife can be seen in Arthurs horrible knife sheath in the second trailer. Was that going to be his? Was NPC John meant to have his bowie knife since the start? I really wish we had answers. Also I've given up trying to add photos on here. I don't know why it works for everyone else except not me. I guess to give a reason for character customization, who knows m3ssO, Sean800, Arthujahn Morstgan and 1 other 4 Link to comment Share on other sites More sharing options...
RedDeadRus Posted January 8 Share Posted January 8 14 hours ago, Stuart Lugsden said: This has been in my head for ages. Why doesn't Arthur have a unique horse saddle and weapons? Everyone else including John have their own stuff but Arthur is given a standard cattleman, carbine, knife and saddle and on the subject he's given a unique but bland Odriscoll horse. Someone on here found a crap ton cut clothing including some that wear specifically designed for Arthur. Someone else found a red thoroughbred horse in the game file which could have been Boudica. Is it possible that he was suppose to have a unique saddle and unique weapons but wear left out? I also noticed that Johns knife can be seen in Arthurs horrible knife sheath in the second trailer. Was that going to be his? Was NPC John meant to have his bowie knife since the start? I really wish we had answers. Also I've given up trying to add photos on here. I don't know why it works for everyone else except not me. Red thoroughbred horse? Never met this, is there any material? Link to comment Share on other sites More sharing options...
OutlawJorge7 Posted January 10 Share Posted January 10 On 1/8/2022 at 3:58 PM, RedDeadRus said: Red thoroughbred horse? Never met this, is there any material? It’s actually a liver chestnut Hungarian Halfbred that’s in the files . Must be Boadicea . Link to comment Share on other sites More sharing options...
Stuart Lugsden Posted January 10 Share Posted January 10 17 hours ago, OutlawJorge7 said: It’s actually a liver chestnut Hungarian Halfbred that’s in the files . Must be Boadicea . My bad. I saw how tall it was and through it was a thoroughbred. Link to comment Share on other sites More sharing options...
Stuart Lugsden Posted January 10 Share Posted January 10 On 1/8/2022 at 7:23 AM, LorshZontek said: I guess to give a reason for character customization, who knows They could have introduced that when you go hunting with Hosea. Hosea could tell him to sell the big shire horse for some money, then buy some horse treats, then head off to the gunsmith to get ammo and in that time we get told about buying new horses, saddles and weapons which we can customise. I love this game but I wish Arthur had some more unique stuff because everyone else dose. John has unique stuff in fact he has 2 saddles and while most of it isn't available in the epilogue he still has it so theres no excuse why Arthur can't. I could easily imagine Arthurs cattleman and knife being similar to Johns because he doesn't care about looking smart and personal customisation. I would like to think that originally he was meant to but it was cut like his alternative outfits. Link to comment Share on other sites More sharing options...
ThePickledPickle Posted January 11 Share Posted January 11 (edited) Hello all, longtime lurker here, found something interesting in the files that could relate to cut content. Don't know if this has been discussed before, apologies if I'm rehashing anything Typically, the base version of a weapon's model is referred to as "01" (like w_pistol_mauser01.ydr, w_rifle_boltaction01.ydr, so on and so forth). However, the base M1899 pistol in the files is referred to as w_pistol_m189902.ydr in most of it's files, which is strange because there's no other variant of the M1899 Pistol in the game that I'm aware of. Some files are labeled just w_pistol_m1899 without the 02, but they contain textures that still refer to it as M189902. Additionally, in the components file, there's a developer comment that references adjusting the long slide. Another thing I noticed is that the M1899 is the only post-launch firearm that NPC loadouts can spawn with Now here's my theory: maybe they removed the M1899 from the launch version of the game for whatever reason, then when they decided to add it back into the game, they used a new base model. Guns with straight grips IRL (like the Semi-Auto Pistol) were altered to have slanted grips to fit the player's hand with existing animations, RDR1's High Powered Pistol depicts the accurate straight grip, and judging by other examples (like Marston's wolf attack pants using the same textures from RDR1) they used a lot of placeholders during development and testing. Maybe they were using the RDR1 model and couldn't create a new model in time, or balance it properly, or remap the textures, whatever it was maybe they couldn't have done it in time to meet the release deadline, so when the PC version was coming out, they dug up those old files (01) and filled in the gaps with new files (02) Edited January 11 by ThePickledPickle clarifying evidence stag3coach2, Edward RDRIII and RedDeadRus 3 Link to comment Share on other sites More sharing options...
