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The clouds, the weather, the sunrises and the sunsets looked better in RDR 1.


Merle Travis
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RDR 1 had the most gorgeous sunsets and sunrises. There was nothing better than to stand on a hilltop and watch as the sun, slowly, turned from white, to yellow to orange to red, then the sky to purple. This does not happen in RDR 2! Why😟  In RDR 2 the sunsets and sunrises are kind of whitish and then are over in like 10-15 seconds, it is really a shame. This was the best part of RDR 1, watching the sunsets and sunrises unfold slowly.

 

The weather, clouds and weather changes also looks partly worse than RDR 1, I am only seeing blue sky with white blurry clouds. Meanwhile in RDR 1:

 

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10-10-2018_8-25-57_PM.png?psid=1&width=1

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NWBoRiwN7jQR6blD5cdg54bWkK5aHw=

10-8-2018_11-35-01_PM.png?psid=1&width=1

 

Where are these weather types and sunsets in RDR 2?

Edited by Merle Travis
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is that the lady from under the trapped horse? did you ditch your bear pelt to save her? i can only seem to trigger that event after i kill the legendary bear and am stowing its pelt on my horse. this lady expects me to ditch it! (sorry for hijack TS)

Edited by full_r3trd
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Can i just point out that RDR 2 has that ''mafia 3 issue'' where the weather literally changes in seconds ? i mean, it's raining and one second later it's sunny, and it's like immediately instead of gradually.

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26 minutes ago, MarczXD said:

Can i just point out that RDR 2 has that ''mafia 3 issue'' where the weather literally changes in seconds ? i mean, it's raining and one second later it's sunny, and it's like immediately instead of gradually.


I think this is tied to our "game clock is too fast" problem.  I appreciate that a ridiculous amount of time and effort has already been spent working on this game but I do find it a little odd that the devs were seemingly ok with some of the issues like this.  Maybe they weren't and the game could've been delayed even further.  It'll be interesting to see what kind of patches the game gets. I'd imagine most efforts will be focused on online now, which is a bit of a shame if true.

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Maybe it 'looks' better to you, but in any case RDR 2 is way more advanced from a technical standpoint in literally everything and is also close to reality (and the obvious..RDR 1 is 'cartoony').

 

 
Quote

 
https://www.eurogamer.net/articles/digitalfoundry-2018-red-dead-redemption-2-tech-analysis


Rockstar has actually spent a lot of time - and presumably GPU resources - in creating Red Dead Redemption 2's immense skies, which play a huge part in building atmosphere and defining the landscape. In the past few years, developers have made advances in sky rendering, moving away from flat billboards and textures and developing more volumetric solutions.

 

Red Dead 2's cloud rendering system supports full time of day changes plus variable weather and cloud types, with sunlight realistically penetrating and scattering through the soft cloud bodies. When it rains or snows, light penetration is suitably reduced, simulating darker, thicker clouds that occur alongside inclement weather. In the right conditions, even rainbows can manifest across the environment.

 

Clouds crawl smoothly across the sky in this game with minimal artefacts, even when simply observing their movement in real-time. There's a greater variation to possible cloud formations as well, lending the game a greater sense of variety across its vast skies. What I really like most about Rockstar's implementation, however, is how incoming storms are handled - the sky gradually darkens as the wind simulation becomes stronger while the surface below exhibits an eerie glow. It's a remarkably evocative look.

 

It's a remarkable leap over Grand Theft Auto 5, where the clouds are derived from a Perlin noise pattern mapped over a large dome which encircles the game world. This enables wide variation in cloud patterns, but it lacks the three-dimensionality you get with the volumetric system in Red Dead 2 - the clouds simply move along the surface of the virtual dome. It works just fine in real-time and its limitations are only really exposed in time-lapse, but Red Dead 2's implementation is our first example of a true generational leap in the open world's make-up. And this is just the beginning.

 

Light from the sky naturally casts shadows and these are of a quality rarely seen in a console open world game. Similar to GTA5, cascaded shadow maps appear to be utilised, but Rockstar has developed a clever new solution to simulate contact hardening. It's a remarkable, computationally expensive way to create a more accurate effect, with shadows near the object presenting more sharply, gradually becoming more diffuse the further away they are. It's all tied into the position of the sun and the length of the shadows - and being an open world title with a full time of day cycle, everything is generated dynamically in real-time. Not only that, but shadow rendering is also impacted by cloud cover too
 

 

Then you said

 

Quote

"In RDR 2 the sunsets and sunrises are kind of whitish"

so I say this;

 

097959c82d6f0a26e096949c16a92cbf.jpg

 

Quote

The weather, clouds and weather changes also looks partly worse than RDR 1

Well, in your opinion.

 

A simple example between reality and RDR 2;

 

giphy.gif

 

ezgif-com-gif-maker.gif

Edited by anthony
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Guest Guest176525326
8 hours ago, MarczXD said:

Can i just point out that RDR 2 has that ''mafia 3 issue'' where the weather literally changes in seconds ? i mean, it's raining and one second later it's sunny, and it's like immediately instead of gradually.

I have noticed this as well occasionally it changes extremely quickly like in Mafia 3, although not as nearly as bad as in that. 

 

RDR did look beautiful back in the day, however RDR2 is just in an another level when it comes to the weather and atmosphere imo. 

Edited by Guest176525326
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Don’t agree. RDR2 looks better in every way. The fog, lightning and the general realism is just amazing. Just the fact that when you see a rainbow it looks like a rainbow - or Bifrost as I call it. The game actually show the two rainbows perfectly. I have never been this amazed by a game.

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