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KENNYOUT3

The RDR2 Beta Hunt

Recommended Posts

crazedZ10

During the mission motherhood the horse used by the messenger isn't actually named 

 

 

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LorshZontek
11 hours ago, Darealbandicoot said:

Sadly its just that. A myth. The game is coded to keep Arthur out of New Austin at all costs even in the Epilogue. Your scripted to get TB. No way around it. 

 

Also a part of the 100% completion is visiting Arthur's grave. 

goddamn rockstar scripting is getting out of hand lol 

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RJX74

There's a reference to the non-existing Blackwater station in the epilogue. Kinda weird since it wasn't on the leaked map.

 

Spoiler

D45AZWMWkAAusI0.jpg:large

 

Also, train store?

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Darealbandicoot

John's beta homesteader outfit was similar to his final outfit, except he wore his black NPC ranch pants instead of the blue suit ranch pants, his cowboy boots and spurs instead of the tan workers boots with no spurs , and didn't wear a hat. 

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SneakyDeaky

Nothing news worthy, but by as late as Trailer 3, the paperboy in Valentine was originally next to the building under construction.

 

66g8khp

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GinsengElixir
On 11/3/2018 at 1:42 AM, KENNYOUT3 said:

Trailer 1 (October 18 2016) spoNE9E.jpg

 

 

 

 

Final                                    red-dead-redemption-2-dead-animal-horse-

The plains look awesome in the trailer version. Bigger. Wonder why they changed it? 

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GinsengElixir
On 12/24/2018 at 6:39 PM, jje1000 said:

Don't know if it's true or not but from the comments:

 

DLC:

PC Version:

Jack's Voice:

Controls:

Mission Structure & Rockstar internals:

  Reveal hidden contents

 

Working conditions:

  Reveal hidden contents

 

Mexico:

GTA/RDR Universe Overlap:

 

I recall a leak made a long time ago that you were supposed to have more than three playable character (and the issues of RDRII's development), so that at least that lines up. The guy sounds like someone in the know, but you never know with the internet these days- and some of those crazier rape/KKK ideas would have been nonstarters and would have likely never been made in the first place if the game didn't want legal issues or a Mature rating slapped onto it from Day 1.

 

This sounds like it lines up with the whole problem of making and remaking vertical slices of the game. Some of these concepts if real, were probably just concepts and never made far into development as game developers sometimes go through lots of crazy ideas before settling on the final ones- I don't know why people in that thread are freaking out and assuming that there was a fully-finished rape scene in the testing versions. The guy even says:

I think there are definitely hints that RDR2 was supposed to be a much more ambitious game (devs mentioned a lot of cut procedural systems, and the camp system feels underutilized among others), but technical and studio management issues (recall the whole 100-hour work week brouhaha right before release) resulted in a more pared-down and manageable release.

 

Some of these systems would have been nice to have, others would have been extraneous and a chore- game development also means actively curating the game during development and making a game and plot that feels tight and focused. Regardless, working conditions sound horrible, if the guy is legit he should contact Kotaku or other journalist websites.

 

 

This sounds believable given how many movie scenes this game references, and lines up with what I feel about the game and its issues of mission/gameplay constraints.

I mean, most of what was written here seems plausible in pure concept form, no matter how absurd they might be, like Arthur being gay for Charles.

 

I really like the idea that camp upgrading could have meant something more, even though when you think about it seems unnecessary. Also that you could go on more robberies, heists on your own volition before progressing with story. 

 

It sort of goes along with my view on the game, which is that it's not sure what it wants to be. The more procedural gameplay elements are almost at odds with the strict narrative and story of the game. Almost like most of it is pointless. Like money in game...it's pointless. I just want a R* where earning money through criminal activity is a focus of the game. Anyhow, tangent.

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GinsengElixir
On 5/11/2019 at 6:52 PM, GinsengElixir said:

The plains look awesome in the trailer version. Bigger. Wonder why they changed it? 

Well I guess New Hannover could be a fictional approximation of somewhere like Nebrasksa let's say, which although varied is quite fertile. Google inage Nebraska you'll see what I mean.

 

Infact, when you see images of Colorado, Nebraska, Louisiana etc, you have to say R* nailed RDR2s visuals....the colour palette, lighting, landscape...amazing.

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Spider-Vice

Looks like we're gonna be quite hard-pressed to find RDR2 pre-release art this time around, one of the only things I could find a few months after release:

https://bradyart.xyz/projects/7125705

 

Quote

 

Credits shot. Contributed environment art and optimization . Under strict NDA

 

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Tuskin38
Posted (edited)
On 5/11/2019 at 1:30 PM, SneakyDeaky said:

Nothing news worthy, but by as late as Trailer 3, the paperboy in Valentine was originally next to the building under construction.

Or he may have been moved there just for the trailers.


Developers will do that.  Make the area look more busy.

Edited by Tuskin38

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fabiobad
On 3/22/2019 at 2:16 AM, U-N-I-T-Y said:

It seems like Fort Wallace was originally supposed to be in the Grizzlies East, according to the Index (marked in a red box, bottom left corner).

 

6pyfl1F.jpg

This is a bug on the map, if you put the cursor on the actually Fort Wallace, the game doesn't give you the most wanted... is a misalignment of the map.

Didn't saw if it's still bugged on 1.09, but it was on 1.07 (PS4).

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Darealbandicoot

Mrs LeClerk is wearing a different outfit in the screenshot for the Online mission "Kill them, each and every one" 

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