RedDeadRus Posted January 11 Share Posted January 11 (edited) On 1/10/2022 at 4:39 AM, OutlawJorge7 said: It’s actually a liver chestnut Hungarian Halfbred that’s in the files . Must be Boadicea . In any case, I would really like to see the find. If there really was a Boadicea in the game, then where could it appear? 18 hours ago, ThePickledPickle said: Hello all, longtime lurker here, found something interesting in the files that could relate to cut content. Don't know if this has been discussed before, apologies if I'm rehashing anything Typically, the base version of a weapon's model is referred to as "01" (like w_pistol_mauser01.ydr, w_rifle_boltaction01.ydr, so on and so forth). However, the base M1899 pistol in the files is referred to as w_pistol_m189902.ydr in most of it's files, which is strange because there's no other variant of the M1899 Pistol in the game that I'm aware of. Some files are labeled just w_pistol_m1899 without the 02, but they contain textures that still refer to it as M189902. Additionally, in the components file, there's a developer comment that references adjusting the long slide. Another thing I noticed is that the M1899 is the only post-launch firearm that NPC loadouts can spawn with Now here's my theory: maybe they removed the M1899 from the launch version of the game for whatever reason, then when they decided to add it back into the game, they used a new base model. Guns with straight grips IRL (like the Semi-Auto Pistol) were altered to have slanted grips to fit the player's hand with existing animations, RDR1's High Powered Pistol depicts the accurate straight grip, and judging by other examples (like Marston's wolf attack pants using the same textures from RDR1) they used a lot of placeholders during development and testing. Maybe they were using the RDR1 model and couldn't create a new model in time, or balance it properly, or remap the textures, whatever it was maybe they couldn't have done it in time to meet the release deadline, so when the PC version was coming out, they dug up those old files (01) and filled in the gaps with new files (02) It's actually very plausible. I am 90% sure that all subsequent added weapons were originally planned. A poster with a LeMat revolver of rather poor quality can be found in the Blackwater Sheriff's office, an elephant rifle was also originally planned with a different model. The M1899 icons seem to have a straight barrel, but definitely have a different trigger that was more logical. Edited January 11 by RedDeadRus stag3coach2 and ThePickledPickle 2 Link to comment Share on other sites More sharing options...
Edward RDRIII Posted January 11 Share Posted January 11 14 hours ago, ThePickledPickle said: Hello all, longtime lurker here, found something interesting in the files that could relate to cut content. Don't know if this has been discussed before, apologies if I'm rehashing anything Typically, the base version of a weapon's model is referred to as "01" (like w_pistol_mauser01.ydr, w_rifle_boltaction01.ydr, so on and so forth). However, the base M1899 pistol in the files is referred to as w_pistol_m189902.ydr in most of it's files, which is strange because there's no other variant of the M1899 Pistol in the game that I'm aware of. Some files are labeled just w_pistol_m1899 without the 02, but they contain textures that still refer to it as M189902. Additionally, in the components file, there's a developer comment that references adjusting the long slide. Another thing I noticed is that the M1899 is the only post-launch firearm that NPC loadouts can spawn with Now here's my theory: maybe they removed the M1899 from the launch version of the game for whatever reason, then when they decided to add it back into the game, they used a new base model. Guns with straight grips IRL (like the Semi-Auto Pistol) were altered to have slanted grips to fit the player's hand with existing animations, RDR1's High Powered Pistol depicts the accurate straight grip, and judging by other examples (like Marston's wolf attack pants using the same textures from RDR1) they used a lot of placeholders during development and testing. Maybe they were using the RDR1 model and couldn't create a new model in time, or balance it properly, or remap the textures, whatever it was maybe they couldn't have done it in time to meet the release deadline, so when the PC version was coming out, they dug up those old files (01) and filled in the gaps with new files (02) Nice find! 2 hours ago, RedDeadRus said: In any case, I would really like to see the find. If there really was a Boadicea in the game, then where could it appear? I found this screenshot of the supposed Boadicea (Liver Chestnut Hungarian Half-bred): Kerminator369, Sean800, BAGS00 and 3 others 6 Link to comment Share on other sites More sharing options...
