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KENNYOUT3

The RDR2 Beta Hunt

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Cutter De Blanc

It's not just the size of the towns, there are no graves marked later than 1898 in New Austin

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Nyfyr

Reaaaaallly doubting the 4chan one. There would be no reason at all to not show those models and voice lines if you found them. Then there’s the old leaked map that shows that the Grizzlies opening has been planned for quite some time. I think the best we can hope for regarding the Blackwater robbery would be dlc, or a short movie about it like the one we got from san andreas.

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AwkwardTwinkie
On 11/30/2018 at 4:08 AM, jje1000 said:

@AwkwardTwinkie

 

What do you think of this information? Saw it floating around and I wonder if it has any legs.

 

Ou888aT.jpg

 

It certainly lines with with the whole idea that the New Austin we see is set in 1899 (considering the size of Thieves' Landing), along with journal entries and voiced reactions from Arthur.

 

It's possible to hack PS4 and look through the files (like it was with Silent Hills Playble Teaser), but since no one show us a proof of having files and models of the game, i doubt about this info. More of that, i think RDR2 already has a great prologue with a good space for tutorial. Starting a game before all of this sh*t happened is a waste of time.

Anyway, we should expect files and models in coming months.

Edited by AwkwardTwinkie

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Nyfyr
8 hours ago, AwkwardTwinkie said:

It's possible to hack PS4 and look through the files (like it was with Silent Hills Playble Teaser), but since no one show us a proof of having files and models of the game, i doubt about this info. More of that, i think RDR2 already has a great prologue with a good space for tutorial. Starting a game before all of this sh*t happened is a waste of time.

Anyway, we should expect files and models in coming months.

It’s gonna be exciting when we get to take a bit more in-depth look on what those cut five hours contained. 

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OpenIV Team
9 hours ago, AwkwardTwinkie said:

It's possible to hack PS4 and look through the files (like it was with Silent Hills Playble Teaser), but since no one show us a proof of having files and models of the game, i doubt about this info.

RDR2 requires PS4 6.00 firmware and it wasn't hacked yet (at least not at public), so it is impossible to access game files right now.

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DirtCheap

I'm guessing that in the beta, the Legendary Alligator had a striped black-and-white pattern rather than a plain white one.

 

Legendary Bull Gator

(beta)(possibly)

 

Image result for legendary bullgator rdr2

(final)

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Nyfyr

Ok so I’m just another tard who don’t know how to put screencaps in here, but around the 1:19 mark in the third trailer we can see Arthur riding with Dutch alongside a train near the Valentine area. Could this be a cut mission or just more randomised footage? (like the gameplay trailer with the gang riding in Great Plains)

There is also another short clip from the same trailer of Arthur, Dutch, Javier, Bill, Charles, John and Sadie riding past the small destroyed house in Scarlett Meadows. Kinda suspecting again that this is just something they put together for the trailer.

Edited by Nyfyr

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AwkwardTwinkie
On 11/22/2018 at 1:18 PM, AwkwardTwinkie said:

And i followed Fun2 recomendation to check out achivements arts. And yes, this is a holy grail of beta stuff, like it was with GTA V

The most interesting find at this moment: In the mission "The First Shall be Last" we was a little bit closer to the Blackwater? Buildings location is different. And check out Xavier.

MISSION_SEN1.jpg

Yep. Originally this mission should start where the hourse icon is, but in the final game it is where player icon

CJvpSBCXRKE.jpg
B4aipejMNZo.jpg

Atleast one rock and few trees near to the beach were cut 

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Darealbandicoot
21 hours ago, Nyfyr said:

Ok so I’m just another tard who don’t know how to put screencaps in here, but around the 1:19 mark in the third trailer we can see Arthur riding with Dutch alongside a train near the Valentine area. Could this be a cut mission or just more randomised footage? (like the gameplay trailer with the gang riding in Great Plains)

There is also another short clip from the same trailer of Arthur, Dutch, Javier, Bill, Charles, John and Sadie riding past the small destroyed house in Scarlett Meadows. Kinda suspecting again that this is just something they put together for the trailer.