RedDeadRus Posted January 11 Share Posted January 11 (edited) 4 hours ago, Dudu RDRII said: Nice find! I found this screenshot of the supposed Boadicea (Liver Chestnut Hungarian Half-bred): I know that there is a horse of this breed and coloring pages in the game, but are there any hints that Boadicea was it? (Well, or at least a similar coloring, of course) Upd: Hmm, it looks like this horse is from the game files only (or RDO but I can't check). But I would like to know on what grounds it could be Boadicea. By the way, if it comes to that, can study the cut horses more. Edited January 11 by RedDeadRus Link to comment Share on other sites More sharing options...
cp1dell Posted January 11 Share Posted January 11 On 1/10/2022 at 2:56 PM, Stuart Lugsden said: They could have introduced that when you go hunting with Hosea. Hosea could tell him to sell the big shire horse for some money, then buy some horse treats, then head off to the gunsmith to get ammo and in that time we get told about buying new horses, saddles and weapons which we can customise. I love this game but I wish Arthur had some more unique stuff because everyone else dose. John has unique stuff in fact he has 2 saddles and while most of it isn't available in the epilogue he still has it so theres no excuse why Arthur can't. I could easily imagine Arthurs cattleman and knife being similar to Johns because he doesn't care about looking smart and personal customisation. I would like to think that originally he was meant to but it was cut like his alternative outfits. That's the thing though, that's where the character customization comes in. The Cattleman for example. Say you're an honorable Arthur. In a sense, the Cattleman with the Hero Pearl Grip is Arthur's unique Cattleman. These things are a "blank slate" for a reason. Same thing with the saddles since there are so many, along with the unique ones from the Trapper, different blankets you can get, stirrups etc. Link to comment Share on other sites More sharing options...
Stuart Lugsden Posted January 12 Share Posted January 12 2 hours ago, RedDeadRus said: I know that there is a horse of this breed and coloring pages in the game, but are there any hints that Boadicea was it? (Well, or at least a similar coloring, of course) Upd: Hmm, it looks like this horse is from the game files only (or RDO but I can't check). But I would like to know on what grounds it could be Boadicea. By the way, if it comes to that, can study the cut horses more. Boadicea had red hair and Arthur says she was quite the horse. This horses is red and it has great stats. I genuinely believe this was intended to be Boadicea before Rockstar decided to give him the Tennessee Walker. Assuming it was intended I believe they cut her because they decided they didn't want the player to have a great horse from the beginning. ThePickledPickle 1 Link to comment Share on other sites More sharing options...
RedDeadRus Posted January 12 Share Posted January 12 1 hour ago, Stuart Lugsden said: Boadicea had red hair and Arthur says she was quite the horse. This horses is red and it has great stats. I genuinely believe this was intended to be Boadicea before Rockstar decided to give him the Tennessee Walker. Assuming it was intended I believe they cut her because they decided they didn't want the player to have a great horse from the beginning. I can assume that in the prologue, instead of Taima, we went to Boudicea, which subsequently died for bad reasons, but this horse is too refined and full-fledged, which I find strange, because even in the old dialogues of the first mission, Taima was mentioned. I can also assume that this horse was easter egg and was given in the conditional Blackwater stable. Link to comment Share on other sites More sharing options...
ThePickledPickle Posted January 12 Share Posted January 12 1 hour ago, Stuart Lugsden said: Boadicea had red hair and Arthur says she was quite the horse. This horses is red and it has great stats. I genuinely believe this was intended to be Boadicea before Rockstar decided to give him the Tennessee Walker. Assuming it was intended I believe they cut her because they decided they didn't want the player to have a great horse from the beginning. Maybe you were originally supposed to lose your horse at the beginning of Chapter 1 instead of at the end of the Chapter 6. That "thank you" line would work for both horses There's also that horse buried under the avalanche thing in the opening cutscene area too. Which is really strange, since they don't really have unique props like that outside the map... Link to comment Share on other sites More sharing options...
Stuart Lugsden Posted January 13 Share Posted January 13 (edited) 22 hours ago, ThePickledPickle said: Maybe you were originally supposed to lose your horse at the beginning of Chapter 1 instead of at the end of the Chapter 6. That "thank you" line would work for both horses There's also that horse buried under the avalanche thing in the opening cutscene area too. Which is really strange, since they don't really have unique props like that outside the map... If you're talking about Johns horse I don't believe that was his original horse. Javier doesn't call the horse by its name he says "John was riding that horse when we left blackwater" which makes it sound like John lost his in the massacre just like Arthur. In my headcanon the horse was Davey Callanders and after John's one was killed he swapped saddles. Its the only logical explanation I can think of. I really wish after they find the horse Arthur takes the saddle off, puts it on the Tennessee and it's later stored in the Colter barn and is later used by John when he uses Old Boy. Also I know this is going a bit of topic but I really hope someone finds character models labelled "Mac Callander" and "Jenny Kirk" in the game files one day. Edited January 13 by Stuart Lugsden Link to comment Share on other sites More sharing options...
TheWarzoneXL Posted January 13 Share Posted January 13 RDR2 with a GTA V radar. (Taken from GDC video) Jisoo, NightmanCometh96, m3ssO and 6 others 8 1 Link to comment Share on other sites More sharing options...
stag3coach2 Posted January 13 Share Posted January 13 1 hour ago, TheWarzoneXL said: RDR2 with a GTA V radar. (Taken from GDC video) It would be nice if you post also the link to the video lol boomboom5950 1 Link to comment Share on other sites More sharing options...
ThePickledPickle Posted January 13 Share Posted January 13 15 hours ago, Stuart Lugsden said: If you're talking about Johns horse I don't believe that was his original horse. Javier doesn't call the horse by its name he says "John was riding that horse when we left blackwater" which makes it sound like John lost his in the massacre just like Arthur. In my headcanon the horse was Davey Callanders and after John's one was killed he swapped saddles. Its the only logical explanation I can think of. I really wish after they find the horse Arthur takes the saddle off, puts it on the Tennessee and it's later stored in the Colter barn and is later used by John when he uses Old Boy. Also I know this is going a bit of topic but I really hope someone finds character models labelled "Mac Callander" and "Jenny Kirk" in the game files one day. not John's horse, my apologies I should've clarified better, I meant that maybe we were originally supposed to lose Boadicea in the opening of Chapter 1 somehow (like an avalanche, or fell from too far of a height, shot by Pinkertons, etc.) and that scene would somehow include the "thank you" line, since Boadicea obviously meant very much to Arthur. But when they decided to restructure the Prologue and trim the fat off of Ambarino & the Grizzlies, they changed it to what it is now, where you say goodbye to Arthur's horse that you had throughout the story instead, because it would be more impactful to the player after spending 6 chapters with that horse, instead of right at the beginning, when the player has no attachment to any of these characters other than John. Not to mention the fact that one of the few cut horses still remaining in the files looks exactly like how Arthur described Boadicea, with the red hair and everything, I mean there's no way that's a coincidence, how many other horses in the base game have red hair like that? Definitely not a lot About John's horse though, that theory has some credence, you brought up a good point about how Old Boy isn't referred to by name, especially since John has a different horse by the time of the Epilogue and again by the time of RDR1, he's not one to hold onto a horse for long like Dutch or the rest of the gang. I could definitely see him taking Davey's horse Link to comment Share on other sites More sharing options...