Dan Houser said some of the cut content was train robbery missions 

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AwkwardTwinkie

Some interesting info from GamesBeat interview:

 

Quote

we explored a lot of different avenues early in development, like more procedural approaches to things. Hey, it’d be great if this camp could totally grow and you could hire people from towns and come back and add to your camp. We explored, at one point, if you could take anybody fishing that you wanted at any time.

Quote

We certainly went through an editing process in this game and cut a lot of missions, mostly close to the end. Ultimately we made the decisions we made after discussing them closely.

We pulled a lot of the missions out of the main flow and made them optional. We’re always doing that, pulling missions on and off the main flow. In this game we did that more aggressively than we ever have, but it had nothing to do with the production value of those missions. We did it based purely on Arthur as a character and his potential for growth.

Quote

GamesBeat: The one where my closet game designer comes out and I get all fiery was the Romeo and Juliet mission. That’s one I thought shouldn’t have been optional, where you resolve the feuding families —

Nelson: Yeah, with Penelope.

GamesBeat: I thought, “Wait, how can I leave this area without finishing that?”

Nelson: That’s a good example. It’s optional, but it wasn’t optional for a while. The question we had was: Why would Arthur help them? Your Arthur might want to help them and see that they get away OK, but my Arthur might not care. It doesn’t serve his purpose. My Arthur’s purpose is to get away with the money and take care of himself.

 

Edited by AwkwardTwinkie

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jje1000

I definitely wish things were a bit more procedural in RDR2, being able to bring gang companions along in free-roam would have been great- I guess I'll have to wait for the PC version for it to be modded back in.

 

If a lot of them are cut towards the end, I wonder how much of those missions were completed before being cut? Were they voice-acted and programmed and just needed some polishing? Would have loved to see what some of them could have been.

 

Probably already posted, but reasoning behind some of the missions cut:

 

Quote

The acting for Red Dead Redemption 2’s story mode is now complete, but as release day approaches, five hours of the 65-hour game are dumped. At one point, protagonist Arthur Morgan had two love interests, but “we decided one of them didn’t work,” says Dan. And whole missions were removed because “they were never going to work technically or be quite slick enough, or they felt superfluous. We removed a mission on a train where you had to deal with bounty hunters, because it was fun at first, but then it wasn’t. This part of the process is always about compromise and horse trading. Everyone always loses bits of the game they love.”

https://www.vulture.com/2018/10/the-making-of-rockstar-games-red-dead-redemption-2.html

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cp1dell

The whole recruiting people for your gang was in that 2016(17?) leak on Reddit.

 

Blows me away how spot on that leak was about so many things. We had the outline of the game sitting there for years.

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Cutter De Blanc
4 minutes ago, cp1dell said:

 

Blows me away how spot on that leak was about so many things. We had the outline of the game sitting there for years.

And the ending spoiled for us, who woulda thunk?

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jje1000
10 minutes ago, cp1dell said:

The whole recruiting people for your gang was in that 2016(17?) leak on Reddit.

 

Blows me away how spot on that leak was about so many things. We had the outline of the game sitting there for years.

Makes me think that they had intents to be far more ambitious and procedural, but ended going for a more scripted approach when that didn't work out. It's sort of like how the camp system feels fleshed out, but constrained within the story that you'd never really use it to its full extent beyond two chapters. A bit of a shame, since I like procedural systems for their replayability, and PC modding could have fixed some of the issues. 

 

The leak from 4chan:

 

Quote

"You play a gang leader named Arthur. The biggest change made to the game is you have a posse. If I remember correctly, the story kind of starts when you find out someone in your outlaw gang is a pinkerton spy. The pinkertons end up having you on the run through most of the game. You acquire lots of members of your gang such as abigal, little jack, marsten, and others. The core mechanic of the game is having to maintain and continuously move your outlaw camp. When you go on a mission you will choose who to take with you, similar to mass effect or dragon age. The game spans five zones. A directive they keep getting is to make the environments more interactive like skyrim. Whatever that means.