Fedinambar Posted January 13 Share Posted January 13 2 hours ago, TheWarzoneXL said: RDR2 with a GTA V radar. (Taken from GDC video) Its not really Beta, IMO, just a placeholder. Link to comment Share on other sites More sharing options...
Stuart Lugsden Posted January 15 Share Posted January 15 On 1/13/2022 at 4:26 PM, ThePickledPickle said: not John's horse, my apologies I should've clarified better, I meant that maybe we were originally supposed to lose Boadicea in the opening of Chapter 1 somehow (like an avalanche, or fell from too far of a height, shot by Pinkertons, etc.) and that scene would somehow include the "thank you" line, since Boadicea obviously meant very much to Arthur. But when they decided to restructure the Prologue and trim the fat off of Ambarino & the Grizzlies, they changed it to what it is now, where you say goodbye to Arthur's horse that you had throughout the story instead, because it would be more impactful to the player after spending 6 chapters with that horse, instead of right at the beginning, when the player has no attachment to any of these characters other than John. Not to mention the fact that one of the few cut horses still remaining in the files looks exactly like how Arthur described Boadicea, with the red hair and everything, I mean there's no way that's a coincidence, how many other horses in the base game have red hair like that? Definitely not a lot About John's horse though, that theory has some credence, you brought up a good point about how Old Boy isn't referred to by name, especially since John has a different horse by the time of the Epilogue and again by the time of RDR1, he's not one to hold onto a horse for long like Dutch or the rest of the gang. I could definitely see him taking Davey's horse Oh I see. And no you're confused. Old boy is the horse John buys or gets from the get AFTER they get off the mountains, I'm talking about the horse has when they're in the mountains. That horse isn't referred to by it's name and Javier makes it sounded like it's wasn't Johns horse which makes me believe that he lost his original horse like Arthur and took Davey's because said name couldn't use it. And John has a new horse in the epilogue because Old Boy was killed by Pinkertons, remember? John seems to have the misfortune of going through horses quickly. Link to comment Share on other sites More sharing options...
rollschuh2282 Posted January 15 Share Posted January 15 (edited) On 12/12/2021 at 12:32 PM, Spider-Vice said: The vegetation in that video is also more reminiscent of GTA V than final RDR2. Also, here's RDR2 2 months into development (according to the dev) while they were testing horses. Nothing extraordinary but still interesting to see that it was just a prototype for testing horse locomotion. tbh ngl, if this is a few months after development started...could it be that we are seeing one of the horse models that were cut from V? i mean they still had those models and assets, so it would make sense to use them for testing Edited January 15 by rollschuh2282 Spider-Vice, Igor Bogdanoff and stag3coach2 3 Link to comment Share on other sites More sharing options...
RedDeadRus Posted January 16 Share Posted January 16 (edited) I learned this in one video, but still; Domestic horses (including heavy and gang members' horses) have horseshoes on their hooves, while wild horses, of course, have no horseshoes. But in addition to wild horses, horseshoes are also missing from the player's personal horse. There is a pattern in this, because if you steal a random NPC horse with horseshoes and make it your own, and then restart the game, the horseshoes will disappear. Considering such a detail, maybe initially we could put horseshoes on our horses? Edited January 16 by RedDeadRus m3ssO, dandroid and stag3coach2 3 Link to comment Share on other sites More sharing options...
stag3coach2 Posted January 16 Share Posted January 16 3 hours ago, RedDeadRus said: I learned this in one video, but still; Domestic horses (including heavy and gang members' horses) have horseshoes on their hooves, while wild horses, of course, have no horseshoes. But in addition to wild horses, horseshoes are also missing from the player's personal horse. There is a pattern in this, because if you steal a random NPC horse with horseshoes and make it your own, and then restart the game, the horseshoes will disappear. Considering such a detail, maybe initially we could put horseshoes on our horses? It actually makes sense! Link to comment Share on other sites More sharing options...
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