There is kind of a game plus like like the last one had. You end up at beechers hope and switch control to Jon marsten. The are then lots of quests etc dealing with building up your ranch. You literally will do x And Z to build a gazebo. I heard someone designed a mini game where you help a mare give birth that had people laughing. The last I heard, which was a few months ago, the game was kind of stuck in development hell of sorts. Then team kept remaking a vertical slice demo for the leaders of rockstar and they aren't impressed... They didn't find it different enough or innovative enough. Hopefully they got out of that rut.

I've also heard that since gta5 morale at rockstar SD had been bad. Long timers are quitting. Lots of turnover. Lots of frustration. That's all I can remember off hand."

 

Also definitely think that the game did suffer from development troubles a lot, which is why they ended up going the more traditional route of heavily scripted events and missions.

 

Edited by jje1000

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Nyfyr

When you first meet Cleet and Joe (Micah’s buddies) Arthur says to Dutch: «Why are these two still here?» as if he’s seen them before. However they are only in that one train robbery mission.

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cp1dell
4 hours ago, Cutter De Blanc said:

And the ending spoiled for us, who woulda thunk?

That too, haha. For the longest time though people refused to believe that, even just dismissing the idea that we’d get another similar ending to the first. Regardless I think they did a good job with it, and it’s still a bit different since you see it coming.

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TheSantader25

So I guess we could free roam with Gang members at some point. A Shame it was cut. 

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Emmi

So can anyone explain this scene from the 2nd trailer to me? Cut content! At some point we surely were to go to New Austin with the gang.

I hope they did not replace it for Guarma!

 

red_dead_redemption_2_trailer_3_screenca

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Jabalous
6 minutes ago, Emmi said:

So can anyone explain this scene from the 2nd trailer to me? Cut content! At some point we surely were to go to New Austin with the gang.

I hope they did not replace it for Guarma!

 

red_dead_redemption_2_trailer_3_screenca

There are many scenes in which Arthur and/or the gang was seen in West Elizabeth, and in some instances, Blackwater. I guess the game was initially planned to start before the ferry robbery, but then plans changed and now it's starting after the gang escaped to The Grizzlies. This is the only sensible explanation, and no, I don't think Rockstar was doing false marketing for a reason or another. 

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Emmi
2 minutes ago, Jabalous said:

There are many scenes in which Arthur and/or the gang was seen in West Elizabeth, and in some instances, Blackwater. I guess the game was initially planned to start before the ferry robbery, but then plans changed and now it's starting after the gang escaped to The Grizzlies. This is the only sensible explanation, and no, I don't think Rockstar was doing false marketing for a reason or another. 

Yeah, that could actually make sense ... I mean most of us expected the game to start around the Ferry robbery in Blackwater. Strange that they cut this whole chapter?

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TheSantader25
7 minutes ago, Jabalous said:

There are many scenes in which Arthur and/or the gang was seen in West Elizabeth, and in some instances, Blackwater. I guess the game was initially planned to start before the ferry robbery, but then plans changed and now it's starting after the gang escaped to The Grizzlies. This is the only sensible explanation, and no, I don't think Rockstar was doing false marketing for a reason or another. 

I'm thinking that part's gonna be DLC. 

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Meekail
1 hour ago, Jabalous said:

There are many scenes in which Arthur and/or the gang was seen in West Elizabeth, and in some instances, Blackwater. I guess the game was initially planned to start before the ferry robbery, but then plans changed and now it's starting after the gang escaped to The Grizzlies. This is the only sensible explanation, and no, I don't think Rockstar was doing false marketing for a reason or another. 

Pretty sure it was always going to start up in The Grizzlies, since it says "The Grizzlies (Intro)" on the leaked map from 2016. 

Edited by Meekail

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Jabalous
6 minutes ago, Meekail said:

Pretty sure it was always going to start up in The Grizzlies, since it says "The Grizzlies (Intro)" on the leaked map from 2016. 

in 2 years, plans could've changed a lot. They already said that some story content was removed and moved around, and that one was said to be 5 hours worth of content, right? Regardless, all these scenes with the gang in West Elizabeth were something, whether they were at the start or mid of the story. 

Edited by Jabalous

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DEADWOODZ

Also seeing Arthur in WE during the gameplay video, plans or was it to purely show of those iconic landmarks to fans?

 

Not only that but Arthur being in NA is soo fitting i hope we get some non-canon dlc or something!

Edited by DEADWOODZ

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cp1dell

The map leak as far back as 2016 showed the Grizzlies being the prologue. You really think they changed it to being in Blackwater, showcased those trailers, then changed it back to their original plans?

 

A lot of the scenes in reference are still in the game, just different locations. They did they same thing with GTA V - purposely ediingn cutscene actors and locations to not give everything away.

 

Of course they showcased Arthur in New Austin and everywhere else, we know it was part of the map, why give people enough to speculate that things would turn out the way they did by clueing us in that Arthur never makes it there?

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jje1000
1 hour ago, cp1dell said:

The map leak as far back as 2016 showed the Grizzlies being the prologue. You really think they changed it to being in Blackwater, showcased those trailers, then changed it back to their original plans?

 

A lot of the scenes in reference are still in the game, just different locations. They did they same thing with GTA V - purposely ediingn cutscene actors and locations to not give everything away.

 

Of course they showcased Arthur in New Austin and everywhere else, we know it was part of the map, why give people enough to speculate that things would turn out the way they did by clueing us in that Arthur never makes it there?

I don't think we'll ever know- sometimes they might have changed up plans, only to revert to earlier ones down the road- the Gamesbeat article mentions that they ended up cutting some missions late in the development period to improve the flow of the game.

 

I think the trailers were intentionally misleading, but Arthur was probably intended to be able to access New Austin at some point.

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cp1dell
2 hours ago, jje1000 said:

I think the trailers were intentionally misleading, but Arthur was probably intended to be able to access New Austin at some point.

This I can see considering his lines for New Austin and cutscene for the dino bone mission.

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Fluffy Sock

Even if they cut content for Arthur in NA due to technical reasons, why the sniping god nonsense? In which way Arthur roaming a (mostly empty) NA harms the gameplay? Why the Blackwater clusterf*ck has direct consequences in NA but not in NH or Lemoyne? 

 

😏

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Cutter De Blanc
10 minutes ago, Fluffy Sock said:

Even if they cut content for Arthur in NA due to technical reasons, why the sniping god nonsense? In which way Arthur roaming a (mostly empty) NA harms the gameplay? Why the Blackwater clusterf*ck has direct consequences in NA but not in NH or Lemoyne? 

 

😏

Less obvious that New Austin is stuck in 1899 while the rest of John's map is in 1907 if you cant see it through the course of the game. That's my idea. 

 

Honestly if it didn't work they should have kept it completely unplayable except for the Pikes Basin mission, but they put collectibles down there, so maybe didn't want to throw the baby out with the bathwater.

 

I don't know, but it would make a lot more sense if John got autokilled when going to New Austin

 

Or if no one got killed going to New Austin

 

Perhaps Arthur going down there can break something nobody has broken yet

 

This honestly seems like one of those fixes Rockstar does which are compromises that please nobody

Edited by Cutter De Blanc

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HOW'S ANNIE?

Can't say for sure how legitimate this is, but I stumbled upon this on reddit. Apparently this guys game glitched and gave him dialogue for adult Jack.

If it is indeed not bs, what more could it be? Content from quite an early beta stage? DLC? 

 

 

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